Created
July 13, 2011 19:15
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class Grid | |
constructor: (@heightInCells, @widthInCells, @cellSize, canvas) -> | |
@canvas = canvas | |
@canvas.width = @widthInCells * @cellSize | |
@canvas.height = @heightInCells * @cellSize | |
@ctx = @canvas.getContext("2d") | |
@cells = @initializeCells() | |
initializeCells: -> | |
rows = (((new Cell(x,y,'dead',@)) for x in [0..(@widthInCells-1)]) for y in [0..(@heightInCells-1)]) | |
seed: -> | |
x = (Math.floor(Math.random() * @widthInCells)) | |
y = (Math.floor(Math.random() * @heightInCells)) | |
cell = @cells[y][x] | |
cell.revive() if cell.state != 'alive' | |
drawCells: -> | |
(cell.draw() for cell in row for row in @cells) | |
step: -> | |
@ctx.clearRect(0, 0, @canvas.width, @canvas.height) | |
cell.applyRules() for cell in row for row in @cells | |
@drawCells() | |
class Cell | |
constructor: (@x, @y, @state='dead', @grid) -> | |
revive: -> | |
@state = 'alive' | |
isAlive: => | |
@state == 'alive' | |
draw: -> | |
if @isAlive() | |
@grid.ctx.fillRect(@x*@grid.cellSize, @y*@grid.cellSize, @grid.cellSize, @grid.cellSize) | |
applyRules: -> | |
neighbors = {} | |
neighbors['n'] = @grid.cells[@y-1][@x] if @y > 0 | |
neighbors['s'] = @grid.cells[@y+1][@x] if @y < @grid.heightInCells - 1 | |
neighbors['e'] = @grid.cells[@y][@x+1] if @x < @grid.widthInCells - 1 | |
neighbors['w'] = @grid.cells[@y][@x-1] if @x > 0 | |
neighbors['ne'] = @grid.cells[@y-1][@x+1] if @y > 0 && @x < @grid.widthInCells - 1 | |
neighbors['nw'] = @grid.cells[@y-1][@x-1] if @y > 0 && @x < 0 | |
neighbors['se'] = @grid.cells[@y+1][@x+1] if @x < @grid.widthInCells - 1 && @y < @grid.heightInCells - 1 | |
neighbors['sw'] = @grid.cells[@y+1][@x-1] if @y < @grid.heightInCells - 1 && @x > 0 | |
livingNeighbors = (cell for cell in neighbors when cell.isAlive()) | |
if @isAlive() | |
if livingNeighbors <= 1 || livingNeighbors >= 4 | |
@state = 'dead' | |
if livingNeighbors is 2 || livingNeighbors is 3 | |
@revive() | |
else | |
if livingNeighbors.length is 3 | |
@revive() | |
$ -> | |
canvas = (document.getElementById "gol") | |
grid = new Grid(30, 30, 5, canvas) | |
ctx = grid.ctx | |
grid.seed() for x in [0..100] | |
grid.drawCells() | |
grid.cells[1][1].applyRules() | |
# setInterval((-> grid.step()), 1000) |
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