- Must Read/Watch Basics About Real-Time Audio Programming
- "Real-time audio programming 101: time waits for nothing": http://www.rossbencina.com/code/real-time-audio-programming-101-time-waits-for-nothing
- Video: Fabian Renn-Giles & Dave Rowland - Real-time 101
- Rust Audio Top Level Website: https://rust.audio/
- Awesome Audio DSP Link List: https://github.com/BillyDM/Awesome-Audio-DSP
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Windows Registry Editor Version 5.00 | |
| [HKEY_CLASSES_ROOT\Drive\shell] | |
| @="none" | |
| [-HKEY_CLASSES_ROOT\Drive\shell\open] | |
| [HKEY_CLASSES_ROOT\Directory] | |
| @="File Folder" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| use std::{f32::consts::PI, sync::Arc}; | |
| use realfft::{num_complex::Complex, RealFftPlanner, RealToComplex}; | |
| const N: usize = 1024; | |
| const SR: f32 = 44100.; | |
| pub struct Spectrum { | |
| fft: Arc<dyn RealToComplex<f32>>, | |
| real_buf: Vec<f32>, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| cmake_minimum_required(VERSION 3.15) | |
| project(gain) # <-- change me | |
| # this CMakeLists.txt has a "gain_auv2" target that | |
| # converts the "gain.clap" file into AUv2 plugin "gain.component". | |
| # assumes the "gain.clap" file is located next to this CMakeLists.txt | |
| set(CLAP_PLUGIN_PATH "${CMAKE_CURRENT_SOURCE_DIR}/gain.clap") # <-- change me | |
| # the following lines are required to build AU SDK on macOS |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| [ | |
| // Navigation | |
| { | |
| "key": "ctrl-h", | |
| "command": "workbench.action.navigateLeft" | |
| }, | |
| { | |
| "key": "ctrl-l", | |
| "command": "workbench.action.navigateRight" | |
| }, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # update v1.1 (see revisions for older version; this has a smoother appearance for both DirectWrite and GDI) | |
| # Use with latest testing version of MacType only. | |
| # Recommended to disable ClearType (not AA) system-wide by setting the FontSmoothingType DWORD to 1 in HKCU/Control Panel/Desktop. Do not do this step if you use Firefox, as it'll cause it to render very crunchy non-antialiased fonts for some text, but it improves Edge/Chrome and Chromium apps. | |
| # Microsoft Edge and Chrome require bypassing the renderer code integrity policy so that vertical AA can be enabled by this profile. More details: https://github.com/snowie2000/mactype/wiki/Google-Chrome | |
| # Additional suggested tweak: use Winaero Tweaker (https://winaero.com/winaero-tweaker/) to change every system font to "Segoe UI Variable Small", if you are using Windows 11. This will make fonts in Win32 UI's consistent with WinUI UI's, where Segoe UI Variable is used. (Windows doesn't use Segoe UI Variable for those by default because the legacy ClearType re |
Simular Guides
- (My) Perfect Gaming VM Setup with GPU Passthrough – Virtualization Server Part 14
- Configuring GPU Passthrough with VFIO on Fedora 30 notes
Usefull Commands
lspci -nnklist pci devicessudo grub2-mkconfig -o /etc/grub2-efi.cfgupdates the grubsudo call-a-friend @ballascalls the best knowledge base, fuck wiki 🤣
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # https://stackoverflow.com/questions/45833873/enable-win10-inbuild-hotspot-by-cmd-batch-powershell/60444585#answer-60444585 | |
| [Windows.System.UserProfile.LockScreen,Windows.System.UserProfile,ContentType=WindowsRuntime] | Out-Null | |
| Add-Type -AssemblyName System.Runtime.WindowsRuntime | |
| $asTaskGeneric = ([System.WindowsRuntimeSystemExtensions].GetMethods() | ? { $_.Name -eq 'AsTask' -and $_.GetParameters().Count -eq 1 -and $_.GetParameters()[0].ParameterType.Name -eq 'IAsyncOperation`1' })[0] | |
| Function Await($WinRtTask, $ResultType) { | |
| $asTask = $asTaskGeneric.MakeGenericMethod($ResultType) | |
| $netTask = $asTask.Invoke($null, @($WinRtTask)) | |
| $netTask.Wait(-1) | Out-Null | |
| $netTask.Result |
Unless otherwise noted (either in this file or in a file's copyright section) the contents of this gist are Copyright ©️2020 by Christopher Allen, and are shared under spdx:Creative Commons Attribution Share Alike 4.0 International (CC-BY-SA-4.) open-source license.
If you more tips and advice like these, you can become a monthly patron on my GitHub Sponsor Page for as little as $5 a month; and your contributions will be multipled, as GitHub is matching the first $5,000! This gist is all about Homebrew, so if you like it you can support it by donating to them or becoming one of their Github Sponsors.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /Library/OFX/Plugins/Red Giant Universe/Universe_Blur_Blur_Premium_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_Blur_Compound_Blur_Premium_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_Blur_Spot_Blur_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_CrumplePop_Finisher_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_CrumplePop_Fisheye_Fixer_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_CrumplePop_Grain16_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_CrumplePop_OverLight_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_CrumplePop_ShrinkRay_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_Distort_Camera_Shake_Pro_OFX_Fx.ofx.bundle | |
| /Library/OFX/Plugins/Red Giant Universe/Universe_Distort_Chromatic_Aberration_OFX_Fx.ofx.bundle |
NewerOlder