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#!/usr/bin/env python | |
import sys, os.path | |
install_path = sys.argv[1] | |
target_platform = sys.argv[2] | |
if target_platform != "iPhone": sys.exit() | |
info_plist_path = os.path.join(install_path, 'Info.plist') |
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using System; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class EventMessenger | |
{ |
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function LateUpdate () { | |
if ( collision.grounded ) { | |
IKOn = true; | |
} | |
else { | |
IKOn = false; | |
} | |
ik.solveLegIK (); | |
} |
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// Adjust dSYM generation | |
var xcodeProjectPath = Path.Combine(xcodeProjectDir, "Unity-iPhone.xcodeproj"); | |
var pbxPath = Path.Combine(xcodeProjectPath, "project.pbxproj"); | |
var sb = new System.Text.StringBuilder(); | |
var xcodeProjectLines = File.ReadAllLines(pbxPath); | |
foreach (var line in xcodeProjectLines) | |
{ | |
// Remove from OTHER_LDFLAGS |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class AssetBundleManager { | |
class AssetReference : IDisposable { | |
int count; | |
public AssetBundle bundle; | |
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//Based on a brilliant idea by Matthew Wegner - https://twitter.com/mwegner/status/355147544818495488 | |
//Code for drawing the base PropertyDrawers is from here: http://forum.unity3d.com/threads/173401-Getting-Default-SerializedProperty-Drawing-within-a-PropertyDrawer?p=1186347&viewfull=1#post1186347 | |
//My implementation is super lazy with magic numbers everywhere! :D | |
#if UNITY_EDITOR | |
using System; | |
using UnityEngine; | |
using System.Collections.Generic; | |
using UnityEditor; |
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#include "XboxController.h" | |
XboxController::XboxController(PAD_ID pad) : | |
id(pad) | |
{ | |
} | |
XboxController::~XboxController() | |
{ |
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using System; | |
using System.Collections.Generic; | |
public class GameEvent | |
{ | |
} | |
public class EventMessenger | |
{ |
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#!/usr/bin/env bash | |
# Usage: git-branch-status | |
# Show how many commits each branch is ahead or behind its upstream. | |
branch=`git rev-parse --abbrev-ref HEAD` | |
git for-each-ref --format='%(refname:short) %(upstream:short)' refs/heads | \ | |
while read local upstream; do |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System.Linq; | |
/// <summary> | |
/// 「Window/SerializedObject Editor」で起動。 | |
/// 選択中のObjectと関連ObjectからSerializedObjectを作ってPropertyを全て表示する。 | |
/// </summary> | |
public class SerializedObjectEditor : EditorWindow |
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