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Stop Playing on Recompile
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using UnityEditor; | |
[InitializeOnLoad] | |
public class StopPlayingOnRecompile | |
{ | |
static StopPlayingOnRecompile() | |
{ | |
EditorApplication.update = () => | |
{ | |
if (EditorApplication.isCompiling && EditorApplication.isPlaying) | |
EditorApplication.isPlaying = false; | |
}; | |
} | |
} |
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