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// http://kan-kikuchi.hatenablog.com/entry/EditorGraphViewer | |
// Created by kan.kikuchi | |
#if UNITY_EDITOR | |
using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; |
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using UnityEditor; | |
using UnityEngine; | |
using System; | |
using System.Linq; | |
using System.Collections.Generic; | |
/// <summary> | |
/// 指定したマテリアルが付いてるレンダラーの検索や置換をするエディタ拡張 | |
/// </summary> | |
public class MaterialSearcher : EditorWindow { |
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// InactiveGameObjectSearcher.cs | |
// http://kan-kikuchi.hatenablog.com/entry/InactiveGameObjectSearcher | |
// | |
// Created by kan.kikuchi on 2021.02.03. | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; |
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// DragAndDropAreaUtility.cs | |
// http://kan-kikuchi.hatenablog.com/entry/DragAndDropAreaUtility | |
// | |
// Created by kan.kikuchi on 2021.01.17. | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; |
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// EditorSceneLoader.cs | |
// http://kan-kikuchi.hatenablog.com/entry/EditorSceneLoader | |
// | |
// Created by kan.kikuchi on 2020.09.04. | |
using System; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; |
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// EditorCoroutineSampleWindow.cs | |
// http://kan-kikuchi.hatenablog.com/entry/UnityEditor_Progress | |
// | |
// Created by kan.kikuchi on 2020.09.02. | |
using UnityEngine; | |
using System.Collections;//IEnumerator等を使うのに必要 | |
using UnityEditor;//Progress等を使うのに必要 | |
using Unity.EditorCoroutines.Editor;//EditorCoroutineUtilityを使うのに必要 |
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// AchievementLocalizedDataConverter.cs | |
// http://kan-kikuchi.hatenablog.com/entry/AchievementLocalizedDataConverter | |
// | |
// Created by kan.kikuchi on 2020.07.08. | |
using UnityEditor; | |
using UnityEngine; | |
using System.IO; | |
using System.Linq; | |
using System.Text; |
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// PolygonsSearcher.cs | |
// http://kan-kikuchi.hatenablog.com/entry/PolygonsSearcher | |
// | |
// Created by kan.kikuchi on 2020.05.28. | |
using UnityEditor; | |
using UnityEngine; | |
using System.Linq; | |
using System.Collections.Generic; |
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// BetweenExtention.cs | |
// http://kan-kikuchi.hatenablog.com/entry/ValueBetweenChecker | |
// | |
// Created by kan.kikuchi on 2020.03.26. | |
using UnityEngine; | |
/// <summary> | |
/// 間の値か確認する拡張メソッドを追加するクラス | |
/// </summary> |
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// ValueBetweenChecker.cs | |
// http://kan-kikuchi.hatenablog.com/entry/ValueBetweenChecker | |
// | |
// Created by kan.kikuchi on 2020.03.26. | |
using UnityEngine; | |
/// <summary> | |
/// 間の値か確認するクラス | |
/// </summary> |
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