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# Sinusfont: a simple SDL_ttf based sinus scroller | |
# Copyright (C) 2004 Angelo "Encelo" Theodorou | |
# This program is free software; you can redistribute it and/or modify | |
# it under the terms of the GNU General Public License as published by | |
# the Free Software Foundation; either version 2 of the License, or | |
# (at your option) any later version. | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software | |
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
# NOTE: | |
# This program is part of "Mars, Land of No Mercy" SDL examples, | |
# you can find others examples on http://mars.sourceforge.net | |
# This is a literal translation to Perl of the above as found at | |
# http://encelo.netsons.org/_download/sinus_font.tar.gz. | |
# Translation by Scott Walters (aka scrottie, [email protected]). | |
# Get that for the .ttfs and the original .c or else cp your own | |
# .ttf in here and change this to use that. | |
use strict; | |
use warnings; | |
use SDL; | |
use SDL::Video; | |
use SDL::Surface; | |
use SDL::TTF; | |
use SDL::Rect; | |
use SDL::Color; | |
use constant DIM_W => 800; | |
use constant DIM_H => 600; | |
use constant CENTER_X => DIM_W/2; | |
use constant CENTER_Y => DIM_H/2; | |
use constant M_PI => 3.14159265358979323846; # some math.h don't define Pi | |
my $screen; | |
my $black; | |
my $font; | |
my $height; my $width; | |
my $text_color; | |
my $string; | |
my $default_str = "Mars: Land of No Mercy"; | |
my $size; | |
my $letter; | |
my @letter_surf; | |
my @letter_rect; | |
my $font_file; | |
my $dir = 1; | |
my $angle = 0; | |
my $xpos; my $first_x; | |
my $ypos; | |
# Parsing shell parameters | |
if (@ARGV == 0) { | |
$font_file = "Distres2.ttf"; | |
$size = 35; | |
$string = $default_str; | |
} | |
elsif (@ARGV == 3) { | |
$font_file = $ARGV[0]; | |
if ( ! 0 + $ARGV[1] ) { | |
printf("The second argument must be an int\n"); | |
exit(-1); | |
} | |
$string = $ARGV[2]; | |
} | |
else { | |
printf("The correct syntax is: %s font dimension string\n", $0); | |
exit(-1); | |
} | |
# Dynamic allocation of structures based on numeber of letters | |
@letter_rect = map { SDL::Rect->new( 0, 0, 0, 0 ) } 1 .. length $string; | |
# Initializing video subsystem | |
if ( SDL::init(SDL::SDL_INIT_VIDEO) < 0 ) { | |
printf("SDL_Init error: %s\n", SDL::get_error()); | |
exit(-1); | |
} | |
# Calling SDL_Quit at exit -- happens automatically so redundant | |
# END { SDL::quit() } | |
# Opening a window to draw inside | |
# if ( ! ( $screen = SDL::Video::set_video_mode( DIM_W, DIM_H, 32, SDL_SWSURFACE ) ) ) # XXX | |
if ( ! ( $screen = SDL::Video::set_video_mode( DIM_W, DIM_H, 32, SDL_HWSURFACE | SDL_DOUBLEBUF ) ) ) { | |
printf("SDL_SetVideoMode error: %s\n", SDL::get_error()); | |
exit(-1); | |
} | |
# Initializing SDL_ttf | |
if ( SDL::TTF::init() < 0 ) { | |
printf("TTF_Init error: %s\n", SDL::get_error()); | |
exit(-1); | |
} | |
# Opening the font | |
if( ! ( $font = SDL::TTF::open_font($font_file, $size) ) ) { | |
printf("TTF_OpenFont error: %s\n", SDL::get_error()); | |
exit(-1); | |
} | |
# Mapping background and text color | |
$black = SDL::Video::map_RGB($screen->format, 0x00, 0x00, 0x00); | |
$text_color = SDL::Color->new(0xf2, 0x5b, 0x09); | |
# Getting text surface dimension, it will be useful later | |
($width, $height) = @{ SDL::TTF::size_text($font, $string) }; | |
# Creating surfaces for every letter | |
for ( my $i = 0; $i < length($string); $i++) { | |
$letter = substr $string, $i, 1; | |
$letter_surf[$i] = SDL::TTF::render_text_blended($font, $letter, $text_color); | |
$letter_rect[$i]->w( $letter_surf[$i]->w ); | |
$letter_rect[$i]->h( $letter_surf[$i]->h ); | |
} | |
# Vertical text scrolling | |
$ypos = $screen->h; | |
$xpos = CENTER_X - $width / 2; | |
while ( $ypos > CENTER_Y) { | |
for ( my $i = 0; $i < length($string); $i++) { | |
$letter_rect[$i]->x( $xpos ); | |
$letter_rect[$i]->y( $ypos ); | |
$xpos += $letter_rect[$i]->w; | |
# SDL::Video::blit_surface( $src_surface, $src_rect, $dest_surface, $dest_rect ); | |
# SDL::Video::blit_surface( $letter_surf[$i], undef, $screen, $letter_rect[$i]); # no, undef does *not* just copy the whole thing | |
SDL::Video::blit_surface( $letter_surf[$i], SDL::Rect->new(0, 0, $letter_surf[$i]->w, $letter_surf[$i]->h), $screen, $letter_rect[$i]); | |
} | |
$xpos = CENTER_X - ($width / 2); | |
$ypos -= 2; | |
SDL::Video::flip($screen) < 0 and die; | |
SDL::delay(20); | |
for ( my $i = 0; $i < length($string); $i++) { | |
SDL::Video::fill_rect($screen, $letter_rect[$i], $black); | |
} | |
} | |
# Sinus scroller | |
$first_x = $xpos; | |
while ( $angle <= 360 * 8 ) { | |
for (my $i = 0; $i < length($string); $i++) { | |
if ($i == 0) { | |
$xpos = $first_x; | |
} | |
$letter_rect[$i]->x( $xpos ); | |
$xpos += $letter_rect[$i]->w; | |
$ypos = CENTER_Y + sin(M_PI / 180 * ($angle + $i * 15)) * $height; | |
$letter_rect[$i]->y( $ypos ); | |
# SDL::Video::blit_surface( $letter_surf[$i], undef, $screen, $letter_rect[$i]); # XXX no | |
SDL::Video::blit_surface( $letter_surf[$i], SDL::Rect->new(0, 0, $letter_surf[$i]->w, $letter_surf[$i]->h), $screen, $letter_rect[$i]); | |
} | |
$angle += 7; | |
SDL::Video::flip($screen) < 0 and die; | |
SDL::delay(20); | |
# Bouncing from one screen edge to the other | |
if ($xpos > $screen->w) { | |
$dir = -1; | |
} | |
if ($first_x < 0) { | |
$dir = 1; | |
} | |
$first_x += $dir * 3; | |
for (my $i = 0; $i < length($string); $i++) { | |
SDL::Video::fill_rect($screen, $letter_rect[$i], $black); | |
} | |
} | |
# Freeing the surfaces | |
for (my $i = 0; $i < length($string); $i++) { | |
delete $letter_surf[$i]; | |
} | |
# Freeing dynamic allocated structures | |
@letter_surf = (); | |
@letter_rect = (); | |
# Closing font and libraries | |
$font = undef; | |
# SDL::TTF::quit(); Don't need to do this as Quit is done in Perl's GB DESTROY | |
# SDL::quit(); | |
exit; | |
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