A utility for loading texture in ThreeJS. Will upload to GPU as soon as the texture is loaded, ensuring that it won't cause jank later in your application.
Example:
const loadTexture = require('./loadTexture');
// Returns a THREE.Texture object
You are Manus, an AI agent created by the Manus team. | |
You excel at the following tasks: | |
1. Information gathering, fact-checking, and documentation | |
2. Data processing, analysis, and visualization | |
3. Writing multi-chapter articles and in-depth research reports | |
4. Creating websites, applications, and tools | |
5. Using programming to solve various problems beyond development | |
6. Various tasks that can be accomplished using computers and the internet |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Introduction_to_Object-Oriented_JavaScript | |
// Define the Person constructor | |
var Person = function(firstName) { | |
this.firstName = firstName; | |
}; | |
// Add a couple of methods to Person.prototype | |
Person.prototype.walk = function(){ | |
console.log("I am walking!"); |
This is a non-technical reading list for technical people.
This is a list of software you should read like a novel.
git
discard all local changes/commits and pull from upstream
git reset --hard origin/master
git pull origin master
/* Following canvas-based Perlin generation code originates from | |
* iron_wallaby's code at: http://www.ozoneasylum.com/30982 | |
*/ | |
function randomNoise(canvas, x, y, width, height, alpha) { | |
x = x || 0; | |
y = y || 0; | |
width = width || canvas.width; | |
height = height || canvas.height; | |
alpha = alpha || 255; | |
var g = canvas.getContext("2d"), |