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// CameraSizeUpdater.cs | |
// http://kan-kikuchi.hatenablog.com/entry/CameraSizeUpdater | |
// | |
// Created by kan.kikuchi on 2019.07.02. | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> |
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// ConfirmationEditorWindow.cs | |
// http://kan-kikuchi.hatenablog.com/entry/ConfirmationEditorWindow | |
// | |
// Created by kan.kikuchi on 2019.06.09. | |
using System; | |
using UnityEngine; | |
using UnityEditor; | |
/// <summary> |
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// PersistentAmongPlayModeAttribute.cs | |
// http://kan-kikuchi.hatenablog.com/entry/PersistentAmongPlayModeAttribute | |
// | |
// Created by kan.kikuchi on 2019.05.14. | |
using UnityEngine; | |
using System; | |
/// <summary> | |
/// エディタ再生中に変更した値をエディタ停止後もそのまま保持する属性 |
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// EnumUtility.cs | |
// http://kan-kikuchi.hatenablog.com/entry/EnumUtility | |
// | |
// Created by kan.kikuchi on 2019.04.20. | |
using System; | |
using System.Collections.Generic; | |
/// <summary> | |
/// enumの便利クラス |
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// PlayFromFirstSceneTool.cs | |
// http://kan-kikuchi.hatenablog.com/entry/EditorTool | |
// | |
// Created by kan.kikuchi on 2019.02.13. | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.EditorTools; | |
/// <summary> |
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// SceneOperationWindow.cs | |
// http://kan-kikuchi.hatenablog.com/entry/SceneOperationWindow | |
// | |
// Created by kan.kikuchi on 2019.02.05. | |
using System.IO; | |
using System.Linq; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; |
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// PerlinNoiseGenerator.cs | |
// http://kan-kikuchi.hatenablog.com/entry/PlayFromFirstScene | |
// | |
// Created by kan.kikuchi on 2019.02.05. | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
/// <summary> |
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// PerlinNoiseGenerator.cs | |
// http://kan-kikuchi.hatenablog.com/entry/PerlinNoise_Light | |
// | |
// Created by kan.kikuchi on 2019.01.03. | |
using UnityEngine; | |
/// <summary> | |
/// パーリンノイズでランダムに光が揺らめくライト | |
/// </summary> | |
[RequireComponent(typeof(Light))]//Light必須 |
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// PerlinNoiseGenerator.cs | |
// http://kan-kikuchi.hatenablog.com/entry/Combine_PerlinNoise | |
// | |
// Created by kan.kikuchi on 2018.12.15. | |
using UnityEngine; | |
/// <summary> | |
/// パーリンノイズの生成するクラス | |
/// </summary> | |
public class PerlinNoiseGenerator{ |
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// PerlinNoiseTextureExample.cs | |
// http://kan-kikuchi.hatenablog.com/entry/What_is_PerlinNoise | |
// | |
// Created by kan.kikuchi on 2018.12.15. | |
using UnityEngine; | |
/// <summary> | |
/// パーリンノイズでテクスチャを生成するクラス | |
/// </summary> |