文責 mala
経緯:
- Meety退会しようと思ったがアカウントがなかったので、退会するためにアカウントを作ることにした。
免責:
- 気になった範囲ですぐに見つかったもののうち、悪用可能なものを記載しています。
- 好ましくないが仕様だろうというものは書いていません。
This is a rought draft document describing the build of VyOS on microk8s for use as a home WAN firewall/router. I also use an Ubiquiti UAP Pro Access Point to broadcast my home wifi networks.
Here is a visual of the silent fanless intel i7 kubernetes node, access point, and power-over-ethernet adapter.
This is a slightly over estimated annual power cost estimate for powering the whole setup.
| using Microsoft.MixedReality.Toolkit.Build.Editor; | |
| using Microsoft.MixedReality.Toolkit.Utilities.Editor; | |
| using System.IO; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using System.Xml.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public class AutoBuild |
| # GitHub Actions CI for Unity Hololens 2 UWP running on windows. | |
| name: CI | |
| on: | |
| # Triggers the workflow on push or pull request events but only for the master branch | |
| push: | |
| branches: [ master ] | |
| pull_request: | |
| branches: [ master ] |
| Shader "Custom/SurfaceDepthTexture" { | |
| Properties { | |
| _Color ("Color", Color) = (1,1,1,1) | |
| _MainTex ("Albedo (RGB)", 2D) = "white" {} | |
| _Glossiness ("Smoothness", Range(0,1)) = 0.5 | |
| _Metallic ("Metallic", Range(0,1)) = 0.0 | |
| _InvFade ("Soft Factor", Range(0.01,3.0)) = 1.0 | |
| } | |
| SubShader { | |
| Tags { "Queue"="Transparent" "RenderType"="Transparent" } |
| /* | |
| * wintypes.h | |
| * | |
| * Windows Data Types | |
| * Copyright 2020 (c) Samantaz Fox | |
| * | |
| * This file is in the public domain. | |
| * Feel free to copy, modify, redistribute it! | |
| * |
| # Set password by | |
| passwd | |
| systemctl start sshd.service | |
| # Check ip address by | |
| ifconfig | |
| # Use SSH from terminal to ip.address.of.target | |
| ssh [email protected] |
The instructions are based on this answers.ros.org thread.
You may need the latest pip, follow the official instructions.
Install bloom: