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| /// <summary> | |
| /// A collection of keys mapping times to values, interpolated between keys by a cubic Hermite spline. <para/> | |
| /// The implementation produce identical results as a UnityEngine.AnimationCurve, but calling Evaluate() is at least twice faster. <para/> | |
| /// However, it doesn't support keys in/out weights, and behavior is always identical to WrapMode.ClampForever. | |
| /// </summary> | |
| public class FastFloatCurve : IEnumerable<FastFloatCurve.Key>, IConfigNode | |
| { | |
| /// <summary> | |
| /// Define how a key tangent will be adjusted. | |
| /// </summary> |
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| # Açıkmeşe & Ploen (2007), J. Guidance, Control, and Dynamics 30(5):1353–1366 | |
| # "Convex Programming Approach to Powered Descent Guidance for Mars Landing" | |
| # | |
| # A Julia/JuMP implementation of Problem 4 (the discretised second-order cone | |
| # program). Algorithm 1 of the paper line-searches the integer number of | |
| # time-steps N to find the optimal time-of-flight; the cost is unimodal in N, | |
| # so we scan upward from N_min and stop once the objective has been | |
| # increasing for a few consecutive steps. | |
| # | |
| # Run with: |
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| [LOG 11:42:25.734] ******* Log Initiated for Kerbal Space Program - 1.12.3.3173 (OSXPlayer) en-us ******* | |
| Kerbal Space Program - 1.12.3.3173 (OSXPlayer) en-us | |
| OS: Mac OS X 26.3.0 | |
| CPU: Apple M4 (10) | |
| RAM: 32768 | |
| GPU: Apple M4 (25559MB) | |
| SM: 46 (OpenGL 4.1 Metal - 90.5) | |
| RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, BGRA32, RGB111110Float, RG32, RG16, BGRA10101010_XR, BGR101010_XR, R16 |
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| Mono path[0] = '/Users/lamont/ksp/vanilla_1.12.3/KSP.app/Contents/Resources/Data/Managed' | |
| Mono config path = '/Users/lamont/ksp/vanilla_1.12.3/KSP.app/Contents/MonoBleedingEdge/etc' | |
| Initialize engine version: 2019.4.18f1 (3310a4d4f880) | |
| [Subsystems] Discovering subsystems at path /Users/lamont/ksp/vanilla_1.12.3/KSP.app/Contents/Resources/Data/UnitySubsystems | |
| GfxDevice: creating device client; threaded=1 | |
| Renderer: Apple M4 | |
| Vendor: Apple | |
| Version: 4.1 Metal - 90.5 | |
| GLES: 0 | |
| GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_quer |
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| [LOG 12:53:11.443] ******* Log Initiated for Kerbal Space Program - 1.12.3.3173 (OSXPlayer) en-us ******* | |
| Kerbal Space Program - 1.12.3.3173 (OSXPlayer) en-us | |
| OS: Mac OS X 26.3.0 | |
| CPU: Apple M4 (10) | |
| RAM: 32768 | |
| GPU: Apple M4 (25559MB) | |
| SM: 46 (OpenGL 4.1 Metal - 90.5) | |
| RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, BGRA32, RGB111110Float, RG32, RG16, BGRA10101010_XR, BGR101010_XR, R16 |
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| #include <stdlib.h> | |
| #include <math.h> | |
| #include <string.h> | |
| #include <stdio.h> | |
| #include "auglag.h" | |
| int auglag_verbose = 0; | |
| #define MIN(a,b) ((a) < (b) ? (a) : (b)) |
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| using Optim | |
| using Roots | |
| using LinearAlgebra | |
| using LineSearches | |
| using Pkg | |
| evaluations = 0 | |
| local_path = joinpath(@__DIR__, "..", "AstroUtils.jl") |
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| function dX_dt = EOM1(t, X) | |
| global indexes | |
| r = X(indexes.r); | |
| v = X(indexes.v); | |
| r2 = dot(r,r); | |
| rm = sqrt(r2); | |
| r3 = r2 * rm; |
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| clear all; close all; clc; | |
| format longG; | |
| k = 1 | |
| M = 1 | |
| w = sqrt(k/M) | |
| r0 = 0 | |
| v0 = 1 |
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| FlightCtrlState ctrlState = base.part.vessel.ctrlState; | |
| inputVector = new Vector3(ignorePitch ? 0f : ctrlState.pitch, ignoreRoll ? 0f : ctrlState.roll, ignoreYaw ? 0f : ctrlState.yaw); | |
| float num = actuatorSpeed * TimeWarp.fixedDeltaTime / ctrlSurfaceRange; | |
| if (!useExponentialSpeed) | |
| { | |
| rotatingControlInput.x = Mathf.MoveTowards(rotatingControlInput.x, inputVector.x, num); | |
| rotatingControlInput.y = Mathf.MoveTowards(rotatingControlInput.y, inputVector.y, num); | |
| rotatingControlInput.z = Mathf.MoveTowards(rotatingControlInput.z, inputVector.z, num); | |
| } | |
| else |
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