Created
April 3, 2016 20:18
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silly OpenFL 3-window 3DS mockup
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Put this image under "assets": | |
http://imgur.com/wFG4Tgc |
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<?xml version="1.0" encoding="utf-8"?> | |
<project version="2"> | |
<!-- Output SWF options --> | |
<output> | |
<movie outputType="CustomBuild" /> | |
<movie input="" /> | |
<movie path="project.xml" /> | |
<movie fps="30" /> | |
<movie width="800" /> | |
<movie height="600" /> | |
<movie version="1" /> | |
<movie minorVersion="0" /> | |
<movie platform="Lime" /> | |
<movie background="#FFFFFF" /> | |
</output> | |
<!-- Other classes to be compiled into your SWF --> | |
<classpaths> | |
<class path="T:\git\openfl" /> | |
<class path="T:\git\lime" /> | |
<class path="C:\HaxeToolkit\haxe\lib\actuate\1,8,6" /> | |
<class path="Source" /> | |
<class path="T:\git\openfl\extern" /> | |
<class path="Export\html5\haxe" /> | |
</classpaths> | |
<!-- Build options --> | |
<build> | |
<option directives="openfl=3.6.0
lime=2.9.0
actuate=1.8.6
openfl-next
tools=2.9.0
no-compilation
openfl-html5
canvas
lime-html5
html5
web
html5
display" /> | |
<option flashStrict="False" /> | |
<option noInlineOnDebug="False" /> | |
<option mainClass="ApplicationMain" /> | |
<option enabledebug="False" /> | |
<option additional="--remap flash:openfl
--macro allowPackage("flash")" /> | |
</build> | |
<!-- haxelib libraries --> | |
<haxelib> | |
<!-- example: <library name="..." /> --> | |
</haxelib> | |
<!-- Class files to compile (other referenced classes will automatically be included) --> | |
<compileTargets> | |
<!-- example: <compile path="..." /> --> | |
</compileTargets> | |
<!-- Paths to exclude from the Project Explorer tree --> | |
<hiddenPaths> | |
<hidden path="obj" /> | |
</hiddenPaths> | |
<!-- Executed before build --> | |
<preBuildCommand>"$(CompilerPath)/haxelib" run lime build "$(OutputFile)" $(TargetBuild) -$(BuildConfig) -Dfdb</preBuildCommand> | |
<!-- Executed after build --> | |
<postBuildCommand alwaysRun="False" /> | |
<!-- Other project options --> | |
<options> | |
<option showHiddenPaths="False" /> | |
<option testMovie="Custom" /> | |
<option testMovieCommand="" /> | |
</options> | |
<!-- Plugin storage --> | |
<storage /> | |
</project> |
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/***GOES in source/ directory***/ | |
package; | |
import motion.Actuate; | |
import openfl.display.Stage; | |
import lime.app.Application; | |
import lime.app.Config.WindowConfig; | |
import lime.system.System; | |
import lime.ui.Window; | |
import openfl.display.Bitmap; | |
import openfl.display.BitmapData; | |
import openfl.display.Sprite; | |
import openfl.Assets; | |
import openfl.events.Event; | |
import openfl.geom.Point; | |
import openfl.Lib; | |
import openfl.utils.Timer; | |
class Main extends Sprite { | |
public static var app:Application; | |
public function new () { | |
super (); | |
app = Lib.application; | |
var bitmap = new Bitmap (Assets.getBitmapData ("assets/3ds.png")); | |
addChild (bitmap); | |
bitmap.x = (stage.stageWidth - bitmap.width) / 2; | |
bitmap.y = (stage.stageHeight - bitmap.height) / 2; | |
topWindow = app.windows[1]; | |
bottomWindow = app.windows[2]; | |
app.windows[0].onMove.add(onMainWindowMove); | |
app.windows[0].onClose.add(onWindowClose); | |
app.windows[1].onClose.add(onWindowClose); | |
app.windows[2].onClose.add(onWindowClose); | |
app.windows[0].onFocusIn.add(onWindowFocus); | |
app.windows[1].onFocusIn.add(onWindowFocus); | |
app.windows[2].onFocusIn.add(onWindowFocus); | |
onMainWindowMove(app.windows[0].x, app.windows[0].y); | |
stage.addEventListener(Event.ENTER_FRAME, onEnter, false, 0, true); | |
} | |
private function onEnter(event:Event):Void | |
{ | |
if (raisedThisFrame > 0) | |
{ | |
raisedThisFrame -= 1; | |
} | |
} | |
private var topWindow:Window; | |
private var bottomWindow:Window; | |
private var topPt:Point = new Point(161, 79); | |
private var bottomPt:Point = new Point(201, 413); | |
private var raisedThisFrame:Int = 0; | |
private function onWindowFocus():Void | |
{ | |
if (raisedThisFrame == 0) | |
{ | |
app.windows[0].raise(); | |
topWindow.raise(); | |
bottomWindow.raise(); | |
raisedThisFrame = 10; | |
} | |
} | |
private function onMainWindowMove(X:Float, Y:Float):Void | |
{ | |
topWindow.x = Std.int(X + topPt.x); | |
topWindow.y = Std.int(Y + topPt.y); | |
topWindow.move(topWindow.x, topWindow.y); | |
topWindow.raise(); | |
bottomWindow.x = Std.int(X + bottomPt.x); | |
bottomWindow.y = Std.int(Y + bottomPt.y); | |
bottomWindow.move(bottomWindow.x, bottomWindow.y); | |
bottomWindow.raise(); | |
} | |
private function onWindowClose():Void | |
{ | |
app.windows[0].close(); | |
topWindow.close(); | |
bottomWindow.close(); | |
System.exit(0); | |
} | |
} |
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<?xml version="1.0" encoding="utf-8"?> | |
<project> | |
<meta title="Displaying a Bitmap" package="org.openfl.samples.displayingabitmap" version="1.0.0" company="OpenFL" /> | |
<window width="720" height="720" resizable="false" id="0" /> | |
<window width="400" height="240" resizable="false" background="0xFF0000" id="1" borderless="true"/> | |
<window width="320" height="240" resizable="false" background="0x0000FF" id="2" borderless="true"/> | |
<app main="Main" path="Export" file="DisplayingABitmap" /> | |
<source path="Source" /> | |
<haxelib name="openfl" /> | |
<haxelib name="actuate"/> | |
<assets path="Assets" rename="assets" /> | |
</project> |
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