This explains how to build mesa from source, and how to use the custom built mesa to run some apps and games, without needing to replace the mesa libraries that your operating system runs on.
Let's assume that you are using an x86_64 system.
This explains how to build mesa from source, and how to use the custom built mesa to run some apps and games, without needing to replace the mesa libraries that your operating system runs on.
Let's assume that you are using an x86_64 system.
type Number = u64; | |
/// Разложение числа по базовым множителям (см. ниже в комментариях) | |
struct DigitalFactors { | |
two: Number, | |
three: Number, | |
five: Number, | |
seven: Number, | |
} |
import java.io.*; | |
import java.net.*; | |
import java.util.*; | |
public abstract class IRCMessageLoop implements Runnable { | |
Socket server; | |
OutputStream out; | |
String theChannel; | |
IRCMessageLoop(String serverName, int port) { |
this has been rewritten yet again as most workarounds aren't required anymore since wine 3+
example video of the final result: https://www.youtube.com/watch?v=zkqzQoeOGfU
with touchscreen: https://www.youtube.com/watch?v=GcIrlorWmaQ
performance is indistinguishable from windows. there might be a very slight ~25ms sound latency which is easily compensated with +25 local offset
tested on
#!/usr/bin/env python3.5 | |
import asyncio | |
from collections import namedtuple | |
import functools | |
import random | |
Message = namedtuple('Message', 'prefix command params') | |
Prefix = namedtuple('Prefix', 'nick ident host') |
# -*- coding: utf-8 -*- | |
import socket | |
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) | |
HOST = '' #irc server | |
PORT = 6665 #port | |
NICK = 'pony_bot' | |
USERNAME = 'megadeath' | |
REALNAME = 'little pony' |
#include <iostream> | |
#include <string> | |
#include <sys/socket.h> | |
#include <sys/types.h> | |
#include <cstring> | |
#include <netdb.h> | |
using namespace std; | |
int main() { |