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| First | Middle | Last | Credit as | Appearance | Amount | Perk | |
|---|---|---|---|---|---|---|---|
| Daniel | Fedor | Visible | $1000 | Platinum Sponsor | |||
| Gian | Prescilla | Visible | $500 | Gold Sponsor | |||
| Solar Powered Games | Visible | $500 | Gold Sponsor | ||||
| Etienne | Bégué | Visible | $250 | Silver Sponsor | |||
| David | Capello | Visible | $250 | Silver Sponsor | |||
| Luke | Hutscal | Anonymous | $250 | Silver Sponsor | |||
| Michael | Lee | Visible | $250 | Silver Sponsor | |||
| Axel | Anceau | Peekmo | Visible | $125 | Super Funder + Mega Pack | ||
| George | Kurelic | Visible | $125 | Super Funder + Mega Pack |
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| package; | |
| import flash.text.TextFormat; | |
| import openfl.Assets; | |
| import openfl.display.Sprite; | |
| import openfl.Lib; | |
| import openfl.text.TextField; | |
| import openfl.text.TextFieldAutoSize; | |
| import openfl.text.TextFormatAlign; |
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| HxScout - memory profiling | |
| HxSpy - rename for HxCPPObjectGraphViewer | |
| HxPyro - track mouse movement and generate heat maps for a given "screen" -- includes framework-agnostic hooks. (Could also repurpose the abstraction for Eye-tracking hardware) | |
| HxDemoman - possible rename of Crashdumper |
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| package tiles | |
| { | |
| import simulation.collision.Segment; | |
| //this defines tile geometry and generates it on command | |
| // | |
| //++TODO: this seems like some sort of factory; it also seems like there's probably a much smarter way to go about doing all of this crap | |
| public interface TileEdgeArchetype | |
| { |
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| package simulation.collision | |
| { | |
| import math.vec2; | |
| public class AABB | |
| { | |
| public var min:vec2; | |
| public var max:vec2; | |
| public function AABB(xmin:Number, ymin:Number, xmax:Number, ymax:Number) |
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| { | |
| "project" : { | |
| "name" : "Mods", | |
| "state" : { | |
| "position" : { | |
| "x" : -158, | |
| "y" : 364 | |
| }, | |
| "zoom" : 0.56880009227646, | |
| "currentTree" : 0 |
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| Put this image under "assets": | |
| http://imgur.com/wFG4Tgc |
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| package; | |
| import openfl.display.Sprite; | |
| import openfl.Lib; | |
| import openfl.text.TextField; | |
| import openfl.text.TextFieldAutoSize; | |
| import openfl.text.TextFormat; | |
| import openfl.text.TextFormatAlign; | |
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| package; | |
| import haxe.io.Bytes; | |
| import lime.utils.UInt8Array; | |
| import lime.graphics.Image; | |
| import lime.graphics.ImageBuffer; | |
| import openfl.Assets.AssetLibrary; | |
| import openfl.Assets; | |
| import openfl.Lib; | |
| import openfl.utils.ByteArray; |
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| package com.leveluplabs.tdrpg; | |
| import flash.display.BitmapData; | |
| import flash.geom.Point; | |
| import flash.geom.Rectangle; | |
| import flixel.FlxG; | |
| import flixel.graphics.FlxGraphic; | |
| import openfl.Lib; | |
| /** | |
| * ... |