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@KdotJPG
KdotJPG / OpenSimplex2S.java
Last active April 2, 2025 15:44
Visually isotropic coherent noise algorithm based on alternate constructions of the A* lattice.
/**
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex")
*
* More language ports, as well as legacy 2014 OpenSimplex, can be found here:
* https://github.com/KdotJPG/OpenSimplex2
*/
public class OpenSimplex2S {
private static final long PRIME_X = 0x5205402B9270C86FL;
@flarb
flarb / VRInputModule.cs
Created August 20, 2014 22:27
Lets you use a VR world space cursor with World Space Canvases in Unity3D 4.6. Add this to the EventSystem object. Put some box colliders on your buttons in the World Space Canvas. Then, do a trace to see if you're looking at a menu object--if the trace hits one of those buttons, pass it to SetTargetObject. See ralphbarbagallo.com for a longer e…
using UnityEngine;
using UnityEngine.EventSystems;
//by Ralph Barbagallo
//www.flarb.com
//www.ralphbarbagallo.com
//@flarb
public class VRInputModule : BaseInputModule {
@egslava
egslava / WrapContentHeightViewPager.java
Created August 12, 2014 12:28
Wrap content height ViewPager (Android)
package org.cnii.layoutloader.ui;
import android.content.Context;
import android.support.v4.view.ViewPager;
import android.util.AttributeSet;
import android.view.View;
/**
* Special thanks to Daniel López Lacalle for his response
* (http://stackoverflow.com/questions/8394681/android-i-am-unable-to-have-viewpager-wrap-content/20784791#20784791)
@staltz
staltz / introrx.md
Last active April 17, 2025 06:34
The introduction to Reactive Programming you've been missing
@patrickhammond
patrickhammond / android_instructions.md
Last active April 1, 2025 17:47
Easily setup an Android development environment on a Mac

Here is a high level overview for what you need to do to get most of an Android environment setup and maintained.

Prerequisites (for Homebrew at a minimum, lots of other tools need these too):

  • XCode is installed (via the App Store)
  • XCode command line tools are installed (xcode-select --install will prompt up a dialog)
  • Java

Install Homebrew:

ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"

@lifuzu
lifuzu / auto_update.md
Created April 3, 2014 17:10
Android auto update apk implementation
public class UpdateApp extends AsyncTask<String,Void,Void>{
private Context context;
public void setContext(Context contextf){
    context = contextf;
}

@Override
protected Void doInBackground(String... arg0) {
      try {
public class AnimatedActivity extends Activity
{
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//opening transition animations
overridePendingTransition(R.anim.activity_open_translate,R.anim.activity_close_scale);
}
@hakusaro
hakusaro / .bash_profile
Last active June 16, 2023 17:43 — forked from MichalPekala/.bash_profile
My Raspberry Pi's .bash_profile. Differences from original are purely aesthetic - no need for weather, and I like things to be lined up nicely when I ssh into my RPi.
#!/bin/bash
let upSeconds="$(/usr/bin/cut -d. -f1 /proc/uptime)"
let secs=$((${upSeconds}%60))
let mins=$((${upSeconds}/60%60))
let hours=$((${upSeconds}/3600%24))
let days=$((${upSeconds}/86400))
UPTIME=`printf "%d days, %02dh%02dm%02ds" "$days" "$hours" "$mins" "$secs"`
# get the load averages
read one five fifteen rest < /proc/loadavg
@jmcguirk
jmcguirk / PerformBuild.cs
Created March 8, 2013 01:56
Unity3D Ant Build Configuration
// C# example
using UnityEditor;
using System.IO;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
class PerformBuild
{
static string[] GetBuildScenes()