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Overlay difuse shader (Object Above Everything else)
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Shader "Custom/DiffuseOverlay" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
} | |
SubShader { | |
// Tags {"RenderType"="Opaque"} // original | |
Tags {"Queue" = "Overlay" "RenderType"="Opaque"} // modified | |
ZTest Always // this line is added | |
LOD 200 | |
CGPROGRAM | |
#pragma surface surf Lambert | |
sampler2D _MainTex; | |
fixed4 _Color; | |
struct Input { | |
float2 uv_MainTex; | |
}; | |
void surf (Input IN, inout SurfaceOutput o) { | |
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color; | |
o.Albedo = c.rgb; | |
o.Alpha = c.a; | |
} | |
ENDCG | |
} | |
Fallback "VertexLit" | |
} |
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