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@kankikuchi
Created December 21, 2014 10:36
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モンスター能力【Unity】
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MonsterData : ScriptableObject
{
public List<Param> list = new List<Param> ();
[System.SerializableAttribute]
public class Param
{
public string GameObjectName;
public SetMonsterStatus.MonsterType Type;
public float HP, MP ,Power;
public Vector3 Position;
public Quaternion Rotation;
}
}
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