- CARTA HOLDINGS(旧VOYAGE GROUP)
- 技術広報が新卒研修<Open AIハッカソン>をスパイしてみた - (2023/04/11)
- @t_wadaに学ぶテスト駆動開発【CARTA 23新卒研修】 - (2023/04/19)
- 【新卒研修】監修者@t_wadaと読む!プログラマが知るべき97のこと読書会 - (2024/04/09)
- Classi
- 当たり前にリリースしていく ~ 新卒研修編 - (2021/05/20)
- リモートワークのための質問力向上研修を実施しました - (2021/12/07)
- Classi 2025年新卒エンジニア研修「そーだい塾」を開催しました - (2025/06/18)
- CyberZ
The instructions are based on this answers.ros.org thread.
You may need the latest pip, follow the official instructions.
Install bloom:
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # Set password by | |
| passwd | |
| systemctl start sshd.service | |
| # Check ip address by | |
| ifconfig | |
| # Use SSH from terminal to ip.address.of.target | |
| ssh [email protected] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| * wintypes.h | |
| * | |
| * Windows Data Types | |
| * Copyright 2020 (c) Samantaz Fox | |
| * | |
| * This file is in the public domain. | |
| * Feel free to copy, modify, redistribute it! | |
| * |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Custom/SurfaceDepthTexture" { | |
| Properties { | |
| _Color ("Color", Color) = (1,1,1,1) | |
| _MainTex ("Albedo (RGB)", 2D) = "white" {} | |
| _Glossiness ("Smoothness", Range(0,1)) = 0.5 | |
| _Metallic ("Metallic", Range(0,1)) = 0.0 | |
| _InvFade ("Soft Factor", Range(0.01,3.0)) = 1.0 | |
| } | |
| SubShader { | |
| Tags { "Queue"="Transparent" "RenderType"="Transparent" } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # GitHub Actions CI for Unity Hololens 2 UWP running on windows. | |
| name: CI | |
| on: | |
| # Triggers the workflow on push or pull request events but only for the master branch | |
| push: | |
| branches: [ master ] | |
| pull_request: | |
| branches: [ master ] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using Microsoft.MixedReality.Toolkit.Build.Editor; | |
| using Microsoft.MixedReality.Toolkit.Utilities.Editor; | |
| using System.IO; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using System.Xml.Linq; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public class AutoBuild |
This is a rought draft document describing the build of VyOS on microk8s for use as a home WAN firewall/router. I also use an Ubiquiti UAP Pro Access Point to broadcast my home wifi networks.
Here is a visual of the silent fanless intel i7 kubernetes node, access point, and power-over-ethernet adapter.
This is a slightly over estimated annual power cost estimate for powering the whole setup.