Created
March 29, 2012 09:15
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Unity3d / Editor build with pre/post process operations, including code generation using antlr string template
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public static IEnumerable<string> GetFiles(string path) { | |
Queue<string> queue = new Queue<string>(); | |
queue.Enqueue(path); | |
while (queue.Count > 0) { | |
path = queue.Dequeue(); | |
foreach (string subDir in Directory.GetDirectories(path)) { | |
queue.Enqueue(subDir); | |
} | |
string[] files = null; | |
files = Directory.GetFiles(path); | |
if (files != null) { | |
for(int i = 0 ; i < files.Length ; i++) { | |
yield return files[i]; | |
} | |
} | |
} | |
} | |
public static void EnsureParentExists(string target_dir) { | |
DirectoryInfo parent = Directory.GetParent(target_dir); | |
if (!parent.Exists) { | |
Directory.CreateDirectory(parent.FullName); | |
} | |
} | |
public static void SaveTxtInFile(string _Txt,string _FileName) { | |
using (StreamWriter sw = new StreamWriter(_FileName)) | |
{ | |
sw.Write(_Txt); | |
} | |
} | |
public static string ReadTxtInFile(string _FileName) { | |
using (StreamReader sr = new StreamReader(_FileName)) | |
{ | |
return sr.ReadToEnd(); | |
} | |
} |
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static void GenericBuild(string[] scenes, string target_dir, BuildTarget build_target, BuildOptions build_options, bool override_options) | |
{ | |
FileSystemUtil.EnsureParentExists(target_dir); | |
if (EditorUserBuildSettings.activeBuildTarget != build_target) { | |
EditorUserBuildSettings.SwitchActiveBuildTarget(build_target); | |
} | |
if (override_options) { | |
build_options = OverrideBuildOptionsWithUserSettings(build_options); | |
} | |
Debug.Log("==> BuildOptions: " + build_options); | |
string dir = System.IO.Path.GetDirectoryName(target_dir); | |
PreProcess(dir); | |
string res = BuildPipeline.BuildPlayer(scenes,target_dir,build_target,build_options); | |
if (res.Length > 0) { | |
throw new Exception("BuildPlayer failure: " + res); | |
} | |
PostProcess(dir); | |
} | |
static void PreProcess(string target_dir) { | |
Debug.Log("==> PreProcess " + target_dir); | |
foreach (DictionaryEntry var in Environment.GetEnvironmentVariables()) | |
Console.WriteLine("{0}={1}", var.Key, var.Value); | |
Dictionary<string, string> templateInput = new Dictionary<string, string>(); | |
string buildNumber = Environment.GetEnvironmentVariable("BUILD_NUMBER"); | |
string buildId = Environment.GetEnvironmentVariable("BUILD_ID"); | |
string user = Environment.GetEnvironmentVariable("USER"); | |
string buildName = buildNumber; | |
if (user != "jenkins") { | |
buildName += "_" + user; | |
} | |
templateInput.Add("BUILD_NUMBER", buildNumber); | |
templateInput.Add("BUILD_NAME", buildName); | |
templateInput.Add("BUILD_ID", buildId); | |
string templateDir = "EditorTemplates"; | |
foreach(string relativePath in FileSystemUtil.GetFiles(templateDir)) { | |
if (relativePath.Contains(".svn")) continue; | |
GenerateFileFromTemplate(templateDir, relativePath, templateInput); | |
} | |
} | |
static void GenerateFileFromTemplate(string templateDir, string path, Dictionary<string,string> dictionary) { | |
string targetPath = path.Substring(templateDir.Length + 1); | |
StringTemplate ST = new StringTemplate(FileSystemUtil.ReadTxtInFile(path)); | |
foreach(string key in dictionary.Keys) { | |
ST.SetAttribute(key, dictionary[key]); | |
} | |
FileSystemUtil.EnsureParentExists(targetPath); | |
Console.WriteLine("Generating file {0} from {1}.", targetPath, templateDir); | |
FileSystemUtil.SaveTxtInFile(ST.ToString(), targetPath); | |
} | |
// a bit redundant with PostProcessingPlayer... | |
static void PostProcess(string target_dir) { | |
Debug.Log("==> PostProcess " + target_dir); | |
} | |
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