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/** | |
* Input Module to use the new unity ui with multitouch from https://github.com/TouchScript | |
* Install TouchScript in your unity project, then add an EventSystem and replace the InputModules by this one. | |
* | |
* | |
* Basically modified TouchInputModule from | |
* https://bitbucket.org/Unity-Technologies/ui/src/5fc21bb4ecf4b40ff6630057edaa070252909b2e/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs?at=4.6 | |
* and changing ProcessTouchEvent to take events from TouchScript | |
* | |
* Got the TouchScript stuff from |
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using System.Linq; | |
using System.Text; | |
using UnityEngine; | |
public class D | |
{ | |
/// <summary> | |
/// Author: WeslomPo | |
/// InspiredBy: Ant.Karlov |
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/* | |
Copyright (C) 2016 Apple Inc. All Rights Reserved. | |
See LICENSE.txt for this sample’s licensing information | |
Abstract: | |
`DirectoryMonitor` is used to monitor the contents of the provided directory by using a GCD dispatch source. | |
*/ | |
import Foundation |
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public static class UtilsEnum | |
{ | |
public static bool HasFlag(this Enum mask, Enum flags) // Same behavior than Enum.HasFlag is .NET 4 | |
{ | |
#if DEBUG | |
if (mask.GetType() != flags.GetType()) | |
throw new System.ArgumentException( | |
string.Format("The argument type, '{0}', is not the same as the enum type '{1}'.", | |
flags.GetType(), mask.GetType())); | |
#endif |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using System.Collections.Generic; | |
using System.IO; | |
// Scene selection |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
using BestHTTP; | |
using BestHTTP.SocketIO; | |
public class SimpleChat : MonoBehaviour { | |
public UILabel lblChatMessages; |
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using UnityEngine; | |
using System.Collections; | |
public class MonoBehaviourSingleton<T> : MonoBehaviour where T : MonoBehaviour | |
{ | |
private static T _instance = null; | |
private static bool _applicationIsQuitting = false; | |
[RuntimeInitializeOnLoadMethod] |