Just panics if the API returns a None or Err:
fs::create_dir(dir).unwrap();
--- /tmp/foo 2023-03-29 13:28:00 | |
+++ /tmp/bar 2023-03-29 13:28:18 | |
@@ -1,37 +1,31 @@ | |
UrlConfig | |
{ | |
- parentUrl = RealScaleBoosters/Parts/Atlas/RSBtankAtlasCentaur.cfg | |
+ parentUrl = RealScaleBoosters/Parts/Ares/RSBtankAresIstage2.cfg | |
PART | |
{ | |
- name = RSBtankAtlasCentaur |
--- /tmp/foo 2023-03-29 13:07:25 | |
+++ /tmp/bar 2023-03-29 13:07:49 | |
@@ -1,11 +1,11 @@ | |
PART | |
{ | |
- part = RSBtankAtlasCentaur_4290440520 | |
+ part = RSBtankAresIstage2_4290396532 | |
partName = Part | |
- persistentId = 303437742 | |
- pos = 0.45395872,53.1564255,-1.26740801 |
--- /tmp/foo 2023-03-29 13:07:25 | |
+++ /tmp/bar 2023-03-29 13:07:49 | |
@@ -1,11 +1,11 @@ | |
PART | |
{ | |
- part = RSBtankAtlasCentaur_4290440520 | |
+ part = RSBtankAresIstage2_4290396532 | |
partName = Part | |
- persistentId = 303437742 | |
- pos = 0.45395872,53.1564255,-1.26740801 |
<?xml version="1.0" encoding="UTF-8"?> | |
<!-- | |
biome | |
maxcount: int - the sum of all spawned entities in the group may not exceed this number | |
respawndelay: game days - .000278 real seconds, .0167 mins | |
daytime: Any,Day,Night - determines the time of day the entity spawns | |
<property name="TotalAlive" value="3" /> | |
total alive means how many are alive at once. | |
<property name="TotalPerWave" value="10,20" />Total per wave means a random number between the first and second. The total alive will replenish the dead ranks until TotalPerWave's random number is met. |
<?xml version="1.0" encoding="utf-8"?> | |
<!-- | |
Game stage spawning: All game stage spawning starts with a "Spawner" which is a named object referenced in the code | |
or other data (like POIs). The spawner itself contains all of the gamestage information for that particular spawner. | |
Examples: BloodMoonHorde spawner, or a large POI spawn, or a POI spawn that contains janitor zombies. | |
Each spawner defines a set of game stages. An individual game stage defines the actual spawning and spawning progression | |
for that specific stage. The game stage number is an estimate of "difficulty", higher game stages should be harder than | |
lower game stages. |
Archive: SubnauticaQMMplusMods.zip | |
Length Date Time Name | |
--------- ---------- ----- ---- | |
110 08-07-2020 22:36 changelog.txt | |
891 04-11-2021 10:29 doorstop_config.ini | |
25088 02-03-2022 20:11 winhttp.dll | |
7 09-19-2022 13:21 steam_appid.txt | |
0 09-19-2022 16:22 doorstop_libs/ | |
24516 08-07-2020 22:36 doorstop_libs/libdoorstop_x64.dylib | |
24396 08-07-2020 22:36 doorstop_libs/libdoorstop_x86.dylib |
[LOG 11:39:48.008] Applying update KerbalismConfig/System/Science/CrewScience/ScienceLabs/@PART[*]:HAS[@MODULE[ModuleScienceConverter]]:BEFORE[RP-0-Kerbalism] to Bluedog_DB/Parts/Saturn/blue | |
dog_Saturn_S2_wetWorkshop.cfg/PART[bluedog_Saturn_S2_wetWorkshop] | |
[WRN 11:39:48.009] Cannot find key CrewCapacity in PART | |
[ERR 11:39:48.009] Error - Cannot parse variable search when editing key ec_rate = #$/CrewCapacity$ | |
[WRN 11:39:48.010] Cannot find key CrewCapacity in PART | |
[ERR 11:39:48.010] Error - Cannot parse variable search when editing key analysis_rate = #$/CrewCapacity$ |
% implementation from: | |
% - https://oaktrust.library.tamu.edu/bitstream/handle/1969.1/ETD-TAMU-2010-08-8240/BAI-DISSERTATION.pdf | |
% - https://link.springer.com/article/10.1007/BF03321534 | |
function [xnew, iter] = MCPI(ode, xold, tmin, tmax, N, tol, varargin) | |
x0 = zeros(size(xold)); | |
x0(1,:) = xold(1,:) * 2 | |
tau = cos((0:N).*pi./N); | |
k1 = ( tmax + tmin ) / 2; |
class Base { | |
// Base has: | |
// - implementation details | |
// - public interface | |
// - protected interface | |
virtual public void whatever(void) { | |
/// code | |
} |