(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/** | |
* K.jpg's OpenSimplex 2, smooth variant ("SuperSimplex") | |
* | |
* More language ports, as well as legacy 2014 OpenSimplex, can be found here: | |
* https://github.com/KdotJPG/OpenSimplex2 | |
*/ | |
public class OpenSimplex2S { | |
private static final long PRIME_X = 0x5205402B9270C86FL; |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
//by Ralph Barbagallo | |
//www.flarb.com | |
//www.ralphbarbagallo.com | |
//@flarb | |
public class VRInputModule : BaseInputModule { |
package org.cnii.layoutloader.ui; | |
import android.content.Context; | |
import android.support.v4.view.ViewPager; | |
import android.util.AttributeSet; | |
import android.view.View; | |
/** | |
* Special thanks to Daniel López Lacalle for his response | |
* (http://stackoverflow.com/questions/8394681/android-i-am-unable-to-have-viewpager-wrap-content/20784791#20784791) |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
Here is a high level overview for what you need to do to get most of an Android environment setup and maintained.
Prerequisites (for Homebrew at a minimum, lots of other tools need these too):
xcode-select --install
will prompt up a dialog)Install Homebrew:
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
public class UpdateApp extends AsyncTask<String,Void,Void>{
private Context context;
public void setContext(Context contextf){
context = contextf;
}
@Override
protected Void doInBackground(String... arg0) {
try {
std::set phoenix;
phoenix.key_comp();
public class AnimatedActivity extends Activity | |
{ | |
@Override | |
protected void onCreate(Bundle savedInstanceState) | |
{ | |
super.onCreate(savedInstanceState); | |
//opening transition animations | |
overridePendingTransition(R.anim.activity_open_translate,R.anim.activity_close_scale); | |
} |
#!/bin/bash | |
let upSeconds="$(/usr/bin/cut -d. -f1 /proc/uptime)" | |
let secs=$((${upSeconds}%60)) | |
let mins=$((${upSeconds}/60%60)) | |
let hours=$((${upSeconds}/3600%24)) | |
let days=$((${upSeconds}/86400)) | |
UPTIME=`printf "%d days, %02dh%02dm%02ds" "$days" "$hours" "$mins" "$secs"` | |
# get the load averages | |
read one five fifteen rest < /proc/loadavg |
// C# example | |
using UnityEditor; | |
using System.IO; | |
using System.Collections; | |
using UnityEngine; | |
using System.Collections.Generic; | |
class PerformBuild | |
{ | |
static string[] GetBuildScenes() |