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export var viewportResizeStanddown = 0.5 | |
var viewportResizeCounter = 0.0 | |
signal settingsChanged() | |
signal particlesSettingsChanged() | |
signal removeGpuParticles() | |
func forbidParticles(time): | |
particlesForbiddenCounter = time | |
particlesForbidden = true |
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D:\Projects\delta-v [builder-in-windows +13 ~6 -0 !]> ..\godot\godot-src\bin\godot.windows.tools.64.exe -v --export "Windows Desktop" D:\Projects\delta-v\steam\release\w | |
indows\ .\godot\project.godot | |
Using GLES3 video driver | |
OpenGL ES 3.0 Renderer: GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 | |
WASAPI: detected 2 channels | |
WASAPI: audio buffer frames: 1056 calculated latency: 22ms | |
Loading resource: res://translations.en.translation | |
Loading resource: res://translations.pl.translation | |
Loading resource: res://default_bus_layout.tres | |
CORE API HASH: -766850851076565370 |
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swagger: '2.0' | |
info: | |
title: Composing Error Demo | |
description: demo of composing error | |
version: 0.1.0 | |
schemes: | |
- http | |
paths: | |
/: | |
get: |
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swagger: '2.0' | |
info: | |
title: Composing Error Demo | |
description: demo of composing error | |
version: 0.1.0 | |
schemes: | |
- http | |
paths: | |
/: | |
get: |
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swagger: '2.0' | |
info: | |
title: Composing Error Demo | |
description: demo of composing error | |
version: 0.1.0 | |
schemes: | |
- http | |
paths: | |
/: | |
get: |
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swagger: '2.0' | |
info: | |
title: Composing Error Demo | |
description: demo of composing error | |
version: 0.1.0 | |
schemes: | |
- http | |
paths: | |
/: | |
get: |
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var wires={}; | |
function want(mod) { | |
return function(name) { | |
return wires[name] || (mod || require.main).require(name); | |
} | |
} | |
want.wire = function(name, to) { | |
wires[name] = to; | |
} | |
module.exports = want; |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var opts = { | |
aim:0, | |
fwd:true |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
this.sa=360; | |
}; | |
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