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| import React from 'react'; | |
| import { ILights } from 'src/types/lights'; | |
| import { GLTF } from 'three-stdlib'; | |
| import { GltfModel } from './gltf-model'; | |
| export const GltfScene = (props: { gltf: GLTF | undefined; lights: ILights }) => { | |
| const { gltf, lights } = props; | |
| const gltfElement = gltf ? <GltfModel gltf={gltf} lightOption={lights.additonalLights} /> : <group />; |
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| // | |
| 'use strict'; | |
| const puppeteer = require('puppeteer'); | |
| const { spawn } = require('child_process'); | |
| const viewportWidth = 1280; //parseInt(process.argv[4]); | |
| const viewportHeight = (viewportWidth * 9) / 16; //parseInt(process.argv[3]); | |
| const fps = 30; |
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| /*-------------------------------------------------------------------------------------------------------------- | |
| * Copyright (c) Microsoft Corporation. All rights reserved. | |
| * Licensed under the MIT License. See https://go.microsoft.com/fwlink/?linkid=2090316 for license information. | |
| *-------------------------------------------------------------------------------------------------------------*/ | |
| struct StA { | |
| a: i64, | |
| b: i64, | |
| } |
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| #include <bits/stdc++.h> | |
| using namespace std; | |
| #define rep(i, n) for (int i = 0; i < (n); ++i) | |
| const int INF = 1001001001; | |
| void dfs(vector<vector<string>> &vect, int x, int y, int N, int M) { | |
| vect[x][y] = "."; | |
| for (int dx = -1; dx <= 1; dx++) { | |
| for (int dy = -1; dy <= 1; dy++) { |
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| #include <bits/stdc++.h> | |
| using namespace std; | |
| #define rep(i, n) for (int i = 0; i < (n); ++i) | |
| const int INF = 1001001001; | |
| void dfs(vector<vector<string>> &vect, int x, int y, int N, int M) { | |
| vect[x][y] = "."; | |
| for (int dx = -1; dx <= 1; dx++) { | |
| for (int dy = -1; dy <= 1; dy++) { |
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| gl.useProgram(program) | |
| gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer()); | |
| gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ -1,-1, 1,-1, -1, 1, 1, 1]), gl.STATIC_DRAW); | |
| var positionLocation = gl.getAttribLocation(program, "position"); | |
| gl.enableVertexAttribArray(positionLocation); | |
| gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); | |
| gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); |
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| import fs from 'fs'; | |
| import jsonfile from 'jsonfile'; | |
| import { IGeoJson } from './geo-json'; | |
| const eartDataUrl ='earth-line.json'; | |
| fs.readFile('./json/ne_110m_land.json', 'utf-8', (err, data) => { | |
| const geoData = JSON.parse(data) as IGeoJson; | |
| const pointData = []; | |
| const indices = []; | |
| const vertices = []; |
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| import cv2 | |
| import os | |
| print(cv2.__version__) | |
| videoName = "n0" | |
| cam = cv2.VideoCapture( | |
| "C:\\freelance\\small\\nisshin\\Mp4ToJpeg\\videos\\" + videoName + ".mp4") | |
| print('hello') |
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| from pathlib import Path | |
| from PIL import Image | |
| import json | |
| import unicodedata | |
| Path("./output").mkdir(parents=True, exist_ok=True) | |
| p = Path("./original/") | |
| t = list(p.glob("*")) |
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| { | |
| // Use IntelliSense to learn about possible attributes. | |
| // Hover to view descriptions of existing attributes. | |
| // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 | |
| "version": "0.2.0", | |
| "configurations": [ | |
| { | |
| "type": "chrome", | |
| "request": "launch", | |
| "name": "Launch Chrome against localhost", |
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