// NOTE: this class assumes that you designate StringTable keys in label fields (as seen in Label, Button, etc) // and start them all with '#' char (so other labels will be left be)
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.LowLevel; | |
using RootMotion.FinalIK; | |
// Disable IK and TwistRelaxers and set them on this to have them run before constraints and particle systems are evaluated. | |
// Only one instance of IKRunner is possible, but it should be easy enough to extend. | |
// Remember to call Start() on the TwistRelaxers once if they are disabled from the beginning. The IK may also need manual initialization. |
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using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using UnityEngine.Localization.Settings; | |
using UnityEngine.SceneManagement; | |
[InitializeOnLoad] | |
public static class EditorBootScene | |
{ | |
static EditorBootScene() | |
{ |