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@sebastiancarlos
sebastiancarlos / show_notifications.bash
Last active July 23, 2024 08:43
Show notifications in your terminal
# All my gist code is licensed under the terms of the MIT license.
# Video demo: https://www.youtube.com/shorts/WVyqVkGYb4k
# Add this somewhere in ~/.bashrc
# write_message
# - write a message on the lower right corner of the terminal
function write_message () {
if [[ "$#" -eq 0 ]]; then
@senderle
senderle / hand-modify-pdf.md
Created September 23, 2020 15:03
So you want to modify the text of a PDF by hand

So you want to modify the text of a PDF by hand...

If you, like me, resent every dollar spent on commercial PDF tools, you might want to know how to change the text content of a PDF without having to pay for Adobe Acrobat or another PDF tool. I didn't see an obvious open-source tool that lets you dig into PDF internals, but I did discover a few useful facts about how PDFs are structured that I think may prove useful to others (or myself) in the future. They are recorded here. They are surely not universally applicable --
the PDF standard is truly Byzantine -- but they worked for my case.

@kashifrazzaqui
kashifrazzaqui / gist:b9be12e6163023da2bab
Last active August 29, 2015 14:21
Setup for Project Modern
* https://www.python.org/
* https://www.python.org/about/gettingstarted/
* Install postgres using this
$ brew install postgres
$ ln -sfv /usr/local/opt/postgresql/*.plist ~/Library/LaunchAgents
$ launchctl load ~/Library/LaunchAgents/homebrew.mxcl.postgresql.plist
* Install pgAdmin3
* http://www.postgresql.org/ftp/pgadmin3/release/v1.20.0/osx/
@kashifrazzaqui
kashifrazzaqui / code_review_checklist.txt
Last active February 17, 2024 23:05
Code Review Checklist
- General
[ ] The code works
[ ] The code is easy to understand
[ ] Follows coding conventions
[ ] Names are simple and if possible short
[ ] Names are spelt correctly
[ ] Names contain units where applicable
[ ] Enums are used instead of int constants where applicable
[ ] There are no usages of 'magic numbers'
[ ] All variables are in the smallest scope possible
@mebens
mebens / camera.lua
Created May 8, 2011 20:52
Example code for part 3 of my Cameras in Love2D tutorial series.
camera = {}
camera._x = 0
camera._y = 0
camera.scaleX = 1
camera.scaleY = 1
camera.rotation = 0
function camera:set()
love.graphics.push()
love.graphics.rotate(-self.rotation)