This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#let fac_loop n = | |
# let s = ref 1 in | |
# for i=2 to n do s := !s * i done; | |
# !s | |
camlFoo__fac_loop_58: | |
.L104: | |
movq %rax, %rsi | |
movq $3, %rax | |
movq $5, %rbx |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# HG changeset patch | |
# User [email protected] | |
# Date 1235529319 -7200 | |
# Node ID aa0e111148a32ba835b9e5f9fe6cd84179068b55 | |
# Parent f050229f6011ec1ea0f7862dc69a7df9827d9dd0 | |
nsGLPbufferGLX.cpp: 64-bit Linux fixes | |
nsGLPbufferGLX::Init(nsCanvasRenderingContextGLPrivate *priv) | |
- Added /usr/lib64 to libGL.so search path | |
- Error messages for all failure cases |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | |
<html><head> | |
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> | |
<script id="shader-fs" type="x-shader/x-fragment"> | |
void main() { | |
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); | |
} | |
</script> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
.file "mmul_bm.c" | |
.text | |
.p2align 4,,15 | |
.globl mmul4x4f | |
.type mmul4x4f, @function | |
mmul4x4f: | |
.LFB32: | |
xorl %eax, %eax | |
.L2: | |
movss (%rsi), %xmm1 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
$ gcc -O3 mmul_bm.c -o mmul_bm | |
*/ | |
#include <stdlib.h> | |
#include <string.h> | |
#include <stdio.h> | |
#include <time.h> | |
#define ITERATIONS 1000000 | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
C3DL Canvas3D call counts for a frame with 100x rotating duck models and two positional diffuse lights. | |
Total 2347 moz-glweb20 calls of which at least 1424 can't be cached. | |
308 calls require JS->C++ array conversion. | |
100 calls require buffer validation (cached for VBOs though.) | |
520 getUniformLocation -- cacheable | |
300 enableVertexAttribArray | |
300 getAttribLocation -- cacheable | |
300 uniformMatrix4fv -- Array arg has potential conversion overhead |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
c3dl frame time breakdown for 100x ducks with two lights | |
total 330 ms per frame | |
100 ms shader & state setup in renderer.renderModel | |
90 ms drawArrays | |
90 ms updateScene | |
30 ms scene tree traversal | |
20 ms matrix setup in scenenode.js render |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// read big-endian float | |
readFloat32 = function(data, offset) { | |
var b1 = data.charCodeAt(offset) & 0xFF, | |
b2 = data.charCodeAt(offset+1) & 0xFF, | |
b3 = data.charCodeAt(offset+2) & 0xFF, | |
b4 = data.charCodeAt(offset+3) & 0xFF; | |
var sign = 1 - (2*(b1 >> 7)); | |
var exp = (((b1 << 1) & 0xff) | (b2 >> 7)) - 127; | |
var sig = ((b2 & 0x7f) << 16) | (b3 << 8) | b4; | |
if (sign == 1 && sig == 0 && exp == -127) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/ruby | |
require 'json' | |
files = [] | |
offset = 0 | |
ARGV.map{|fn| | |
fsz = File.size(fn) | |
files << {'filename'=> fn, 'offset'=> offset, 'length'=> fsz} | |
offset += fsz |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* MultiFile - A JavaScript library to load multiple files from | |
tar archives and json_packed files (see http://gist.github.com/407595) | |
Example: Loading multiple images from a tarball. | |
MultiFile.load('images.tar', function(xhr) { | |
this.files.forEach(function(f) { | |
var e = document.createElement('div'); | |
document.body.appendChild(e); | |
var p = document.createElement('p'); |