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@leecrossley
Last active December 28, 2021 10:56
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Shake gesture detection in PhoneGap / Cordova
/*
THIS GIST IS OUT OF DATE AND NOT MONITORED
PLEASE SEE https://github.com/leecrossley/cordova-plugin-shake-detection
*/
var shake = (function () {
var shake = {},
watchId = null,
options = { frequency: 300 },
previousAcceleration = { x: null, y: null, z: null },
shakeCallBack = null;
// Start watching the accelerometer for a shake gesture
shake.startWatch = function (onShake) {
if (onShake) {
shakeCallBack = onShake;
}
watchId = navigator.accelerometer.watchAcceleration(getAccelerationSnapshot, handleError, options);
};
// Stop watching the accelerometer for a shake gesture
shake.stopWatch = function () {
if (watchId !== null) {
navigator.accelerometer.clearWatch(watchId);
watchId = null;
}
};
// Gets the current acceleration snapshot from the last accelerometer watch
function getAccelerationSnapshot() {
navigator.accelerometer.getCurrentAcceleration(assessCurrentAcceleration, handleError);
}
// Assess the current acceleration parameters to determine a shake
function assessCurrentAcceleration(acceleration) {
var accelerationChange = {};
if (previousAcceleration.x !== null) {
accelerationChange.x = Math.abs(previousAcceleration.x, acceleration.x);
accelerationChange.y = Math.abs(previousAcceleration.y, acceleration.y);
accelerationChange.z = Math.abs(previousAcceleration.z, acceleration.z);
}
if (accelerationChange.x + accelerationChange.y + accelerationChange.z > 30) {
// Shake detected
if (typeof (shakeCallBack) === "function") {
shakeCallBack();
}
shake.stopWatch();
setTimeout(shake.startWatch, 1000);
previousAcceleration = {
x: null,
y: null,
z: null
}
} else {
previousAcceleration = {
x: acceleration.x,
y: acceleration.y,
z: acceleration.z
}
}
}
// Handle errors here
function handleError() {
}
return shake;
})();
@jaiversin
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I'm having the same issue @basitj
Someone got this working on Cordova 3.4.0?

@FranciscoG
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this worked great for me on cordova 3.5.0-0.2.7 on my Android (Samsung S3, CM11). I added in a 2nd callback to handle when shaking stopped but shake.startWatch was still watching.

@hazcod
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hazcod commented Dec 23, 2014

Same issue where shaking stops after first detection. Tried the fix @vijnv suggested, no result.

@ucavus
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ucavus commented Feb 10, 2015

The maths in this is just plain wrong. To find whether a movement is big enough, you have to know the magnitude of its vector. That's why I forked it.

@leecrossley
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Author

This gist is out of date and not monitored. Please see the full repo: https://github.com/leecrossley/cordova-plugin-shake-detection

@dandv
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dandv commented Apr 17, 2015

Note also that the repo addresses all the problems highlighted in the comments above.

@MrRhodes
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Any idea how/if this is usable with Ionic? and if so... how? I can't see "shake" when using it.

@leecrossley
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Author

@MrRhodes make sure the deviceready event has been fired first. Also this gist is out of date and not monitored. Please see the full repo: https://github.com/leecrossley/cordova-plugin-shake-detection

@LittleBoy1993
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Math.abs(previousAcceleration.x, acceleration.x)
i think this is not right, Math.abs(previousAcceleration.x - acceleration.x) is OK?
i do not know what you want do with this line.

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