#example
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| extern crate csv; | |
| #[macro_use] | |
| extern crate serde_json; | |
| use std::fs; | |
| use std::fs::File; | |
| use std::io::prelude::*; | |
| use csv::Reader; |
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| var canvas = document.createElement('canvas'); | |
| var gl; | |
| var debugInfo; | |
| var vendor; | |
| var renderer; | |
| try { | |
| gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); | |
| } catch (e) { | |
| } |
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| { | |
| "name": "parser_nodejs", | |
| "version": "1.0.0", | |
| "main": "index.js", | |
| "scripts": { | |
| "start": "node parser.js" | |
| }, | |
| "license": "MIT", | |
| "dependencies": { | |
| "minimist": "^1.2.0", |
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| function createBoxArrary(width, height, depth) { | |
| let x = -width / 2; | |
| let y = -height / 2; | |
| let z = -depth / 2; | |
| let fbl = { | |
| x: x, | |
| y: y, | |
| z: z + depth | |
| }; |
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| var ae = require("after-effects"); | |
| var aeToJSON = require('ae-to-json/after-effects'); | |
| var jsonfile = require('jsonfile') | |
| var fs = require('fs'); | |
| var outFileName = 'background_forest' | |
| ae.execute(aeToJSON) | |
| .then(function(json){ | |
| fs.writeFile(`temp.json`, JSON.stringify(json), 'utf8', (err)=>{}); |
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| class ParticleManager { | |
| constructor(side = 'left') { | |
| this._particleSize = 256 * 256; | |
| this._side = side; | |
| this.resize(); | |
| this._transY = 0; | |
| this._isShowImage = false; | |
| this._isFlip = false; |
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| // ┳┻| | |
| // ┻┳| __________________________ | |
| // ┳┻|_∧ | | | |
| // ┻┳|ω・) < TODO: delete console.log | | |
| // ┳┻|⊂ノ |__________________________| | |
| // ┻┳| J | |
| // ------------ | |
| // TODO: |
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| "use strict"; | |
| const THREE = require('THREE'); | |
| export function createRenderTarget(renderer){ | |
| let type = THREE.FloatType; | |
| if( renderer.extensions.get('OES_texture_float_linear') == null) type = THREE.HalfFloatType; | |
| let rt = new THREE.WebGLRenderTarget(1, 1, { | |
| wrapS: THREE.ClampToEdgeWrapping, | |
| wrapT: THREE.ClampToEdgeWrapping, |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class HandController : MonoBehaviour { | |
| public Animator anim; | |
| // Use this for initialization | |
| void Start () { | |
| anim = GetComponent<Animator>(); |