Created
December 4, 2012 15:57
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aimer
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
var opts = { | |
aim:0, | |
fwd:true | |
} | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
if (opts.aim>0) | |
{ | |
robot.rotateCannon(10); | |
robot.rotateCannon(-10); | |
opts.aim--; | |
} | |
else | |
{ | |
robot.rotateCannon(-3); | |
} | |
if ( opts.fwd ) | |
{ | |
robot.ahead(10); | |
} | |
else | |
{ | |
robot.back(10); | |
} | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot; | |
robot.stop(); | |
robot.fire(); | |
opts.aim=5; | |
var ta = ev.robot.cannonRelativeAngle; | |
if ( ta>180 ) ta -=360; | |
if ( ta>20 ) ta=20; | |
if ( ta<-20 ) ta=-20; | |
robot.turn(ta); | |
robot.rotateCannon(-ta); | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
opts.fwd = !opts.fwd; | |
} | |
Robot.prototype.onRobotCollision = function(ev) { | |
opts.fwd = !opts.fwd; | |
var ta = ev.bearing - ev.robot.cannonRelativeAngle; | |
robot.rotateCannon(ta); | |
} | |
Robot.prototype.onHitByBullet = function(ev) { | |
opts.fwd = !opts.fwd; | |
var ta = ev.bearing - ev.robot.cannonRelativeAngle; | |
robot.rotateCannon(ta); | |
} |
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