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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,308 +1,308 @@ { Blocks.ATM , new HashSet<Blocks>() {Blocks.ATM} }, { Blocks.AlienBlocks , new HashSet<Blocks>() {Blocks.AlienBlocks} }, { Blocks.AlienDeviceBlocks , new HashSet<Blocks>() {Blocks.AlienDeviceBlocks} }, { Blocks.AlienLargeBlocks , new HashSet<Blocks>() {Blocks.AlienFull, Blocks.AlienThin, Blocks.AlienLargeBlocks, Blocks.AlienFullLarge, Blocks.AlienThinLarge} }, { Blocks.AlienNPCBlocks , new HashSet<Blocks>() {Blocks.NPCAlienTemplate, Blocks.ScifiTableNPC2, Blocks.ScifiTableNPC3, Blocks.ScifiLargeSofaNPC, Blocks.ConsoleSmallNPC, Blocks.ScifiTableV2NPC, Blocks.SofaNPC, Blocks.StandingNPC, Blocks.ControlStationNPC, Blocks.ReceptionTableNPC, Blocks.ScifiSofaNPC, Blocks.ScifiTableNPC, Blocks.StandingNPC2, Blocks.AlienNPCBlocks, Blocks.CommandingOfficerAlien, Blocks.SecurityGuardAlien} }, { Blocks.AncientStatue , new HashSet<Blocks>() {Blocks.AncientStatue} }, { Blocks.AntennaBlocks , new HashSet<Blocks>() {Blocks.Antenna, Blocks.AntennaBlocks, Blocks.Antenna01, Blocks.Antenna02, Blocks.Antenna03, Blocks.Antenna04, Blocks.Antenna05} }, { Blocks.ArmorLocker , new HashSet<Blocks>() {Blocks.ArmorLocker} }, { Blocks.ArmorLockerSV , new HashSet<Blocks>() {Blocks.ArmorLockerSV} }, { Blocks.AutoMiningDeviceT1 , new HashSet<Blocks>() {Blocks.AutoMiningDeviceT1} }, { Blocks.AutoMiningDeviceT2 , new HashSet<Blocks>() {Blocks.AutoMiningDeviceT2} }, { Blocks.AutoMiningDeviceT3 , new HashSet<Blocks>() {Blocks.AutoMiningDeviceT3} }, { Blocks.BathroomCounter , new HashSet<Blocks>() {Blocks.BathroomCounter} }, { Blocks.Bed , new HashSet<Blocks>() {Blocks.Bed} }, { Blocks.Bookshelf , new HashSet<Blocks>() {Blocks.Bookshelf} }, { Blocks.BunkBed , new HashSet<Blocks>() {Blocks.BunkBed} }, { Blocks.BunkBed02 , new HashSet<Blocks>() {Blocks.BunkBed02} }, { Blocks.CelticCross , new HashSet<Blocks>() {Blocks.CelticCross} }, { Blocks.CloneChamber , new HashSet<Blocks>() {Blocks.CloneChamber} }, { Blocks.Closet , new HashSet<Blocks>() {Blocks.Closet} }, { Blocks.CockpitBlocksCV , new HashSet<Blocks>() {Blocks.CockpitBlocksCV} }, { Blocks.CockpitBlocksSV , new HashSet<Blocks>() {Blocks.CockpitBlocksSV} }, { Blocks.CockpitMS01 , new HashSet<Blocks>() {Blocks.CockpitMS01} }, { Blocks.CockpitMS02 , new HashSet<Blocks>() {Blocks.CockpitMS02} }, { Blocks.CockpitMS03 , new HashSet<Blocks>() {Blocks.CockpitMS03} }, { Blocks.CockpitOpen2SV , new HashSet<Blocks>() {Blocks.CockpitOpen2SV} }, { Blocks.CockpitOpenSV , new HashSet<Blocks>() {Blocks.CockpitOpenSV} }, { Blocks.CockpitSV01 , new HashSet<Blocks>() {Blocks.CockpitSV01} }, { Blocks.CockpitSV02 , new HashSet<Blocks>() {Blocks.CockpitSV02} }, { Blocks.CockpitSV02New , new HashSet<Blocks>() {Blocks.CockpitSV02New} }, { Blocks.CockpitSV03 , new HashSet<Blocks>() {Blocks.CockpitSV03} }, { Blocks.CockpitSV04 , new HashSet<Blocks>() {Blocks.CockpitSV04} }, { Blocks.CockpitSV05 , new HashSet<Blocks>() {Blocks.CockpitSV05} }, { Blocks.CockpitSV05New , new HashSet<Blocks>() {Blocks.CockpitSV05New} }, { Blocks.CockpitSV06 , new HashSet<Blocks>() {Blocks.CockpitSV06} }, { Blocks.CockpitSV07 , new HashSet<Blocks>() {Blocks.CockpitSV07} }, { Blocks.CockpitSV07New , new HashSet<Blocks>() {Blocks.CockpitSV07New} }, { Blocks.CockpitSV_ShortRange , new HashSet<Blocks>() {Blocks.CockpitSV_ShortRange} }, { Blocks.ConcreteArmoredBlocks , new HashSet<Blocks>() {Blocks.ConcreteArmoredBlocks, Blocks.ConcreteArmoredFull, Blocks.ConcreteArmoredThin} }, { Blocks.ConcreteBlocks , new HashSet<Blocks>() {Blocks.ConcreteBlocks, Blocks.ConcreteFull, Blocks.ConcreteThin} }, { Blocks.ConcreteDestroyedBlocks , new HashSet<Blocks>() {Blocks.ConcreteFullDestroyed, Blocks.ConcreteThinDestroyed} }, { Blocks.ConsoleBlocks , new HashSet<Blocks>() {Blocks.ConsoleMS01, Blocks.ConsoleSmallMS01, Blocks.ConsoleLargeMS01, Blocks.ConsoleLargeMS02, Blocks.ConsoleMapMS01, Blocks.ConsoleLargeMS01a, Blocks.ConsoleBlocks, Blocks.HoloScreen01, Blocks.HoloScreen02, Blocks.HoloScreen03, Blocks.HoloScreen04, Blocks.HoloScreen05, Blocks.ScifiComputerTable, Blocks.ScifiMediaCenter, Blocks.TradingStation} }, { Blocks.ConstructorHV , new HashSet<Blocks>() {Blocks.ConstructorHV} }, { Blocks.ConstructorSV , new HashSet<Blocks>() {Blocks.ConstructorSV} }, { Blocks.ConstructorSurvival , new HashSet<Blocks>() {Blocks.ConstructorSurvival} }, { Blocks.ConstructorT1V2 , new HashSet<Blocks>() {Blocks.ConstructorT1V2} }, { Blocks.ConstructorT2 , new HashSet<Blocks>() {Blocks.ConstructorT2} }, { Blocks.ContainerAmmoLarge , new HashSet<Blocks>() {Blocks.ContainerAmmoLarge} }, { Blocks.ContainerAmmoSmall , new HashSet<Blocks>() {Blocks.ContainerAmmoSmall} }, { Blocks.ContainerBlocks , new HashSet<Blocks>() {Blocks.ContainerMS01, Blocks.ContainerUltraRare, Blocks.ContainerBlocks, Blocks.AlienContainer, Blocks.AlienContainerRare, Blocks.AlienContainerVeryRare, Blocks.AlienContainerUltraRare, Blocks.ContainerPersonal, Blocks.ScifiContainer1, Blocks.ScifiContainer2, Blocks.ScifiContainerPower} }, { Blocks.ContainerHarvest , new HashSet<Blocks>() {Blocks.ContainerHarvest} }, { Blocks.ControlStation , new HashSet<Blocks>() {Blocks.ControlStation} }, { Blocks.Core , new HashSet<Blocks>() {Blocks.Core, Blocks.CoreEnemy, Blocks.CoreEnemyAdmin} }, { Blocks.CorePlayerAdmin , new HashSet<Blocks>() {Blocks.CorePlayerAdmin} }, { Blocks.DecoBlocks , new HashSet<Blocks>() {Blocks.EntitySpawner1, Blocks.EntitySpawnerPlateThin, Blocks.DecoBlocks} }, { Blocks.DecoBlocks2 , new HashSet<Blocks>() {Blocks.CapacitorMS, Blocks.ScifiContainerEnergy, Blocks.DecoBlocks2, Blocks.Level4Prop2, Blocks.Level4Prop3, Blocks.Freezer, Blocks.Level5FreezerOpened, Blocks.LabTable1, Blocks.LabTable2, Blocks.LabTable3, Blocks.LockerWShelves, Blocks.OperationTableWDrawers, Blocks.Props6BoxLarge1, Blocks.Props6BoxLarge2, Blocks.Props6BoxMedium1, Blocks.ScannerBase1, Blocks.Scanner2, Blocks.Scanner3, Blocks.Tank1, Blocks.Tank2, Blocks.Console4} }, { Blocks.DecoStoneBlocks , new HashSet<Blocks>() {Blocks.DecoStoneBlocks} }, { Blocks.DecoStoneTemplate , new HashSet<Blocks>() {Blocks.DecoStoneTemplate} }, { Blocks.Deconstructor , new HashSet<Blocks>() {Blocks.Deconstructor} }, { Blocks.DemonHead , new HashSet<Blocks>() {Blocks.DemonHead} }, { Blocks.DemonicStatue , new HashSet<Blocks>() {Blocks.DemonicStatue} }, { Blocks.DemonicStatueSmall , new HashSet<Blocks>() {Blocks.DemonicStatueSmall} }, { Blocks.DockingPad , new HashSet<Blocks>() {Blocks.DockingPad} }, { Blocks.DoorArmoredBlocks , new HashSet<Blocks>() {Blocks.DoorArmored, Blocks.DoorArmoredBlocks, Blocks.DoorVerticalArmored, Blocks.DoorVerticalGlassArmored, Blocks.DoorInterior01Armored, Blocks.DoorInterior02Armored} }, { Blocks.DoorBlocks , new HashSet<Blocks>() {Blocks.DoorMS01, Blocks.DoorBlocks, Blocks.DoorInterior01, Blocks.DoorInterior02, Blocks.DoorVertical, Blocks.DoorVerticalGlass} }, { Blocks.DoorBlocksSV , new HashSet<Blocks>() {Blocks.DoorBlocksSV} }, { Blocks.DoorInterior01SV , new HashSet<Blocks>() {Blocks.DoorInterior01SV} }, { Blocks.DoorInterior01SlimSV , new HashSet<Blocks>() {Blocks.DoorInterior01SlimSV} }, { Blocks.DoorSS01 , new HashSet<Blocks>() {Blocks.DoorSS01} }, { Blocks.DoorSS01Slim , new HashSet<Blocks>() {Blocks.DoorSS01Slim} }, { Blocks.DrillAttachment , new HashSet<Blocks>() {Blocks.DrillAttachment} }, { Blocks.DrillAttachmentT2 , new HashSet<Blocks>() {Blocks.DrillAttachmentT2} }, { Blocks.ElevatorMS , new HashSet<Blocks>() {Blocks.ElevatorMS} }, { Blocks.Flare , new HashSet<Blocks>() {Blocks.Flare} }, { Blocks.FoodProcessorV2 , new HashSet<Blocks>() {Blocks.FoodProcessorV2} }, { Blocks.ForcefieldEmitter1x1 , new HashSet<Blocks>() {Blocks.ForcefieldEmitter1x1} }, { Blocks.ForcefieldEmitter1x2 , new HashSet<Blocks>() {Blocks.ForcefieldEmitter1x2} }, { Blocks.ForcefieldEmitter1x3 , new HashSet<Blocks>() {Blocks.ForcefieldEmitter1x3} }, { Blocks.ForcefieldEmitter3x5 , new HashSet<Blocks>() {Blocks.ForcefieldEmitter3x5} }, { Blocks.ForcefieldEmitter3x9 , new HashSet<Blocks>() {Blocks.ForcefieldEmitter3x9} }, { Blocks.ForcefieldEmitter5x11 , new HashSet<Blocks>() {Blocks.ForcefieldEmitter5x11} }, { Blocks.ForcefieldEmitter7x14 , new HashSet<Blocks>() {Blocks.ForcefieldEmitter7x14} }, { Blocks.ForcefieldEmitterBlocks , new HashSet<Blocks>() {Blocks.ForcefieldEmitterBlocks} }, { Blocks.FridgeMS , new HashSet<Blocks>() {Blocks.FridgeMS} }, { Blocks.FridgeMS02 , new HashSet<Blocks>() {Blocks.FridgeMS02} }, { Blocks.FridgeSV , new HashSet<Blocks>() {Blocks.FridgeSV} }, { Blocks.FuelTankMSLarge , new HashSet<Blocks>() {Blocks.FuelTankMSLarge} }, { Blocks.FuelTankMSLargeT2 , new HashSet<Blocks>() {Blocks.FuelTankMSLargeT2} }, { Blocks.FuelTankMSSmall , new HashSet<Blocks>() {Blocks.FuelTankMSSmall} }, { Blocks.FuelTankSV , new HashSet<Blocks>() {Blocks.FuelTankSV} }, { Blocks.Furnace , new HashSet<Blocks>() {Blocks.Furnace} }, { Blocks.GeneratorBA , new HashSet<Blocks>() {Blocks.GeneratorBA} }, { Blocks.GeneratorMS , new HashSet<Blocks>() {Blocks.GeneratorMS} }, { Blocks.GeneratorMST2 , new HashSet<Blocks>() {Blocks.GeneratorMST2} }, { Blocks.GeneratorSV , new HashSet<Blocks>() {Blocks.GeneratorSV} }, { Blocks.GothicFountain , new HashSet<Blocks>() {Blocks.GothicFountain} }, { Blocks.GravityGeneratorMS , new HashSet<Blocks>() {Blocks.GravityGeneratorMS} }, { Blocks.GreekHead , new HashSet<Blocks>() {Blocks.GreekHead} }, { Blocks.GrowingPot , new HashSet<Blocks>() {Blocks.GrowingPot} }, { Blocks.GrowingPotConcrete , new HashSet<Blocks>() {Blocks.GrowingPotConcrete} }, { Blocks.GrowingPotWood , new HashSet<Blocks>() {Blocks.GrowingPotWood} }, { Blocks.HangarDoorBlocks , new HashSet<Blocks>() {Blocks.HangarDoor01Medium, Blocks.HangarDoor01Large, Blocks.HangarDoor01Small, Blocks.HangarDoor01Small2, Blocks.HangarDoor01Medium2, Blocks.HangarDoor01Large2, Blocks.HangarDoorBlocks, Blocks.HangarDoor01Small3, Blocks.HangarDoor01Medium3} }, { Blocks.HoverBooster , new HashSet<Blocks>() {Blocks.HoverBooster} }, { Blocks.HoverEngineLarge , new HashSet<Blocks>() {Blocks.HoverEngineLarge} }, { Blocks.HoverEngineSmall , new HashSet<Blocks>() {Blocks.HoverEngineSmall} }, { Blocks.HullArmoredLargeBlocks , new HashSet<Blocks>() {Blocks.HullArmoredLargeBlocks, Blocks.HullArmoredFullLarge, Blocks.HullArmoredThinLarge} }, { Blocks.HullArmoredSmallBlocks , new HashSet<Blocks>() {Blocks.HullArmoredFullSmall, Blocks.HullArmoredThinSmall, Blocks.HullArmoredSmallBlocks} }, { Blocks.HullCombatLargeBlocks , new HashSet<Blocks>() {Blocks.HullCombatLargeBlocks, Blocks.HullCombatFullLarge, Blocks.HullCombatThinLarge} }, { Blocks.HullLargeBlocks , new HashSet<Blocks>() {Blocks.HullLargeBlocks, Blocks.HullFullLarge, Blocks.HullThinLarge, Blocks.MarkerBlock, Blocks.MarkerBlock2, Blocks.MarkerBlock3, Blocks.ExplosiveBlock, Blocks.ExplosiveBlock2} }, { Blocks.HullLargeDestroyedBlocks , new HashSet<Blocks>() {Blocks.HullLargeDestroyedBlocks, Blocks.HullFullLargeDestroyed, Blocks.HullThinLargeDestroyed, Blocks.ConcreteDestroyedBlocks} }, { Blocks.HullSmallBlocks , new HashSet<Blocks>() {Blocks.HullSmallBlocks, Blocks.HullFullSmall, Blocks.HullThinSmall} }, { Blocks.HullSmallDestroyedBlocks , new HashSet<Blocks>() {Blocks.HullSmallDestroyedBlocks, Blocks.HullFullSmallDestroyed, Blocks.HullThinSmallDestroyed} }, { Blocks.HumanNPCBlocks , new HashSet<Blocks>() {Blocks.NPCHumanTemplate, Blocks.ConsoleSmallHuman, Blocks.StandingHuman, Blocks.StandingHuman2, Blocks.ControlStationHuman, Blocks.ReceptionTableHuman, Blocks.ControlStationHuman2, Blocks.ScifiTableHuman, Blocks.ScifiLargeSofaHuman, Blocks.TacticalOfficer, Blocks.CommandingOfficer, Blocks.SecurityGuard, Blocks.OperatorPilot, Blocks.EngineerMainStation, Blocks.HumanNPCBlocks, Blocks.CommandingOfficer2, Blocks.SecurityGuard2} }, { Blocks.IndoorPlants , new HashSet<Blocks>() {Blocks.IndoorPlant01, Blocks.IndoorPlant02, Blocks.IndoorPlant03, Blocks.IndoorPlants, Blocks.ScifiPlant} }, { Blocks.KitchenCounter , new HashSet<Blocks>() {Blocks.KitchenCounter} }, { Blocks.KitchenTable , new HashSet<Blocks>() {Blocks.KitchenTable} }, { Blocks.LCDScreenBlocks , new HashSet<Blocks>() {Blocks.LCDScreenBlocks, Blocks.LCDNoFrame1x1, Blocks.LCDFrame1x1, Blocks.LCDNoFrame1x2, Blocks.LCDFrame1x2, Blocks.LCDNoFrame05x1, Blocks.LCDNoFrame02x1, Blocks.LCDNoFrame05x05, Blocks.LCDNoFrame02x05} }, { Blocks.LandinggearBlocksCV , new HashSet<Blocks>() {Blocks.LandinggearMSHeavy, Blocks.LandinggearMSLight, Blocks.LandinggearBlocksCV, Blocks.LandinggearSingleCV, Blocks.LandinggearSingleShortCV, Blocks.LandinggearDoubleCV, Blocks.LandinggearDoubleShortCV} }, { Blocks.LandinggearBlocksHeavySV , new HashSet<Blocks>() {Blocks.LandinggearHeavySV, Blocks.LandinggearDoubleShort, Blocks.LandinggearBlocksHeavySV} }, { Blocks.LandinggearBlocksSV , new HashSet<Blocks>() {Blocks.LandinggearSV, Blocks.LandinggearSingle, Blocks.LandinggearSingleShort, Blocks.LandinggearBlocksSV} }, { Blocks.LandinggearShort , new HashSet<Blocks>() {Blocks.LandinggearShort} }, { Blocks.LightLargeBlocks , new HashSet<Blocks>() {Blocks.LightMS01, Blocks.LightInterior01, Blocks.LightInterior02, Blocks.LightLantern, Blocks.LightMS01Corner, Blocks.LightMS01Offset, Blocks.LightMS02, Blocks.LightMS03, Blocks.LightMS04, Blocks.LightLargeBlocks, Blocks.LightCorner, Blocks.LightCorner02} }, { Blocks.LightPlant01 , new HashSet<Blocks>() {Blocks.LightPlant01} }, { Blocks.LightSS01 , new HashSet<Blocks>() {Blocks.LightSS01} }, { Blocks.LightWork , new HashSet<Blocks>() {Blocks.LightWork} }, { Blocks.LightWork02 , new HashSet<Blocks>() {Blocks.LightWork02} }, { Blocks.MayanStatueSnake , new HashSet<Blocks>() {Blocks.MayanStatueSnake} }, { Blocks.MayanStatueSnakeSmall , new HashSet<Blocks>() {Blocks.MayanStatueSnakeSmall} }, { Blocks.MedicinelabMS , new HashSet<Blocks>() {Blocks.MedicinelabMS} }, { Blocks.OfflineProtector , new HashSet<Blocks>() {Blocks.OfflineProtector} }, { Blocks.OxygenGenerator , new HashSet<Blocks>() {Blocks.OxygenGenerator} }, { Blocks.OxygenGeneratorSmall , new HashSet<Blocks>() {Blocks.OxygenGeneratorSmall} }, { Blocks.OxygenHydrogenGenerator , new HashSet<Blocks>() {Blocks.OxygenHydrogenGenerator} }, { Blocks.OxygenStation , new HashSet<Blocks>() {Blocks.OxygenStation} }, { Blocks.OxygenStationSV , new HashSet<Blocks>() {Blocks.OxygenStationSV} }, { Blocks.OxygenTankMS , new HashSet<Blocks>() {Blocks.OxygenTankMS} }, { Blocks.OxygenTankSV , new HashSet<Blocks>() {Blocks.OxygenTankSV} }, { Blocks.OxygenTankSmallMS , new HashSet<Blocks>() {Blocks.OxygenTankSmallMS} }, { Blocks.PassengerSeat2SV , new HashSet<Blocks>() {Blocks.PassengerSeat2SV} }, { Blocks.PassengerSeatMS , new HashSet<Blocks>() {Blocks.PassengerSeatMS} }, { Blocks.PassengerSeatSV , new HashSet<Blocks>() {Blocks.PassengerSeatSV} }, { Blocks.PlantDead , new HashSet<Blocks>() {Blocks.PlantDead} }, { Blocks.PlantDead2 , new HashSet<Blocks>() {Blocks.PlantDead2} }, { Blocks.PlayerSpawner , new HashSet<Blocks>() {Blocks.PlayerSpawner} }, { Blocks.PlayerSpawnerPlateThin , new HashSet<Blocks>() {Blocks.PlayerSpawnerPlateThin} }, { Blocks.Portal , new HashSet<Blocks>() {Blocks.Portal} }, { Blocks.RCSBlockGV , new HashSet<Blocks>() {Blocks.RCSBlockGV} }, { Blocks.RCSBlockMS , new HashSet<Blocks>() {Blocks.RCSBlockMS} }, { Blocks.RCSBlockMS_T2 , new HashSet<Blocks>() {Blocks.RCSBlockMS_T2} }, { Blocks.RCSBlockSV , new HashSet<Blocks>() {Blocks.RCSBlockSV} }, { Blocks.RampBlocks , new HashSet<Blocks>() {Blocks.RampTemplate, Blocks.Ramp3x1x1, Blocks.Ramp3x2x1, Blocks.Ramp3x3x1, Blocks.Ramp3x4x2, Blocks.Ramp3x5x3, Blocks.Ramp1x1x1, Blocks.Ramp1x2x1, Blocks.Ramp1x3x1, Blocks.Ramp1x4x2, Blocks.RampBlocks} }, { Blocks.RampSteep , new HashSet<Blocks>() {Blocks.RampSteep} }, { Blocks.ReceptionTable , new HashSet<Blocks>() {Blocks.ReceptionTable} }, { Blocks.ReceptionTableCorner , new HashSet<Blocks>() {Blocks.ReceptionTableCorner} }, { Blocks.ReceptionTableCornerThin , new HashSet<Blocks>() {Blocks.ReceptionTableCornerThin} }, { Blocks.ReceptionTableThin , new HashSet<Blocks>() {Blocks.ReceptionTableThin} }, { Blocks.RepairBayBA , new HashSet<Blocks>() {Blocks.RepairBayBA} }, { Blocks.RepairBayCV , new HashSet<Blocks>() {Blocks.RepairBayCV} }, { Blocks.RepairBayT2BA , new HashSet<Blocks>() {Blocks.RepairBayT2BA} }, { Blocks.RepairStation , new HashSet<Blocks>() {Blocks.RepairStation} }, { Blocks.Runestone , new HashSet<Blocks>() {Blocks.Runestone} }, { Blocks.SawAttachment , new HashSet<Blocks>() {Blocks.SawAttachment} }, { Blocks.ScifiBed , new HashSet<Blocks>() {Blocks.ScifiBed} }, { Blocks.ScifiChair , new HashSet<Blocks>() {Blocks.ScifiChair} }, { Blocks.ScifiLargeSofa , new HashSet<Blocks>() {Blocks.ScifiLargeSofa} }, { Blocks.ScifiNightstand , new HashSet<Blocks>() {Blocks.ScifiNightstand} }, { Blocks.ScifiShower , new HashSet<Blocks>() {Blocks.ScifiShower} }, { Blocks.ScifiSofa , new HashSet<Blocks>() {Blocks.ScifiSofa} }, { Blocks.ScifiStorage , new HashSet<Blocks>() {Blocks.ScifiStorage} }, { Blocks.ScifiTable , new HashSet<Blocks>() {Blocks.ScifiTable} }, { Blocks.ScifiTableV2 , new HashSet<Blocks>() {Blocks.ScifiTableV2} }, { Blocks.SensorTriggerBlocks , new HashSet<Blocks>() {Blocks.SensorTriggerBlocks, Blocks.TrapDoor, Blocks.LightBarrier, Blocks.MotionSensor, Blocks.Lever, Blocks.TrapDoorAnim, Blocks.TriggerPlate} }, { Blocks.SensorTriggerBlocksSV , new HashSet<Blocks>() {Blocks.LeverSV, Blocks.LightBarrierSV, Blocks.MotionSensorSV, Blocks.SensorTriggerBlocksSV} }, { Blocks.SentryGun03 , new HashSet<Blocks>() {Blocks.SentryGun01, Blocks.SentryGun02, Blocks.SentryGun03, Blocks.SentryGun04} }, { Blocks.Shower , new HashSet<Blocks>() {Blocks.Shower} }, { Blocks.ShutterDoorBlocks , new HashSet<Blocks>() {Blocks.ShutterDoor1x1, Blocks.ShutterDoor2x2, Blocks.ShutterDoor3x3, Blocks.ShutterDoor4x4, Blocks.ShutterDoor5x5, Blocks.ShutterDoorBlocks, Blocks.ShutterDoor1x2, Blocks.ShutterDoor2x3} }, { Blocks.ShutterDoorBlocksSV , new HashSet<Blocks>() {Blocks.ShutterDoor1x1SV, Blocks.ShutterDoor2x2SV, Blocks.ShutterDoor3x3SV, Blocks.ShutterDoorBlocksSV, Blocks.ShutterDoor3x4SV} }, { Blocks.SmallTable , new HashSet<Blocks>() {Blocks.SmallTable} }, { Blocks.SnakeStatue , new HashSet<Blocks>() {Blocks.SnakeStatue} }, { Blocks.SnakeStatueSmall , new HashSet<Blocks>() {Blocks.SnakeStatueSmall} }, { Blocks.Sofa , new HashSet<Blocks>() {Blocks.Sofa} }, { Blocks.SolarGenerator , new HashSet<Blocks>() {Blocks.SolarGenerator} }, { Blocks.SolarPanelBlocks , new HashSet<Blocks>() {Blocks.SolarPanelBlocks, Blocks.SolarPanelSlope, Blocks.SolarPanelHorizontal, Blocks.SolarPanelHorizontal2, Blocks.SolarPanelHorizontalMount, Blocks.SolarPanelSlope2, Blocks.SolarPanelSlope3, Blocks.SolarPanelHorizontalStand} }, { Blocks.SpotlightBlocks , new HashSet<Blocks>() {Blocks.SpotlightBlocks} }, { Blocks.SpotlightSSCube , new HashSet<Blocks>() {Blocks.SpotlightSSCube} }, { Blocks.SpotlightSlope , new HashSet<Blocks>() {Blocks.SpotlightSlope} }, { Blocks.SpotlightSlopeHorizontal , new HashSet<Blocks>() {Blocks.SpotlightSlopeHorizontal} }, { Blocks.SpringGun , new HashSet<Blocks>() {Blocks.SpringGun} }, { Blocks.SproutDead , new HashSet<Blocks>() {Blocks.SproutDead} }, { Blocks.StairsBlocks , new HashSet<Blocks>() {Blocks.StairsMS, Blocks.StairsWedge, Blocks.StairsWedgeLong, Blocks.StairsBlocks, Blocks.StairShapes, Blocks.StairShapesLong} }, { Blocks.StairsBlocksConcrete , new HashSet<Blocks>() {Blocks.StairsBlocksConcrete, Blocks.StairShapesShortConcrete, Blocks.StairShapesLongConcrete} }, { Blocks.StairsBlocksWood , new HashSet<Blocks>() {Blocks.StairsBlocksWood, Blocks.StairShapesShortWood, Blocks.StairShapesLongWood} }, { Blocks.StatueSkull , new HashSet<Blocks>() {Blocks.StatueSkull} }, { Blocks.StoneBarbarian , new HashSet<Blocks>() {Blocks.StoneBarbarian} }, { Blocks.Teleporter , new HashSet<Blocks>() {Blocks.Teleporter} }, { Blocks.ThrusterGVDirectional , new HashSet<Blocks>() {Blocks.ThrusterGVDirectional} }, { Blocks.ThrusterGVJetRound1x3x1 , new HashSet<Blocks>() {Blocks.ThrusterGVJetRound1x3x1} }, { Blocks.ThrusterGVRoundBlocks , new HashSet<Blocks>() {Blocks.ThrusterGVRoundNormal, Blocks.ThrusterGVRoundSlant, Blocks.ThrusterGVRoundArmored, Blocks.ThrusterGVRoundBlocks} }, { Blocks.ThrusterJetRound1x3x1 , new HashSet<Blocks>() {Blocks.ThrusterJetRound1x3x1} }, { Blocks.ThrusterJetRound2x5x2 , new HashSet<Blocks>() {Blocks.ThrusterJetRound2x5x2} }, { Blocks.ThrusterJetRound3x10x3 , new HashSet<Blocks>() {Blocks.ThrusterJetRound3x10x3} }, { Blocks.ThrusterJetRound3x13x3 , new HashSet<Blocks>() {Blocks.ThrusterJetRound3x13x3} }, { Blocks.ThrusterJetRound3x7x3 , new HashSet<Blocks>() {Blocks.ThrusterJetRound3x7x3} }, { Blocks.ThrusterMSDirectional , new HashSet<Blocks>() {Blocks.ThrusterMSDirectional} }, { Blocks.ThrusterMSRound2x2Blocks , new HashSet<Blocks>() {Blocks.ThrusterMSRoundNormal2x2, Blocks.ThrusterMSRoundSlant2x2, Blocks.ThrusterMSRoundArmored2x2, Blocks.ThrusterMSRound2x2Blocks} }, { Blocks.ThrusterMSRound3x3Blocks , new HashSet<Blocks>() {Blocks.ThrusterMSRoundNormal3x3, Blocks.ThrusterMSRoundSlant3x3, Blocks.ThrusterMSRoundArmored3x3, Blocks.ThrusterMSRound3x3Blocks} }, { Blocks.ThrusterMSRoundBlocks , new HashSet<Blocks>() {Blocks.ThrusterMSRoundArmored, Blocks.ThrusterMSRoundSlant, Blocks.ThrusterMSRoundNormal} }, { Blocks.ThrusterSVDirectional , new HashSet<Blocks>() {Blocks.ThrusterSVDirectional} }, { Blocks.ThrusterSVRoundBlocks , new HashSet<Blocks>() {Blocks.ThrusterSVRoundNormal, Blocks.ThrusterSVRoundArmored, Blocks.ThrusterSVRoundSlant, Blocks.ThrusterSVRoundBlocks} }, { Blocks.TigerStatue , new HashSet<Blocks>() {Blocks.TigerStatue} }, { Blocks.TigerStatueSmall , new HashSet<Blocks>() {Blocks.TigerStatueSmall} }, { Blocks.Toilet , new HashSet<Blocks>() {Blocks.Toilet} }, { Blocks.Trader , new HashSet<Blocks>() {Blocks.Trader} }, { Blocks.TrussLargeBlocks , new HashSet<Blocks>() {Blocks.TrussLargeBlocks} }, { Blocks.TrussSmallBlocks , new HashSet<Blocks>() {Blocks.TrussCube, Blocks.TrussSmallBlocks, Blocks.TrussWall, Blocks.TrussCylinder, Blocks.TrussHalfRound, Blocks.TrussQuarterRound, Blocks.TrussQuarterRoundInv, Blocks.TrussCurveOutSlope, Blocks.TrussWedgeThin, Blocks.TrussQuarterRoundThin, Blocks.TrussCornerThin, Blocks.TrussCornerRoundThin, Blocks.TrussCornerRoundThin2} }, { Blocks.TurretBaseArtillery , new HashSet<Blocks>() {Blocks.TurretBaseArtillery} }, { Blocks.TurretBaseCannon , new HashSet<Blocks>() {Blocks.TurretIONCannon, Blocks.TurretEnemyLaser, Blocks.TurretIONCannon2, Blocks.TurretBaseCannon} }, { Blocks.TurretBaseFlak , new HashSet<Blocks>() {Blocks.TurretBaseFlak} }, { Blocks.TurretBaseMinigun , new HashSet<Blocks>() {Blocks.TurretBaseMinigun} }, { Blocks.TurretBasePlasma , new HashSet<Blocks>() {Blocks.TurretBasePlasma} }, { Blocks.TurretBasePulseLaser , new HashSet<Blocks>() {Blocks.TurretBasePulseLaser} }, { Blocks.TurretBaseRocket , new HashSet<Blocks>() {Blocks.TurretBaseRocket} }, { Blocks.TurretGVArtillery , new HashSet<Blocks>() {Blocks.TurretGVArtillery} }, { Blocks.TurretGVDrill , new HashSet<Blocks>() {Blocks.TurretGVDrill} }, { Blocks.TurretGVMinigun , new HashSet<Blocks>() {Blocks.TurretGVMinigun} }, { Blocks.TurretGVPlasma , new HashSet<Blocks>() {Blocks.TurretGVPlasma} }, { Blocks.TurretGVRocket , new HashSet<Blocks>() {Blocks.TurretGVRocket} }, { Blocks.TurretGVTool , new HashSet<Blocks>() {Blocks.TurretGVTool} }, { Blocks.TurretMSArtillery , new HashSet<Blocks>() {Blocks.TurretMSArtillery} }, { Blocks.TurretMSCannon , new HashSet<Blocks>() {Blocks.TurretMSCannon} }, { Blocks.TurretMSDrill , new HashSet<Blocks>() {Blocks.TurretMSDrill} }, { Blocks.TurretMSFlak , new HashSet<Blocks>() {Blocks.TurretMSFlak} }, { Blocks.TurretMSMinigun , new HashSet<Blocks>() {Blocks.TurretMSMinigun} }, { Blocks.TurretMSPlasma , new HashSet<Blocks>() {Blocks.TurretMSPlasma} }, { Blocks.TurretMSPulseLaser , new HashSet<Blocks>() {Blocks.TurretMSPulseLaser} }, { Blocks.TurretMSRocket , new HashSet<Blocks>() {Blocks.TurretMSRocket} }, { Blocks.TurretMSTool , new HashSet<Blocks>() {Blocks.TurretMSTool} }, { Blocks.TurretRadar , new HashSet<Blocks>() {Blocks.TurretRadar} }, { Blocks.Ventilator , new HashSet<Blocks>() {Blocks.Ventilator} }, { Blocks.WalkwayBlocks , new HashSet<Blocks>() {Blocks.RailingDiagonal, Blocks.RailingVert, Blocks.WalkwaySlope, Blocks.RailingL, Blocks.RailingRound, Blocks.RailingSlopeLeft, Blocks.RailingSlopeRight, Blocks.WalkwayBlocks, Blocks.WalkwayVertNew, Blocks.WalkwaySlopeNew, Blocks.RailingVertGlass, Blocks.RailingVertGlassInv, Blocks.RailingRoundGlass, Blocks.RailingRoundGlassInv, Blocks.RailingLGlass, Blocks.RailingLGlassInv, Blocks.RailingSlopeGlassRight, Blocks.RailingSlopeGlassRightInv, Blocks.RailingSlopeGlassLeft, Blocks.RailingSlopeGlassLeftInv, Blocks.RailingDiagonalGlass, Blocks.RailingDiagonalGlassInv} }, { Blocks.WarpDrive , new HashSet<Blocks>() {Blocks.WarpDrive} }, { Blocks.WarpDriveSV , new HashSet<Blocks>() {Blocks.WarpDriveSV} }, { Blocks.WarpDriveTank , new HashSet<Blocks>() {Blocks.WarpDriveTank} }, { Blocks.WarpDriveTankSV , new HashSet<Blocks>() {Blocks.WarpDriveTankSV} }, { Blocks.WaterGenerator , new HashSet<Blocks>() {Blocks.WaterGenerator} }, { Blocks.WeaponMS01 , new HashSet<Blocks>() {Blocks.WeaponMS01} }, { Blocks.WeaponMS02 , new HashSet<Blocks>() {Blocks.WeaponMS02} }, { Blocks.WeaponSV01 , new HashSet<Blocks>() {Blocks.WeaponSV01} }, { Blocks.WeaponSV02 , new HashSet<Blocks>() {Blocks.WeaponSV02} }, { Blocks.WeaponSV03 , new HashSet<Blocks>() {Blocks.WeaponSV03} }, { Blocks.WeaponSV04 , new HashSet<Blocks>() {Blocks.WeaponSV04} }, { Blocks.WeaponSV05 , new HashSet<Blocks>() {Blocks.WeaponSV05} }, { Blocks.WeaponSV05Homing , new HashSet<Blocks>() {Blocks.WeaponSV05Homing} }, { Blocks.WindowArmoredLargeBlocks , new HashSet<Blocks>() {Blocks.WindowArmoredLargeBlocks} }, { Blocks.WindowArmoredSmallBlocks , new HashSet<Blocks>() {Blocks.WindowArmoredSmallBlocks} }, { Blocks.WindowLargeBlocks , new HashSet<Blocks>() {Blocks.WindowLargeBlocks} }, { Blocks.WindowShutterLargeBlocks , new HashSet<Blocks>() {Blocks.WindowShutterLargeBlocks} }, { Blocks.WindowShutterSmallBlocks , new HashSet<Blocks>() {Blocks.WindowShutterSmallBlocks} }, { Blocks.WindowSloped2ShutterArmored , new HashSet<Blocks>() {Blocks.WindowSloped2ShutterArmored} }, { Blocks.WindowSlopedShutterArmored , new HashSet<Blocks>() {Blocks.WindowSlopedShutterArmored} }, { Blocks.WindowSlopedShutterTransArmored , new HashSet<Blocks>() {Blocks.WindowSlopedShutterTransArmored} }, { Blocks.WindowSmallBlocks , new HashSet<Blocks>() {Blocks.Window_v1x1, Blocks.Window_s1x1, Blocks.Window_v1x1Inv, Blocks.Window_v1x2, Blocks.Window_v1x2Inv, Blocks.Window_v2x2, Blocks.Window_v2x2Inv, Blocks.Window_s1x1Inv, Blocks.Window_s1x2, Blocks.Window_s1x2Inv, Blocks.Window_sd1x1, Blocks.Window_sd1x1Inv, Blocks.Window_sd1x2, Blocks.Window_sd1x2Inv, Blocks.Window_c1x1, Blocks.Window_c1x1Inv, Blocks.Window_c1x2, Blocks.Window_c1x2Inv, Blocks.Window_cr1x1, Blocks.Window_cr1x1Inv, Blocks.Window_crc1x1, Blocks.Window_crc1x1Inv, Blocks.Window_crsd1x1, Blocks.Window_crsd1x1Inv, Blocks.Window_sd1x2V2, Blocks.Window_sd1x2V2Inv, Blocks.WindowSmallBlocks, Blocks.Window_3side1x1, Blocks.Window_3side1x1Inv, Blocks.Window_L1x1, Blocks.Window_L1x1Inv, Blocks.Window_crctw1x1, Blocks.Window_creA1x1, Blocks.Window_creB1x1, Blocks.Window_crl1x1, Blocks.Window_crse1x1, Blocks.Window_cc1x1, Blocks.Window_creA1x1Inv, Blocks.Window_crctw1x1Inv, Blocks.Window_creB1x1Inv, Blocks.Window_crl1x1Inv, Blocks.Window_crse1x1Inv, Blocks.Window_cc1x1Inv} }, { Blocks.WindowVertShutterArmored , new HashSet<Blocks>() {Blocks.WindowVertShutterArmored} }, { Blocks.WindowVertShutterTransArmored , new HashSet<Blocks>() {Blocks.WindowVertShutterTransArmored} }, { Blocks.Window_3side1x1Thick , new HashSet<Blocks>() {Blocks.Window_3side1x1Thick} }, { Blocks.Window_3side1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_3side1x1ThickInv} }, { Blocks.Window_L1x1Thick , new HashSet<Blocks>() {Blocks.Window_L1x1Thick} }, { Blocks.Window_L1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_L1x1ThickInv} }, { Blocks.Window_c1x1Thick , new HashSet<Blocks>() {Blocks.Window_c1x1Thick} }, { Blocks.Window_c1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_c1x1ThickInv} }, { Blocks.Window_c1x2Thick , new HashSet<Blocks>() {Blocks.Window_c1x2Thick} }, { Blocks.Window_c1x2ThickInv , new HashSet<Blocks>() {Blocks.Window_c1x2ThickInv} }, { Blocks.Window_cc1x1Thick , new HashSet<Blocks>() {Blocks.Window_cc1x1Thick} }, { Blocks.Window_cc1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_cc1x1ThickInv} }, { Blocks.Window_cr1x1Thick , new HashSet<Blocks>() {Blocks.Window_cr1x1Thick} }, { Blocks.Window_cr1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_cr1x1ThickInv} }, { Blocks.Window_crc1x1Thick , new HashSet<Blocks>() {Blocks.Window_crc1x1Thick} }, { Blocks.Window_crc1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_crc1x1ThickInv} }, { Blocks.Window_crctw1x1Thick , new HashSet<Blocks>() {Blocks.Window_crctw1x1Thick} }, { Blocks.Window_crctw1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_crctw1x1ThickInv} }, { Blocks.Window_creA1x1Thick , new HashSet<Blocks>() {Blocks.Window_creA1x1Thick} }, { Blocks.Window_creA1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_creA1x1ThickInv} }, { Blocks.Window_creB1x1Thick , new HashSet<Blocks>() {Blocks.Window_creB1x1Thick} }, { Blocks.Window_creB1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_creB1x1ThickInv} }, { Blocks.Window_crl1x1Thick , new HashSet<Blocks>() {Blocks.Window_crl1x1Thick} }, { Blocks.Window_crl1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_crl1x1ThickInv} }, { Blocks.Window_crsd1x1Thick , new HashSet<Blocks>() {Blocks.Window_crsd1x1Thick} }, { Blocks.Window_crsd1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_crsd1x1ThickInv} }, { Blocks.Window_crse1x1Thick , new HashSet<Blocks>() {Blocks.Window_crse1x1Thick} }, { Blocks.Window_crse1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_crse1x1ThickInv} }, { Blocks.Window_s1x1Thick , new HashSet<Blocks>() {Blocks.Window_s1x1Thick} }, { Blocks.Window_s1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_s1x1ThickInv} }, { Blocks.Window_s1x2Thick , new HashSet<Blocks>() {Blocks.Window_s1x2Thick} }, { Blocks.Window_s1x2ThickInv , new HashSet<Blocks>() {Blocks.Window_s1x2ThickInv} }, { Blocks.Window_sd1x1Thick , new HashSet<Blocks>() {Blocks.Window_sd1x1Thick} }, { Blocks.Window_sd1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_sd1x1ThickInv} }, { Blocks.Window_sd1x2Thick , new HashSet<Blocks>() {Blocks.Window_sd1x2Thick} }, { Blocks.Window_sd1x2ThickInv , new HashSet<Blocks>() {Blocks.Window_sd1x2ThickInv} }, { Blocks.Window_sd1x2V2Thick , new HashSet<Blocks>() {Blocks.Window_sd1x2V2Thick} }, { Blocks.Window_sd1x2V2ThickInv , new HashSet<Blocks>() {Blocks.Window_sd1x2V2ThickInv} }, { Blocks.Window_v1x1Thick , new HashSet<Blocks>() {Blocks.Window_v1x1Thick} }, { Blocks.Window_v1x1ThickInv , new HashSet<Blocks>() {Blocks.Window_v1x1ThickInv} }, { Blocks.Window_v1x2Thick , new HashSet<Blocks>() {Blocks.Window_v1x2Thick} }, { Blocks.Window_v1x2ThickInv , new HashSet<Blocks>() {Blocks.Window_v1x2ThickInv} }, { Blocks.Window_v2x2Thick , new HashSet<Blocks>() {Blocks.Window_v2x2Thick} }, { Blocks.Window_v2x2ThickInv , new HashSet<Blocks>() {Blocks.Window_v2x2ThickInv} }, { Blocks.WingBlocks , new HashSet<Blocks>() {Blocks.WingBlocks, Blocks.Wing6x9a, Blocks.Wing6x5a, Blocks.Wing12x9a, Blocks.Wing12x9b, Blocks.Wing12x9c, Blocks.Wing9x6a, Blocks.Wing9x6b, Blocks.Wing9x6c, Blocks.Wing6x9b, Blocks.Wing6x9c, Blocks.Wing6x5b, Blocks.Wing6x5c, Blocks.Wing6x5d, Blocks.Wing6x5e, Blocks.Wing6x9d, Blocks.Wing6x9e, Blocks.Wing12x9d, Blocks.Wing12x9e, Blocks.Wing9x6d, Blocks.Wing9x6e} }, { Blocks.WoodBlocks , new HashSet<Blocks>() {Blocks.WoodBlocks, Blocks.WoodFull, Blocks.WoodThin} } -
lostinplace revised this gist
May 13, 2018 . 1 changed file with 308 additions and 308 deletions.There are no files selected for viewing
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,308 +1,308 @@ { ATM , new HashSet<Blocks>() {ATM} }, { AlienBlocks , new HashSet<Blocks>() {AlienBlocks} }, { AlienDeviceBlocks , new HashSet<Blocks>() {AlienDeviceBlocks} }, { AlienLargeBlocks , new HashSet<Blocks>() {AlienFull, AlienThin, AlienLargeBlocks, AlienFullLarge, AlienThinLarge} }, { AlienNPCBlocks , new HashSet<Blocks>() {NPCAlienTemplate, ScifiTableNPC2, ScifiTableNPC3, ScifiLargeSofaNPC, ConsoleSmallNPC, ScifiTableV2NPC, SofaNPC, StandingNPC, ControlStationNPC, ReceptionTableNPC, ScifiSofaNPC, ScifiTableNPC, StandingNPC2, AlienNPCBlocks, CommandingOfficerAlien, SecurityGuardAlien} }, { AncientStatue , new HashSet<Blocks>() {AncientStatue} }, { AntennaBlocks , new HashSet<Blocks>() {Antenna, AntennaBlocks, Antenna01, Antenna02, Antenna03, Antenna04, Antenna05} }, { ArmorLocker , new HashSet<Blocks>() {ArmorLocker} }, { ArmorLockerSV , new HashSet<Blocks>() {ArmorLockerSV} }, { AutoMiningDeviceT1 , new HashSet<Blocks>() {AutoMiningDeviceT1} }, { AutoMiningDeviceT2 , new HashSet<Blocks>() {AutoMiningDeviceT2} }, { AutoMiningDeviceT3 , new HashSet<Blocks>() {AutoMiningDeviceT3} }, { BathroomCounter , new HashSet<Blocks>() {BathroomCounter} }, { Bed , new HashSet<Blocks>() {Bed} }, { Bookshelf , new HashSet<Blocks>() {Bookshelf} }, { BunkBed , new HashSet<Blocks>() {BunkBed} }, { BunkBed02 , new HashSet<Blocks>() {BunkBed02} }, { CelticCross , new HashSet<Blocks>() {CelticCross} }, { CloneChamber , new HashSet<Blocks>() {CloneChamber} }, { Closet , new HashSet<Blocks>() {Closet} }, { CockpitBlocksCV , new HashSet<Blocks>() {CockpitBlocksCV} }, { CockpitBlocksSV , new HashSet<Blocks>() {CockpitBlocksSV} }, { CockpitMS01 , new HashSet<Blocks>() {CockpitMS01} }, { CockpitMS02 , new HashSet<Blocks>() {CockpitMS02} }, { CockpitMS03 , new HashSet<Blocks>() {CockpitMS03} }, { CockpitOpen2SV , new HashSet<Blocks>() {CockpitOpen2SV} }, { CockpitOpenSV , new HashSet<Blocks>() {CockpitOpenSV} }, { CockpitSV01 , new HashSet<Blocks>() {CockpitSV01} }, { CockpitSV02 , new HashSet<Blocks>() {CockpitSV02} }, { CockpitSV02New , new HashSet<Blocks>() {CockpitSV02New} }, { CockpitSV03 , new HashSet<Blocks>() {CockpitSV03} }, { CockpitSV04 , new HashSet<Blocks>() {CockpitSV04} }, { CockpitSV05 , new HashSet<Blocks>() {CockpitSV05} }, { CockpitSV05New , new HashSet<Blocks>() {CockpitSV05New} }, { CockpitSV06 , new HashSet<Blocks>() {CockpitSV06} }, { CockpitSV07 , new HashSet<Blocks>() {CockpitSV07} }, { CockpitSV07New , new HashSet<Blocks>() {CockpitSV07New} }, { CockpitSV_ShortRange , new HashSet<Blocks>() {CockpitSV_ShortRange} }, { ConcreteArmoredBlocks , new HashSet<Blocks>() {ConcreteArmoredBlocks, ConcreteArmoredFull, ConcreteArmoredThin} }, { ConcreteBlocks , new HashSet<Blocks>() {ConcreteBlocks, ConcreteFull, ConcreteThin} }, { ConcreteDestroyedBlocks , new HashSet<Blocks>() {ConcreteFullDestroyed, ConcreteThinDestroyed} }, { ConsoleBlocks , new HashSet<Blocks>() {ConsoleMS01, ConsoleSmallMS01, ConsoleLargeMS01, ConsoleLargeMS02, ConsoleMapMS01, ConsoleLargeMS01a, ConsoleBlocks, HoloScreen01, HoloScreen02, HoloScreen03, HoloScreen04, HoloScreen05, ScifiComputerTable, ScifiMediaCenter, TradingStation} }, { ConstructorHV , new HashSet<Blocks>() {ConstructorHV} }, { ConstructorSV , new HashSet<Blocks>() {ConstructorSV} }, { ConstructorSurvival , new HashSet<Blocks>() {ConstructorSurvival} }, { ConstructorT1V2 , new HashSet<Blocks>() {ConstructorT1V2} }, { ConstructorT2 , new HashSet<Blocks>() {ConstructorT2} }, { ContainerAmmoLarge , new HashSet<Blocks>() {ContainerAmmoLarge} }, { ContainerAmmoSmall , new HashSet<Blocks>() {ContainerAmmoSmall} }, { ContainerBlocks , new HashSet<Blocks>() {ContainerMS01, ContainerUltraRare, ContainerBlocks, AlienContainer, AlienContainerRare, AlienContainerVeryRare, AlienContainerUltraRare, ContainerPersonal, ScifiContainer1, ScifiContainer2, ScifiContainerPower} }, { ContainerHarvest , new HashSet<Blocks>() {ContainerHarvest} }, { ControlStation , new HashSet<Blocks>() {ControlStation} }, { Core , new HashSet<Blocks>() {Core, CoreEnemy, CoreEnemyAdmin} }, { CorePlayerAdmin , new HashSet<Blocks>() {CorePlayerAdmin} }, { DecoBlocks , new HashSet<Blocks>() {EntitySpawner1, EntitySpawnerPlateThin, DecoBlocks} }, { DecoBlocks2 , new HashSet<Blocks>() {CapacitorMS, ScifiContainerEnergy, DecoBlocks2, Level4Prop2, Level4Prop3, Freezer, Level5FreezerOpened, LabTable1, LabTable2, LabTable3, LockerWShelves, OperationTableWDrawers, Props6BoxLarge1, Props6BoxLarge2, Props6BoxMedium1, ScannerBase1, Scanner2, Scanner3, Tank1, Tank2, Console4} }, { DecoStoneBlocks , new HashSet<Blocks>() {DecoStoneBlocks} }, { DecoStoneTemplate , new HashSet<Blocks>() {DecoStoneTemplate} }, { Deconstructor , new HashSet<Blocks>() {Deconstructor} }, { DemonHead , new HashSet<Blocks>() {DemonHead} }, { DemonicStatue , new HashSet<Blocks>() {DemonicStatue} }, { DemonicStatueSmall , new HashSet<Blocks>() {DemonicStatueSmall} }, { DockingPad , new HashSet<Blocks>() {DockingPad} }, { DoorArmoredBlocks , new HashSet<Blocks>() {DoorArmored, DoorArmoredBlocks, DoorVerticalArmored, DoorVerticalGlassArmored, DoorInterior01Armored, DoorInterior02Armored} }, { DoorBlocks , new HashSet<Blocks>() {DoorMS01, DoorBlocks, DoorInterior01, DoorInterior02, DoorVertical, DoorVerticalGlass} }, { DoorBlocksSV , new HashSet<Blocks>() {DoorBlocksSV} }, { DoorInterior01SV , new HashSet<Blocks>() {DoorInterior01SV} }, { DoorInterior01SlimSV , new HashSet<Blocks>() {DoorInterior01SlimSV} }, { DoorSS01 , new HashSet<Blocks>() {DoorSS01} }, { DoorSS01Slim , new HashSet<Blocks>() {DoorSS01Slim} }, { DrillAttachment , new HashSet<Blocks>() {DrillAttachment} }, { DrillAttachmentT2 , new HashSet<Blocks>() {DrillAttachmentT2} }, { ElevatorMS , new HashSet<Blocks>() {ElevatorMS} }, { Flare , new HashSet<Blocks>() {Flare} }, { FoodProcessorV2 , new HashSet<Blocks>() {FoodProcessorV2} }, { ForcefieldEmitter1x1 , new HashSet<Blocks>() {ForcefieldEmitter1x1} }, { ForcefieldEmitter1x2 , new HashSet<Blocks>() {ForcefieldEmitter1x2} }, { ForcefieldEmitter1x3 , new HashSet<Blocks>() {ForcefieldEmitter1x3} }, { ForcefieldEmitter3x5 , new HashSet<Blocks>() {ForcefieldEmitter3x5} }, { ForcefieldEmitter3x9 , new HashSet<Blocks>() {ForcefieldEmitter3x9} }, { ForcefieldEmitter5x11 , new HashSet<Blocks>() {ForcefieldEmitter5x11} }, { ForcefieldEmitter7x14 , new HashSet<Blocks>() {ForcefieldEmitter7x14} }, { ForcefieldEmitterBlocks , new HashSet<Blocks>() {ForcefieldEmitterBlocks} }, { FridgeMS , new HashSet<Blocks>() {FridgeMS} }, { FridgeMS02 , new HashSet<Blocks>() {FridgeMS02} }, { FridgeSV , new HashSet<Blocks>() {FridgeSV} }, { FuelTankMSLarge , new HashSet<Blocks>() {FuelTankMSLarge} }, { FuelTankMSLargeT2 , new HashSet<Blocks>() {FuelTankMSLargeT2} }, { FuelTankMSSmall , new HashSet<Blocks>() {FuelTankMSSmall} }, { FuelTankSV , new HashSet<Blocks>() {FuelTankSV} }, { Furnace , new HashSet<Blocks>() {Furnace} }, { GeneratorBA , new HashSet<Blocks>() {GeneratorBA} }, { GeneratorMS , new HashSet<Blocks>() {GeneratorMS} }, { GeneratorMST2 , new HashSet<Blocks>() {GeneratorMST2} }, { GeneratorSV , new HashSet<Blocks>() {GeneratorSV} }, { GothicFountain , new HashSet<Blocks>() {GothicFountain} }, { GravityGeneratorMS , new HashSet<Blocks>() {GravityGeneratorMS} }, { GreekHead , new HashSet<Blocks>() {GreekHead} }, { GrowingPot , new HashSet<Blocks>() {GrowingPot} }, { GrowingPotConcrete , new HashSet<Blocks>() {GrowingPotConcrete} }, { GrowingPotWood , new HashSet<Blocks>() {GrowingPotWood} }, { HangarDoorBlocks , new HashSet<Blocks>() {HangarDoor01Medium, HangarDoor01Large, HangarDoor01Small, HangarDoor01Small2, HangarDoor01Medium2, HangarDoor01Large2, HangarDoorBlocks, HangarDoor01Small3, HangarDoor01Medium3} }, { HoverBooster , new HashSet<Blocks>() {HoverBooster} }, { HoverEngineLarge , new HashSet<Blocks>() {HoverEngineLarge} }, { HoverEngineSmall , new HashSet<Blocks>() {HoverEngineSmall} }, { HullArmoredLargeBlocks , new HashSet<Blocks>() {HullArmoredLargeBlocks, HullArmoredFullLarge, HullArmoredThinLarge} }, { HullArmoredSmallBlocks , new HashSet<Blocks>() {HullArmoredFullSmall, HullArmoredThinSmall, HullArmoredSmallBlocks} }, { HullCombatLargeBlocks , new HashSet<Blocks>() {HullCombatLargeBlocks, HullCombatFullLarge, HullCombatThinLarge} }, { HullLargeBlocks , new HashSet<Blocks>() {HullLargeBlocks, HullFullLarge, HullThinLarge, MarkerBlock, MarkerBlock2, MarkerBlock3, ExplosiveBlock, ExplosiveBlock2} }, { HullLargeDestroyedBlocks , new HashSet<Blocks>() {HullLargeDestroyedBlocks, HullFullLargeDestroyed, HullThinLargeDestroyed, ConcreteDestroyedBlocks} }, { HullSmallBlocks , new HashSet<Blocks>() {HullSmallBlocks, HullFullSmall, HullThinSmall} }, { HullSmallDestroyedBlocks , new HashSet<Blocks>() {HullSmallDestroyedBlocks, HullFullSmallDestroyed, HullThinSmallDestroyed} }, { HumanNPCBlocks , new HashSet<Blocks>() {NPCHumanTemplate, ConsoleSmallHuman, StandingHuman, StandingHuman2, ControlStationHuman, ReceptionTableHuman, ControlStationHuman2, ScifiTableHuman, ScifiLargeSofaHuman, TacticalOfficer, CommandingOfficer, SecurityGuard, OperatorPilot, EngineerMainStation, HumanNPCBlocks, CommandingOfficer2, SecurityGuard2} }, { IndoorPlants , new HashSet<Blocks>() {IndoorPlant01, IndoorPlant02, IndoorPlant03, IndoorPlants, ScifiPlant} }, { KitchenCounter , new HashSet<Blocks>() {KitchenCounter} }, { KitchenTable , new HashSet<Blocks>() {KitchenTable} }, { LCDScreenBlocks , new HashSet<Blocks>() {LCDScreenBlocks, LCDNoFrame1x1, LCDFrame1x1, LCDNoFrame1x2, LCDFrame1x2, LCDNoFrame05x1, LCDNoFrame02x1, LCDNoFrame05x05, LCDNoFrame02x05} }, { LandinggearBlocksCV , new HashSet<Blocks>() {LandinggearMSHeavy, LandinggearMSLight, LandinggearBlocksCV, LandinggearSingleCV, LandinggearSingleShortCV, LandinggearDoubleCV, LandinggearDoubleShortCV} }, { LandinggearBlocksHeavySV , new HashSet<Blocks>() {LandinggearHeavySV, LandinggearDoubleShort, LandinggearBlocksHeavySV} }, { LandinggearBlocksSV , new HashSet<Blocks>() {LandinggearSV, LandinggearSingle, LandinggearSingleShort, LandinggearBlocksSV} }, { LandinggearShort , new HashSet<Blocks>() {LandinggearShort} }, { LightLargeBlocks , new HashSet<Blocks>() {LightMS01, LightInterior01, LightInterior02, LightLantern, LightMS01Corner, LightMS01Offset, LightMS02, LightMS03, LightMS04, LightLargeBlocks, LightCorner, LightCorner02} }, { LightPlant01 , new HashSet<Blocks>() {LightPlant01} }, { LightSS01 , new HashSet<Blocks>() {LightSS01} }, { LightWork , new HashSet<Blocks>() {LightWork} }, { LightWork02 , new HashSet<Blocks>() {LightWork02} }, { MayanStatueSnake , new HashSet<Blocks>() {MayanStatueSnake} }, { MayanStatueSnakeSmall , new HashSet<Blocks>() {MayanStatueSnakeSmall} }, { MedicinelabMS , new HashSet<Blocks>() {MedicinelabMS} }, { OfflineProtector , new HashSet<Blocks>() {OfflineProtector} }, { OxygenGenerator , new HashSet<Blocks>() {OxygenGenerator} }, { OxygenGeneratorSmall , new HashSet<Blocks>() {OxygenGeneratorSmall} }, { OxygenHydrogenGenerator , new HashSet<Blocks>() {OxygenHydrogenGenerator} }, { OxygenStation , new HashSet<Blocks>() {OxygenStation} }, { OxygenStationSV , new HashSet<Blocks>() {OxygenStationSV} }, { OxygenTankMS , new HashSet<Blocks>() {OxygenTankMS} }, { OxygenTankSV , new HashSet<Blocks>() {OxygenTankSV} }, { OxygenTankSmallMS , new HashSet<Blocks>() {OxygenTankSmallMS} }, { PassengerSeat2SV , new HashSet<Blocks>() {PassengerSeat2SV} }, { PassengerSeatMS , new HashSet<Blocks>() {PassengerSeatMS} }, { PassengerSeatSV , new HashSet<Blocks>() {PassengerSeatSV} }, { PlantDead , new HashSet<Blocks>() {PlantDead} }, { PlantDead2 , new HashSet<Blocks>() {PlantDead2} }, { PlayerSpawner , new HashSet<Blocks>() {PlayerSpawner} }, { PlayerSpawnerPlateThin , new HashSet<Blocks>() {PlayerSpawnerPlateThin} }, { Portal , new HashSet<Blocks>() {Portal} }, { RCSBlockGV , new HashSet<Blocks>() {RCSBlockGV} }, { RCSBlockMS , new HashSet<Blocks>() {RCSBlockMS} }, { RCSBlockMS_T2 , new HashSet<Blocks>() {RCSBlockMS_T2} }, { RCSBlockSV , new HashSet<Blocks>() {RCSBlockSV} }, { RampBlocks , new HashSet<Blocks>() {RampTemplate, Ramp3x1x1, Ramp3x2x1, Ramp3x3x1, Ramp3x4x2, Ramp3x5x3, Ramp1x1x1, Ramp1x2x1, Ramp1x3x1, Ramp1x4x2, RampBlocks} }, { RampSteep , new HashSet<Blocks>() {RampSteep} }, { ReceptionTable , new HashSet<Blocks>() {ReceptionTable} }, { ReceptionTableCorner , new HashSet<Blocks>() {ReceptionTableCorner} }, { ReceptionTableCornerThin , new HashSet<Blocks>() {ReceptionTableCornerThin} }, { ReceptionTableThin , new HashSet<Blocks>() {ReceptionTableThin} }, { RepairBayBA , new HashSet<Blocks>() {RepairBayBA} }, { RepairBayCV , new HashSet<Blocks>() {RepairBayCV} }, { RepairBayT2BA , new HashSet<Blocks>() {RepairBayT2BA} }, { RepairStation , new HashSet<Blocks>() {RepairStation} }, { Runestone , new HashSet<Blocks>() {Runestone} }, { SawAttachment , new HashSet<Blocks>() {SawAttachment} }, { ScifiBed , new HashSet<Blocks>() {ScifiBed} }, { ScifiChair , new HashSet<Blocks>() {ScifiChair} }, { ScifiLargeSofa , new HashSet<Blocks>() {ScifiLargeSofa} }, { ScifiNightstand , new HashSet<Blocks>() {ScifiNightstand} }, { ScifiShower , new HashSet<Blocks>() {ScifiShower} }, { ScifiSofa , new HashSet<Blocks>() {ScifiSofa} }, { ScifiStorage , new HashSet<Blocks>() {ScifiStorage} }, { ScifiTable , new HashSet<Blocks>() {ScifiTable} }, { ScifiTableV2 , new HashSet<Blocks>() {ScifiTableV2} }, { SensorTriggerBlocks , new HashSet<Blocks>() {SensorTriggerBlocks, TrapDoor, LightBarrier, MotionSensor, Lever, TrapDoorAnim, TriggerPlate} }, { SensorTriggerBlocksSV , new HashSet<Blocks>() {LeverSV, LightBarrierSV, MotionSensorSV, SensorTriggerBlocksSV} }, { SentryGun03 , new HashSet<Blocks>() {SentryGun01, SentryGun02, SentryGun03, SentryGun04} }, { Shower , new HashSet<Blocks>() {Shower} }, { ShutterDoorBlocks , new HashSet<Blocks>() {ShutterDoor1x1, ShutterDoor2x2, ShutterDoor3x3, ShutterDoor4x4, ShutterDoor5x5, ShutterDoorBlocks, ShutterDoor1x2, ShutterDoor2x3} }, { ShutterDoorBlocksSV , new HashSet<Blocks>() {ShutterDoor1x1SV, ShutterDoor2x2SV, ShutterDoor3x3SV, ShutterDoorBlocksSV, ShutterDoor3x4SV} }, { SmallTable , new HashSet<Blocks>() {SmallTable} }, { SnakeStatue , new HashSet<Blocks>() {SnakeStatue} }, { SnakeStatueSmall , new HashSet<Blocks>() {SnakeStatueSmall} }, { Sofa , new HashSet<Blocks>() {Sofa} }, { SolarGenerator , new HashSet<Blocks>() {SolarGenerator} }, { SolarPanelBlocks , new HashSet<Blocks>() {SolarPanelBlocks, SolarPanelSlope, SolarPanelHorizontal, SolarPanelHorizontal2, SolarPanelHorizontalMount, SolarPanelSlope2, SolarPanelSlope3, SolarPanelHorizontalStand} }, { SpotlightBlocks , new HashSet<Blocks>() {SpotlightBlocks} }, { SpotlightSSCube , new HashSet<Blocks>() {SpotlightSSCube} }, { SpotlightSlope , new HashSet<Blocks>() {SpotlightSlope} }, { SpotlightSlopeHorizontal , new HashSet<Blocks>() {SpotlightSlopeHorizontal} }, { SpringGun , new HashSet<Blocks>() {SpringGun} }, { SproutDead , new HashSet<Blocks>() {SproutDead} }, { StairsBlocks , new HashSet<Blocks>() {StairsMS, StairsWedge, StairsWedgeLong, StairsBlocks, StairShapes, StairShapesLong} }, { StairsBlocksConcrete , new HashSet<Blocks>() {StairsBlocksConcrete, StairShapesShortConcrete, StairShapesLongConcrete} }, { StairsBlocksWood , new HashSet<Blocks>() {StairsBlocksWood, StairShapesShortWood, StairShapesLongWood} }, { StatueSkull , new HashSet<Blocks>() {StatueSkull} }, { StoneBarbarian , new HashSet<Blocks>() {StoneBarbarian} }, { Teleporter , new HashSet<Blocks>() {Teleporter} }, { ThrusterGVDirectional , new HashSet<Blocks>() {ThrusterGVDirectional} }, { ThrusterGVJetRound1x3x1 , new HashSet<Blocks>() {ThrusterGVJetRound1x3x1} }, { ThrusterGVRoundBlocks , new HashSet<Blocks>() {ThrusterGVRoundNormal, ThrusterGVRoundSlant, ThrusterGVRoundArmored, ThrusterGVRoundBlocks} }, { ThrusterJetRound1x3x1 , new HashSet<Blocks>() {ThrusterJetRound1x3x1} }, { ThrusterJetRound2x5x2 , new HashSet<Blocks>() {ThrusterJetRound2x5x2} }, { ThrusterJetRound3x10x3 , new HashSet<Blocks>() {ThrusterJetRound3x10x3} }, { ThrusterJetRound3x13x3 , new HashSet<Blocks>() {ThrusterJetRound3x13x3} }, { ThrusterJetRound3x7x3 , new HashSet<Blocks>() {ThrusterJetRound3x7x3} }, { ThrusterMSDirectional , new HashSet<Blocks>() {ThrusterMSDirectional} }, { ThrusterMSRound2x2Blocks , new HashSet<Blocks>() {ThrusterMSRoundNormal2x2, ThrusterMSRoundSlant2x2, ThrusterMSRoundArmored2x2, ThrusterMSRound2x2Blocks} }, { ThrusterMSRound3x3Blocks , new HashSet<Blocks>() {ThrusterMSRoundNormal3x3, ThrusterMSRoundSlant3x3, ThrusterMSRoundArmored3x3, ThrusterMSRound3x3Blocks} }, { ThrusterMSRoundBlocks , new HashSet<Blocks>() {ThrusterMSRoundArmored, ThrusterMSRoundSlant, ThrusterMSRoundNormal} }, { ThrusterSVDirectional , new HashSet<Blocks>() {ThrusterSVDirectional} }, { ThrusterSVRoundBlocks , new HashSet<Blocks>() {ThrusterSVRoundNormal, ThrusterSVRoundArmored, ThrusterSVRoundSlant, ThrusterSVRoundBlocks} }, { TigerStatue , new HashSet<Blocks>() {TigerStatue} }, { TigerStatueSmall , new HashSet<Blocks>() {TigerStatueSmall} }, { Toilet , new HashSet<Blocks>() {Toilet} }, { Trader , new HashSet<Blocks>() {Trader} }, { TrussLargeBlocks , new HashSet<Blocks>() {TrussLargeBlocks} }, { TrussSmallBlocks , new HashSet<Blocks>() {TrussCube, TrussSmallBlocks, TrussWall, TrussCylinder, TrussHalfRound, TrussQuarterRound, TrussQuarterRoundInv, TrussCurveOutSlope, TrussWedgeThin, TrussQuarterRoundThin, TrussCornerThin, TrussCornerRoundThin, TrussCornerRoundThin2} }, { TurretBaseArtillery , new HashSet<Blocks>() {TurretBaseArtillery} }, { TurretBaseCannon , new HashSet<Blocks>() {TurretIONCannon, TurretEnemyLaser, TurretIONCannon2, TurretBaseCannon} }, { TurretBaseFlak , new HashSet<Blocks>() {TurretBaseFlak} }, { TurretBaseMinigun , new HashSet<Blocks>() {TurretBaseMinigun} }, { TurretBasePlasma , new HashSet<Blocks>() {TurretBasePlasma} }, { TurretBasePulseLaser , new HashSet<Blocks>() {TurretBasePulseLaser} }, { TurretBaseRocket , new HashSet<Blocks>() {TurretBaseRocket} }, { TurretGVArtillery , new HashSet<Blocks>() {TurretGVArtillery} }, { TurretGVDrill , new HashSet<Blocks>() {TurretGVDrill} }, { TurretGVMinigun , new HashSet<Blocks>() {TurretGVMinigun} }, { TurretGVPlasma , new HashSet<Blocks>() {TurretGVPlasma} }, { TurretGVRocket , new HashSet<Blocks>() {TurretGVRocket} }, { TurretGVTool , new HashSet<Blocks>() {TurretGVTool} }, { TurretMSArtillery , new HashSet<Blocks>() {TurretMSArtillery} }, { TurretMSCannon , new HashSet<Blocks>() {TurretMSCannon} }, { TurretMSDrill , new HashSet<Blocks>() {TurretMSDrill} }, { TurretMSFlak , new HashSet<Blocks>() {TurretMSFlak} }, { TurretMSMinigun , new HashSet<Blocks>() {TurretMSMinigun} }, { TurretMSPlasma , new HashSet<Blocks>() {TurretMSPlasma} }, { TurretMSPulseLaser , new HashSet<Blocks>() {TurretMSPulseLaser} }, { TurretMSRocket , new HashSet<Blocks>() {TurretMSRocket} }, { TurretMSTool , new HashSet<Blocks>() {TurretMSTool} }, { TurretRadar , new HashSet<Blocks>() {TurretRadar} }, { Ventilator , new HashSet<Blocks>() {Ventilator} }, { WalkwayBlocks , new HashSet<Blocks>() {RailingDiagonal, RailingVert, WalkwaySlope, RailingL, RailingRound, RailingSlopeLeft, RailingSlopeRight, WalkwayBlocks, WalkwayVertNew, WalkwaySlopeNew, RailingVertGlass, RailingVertGlassInv, RailingRoundGlass, RailingRoundGlassInv, RailingLGlass, RailingLGlassInv, RailingSlopeGlassRight, RailingSlopeGlassRightInv, RailingSlopeGlassLeft, RailingSlopeGlassLeftInv, RailingDiagonalGlass, RailingDiagonalGlassInv} }, { WarpDrive , new HashSet<Blocks>() {WarpDrive} }, { WarpDriveSV , new HashSet<Blocks>() {WarpDriveSV} }, { WarpDriveTank , new HashSet<Blocks>() {WarpDriveTank} }, { WarpDriveTankSV , new HashSet<Blocks>() {WarpDriveTankSV} }, { WaterGenerator , new HashSet<Blocks>() {WaterGenerator} }, { WeaponMS01 , new HashSet<Blocks>() {WeaponMS01} }, { WeaponMS02 , new HashSet<Blocks>() {WeaponMS02} }, { WeaponSV01 , new HashSet<Blocks>() {WeaponSV01} }, { WeaponSV02 , new HashSet<Blocks>() {WeaponSV02} }, { WeaponSV03 , new HashSet<Blocks>() {WeaponSV03} }, { WeaponSV04 , new HashSet<Blocks>() {WeaponSV04} }, { WeaponSV05 , new HashSet<Blocks>() {WeaponSV05} }, { WeaponSV05Homing , new HashSet<Blocks>() {WeaponSV05Homing} }, { WindowArmoredLargeBlocks , new HashSet<Blocks>() {WindowArmoredLargeBlocks} }, { WindowArmoredSmallBlocks , new HashSet<Blocks>() {WindowArmoredSmallBlocks} }, { WindowLargeBlocks , new HashSet<Blocks>() {WindowLargeBlocks} }, { WindowShutterLargeBlocks , new HashSet<Blocks>() {WindowShutterLargeBlocks} }, { WindowShutterSmallBlocks , new HashSet<Blocks>() {WindowShutterSmallBlocks} }, { WindowSloped2ShutterArmored , new HashSet<Blocks>() {WindowSloped2ShutterArmored} }, { WindowSlopedShutterArmored , new HashSet<Blocks>() {WindowSlopedShutterArmored} }, { WindowSlopedShutterTransArmored , new HashSet<Blocks>() {WindowSlopedShutterTransArmored} }, { WindowSmallBlocks , new HashSet<Blocks>() {Window_v1x1, Window_s1x1, Window_v1x1Inv, Window_v1x2, Window_v1x2Inv, Window_v2x2, Window_v2x2Inv, Window_s1x1Inv, Window_s1x2, Window_s1x2Inv, Window_sd1x1, Window_sd1x1Inv, Window_sd1x2, Window_sd1x2Inv, Window_c1x1, Window_c1x1Inv, Window_c1x2, Window_c1x2Inv, Window_cr1x1, Window_cr1x1Inv, Window_crc1x1, Window_crc1x1Inv, Window_crsd1x1, Window_crsd1x1Inv, Window_sd1x2V2, Window_sd1x2V2Inv, WindowSmallBlocks, Window_3side1x1, Window_3side1x1Inv, Window_L1x1, Window_L1x1Inv, Window_crctw1x1, Window_creA1x1, Window_creB1x1, Window_crl1x1, Window_crse1x1, Window_cc1x1, Window_creA1x1Inv, Window_crctw1x1Inv, Window_creB1x1Inv, Window_crl1x1Inv, Window_crse1x1Inv, Window_cc1x1Inv} }, { WindowVertShutterArmored , new HashSet<Blocks>() {WindowVertShutterArmored} }, { WindowVertShutterTransArmored , new HashSet<Blocks>() {WindowVertShutterTransArmored} }, { Window_3side1x1Thick , new HashSet<Blocks>() {Window_3side1x1Thick} }, { Window_3side1x1ThickInv , new HashSet<Blocks>() {Window_3side1x1ThickInv} }, { Window_L1x1Thick , new HashSet<Blocks>() {Window_L1x1Thick} }, { Window_L1x1ThickInv , new HashSet<Blocks>() {Window_L1x1ThickInv} }, { Window_c1x1Thick , new HashSet<Blocks>() {Window_c1x1Thick} }, { Window_c1x1ThickInv , new HashSet<Blocks>() {Window_c1x1ThickInv} }, { Window_c1x2Thick , new HashSet<Blocks>() {Window_c1x2Thick} }, { Window_c1x2ThickInv , new HashSet<Blocks>() {Window_c1x2ThickInv} }, { Window_cc1x1Thick , new HashSet<Blocks>() {Window_cc1x1Thick} }, { Window_cc1x1ThickInv , new HashSet<Blocks>() {Window_cc1x1ThickInv} }, { Window_cr1x1Thick , new HashSet<Blocks>() {Window_cr1x1Thick} }, { Window_cr1x1ThickInv , new HashSet<Blocks>() {Window_cr1x1ThickInv} }, { Window_crc1x1Thick , new HashSet<Blocks>() {Window_crc1x1Thick} }, { Window_crc1x1ThickInv , new HashSet<Blocks>() {Window_crc1x1ThickInv} }, { Window_crctw1x1Thick , new HashSet<Blocks>() {Window_crctw1x1Thick} }, { Window_crctw1x1ThickInv , new HashSet<Blocks>() {Window_crctw1x1ThickInv} }, { Window_creA1x1Thick , new HashSet<Blocks>() {Window_creA1x1Thick} }, { Window_creA1x1ThickInv , new HashSet<Blocks>() {Window_creA1x1ThickInv} }, { Window_creB1x1Thick , new HashSet<Blocks>() {Window_creB1x1Thick} }, { Window_creB1x1ThickInv , new HashSet<Blocks>() {Window_creB1x1ThickInv} }, { Window_crl1x1Thick , new HashSet<Blocks>() {Window_crl1x1Thick} }, { Window_crl1x1ThickInv , new HashSet<Blocks>() {Window_crl1x1ThickInv} }, { Window_crsd1x1Thick , new HashSet<Blocks>() {Window_crsd1x1Thick} }, { Window_crsd1x1ThickInv , new HashSet<Blocks>() {Window_crsd1x1ThickInv} }, { Window_crse1x1Thick , new HashSet<Blocks>() {Window_crse1x1Thick} }, { Window_crse1x1ThickInv , new HashSet<Blocks>() {Window_crse1x1ThickInv} }, { Window_s1x1Thick , new HashSet<Blocks>() {Window_s1x1Thick} }, { Window_s1x1ThickInv , new HashSet<Blocks>() {Window_s1x1ThickInv} }, { Window_s1x2Thick , new HashSet<Blocks>() {Window_s1x2Thick} }, { Window_s1x2ThickInv , new HashSet<Blocks>() {Window_s1x2ThickInv} }, { Window_sd1x1Thick , new HashSet<Blocks>() {Window_sd1x1Thick} }, { Window_sd1x1ThickInv , new HashSet<Blocks>() {Window_sd1x1ThickInv} }, { Window_sd1x2Thick , new HashSet<Blocks>() {Window_sd1x2Thick} }, { Window_sd1x2ThickInv , new HashSet<Blocks>() {Window_sd1x2ThickInv} }, { Window_sd1x2V2Thick , new HashSet<Blocks>() {Window_sd1x2V2Thick} }, { Window_sd1x2V2ThickInv , new HashSet<Blocks>() {Window_sd1x2V2ThickInv} }, { Window_v1x1Thick , new HashSet<Blocks>() {Window_v1x1Thick} }, { Window_v1x1ThickInv , new HashSet<Blocks>() {Window_v1x1ThickInv} }, { Window_v1x2Thick , new HashSet<Blocks>() {Window_v1x2Thick} }, { Window_v1x2ThickInv , new HashSet<Blocks>() {Window_v1x2ThickInv} }, { Window_v2x2Thick , new HashSet<Blocks>() {Window_v2x2Thick} }, { Window_v2x2ThickInv , new HashSet<Blocks>() {Window_v2x2ThickInv} }, { WingBlocks , new HashSet<Blocks>() {WingBlocks, Wing6x9a, Wing6x5a, Wing12x9a, Wing12x9b, Wing12x9c, Wing9x6a, Wing9x6b, Wing9x6c, Wing6x9b, Wing6x9c, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e, Wing6x9d, Wing6x9e, Wing12x9d, Wing12x9e, Wing9x6d, Wing9x6e} }, { WoodBlocks , new HashSet<Blocks>() {WoodBlocks, WoodFull, WoodThin} } -
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,310 +1,308 @@ { ATM , new HashSet<int>() {ATM} }, { AlienBlocks , new HashSet<int>() {AlienBlocks} }, { AlienDeviceBlocks , new HashSet<int>() {AlienDeviceBlocks} }, { AlienLargeBlocks , new HashSet<int>() {AlienFull, AlienThin, AlienLargeBlocks, AlienFullLarge, AlienThinLarge} }, { AlienNPCBlocks , new HashSet<int>() {NPCAlienTemplate, ScifiTableNPC2, ScifiTableNPC3, ScifiLargeSofaNPC, ConsoleSmallNPC, ScifiTableV2NPC, SofaNPC, StandingNPC, ControlStationNPC, ReceptionTableNPC, ScifiSofaNPC, ScifiTableNPC, StandingNPC2, AlienNPCBlocks, CommandingOfficerAlien, SecurityGuardAlien} }, { AncientStatue , new HashSet<int>() {AncientStatue} }, { AntennaBlocks , new HashSet<int>() {Antenna, AntennaBlocks, Antenna01, Antenna02, Antenna03, Antenna04, Antenna05} }, { ArmorLocker , new HashSet<int>() {ArmorLocker} }, { ArmorLockerSV , new HashSet<int>() {ArmorLockerSV} }, { AutoMiningDeviceT1 , new HashSet<int>() {AutoMiningDeviceT1} }, { AutoMiningDeviceT2 , new HashSet<int>() {AutoMiningDeviceT2} }, { AutoMiningDeviceT3 , new HashSet<int>() {AutoMiningDeviceT3} }, { BathroomCounter , new HashSet<int>() {BathroomCounter} }, { Bed , new HashSet<int>() {Bed} }, { Bookshelf , new HashSet<int>() {Bookshelf} }, { BunkBed , new HashSet<int>() {BunkBed} }, { BunkBed02 , new HashSet<int>() {BunkBed02} }, { CelticCross , new HashSet<int>() {CelticCross} }, { CloneChamber , new HashSet<int>() {CloneChamber} }, { Closet , new HashSet<int>() {Closet} }, { CockpitBlocksCV , new HashSet<int>() {CockpitBlocksCV} }, { CockpitBlocksSV , new HashSet<int>() {CockpitBlocksSV} }, { CockpitMS01 , new HashSet<int>() {CockpitMS01} }, { CockpitMS02 , new HashSet<int>() {CockpitMS02} }, { CockpitMS03 , new HashSet<int>() {CockpitMS03} }, { CockpitOpen2SV , new HashSet<int>() {CockpitOpen2SV} }, { CockpitOpenSV , new HashSet<int>() {CockpitOpenSV} }, { CockpitSV01 , new HashSet<int>() {CockpitSV01} }, { CockpitSV02 , new HashSet<int>() {CockpitSV02} }, { CockpitSV02New , new HashSet<int>() {CockpitSV02New} }, { CockpitSV03 , new HashSet<int>() {CockpitSV03} }, { CockpitSV04 , new HashSet<int>() {CockpitSV04} }, { CockpitSV05 , new HashSet<int>() {CockpitSV05} }, { CockpitSV05New , new HashSet<int>() {CockpitSV05New} }, { CockpitSV06 , new HashSet<int>() {CockpitSV06} }, { CockpitSV07 , new HashSet<int>() {CockpitSV07} }, { CockpitSV07New , new HashSet<int>() {CockpitSV07New} }, { CockpitSV_ShortRange , new HashSet<int>() {CockpitSV_ShortRange} }, { ConcreteArmoredBlocks , new HashSet<int>() {ConcreteArmoredBlocks, ConcreteArmoredFull, ConcreteArmoredThin} }, { ConcreteBlocks , new HashSet<int>() {ConcreteBlocks, ConcreteFull, ConcreteThin} }, { ConcreteDestroyedBlocks , new HashSet<int>() {ConcreteFullDestroyed, ConcreteThinDestroyed} }, { ConsoleBlocks , new HashSet<int>() {ConsoleMS01, ConsoleSmallMS01, ConsoleLargeMS01, ConsoleLargeMS02, ConsoleMapMS01, ConsoleLargeMS01a, ConsoleBlocks, HoloScreen01, HoloScreen02, HoloScreen03, HoloScreen04, HoloScreen05, ScifiComputerTable, ScifiMediaCenter, TradingStation} }, { ConstructorHV , new HashSet<int>() {ConstructorHV} }, { ConstructorSV , new HashSet<int>() {ConstructorSV} }, { ConstructorSurvival , new HashSet<int>() {ConstructorSurvival} }, { ConstructorT1V2 , new HashSet<int>() {ConstructorT1V2} }, { ConstructorT2 , new HashSet<int>() {ConstructorT2} }, { ContainerAmmoLarge , new HashSet<int>() {ContainerAmmoLarge} }, { ContainerAmmoSmall , new HashSet<int>() {ContainerAmmoSmall} }, { ContainerBlocks , new HashSet<int>() {ContainerMS01, ContainerUltraRare, ContainerBlocks, AlienContainer, AlienContainerRare, AlienContainerVeryRare, AlienContainerUltraRare, ContainerPersonal, ScifiContainer1, ScifiContainer2, ScifiContainerPower} }, { ContainerHarvest , new HashSet<int>() {ContainerHarvest} }, { ControlStation , new HashSet<int>() {ControlStation} }, { Core , new HashSet<int>() {Core, CoreEnemy, CoreEnemyAdmin} }, { CorePlayerAdmin , new HashSet<int>() {CorePlayerAdmin} }, { DecoBlocks , new HashSet<int>() {EntitySpawner1, EntitySpawnerPlateThin, DecoBlocks} }, { DecoBlocks2 , new HashSet<int>() {CapacitorMS, ScifiContainerEnergy, DecoBlocks2, Level4Prop2, Level4Prop3, Freezer, Level5FreezerOpened, LabTable1, LabTable2, LabTable3, LockerWShelves, OperationTableWDrawers, Props6BoxLarge1, Props6BoxLarge2, Props6BoxMedium1, ScannerBase1, Scanner2, Scanner3, Tank1, Tank2, Console4} }, { DecoStoneBlocks , new HashSet<int>() {DecoStoneBlocks} }, { DecoStoneTemplate , new HashSet<int>() {DecoStoneTemplate} }, { Deconstructor , new HashSet<int>() {Deconstructor} }, { DemonHead , new HashSet<int>() {DemonHead} }, { DemonicStatue , new HashSet<int>() {DemonicStatue} }, { DemonicStatueSmall , new HashSet<int>() {DemonicStatueSmall} }, { DockingPad , new HashSet<int>() {DockingPad} }, { DoorArmoredBlocks , new HashSet<int>() {DoorArmored, DoorArmoredBlocks, DoorVerticalArmored, DoorVerticalGlassArmored, DoorInterior01Armored, DoorInterior02Armored} }, { DoorBlocks , new HashSet<int>() {DoorMS01, DoorBlocks, DoorInterior01, DoorInterior02, DoorVertical, DoorVerticalGlass} }, { DoorBlocksSV , new HashSet<int>() {DoorBlocksSV} }, { DoorInterior01SV , new HashSet<int>() {DoorInterior01SV} }, { DoorInterior01SlimSV , new HashSet<int>() {DoorInterior01SlimSV} }, { DoorSS01 , new HashSet<int>() {DoorSS01} }, { DoorSS01Slim , new HashSet<int>() {DoorSS01Slim} }, { DrillAttachment , new HashSet<int>() {DrillAttachment} }, { DrillAttachmentT2 , new HashSet<int>() {DrillAttachmentT2} }, { ElevatorMS , new HashSet<int>() {ElevatorMS} }, { Flare , new HashSet<int>() {Flare} }, { FoodProcessorV2 , new HashSet<int>() {FoodProcessorV2} }, { ForcefieldEmitter1x1 , new HashSet<int>() {ForcefieldEmitter1x1} }, { ForcefieldEmitter1x2 , new HashSet<int>() {ForcefieldEmitter1x2} }, { ForcefieldEmitter1x3 , new HashSet<int>() {ForcefieldEmitter1x3} }, { ForcefieldEmitter3x5 , new HashSet<int>() {ForcefieldEmitter3x5} }, { ForcefieldEmitter3x9 , new HashSet<int>() {ForcefieldEmitter3x9} }, { ForcefieldEmitter5x11 , new HashSet<int>() {ForcefieldEmitter5x11} }, { ForcefieldEmitter7x14 , new HashSet<int>() {ForcefieldEmitter7x14} }, { ForcefieldEmitterBlocks , new HashSet<int>() {ForcefieldEmitterBlocks} }, { FridgeMS , new HashSet<int>() {FridgeMS} }, { FridgeMS02 , new HashSet<int>() {FridgeMS02} }, { FridgeSV , new HashSet<int>() {FridgeSV} }, { FuelTankMSLarge , new HashSet<int>() {FuelTankMSLarge} }, { FuelTankMSLargeT2 , new HashSet<int>() {FuelTankMSLargeT2} }, { FuelTankMSSmall , new HashSet<int>() {FuelTankMSSmall} }, { FuelTankSV , new HashSet<int>() {FuelTankSV} }, { Furnace , new HashSet<int>() {Furnace} }, { GeneratorBA , new HashSet<int>() {GeneratorBA} }, { GeneratorMS , new HashSet<int>() {GeneratorMS} }, { GeneratorMST2 , new HashSet<int>() {GeneratorMST2} }, { GeneratorSV , new HashSet<int>() {GeneratorSV} }, { GothicFountain , new HashSet<int>() {GothicFountain} }, { GravityGeneratorMS , new HashSet<int>() {GravityGeneratorMS} }, { GreekHead , new HashSet<int>() {GreekHead} }, { GrowingPot , new HashSet<int>() {GrowingPot} }, { GrowingPotConcrete , new HashSet<int>() {GrowingPotConcrete} }, { GrowingPotWood , new HashSet<int>() {GrowingPotWood} }, { HangarDoorBlocks , new HashSet<int>() {HangarDoor01Medium, HangarDoor01Large, HangarDoor01Small, HangarDoor01Small2, HangarDoor01Medium2, HangarDoor01Large2, HangarDoorBlocks, HangarDoor01Small3, HangarDoor01Medium3} }, { HoverBooster , new HashSet<int>() {HoverBooster} }, { HoverEngineLarge , new HashSet<int>() {HoverEngineLarge} }, { HoverEngineSmall , new HashSet<int>() {HoverEngineSmall} }, { HullArmoredLargeBlocks , new HashSet<int>() {HullArmoredLargeBlocks, HullArmoredFullLarge, HullArmoredThinLarge} }, { HullArmoredSmallBlocks , new HashSet<int>() {HullArmoredFullSmall, HullArmoredThinSmall, HullArmoredSmallBlocks} }, { HullCombatLargeBlocks , new HashSet<int>() {HullCombatLargeBlocks, HullCombatFullLarge, HullCombatThinLarge} }, { HullLargeBlocks , new HashSet<int>() {HullLargeBlocks, HullFullLarge, HullThinLarge, MarkerBlock, MarkerBlock2, MarkerBlock3, ExplosiveBlock, ExplosiveBlock2} }, { HullLargeDestroyedBlocks , new HashSet<int>() {HullLargeDestroyedBlocks, HullFullLargeDestroyed, HullThinLargeDestroyed, ConcreteDestroyedBlocks} }, { HullSmallBlocks , new HashSet<int>() {HullSmallBlocks, HullFullSmall, HullThinSmall} }, { HullSmallDestroyedBlocks , new HashSet<int>() {HullSmallDestroyedBlocks, HullFullSmallDestroyed, HullThinSmallDestroyed} }, { HumanNPCBlocks , new HashSet<int>() {NPCHumanTemplate, ConsoleSmallHuman, StandingHuman, StandingHuman2, ControlStationHuman, ReceptionTableHuman, ControlStationHuman2, ScifiTableHuman, ScifiLargeSofaHuman, TacticalOfficer, CommandingOfficer, SecurityGuard, OperatorPilot, EngineerMainStation, HumanNPCBlocks, CommandingOfficer2, SecurityGuard2} }, { IndoorPlants , new HashSet<int>() {IndoorPlant01, IndoorPlant02, IndoorPlant03, IndoorPlants, ScifiPlant} }, { KitchenCounter , new HashSet<int>() {KitchenCounter} }, { KitchenTable , new HashSet<int>() {KitchenTable} }, { LCDScreenBlocks , new HashSet<int>() {LCDScreenBlocks, LCDNoFrame1x1, LCDFrame1x1, LCDNoFrame1x2, LCDFrame1x2, LCDNoFrame05x1, LCDNoFrame02x1, LCDNoFrame05x05, LCDNoFrame02x05} }, { LandinggearBlocksCV , new HashSet<int>() {LandinggearMSHeavy, LandinggearMSLight, LandinggearBlocksCV, LandinggearSingleCV, LandinggearSingleShortCV, LandinggearDoubleCV, LandinggearDoubleShortCV} }, { LandinggearBlocksHeavySV , new HashSet<int>() {LandinggearHeavySV, LandinggearDoubleShort, LandinggearBlocksHeavySV} }, { LandinggearBlocksSV , new HashSet<int>() {LandinggearSV, LandinggearSingle, LandinggearSingleShort, LandinggearBlocksSV} }, { LandinggearShort , new HashSet<int>() {LandinggearShort} }, { LightLargeBlocks , new HashSet<int>() {LightMS01, LightInterior01, LightInterior02, LightLantern, LightMS01Corner, LightMS01Offset, LightMS02, LightMS03, LightMS04, LightLargeBlocks, LightCorner, LightCorner02} }, { LightPlant01 , new HashSet<int>() {LightPlant01} }, { LightSS01 , new HashSet<int>() {LightSS01} }, { LightWork , new HashSet<int>() {LightWork} }, { LightWork02 , new HashSet<int>() {LightWork02} }, { MayanStatueSnake , new HashSet<int>() {MayanStatueSnake} }, { MayanStatueSnakeSmall , new HashSet<int>() {MayanStatueSnakeSmall} }, { MedicinelabMS , new HashSet<int>() {MedicinelabMS} }, { OfflineProtector , new HashSet<int>() {OfflineProtector} }, { OxygenGenerator , new HashSet<int>() {OxygenGenerator} }, { OxygenGeneratorSmall , new HashSet<int>() {OxygenGeneratorSmall} }, { OxygenHydrogenGenerator , new HashSet<int>() {OxygenHydrogenGenerator} }, { OxygenStation , new HashSet<int>() {OxygenStation} }, { OxygenStationSV , new HashSet<int>() {OxygenStationSV} }, { OxygenTankMS , new HashSet<int>() {OxygenTankMS} }, { OxygenTankSV , new HashSet<int>() {OxygenTankSV} }, { OxygenTankSmallMS , new HashSet<int>() {OxygenTankSmallMS} }, { PassengerSeat2SV , new HashSet<int>() {PassengerSeat2SV} }, { PassengerSeatMS , new HashSet<int>() {PassengerSeatMS} }, { PassengerSeatSV , new HashSet<int>() {PassengerSeatSV} }, { PlantDead , new HashSet<int>() {PlantDead} }, { PlantDead2 , new HashSet<int>() {PlantDead2} }, { PlayerSpawner , new HashSet<int>() {PlayerSpawner} }, { PlayerSpawnerPlateThin , new HashSet<int>() {PlayerSpawnerPlateThin} }, { Portal , new HashSet<int>() {Portal} }, { RCSBlockGV , new HashSet<int>() {RCSBlockGV} }, { RCSBlockMS , new HashSet<int>() {RCSBlockMS} }, { RCSBlockMS_T2 , new HashSet<int>() {RCSBlockMS_T2} }, { RCSBlockSV , new HashSet<int>() {RCSBlockSV} }, { RampBlocks , new HashSet<int>() {RampTemplate, Ramp3x1x1, Ramp3x2x1, Ramp3x3x1, Ramp3x4x2, Ramp3x5x3, Ramp1x1x1, Ramp1x2x1, Ramp1x3x1, Ramp1x4x2, RampBlocks} }, { RampSteep , new HashSet<int>() {RampSteep} }, { ReceptionTable , new HashSet<int>() {ReceptionTable} }, { ReceptionTableCorner , new HashSet<int>() {ReceptionTableCorner} }, { ReceptionTableCornerThin , new HashSet<int>() {ReceptionTableCornerThin} }, { ReceptionTableThin , new HashSet<int>() {ReceptionTableThin} }, { RepairBayBA , new HashSet<int>() {RepairBayBA} }, { RepairBayCV , new HashSet<int>() {RepairBayCV} }, { RepairBayT2BA , new HashSet<int>() {RepairBayT2BA} }, { RepairStation , new HashSet<int>() {RepairStation} }, { Runestone , new HashSet<int>() {Runestone} }, { SawAttachment , new HashSet<int>() {SawAttachment} }, { ScifiBed , new HashSet<int>() {ScifiBed} }, { ScifiChair , new HashSet<int>() {ScifiChair} }, { ScifiLargeSofa , new HashSet<int>() {ScifiLargeSofa} }, { ScifiNightstand , new HashSet<int>() {ScifiNightstand} }, { ScifiShower , new HashSet<int>() {ScifiShower} }, { ScifiSofa , new HashSet<int>() {ScifiSofa} }, { ScifiStorage , new HashSet<int>() {ScifiStorage} }, { ScifiTable , new HashSet<int>() {ScifiTable} }, { ScifiTableV2 , new HashSet<int>() {ScifiTableV2} }, { SensorTriggerBlocks , new HashSet<int>() {SensorTriggerBlocks, TrapDoor, LightBarrier, MotionSensor, Lever, TrapDoorAnim, TriggerPlate} }, { SensorTriggerBlocksSV , new HashSet<int>() {LeverSV, LightBarrierSV, MotionSensorSV, SensorTriggerBlocksSV} }, { SentryGun03 , new HashSet<int>() {SentryGun01, SentryGun02, SentryGun03, SentryGun04} }, { Shower , new HashSet<int>() {Shower} }, { ShutterDoorBlocks , new HashSet<int>() {ShutterDoor1x1, ShutterDoor2x2, ShutterDoor3x3, ShutterDoor4x4, ShutterDoor5x5, ShutterDoorBlocks, ShutterDoor1x2, ShutterDoor2x3} }, { ShutterDoorBlocksSV , new HashSet<int>() {ShutterDoor1x1SV, ShutterDoor2x2SV, ShutterDoor3x3SV, ShutterDoorBlocksSV, ShutterDoor3x4SV} }, { SmallTable , new HashSet<int>() {SmallTable} }, { SnakeStatue , new HashSet<int>() {SnakeStatue} }, { SnakeStatueSmall , new HashSet<int>() {SnakeStatueSmall} }, { Sofa , new HashSet<int>() {Sofa} }, { SolarGenerator , new HashSet<int>() {SolarGenerator} }, { SolarPanelBlocks , new HashSet<int>() {SolarPanelBlocks, SolarPanelSlope, SolarPanelHorizontal, SolarPanelHorizontal2, SolarPanelHorizontalMount, SolarPanelSlope2, SolarPanelSlope3, SolarPanelHorizontalStand} }, { SpotlightBlocks , new HashSet<int>() {SpotlightBlocks} }, { SpotlightSSCube , new HashSet<int>() {SpotlightSSCube} }, { SpotlightSlope , new HashSet<int>() {SpotlightSlope} }, { SpotlightSlopeHorizontal , new HashSet<int>() {SpotlightSlopeHorizontal} }, { SpringGun , new HashSet<int>() {SpringGun} }, { SproutDead , new HashSet<int>() {SproutDead} }, { StairsBlocks , new HashSet<int>() {StairsMS, StairsWedge, StairsWedgeLong, StairsBlocks, StairShapes, StairShapesLong} }, { StairsBlocksConcrete , new HashSet<int>() {StairsBlocksConcrete, StairShapesShortConcrete, StairShapesLongConcrete} }, { StairsBlocksWood , new HashSet<int>() {StairsBlocksWood, StairShapesShortWood, StairShapesLongWood} }, { StatueSkull , new HashSet<int>() {StatueSkull} }, { StoneBarbarian , new HashSet<int>() {StoneBarbarian} }, { Teleporter , new HashSet<int>() {Teleporter} }, { ThrusterGVDirectional , new HashSet<int>() {ThrusterGVDirectional} }, { ThrusterGVJetRound1x3x1 , new HashSet<int>() {ThrusterGVJetRound1x3x1} }, { ThrusterGVRoundBlocks , new HashSet<int>() {ThrusterGVRoundNormal, ThrusterGVRoundSlant, ThrusterGVRoundArmored, ThrusterGVRoundBlocks} }, { ThrusterJetRound1x3x1 , new HashSet<int>() {ThrusterJetRound1x3x1} }, { ThrusterJetRound2x5x2 , new HashSet<int>() {ThrusterJetRound2x5x2} }, { ThrusterJetRound3x10x3 , new HashSet<int>() {ThrusterJetRound3x10x3} }, { ThrusterJetRound3x13x3 , new HashSet<int>() {ThrusterJetRound3x13x3} }, { ThrusterJetRound3x7x3 , new HashSet<int>() {ThrusterJetRound3x7x3} }, { ThrusterMSDirectional , new HashSet<int>() {ThrusterMSDirectional} }, { ThrusterMSRound2x2Blocks , new HashSet<int>() {ThrusterMSRoundNormal2x2, ThrusterMSRoundSlant2x2, ThrusterMSRoundArmored2x2, ThrusterMSRound2x2Blocks} }, { ThrusterMSRound3x3Blocks , new HashSet<int>() {ThrusterMSRoundNormal3x3, ThrusterMSRoundSlant3x3, ThrusterMSRoundArmored3x3, ThrusterMSRound3x3Blocks} }, { ThrusterMSRoundBlocks , new HashSet<int>() {ThrusterMSRoundArmored, ThrusterMSRoundSlant, ThrusterMSRoundNormal} }, { ThrusterSVDirectional , new HashSet<int>() {ThrusterSVDirectional} }, { ThrusterSVRoundBlocks , new HashSet<int>() {ThrusterSVRoundNormal, ThrusterSVRoundArmored, ThrusterSVRoundSlant, ThrusterSVRoundBlocks} }, { TigerStatue , new HashSet<int>() {TigerStatue} }, { TigerStatueSmall , new HashSet<int>() {TigerStatueSmall} }, { Toilet , new HashSet<int>() {Toilet} }, { Trader , new HashSet<int>() {Trader} }, { TrussLargeBlocks , new HashSet<int>() {TrussLargeBlocks} }, { TrussSmallBlocks , new HashSet<int>() {TrussCube, TrussSmallBlocks, TrussWall, TrussCylinder, TrussHalfRound, TrussQuarterRound, TrussQuarterRoundInv, TrussCurveOutSlope, TrussWedgeThin, TrussQuarterRoundThin, TrussCornerThin, TrussCornerRoundThin, TrussCornerRoundThin2} }, { TurretBaseArtillery , new HashSet<int>() {TurretBaseArtillery} }, { TurretBaseCannon , new HashSet<int>() {TurretIONCannon, TurretEnemyLaser, TurretIONCannon2, TurretBaseCannon} }, { TurretBaseFlak , new HashSet<int>() {TurretBaseFlak} }, { TurretBaseMinigun , new HashSet<int>() {TurretBaseMinigun} }, { TurretBasePlasma , new HashSet<int>() {TurretBasePlasma} }, { TurretBasePulseLaser , new HashSet<int>() {TurretBasePulseLaser} }, { TurretBaseRocket , new HashSet<int>() {TurretBaseRocket} }, { TurretGVArtillery , new HashSet<int>() {TurretGVArtillery} }, { TurretGVDrill , new HashSet<int>() {TurretGVDrill} }, { TurretGVMinigun , new HashSet<int>() {TurretGVMinigun} }, { TurretGVPlasma , new HashSet<int>() {TurretGVPlasma} }, { TurretGVRocket , new HashSet<int>() {TurretGVRocket} }, { TurretGVTool , new HashSet<int>() {TurretGVTool} }, { TurretMSArtillery , new HashSet<int>() {TurretMSArtillery} }, { TurretMSCannon , new HashSet<int>() {TurretMSCannon} }, { TurretMSDrill , new HashSet<int>() {TurretMSDrill} }, { TurretMSFlak , new HashSet<int>() {TurretMSFlak} }, { TurretMSMinigun , new HashSet<int>() {TurretMSMinigun} }, { TurretMSPlasma , new HashSet<int>() {TurretMSPlasma} }, { TurretMSPulseLaser , new HashSet<int>() {TurretMSPulseLaser} }, { TurretMSRocket , new HashSet<int>() {TurretMSRocket} }, { TurretMSTool , new HashSet<int>() {TurretMSTool} }, { TurretRadar , new HashSet<int>() {TurretRadar} }, { Ventilator , new HashSet<int>() {Ventilator} }, { WalkwayBlocks , new HashSet<int>() {RailingDiagonal, RailingVert, WalkwaySlope, RailingL, RailingRound, RailingSlopeLeft, RailingSlopeRight, WalkwayBlocks, WalkwayVertNew, WalkwaySlopeNew, RailingVertGlass, RailingVertGlassInv, RailingRoundGlass, RailingRoundGlassInv, RailingLGlass, RailingLGlassInv, RailingSlopeGlassRight, RailingSlopeGlassRightInv, RailingSlopeGlassLeft, RailingSlopeGlassLeftInv, RailingDiagonalGlass, RailingDiagonalGlassInv} }, { WarpDrive , new HashSet<int>() {WarpDrive} }, { WarpDriveSV , new HashSet<int>() {WarpDriveSV} }, { WarpDriveTank , new HashSet<int>() {WarpDriveTank} }, { WarpDriveTankSV , new HashSet<int>() {WarpDriveTankSV} }, { WaterGenerator , new HashSet<int>() {WaterGenerator} }, { WeaponMS01 , new HashSet<int>() {WeaponMS01} }, { WeaponMS02 , new HashSet<int>() {WeaponMS02} }, { WeaponSV01 , new HashSet<int>() {WeaponSV01} }, { WeaponSV02 , new HashSet<int>() {WeaponSV02} }, { WeaponSV03 , new HashSet<int>() {WeaponSV03} }, { WeaponSV04 , new HashSet<int>() {WeaponSV04} }, { WeaponSV05 , new HashSet<int>() {WeaponSV05} }, { WeaponSV05Homing , new HashSet<int>() {WeaponSV05Homing} }, { WindowArmoredLargeBlocks , new HashSet<int>() {WindowArmoredLargeBlocks} }, { WindowArmoredSmallBlocks , new HashSet<int>() {WindowArmoredSmallBlocks} }, { WindowLargeBlocks , new HashSet<int>() {WindowLargeBlocks} }, { WindowShutterLargeBlocks , new HashSet<int>() {WindowShutterLargeBlocks} }, { WindowShutterSmallBlocks , new HashSet<int>() {WindowShutterSmallBlocks} }, { WindowSloped2ShutterArmored , new HashSet<int>() {WindowSloped2ShutterArmored} }, { WindowSlopedShutterArmored , new HashSet<int>() {WindowSlopedShutterArmored} }, { WindowSlopedShutterTransArmored , new HashSet<int>() {WindowSlopedShutterTransArmored} }, { WindowSmallBlocks , new HashSet<int>() {Window_v1x1, Window_s1x1, Window_v1x1Inv, Window_v1x2, Window_v1x2Inv, Window_v2x2, Window_v2x2Inv, Window_s1x1Inv, Window_s1x2, Window_s1x2Inv, Window_sd1x1, Window_sd1x1Inv, Window_sd1x2, Window_sd1x2Inv, Window_c1x1, Window_c1x1Inv, Window_c1x2, Window_c1x2Inv, Window_cr1x1, Window_cr1x1Inv, Window_crc1x1, Window_crc1x1Inv, Window_crsd1x1, Window_crsd1x1Inv, Window_sd1x2V2, Window_sd1x2V2Inv, WindowSmallBlocks, Window_3side1x1, Window_3side1x1Inv, Window_L1x1, Window_L1x1Inv, Window_crctw1x1, Window_creA1x1, Window_creB1x1, Window_crl1x1, Window_crse1x1, Window_cc1x1, Window_creA1x1Inv, Window_crctw1x1Inv, Window_creB1x1Inv, Window_crl1x1Inv, Window_crse1x1Inv, Window_cc1x1Inv} }, { WindowVertShutterArmored , new HashSet<int>() {WindowVertShutterArmored} }, { WindowVertShutterTransArmored , new HashSet<int>() {WindowVertShutterTransArmored} }, { Window_3side1x1Thick , new HashSet<int>() {Window_3side1x1Thick} }, { Window_3side1x1ThickInv , new HashSet<int>() {Window_3side1x1ThickInv} }, { Window_L1x1Thick , new HashSet<int>() {Window_L1x1Thick} }, { Window_L1x1ThickInv , new HashSet<int>() {Window_L1x1ThickInv} }, { Window_c1x1Thick , new HashSet<int>() {Window_c1x1Thick} }, { Window_c1x1ThickInv , new HashSet<int>() {Window_c1x1ThickInv} }, { Window_c1x2Thick , new HashSet<int>() {Window_c1x2Thick} }, { Window_c1x2ThickInv , new HashSet<int>() {Window_c1x2ThickInv} }, { Window_cc1x1Thick , new HashSet<int>() {Window_cc1x1Thick} }, { Window_cc1x1ThickInv , new HashSet<int>() {Window_cc1x1ThickInv} }, { Window_cr1x1Thick , new HashSet<int>() {Window_cr1x1Thick} }, { Window_cr1x1ThickInv , new HashSet<int>() {Window_cr1x1ThickInv} }, { Window_crc1x1Thick , new HashSet<int>() {Window_crc1x1Thick} }, { Window_crc1x1ThickInv , new HashSet<int>() {Window_crc1x1ThickInv} }, { Window_crctw1x1Thick , new HashSet<int>() {Window_crctw1x1Thick} }, { Window_crctw1x1ThickInv , new HashSet<int>() {Window_crctw1x1ThickInv} }, { Window_creA1x1Thick , new HashSet<int>() {Window_creA1x1Thick} }, { Window_creA1x1ThickInv , new HashSet<int>() {Window_creA1x1ThickInv} }, { Window_creB1x1Thick , new HashSet<int>() {Window_creB1x1Thick} }, { Window_creB1x1ThickInv , new HashSet<int>() {Window_creB1x1ThickInv} }, { Window_crl1x1Thick , new HashSet<int>() {Window_crl1x1Thick} }, { Window_crl1x1ThickInv , new HashSet<int>() {Window_crl1x1ThickInv} }, { Window_crsd1x1Thick , new HashSet<int>() {Window_crsd1x1Thick} }, { Window_crsd1x1ThickInv , new HashSet<int>() {Window_crsd1x1ThickInv} }, { Window_crse1x1Thick , new HashSet<int>() {Window_crse1x1Thick} }, { Window_crse1x1ThickInv , new HashSet<int>() {Window_crse1x1ThickInv} }, { Window_s1x1Thick , new HashSet<int>() {Window_s1x1Thick} }, { Window_s1x1ThickInv , new HashSet<int>() {Window_s1x1ThickInv} }, { Window_s1x2Thick , new HashSet<int>() {Window_s1x2Thick} }, { Window_s1x2ThickInv , new HashSet<int>() {Window_s1x2ThickInv} }, { Window_sd1x1Thick , new HashSet<int>() {Window_sd1x1Thick} }, { Window_sd1x1ThickInv , new HashSet<int>() {Window_sd1x1ThickInv} }, { Window_sd1x2Thick , new HashSet<int>() {Window_sd1x2Thick} }, { Window_sd1x2ThickInv , new HashSet<int>() {Window_sd1x2ThickInv} }, { Window_sd1x2V2Thick , new HashSet<int>() {Window_sd1x2V2Thick} }, { Window_sd1x2V2ThickInv , new HashSet<int>() {Window_sd1x2V2ThickInv} }, { Window_v1x1Thick , new HashSet<int>() {Window_v1x1Thick} }, { Window_v1x1ThickInv , new HashSet<int>() {Window_v1x1ThickInv} }, { Window_v1x2Thick , new HashSet<int>() {Window_v1x2Thick} }, { Window_v1x2ThickInv , new HashSet<int>() {Window_v1x2ThickInv} }, { Window_v2x2Thick , new HashSet<int>() {Window_v2x2Thick} }, { Window_v2x2ThickInv , new HashSet<int>() {Window_v2x2ThickInv} }, { WingBlocks , new HashSet<int>() {WingBlocks, Wing6x9a, Wing6x5a, Wing12x9a, Wing12x9b, Wing12x9c, Wing9x6a, Wing9x6b, Wing9x6c, Wing6x9b, Wing6x9c, Wing6x5b, Wing6x5c, Wing6x5d, Wing6x5e, Wing6x9d, Wing6x9e, Wing12x9d, Wing12x9e, Wing9x6d, Wing9x6e} }, { WoodBlocks , new HashSet<int>() {WoodBlocks, WoodFull, WoodThin} } -
lostinplace revised this gist
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Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -1,55 +1,310 @@ { 1000 , new List<int>() {1000} }, { 1001 , new List<int>() {1001} }, { 1002 , new List<int>() {281, 1002, 1003, 1004, 1113, 1114} }, { 1008 , new List<int>() {975, 987, 988, 1005, 1006, 1007, 1008, 1089, 1090} }, { 1009 , new List<int>() {1009} }, { 1016 , new List<int>() {1011, 1012, 1013, 1014, 1015, 1016, 1036, 1037} }, { 1020 , new List<int>() {1017, 1018, 1019, 1020, 1021} }, { 1031 , new List<int>() {819, 1022, 1023, 1024, 1025, 1026, 1027, 1028, 1029, 1030, 1031} }, { 1034 , new List<int>() {1034} }, { 1035 , new List<int>() {1035} }, { 1072 , new List<int>() {1072} }, { 1073 , new List<int>() {1073} }, { 1074 , new List<int>() {1074} }, { 1075 , new List<int>() {1075} }, { 1076 , new List<int>() {1076} }, { 1077 , new List<int>() {1077} }, { 1078 , new List<int>() {1078} }, { 1079 , new List<int>() {1079} }, { 1085 , new List<int>() {1085} }, { 1086 , new List<int>() {1086} }, { 1091 , new List<int>() {1091} }, { 1092 , new List<int>() {1092} }, { 1093 , new List<int>() {1093} }, { 1094 , new List<int>() {1094} }, { 1095 , new List<int>() {1095, 1096, 1097, 1098, 1099, 1100, 1101, 1102, 1103} }, { 1104 , new List<int>() {1104} }, { 1105 , new List<int>() {1105} }, { 1107 , new List<int>() {590, 768, 1106, 1107} }, { 1108 , new List<int>() {1108} }, { 1109 , new List<int>() {1109} }, { 1110 , new List<int>() {1110} }, { 1111 , new List<int>() {1111} }, { 1112 , new List<int>() {965, 1112, 1115, 1233, 1234, 1235} }, { 1118 , new List<int>() {417, 779, 1116, 1118} }, { 1119 , new List<int>() {1064, 1117, 1119} }, { 1120 , new List<int>() {445, 723, 1120, 1121, 1122, 1123, 1124} }, { 1127 , new List<int>() {1127} }, { 1128 , new List<int>() {1128} }, { 1129 , new List<int>() {1129} }, { 1130 , new List<int>() {1130} }, { 1131 , new List<int>() {1131} }, { 1132 , new List<int>() {1132} }, { 1134 , new List<int>() {1134} }, { 1135 , new List<int>() {1135, 1139, 1140, 1141, 1150, 1151, 1152, 1153, 1154, 1155, 1156, 1157, 1158, 1159, 1160, 1161, 1162, 1163, 1164, 1165, 1166} }, { 1142 , new List<int>() {1142} }, { 1143 , new List<int>() {491, 492, 555, 1143} }, { 1144 , new List<int>() {1144} }, { 1145 , new List<int>() {1145} }, { 1146 , new List<int>() {1146} }, { 1147 , new List<int>() {1147} }, { 1148 , new List<int>() {1148} }, { 1149 , new List<int>() {1149} }, { 1187 , new List<int>() {1187} }, { 1188 , new List<int>() {1188} }, { 1189 , new List<int>() {1189} }, { 1190 , new List<int>() {1190} }, { 1203 , new List<int>() {1203} }, { 1204 , new List<int>() {1204} }, { 1205 , new List<int>() {1205} }, { 1206 , new List<int>() {1206} }, { 1207 , new List<int>() {1207} }, { 1208 , new List<int>() {1208} }, { 1215 , new List<int>() {1215} }, { 1216 , new List<int>() {1216} }, { 1217 , new List<int>() {1217} }, { 1218 , new List<int>() {1218} }, { 1219 , new List<int>() {1219} }, { 1220 , new List<int>() {1220} }, { 1230 , new List<int>() {1227, 1228, 1229, 1230} }, { 1231 , new List<int>() {1231} }, { 1232 , new List<int>() {1232} }, { 1236 , new List<int>() {1236} }, { 1237 , new List<int>() {1237} }, { 1238 , new List<int>() {1238} }, { 1239 , new List<int>() {1239} }, { 1253 , new List<int>() {1253} }, { 1254 , new List<int>() {1254} }, { 1257 , new List<int>() {1257, 1258, 1259, 1260, 1262, 1264, 1265} }, { 1261 , new List<int>() {1261} }, { 1278 , new List<int>() {280, 622, 623, 1272, 1273, 1274, 1275, 1276, 1277, 1278, 1491, 1492} }, { 1279 , new List<int>() {1279} }, { 1280 , new List<int>() {1280} }, { 1281 , new List<int>() {256, 1083, 1281, 1282, 1283, 1284, 1285, 1286, 1287, 1288, 1289, 1290, 1291, 1292, 1293, 1294, 1295, 1296, 1297, 1298, 1299} }, { 1300 , new List<int>() {1300} }, { 1301 , new List<int>() {1301} }, { 1302 , new List<int>() {1302} }, { 1303 , new List<int>() {1303} }, { 1305 , new List<int>() {1305} }, { 1306 , new List<int>() {1306} }, { 1307 , new List<int>() {1307} }, { 1308 , new List<int>() {1308} }, { 1309 , new List<int>() {1309} }, { 1310 , new List<int>() {1310} }, { 1311 , new List<int>() {1311} }, { 1312 , new List<int>() {1312} }, { 1313 , new List<int>() {1313} }, { 1314 , new List<int>() {1314} }, { 1316 , new List<int>() {1316} }, { 1319 , new List<int>() {1319} }, { 1320 , new List<int>() {1320} }, { 1321 , new List<int>() {1321} }, { 1322 , new List<int>() {1322, 1323, 1324} }, { 1330 , new List<int>() {1330} }, { 1331 , new List<int>() {1331} }, { 1332 , new List<int>() {1332} }, { 1333 , new List<int>() {1333} }, { 1334 , new List<int>() {1334} }, { 1335 , new List<int>() {1335} }, { 1336 , new List<int>() {1336} }, { 1338 , new List<int>() {1338} }, { 1361 , new List<int>() {1361} }, { 1370 , new List<int>() {1370} }, { 1371 , new List<int>() {1371} }, { 1372 , new List<int>() {1372} }, { 1373 , new List<int>() {1373} }, { 1374 , new List<int>() {1374} }, { 1375 , new List<int>() {1375} }, { 1376 , new List<int>() {1376} }, { 1377 , new List<int>() {1377} }, { 1380 , new List<int>() {1380} }, { 1385 , new List<int>() {1385} }, { 1386 , new List<int>() {1386, 1387, 1388, 1392} }, { 1389 , new List<int>() {1389, 1390, 1391} }, { 1392 , new List<int>() {1393, 1394} }, { 1395 , new List<int>() {409, 410, 1395, 1396, 1397} }, { 1398 , new List<int>() {1398} }, { 1399 , new List<int>() {1399} }, { 1405 , new List<int>() {1405} }, { 1417 , new List<int>() {1417} }, { 1429 , new List<int>() {1429} }, { 1430 , new List<int>() {1430} }, { 1435 , new List<int>() {1435} }, { 1437 , new List<int>() {1437} }, { 1440 , new List<int>() {1440, 1441, 1442} }, { 1443 , new List<int>() {1443, 1444, 1445} }, { 1446 , new List<int>() {1446} }, { 1447 , new List<int>() {1447} }, { 1465 , new List<int>() {328, 1240, 1241, 1242, 1243, 1244, 1245, 1246, 1247, 1248, 1249, 1250, 1251, 1465, 1469, 1470} }, { 1466 , new List<int>() {329, 1252, 1453, 1454, 1455, 1456, 1457, 1458, 1459, 1460, 1461, 1462, 1463, 1464, 1466, 1467, 1468} }, { 1493 , new List<int>() {1493} }, { 1494 , new List<int>() {1494, 1496, 1497, 1498, 1499, 1510, 1511, 1512} }, { 1495 , new List<int>() {1495} }, { 1500 , new List<int>() {1500} }, { 1501 , new List<int>() {1501} }, { 1502 , new List<int>() {1502} }, { 1503 , new List<int>() {1503} }, { 1504 , new List<int>() {1504} }, { 1505 , new List<int>() {1505} }, { 1506 , new List<int>() {1506} }, { 1507 , new List<int>() {1507} }, { 257 , new List<int>() {257} }, { 259 , new List<int>() {259} }, { 260 , new List<int>() {260} }, { 263 , new List<int>() {263} }, { 266 , new List<int>() {266} }, { 267 , new List<int>() {267} }, { 270 , new List<int>() {270} }, { 272 , new List<int>() {272} }, { 278 , new List<int>() {278} }, { 279 , new List<int>() {279} }, { 287 , new List<int>() {287} }, { 288 , new List<int>() {288} }, { 289 , new List<int>() {289} }, { 291 , new List<int>() {291} }, { 330 , new List<int>() {262, 330, 1362, 1363, 1364, 1365, 1366} }, { 335 , new List<int>() {335} }, { 336 , new List<int>() {336} }, { 380 , new List<int>() {380, 381, 382} }, { 393 , new List<int>() {383, 384, 393} }, { 396 , new List<int>() {396, 397, 398} }, { 399 , new List<int>() {399, 400, 401} }, { 402 , new List<int>() {402, 403, 404, 520, 521, 687, 1263, 1318} }, { 405 , new List<int>() {405, 406, 407} }, { 408 , new List<int>() {408} }, { 411 , new List<int>() {411, 412, 413} }, { 418 , new List<int>() {418} }, { 419 , new List<int>() {419} }, { 420 , new List<int>() {420} }, { 422 , new List<int>() {422} }, { 423 , new List<int>() {423} }, { 428 , new List<int>() {428} }, { 429 , new List<int>() {429} }, { 430 , new List<int>() {430} }, { 431 , new List<int>() {431} }, { 432 , new List<int>() {432} }, { 446 , new List<int>() {446} }, { 453 , new List<int>() {453} }, { 454 , new List<int>() {454} }, { 455 , new List<int>() {455} }, { 456 , new List<int>() {456} }, { 457 , new List<int>() {457} }, { 459 , new List<int>() {459} }, { 460 , new List<int>() {460} }, { 462 , new List<int>() {462} }, { 468 , new List<int>() {468} }, { 469 , new List<int>() {469} }, { 489 , new List<int>() {489} }, { 498 , new List<int>() {498} }, { 535 , new List<int>() {273, 331, 535, 541, 542, 543, 544, 686, 1081, 1082, 1084} }, { 536 , new List<int>() {449, 450, 451, 536} }, { 545 , new List<int>() {545} }, { 554 , new List<int>() {554} }, { 556 , new List<int>() {556} }, { 558 , new List<int>() {558, 560, 1360} }, { 564 , new List<int>() {564} }, { 567 , new List<int>() {565, 566, 567, 568} }, { 569 , new List<int>() {569} }, { 583 , new List<int>() {583} }, { 584 , new List<int>() {584} }, { 588 , new List<int>() {588} }, { 589 , new List<int>() {589} }, { 603 , new List<int>() {603} }, { 604 , new List<int>() {604} }, { 612 , new List<int>() {612} }, { 613 , new List<int>() {613} }, { 614 , new List<int>() {614} }, { 615 , new List<int>() {615} }, { 617 , new List<int>() {617} }, { 618 , new List<int>() {618} }, { 619 , new List<int>() {619} }, { 620 , new List<int>() {620} }, { 621 , new List<int>() {621} }, { 632 , new List<int>() {632} }, { 633 , new List<int>() {633} }, { 646 , new List<int>() {646} }, { 647 , new List<int>() {647} }, { 648 , new List<int>() {648} }, { 649 , new List<int>() {649} }, { 650 , new List<int>() {650} }, { 651 , new List<int>() {651} }, { 652 , new List<int>() {652} }, { 653 , new List<int>() {653} }, { 669 , new List<int>() {669} }, { 670 , new List<int>() {670} }, { 671 , new List<int>() {671} }, { 683 , new List<int>() {683} }, { 684 , new List<int>() {684} }, { 685 , new List<int>() {685} }, { 688 , new List<int>() {688} }, { 689 , new List<int>() {689} }, { 690 , new List<int>() {690} }, { 694 , new List<int>() {694} }, { 695 , new List<int>() {695} }, { 696 , new List<int>() {696} }, { 697 , new List<int>() {697} }, { 698 , new List<int>() {698} }, { 700 , new List<int>() {700} }, { 701 , new List<int>() {701} }, { 702 , new List<int>() {702} }, { 706 , new List<int>() {706} }, { 711 , new List<int>() {711} }, { 712 , new List<int>() {712} }, { 714 , new List<int>() {714} }, { 715 , new List<int>() {715} }, { 716 , new List<int>() {716} }, { 717 , new List<int>() {717} }, { 720 , new List<int>() {720} }, { 721 , new List<int>() {721} }, { 722 , new List<int>() {722} }, { 724 , new List<int>() {724} }, { 728 , new List<int>() {728} }, { 730 , new List<int>() {730} }, { 732 , new List<int>() {732} }, { 769 , new List<int>() {769} }, { 778 , new List<int>() {458, 537, 538, 778} }, { 781 , new List<int>() {781} }, { 835 , new List<int>() {497, 539, 540, 835} }, { 836 , new List<int>() {770, 771, 795, 796, 797, 798, 799, 800, 801, 802, 803, 804, 805, 806, 807, 808, 809, 810, 811, 812, 813, 814, 815, 816, 817, 818, 836, 1183, 1184, 1185, 1186, 1197, 1198, 1199, 1200, 1201, 1202, 1209, 1210, 1211, 1212, 1213, 1214} }, { 837 , new List<int>() {416, 837, 1406, 1407, 1408, 1409, 1410, 1411, 1412, 1413, 1414, 1415, 1416} }, { 838 , new List<int>() {333, 334, 676, 681, 682, 691, 692, 838, 884, 885, 1191, 1192, 1193, 1194, 1195, 1196, 1221, 1222, 1223, 1224, 1225, 1226} }, { 839 , new List<int>() {461, 672, 673, 839, 1125, 1126} }, { 927 , new List<int>() {658, 668, 927} }, { 928 , new List<int>() {261, 635, 636, 637, 638, 727, 928, 950, 951, 952, 953, 954, 1087, 1088, 1133} }, { 929 , new List<int>() {629, 630, 631, 929, 1080} }, { 934 , new List<int>() {934} }, { 960 , new List<int>() {960} }, { 962 , new List<int>() {962} }, { 963 , new List<int>() {963} }, { 964 , new List<int>() {964} }, { 966 , new List<int>() {966} }, { 967 , new List<int>() {967} }, { 968 , new List<int>() {968} }, { 969 , new List<int>() {969} }, { 970 , new List<int>() {970} }, { 971 , new List<int>() {971} }, { 972 , new List<int>() {972} }, { 973 , new List<int>() {973} }, { 974 , new List<int>() {974} }, { 976 , new List<int>() {976} }, { 977 , new List<int>() {977} }, { 978 , new List<int>() {978} }, { 979 , new List<int>() {979} }, { 980 , new List<int>() {980} }, { 981 , new List<int>() {981} }, { 982 , new List<int>() {982} }, { 983 , new List<int>() {983} }, { 984 , new List<int>() {984} }, { 985 , new List<int>() {985} }, { 986 , new List<int>() {986} }, { 989 , new List<int>() {989} }, { 990 , new List<int>() {990} }, { 991 , new List<int>() {991} }, { 992 , new List<int>() {992} }, { 993 , new List<int>() {993} }, { 994 , new List<int>() {994} }, { 995 , new List<int>() {995} }, { 996 , new List<int>() {996} }, { 997 , new List<int>() {997} }, { 998 , new List<int>() {998} }, { 999 , new List<int>() {999} } -
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,55 @@ { 1281 , new List<int>() {256, 1083, 1282, 1283, 1284, 1285, 1286, 1287, 1288, 1289, 1290, 1291, 1292, 1293, 1294, 1295, 1296, 1297, 1298, 1299} }, { 928 , new List<int>() {261, 635, 950, 1087, 1088, 1133} }, { 330 , new List<int>() {262} }, { 535 , new List<int>() {273, 541, 686} }, { 1278 , new List<int>() {280} }, { 1002 , new List<int>() {281, 1003} }, { 1465 , new List<int>() {328} }, { 1466 , new List<int>() {329} }, { 838 , new List<int>() {333, 676, 884, 885, 1191} }, { 380 , new List<int>() {380, 381} }, { 393 , new List<int>() {383} }, { 396 , new List<int>() {397} }, { 399 , new List<int>() {400} }, { 402 , new List<int>() {403, 520, 1263} }, { 405 , new List<int>() {406} }, { 1395 , new List<int>() {409, 1396, 1397} }, { 411 , new List<int>() {412} }, { 837 , new List<int>() {416, 837} }, { 1118 , new List<int>() {417, 779} }, { 1120 , new List<int>() {445} }, { 536 , new List<int>() {449} }, { 778 , new List<int>() {458} }, { 839 , new List<int>() {461, 672, 673, 1125, 1126} }, { 1143 , new List<int>() {491, 555} }, { 835 , new List<int>() {497} }, { 545 , new List<int>() {545} }, { 558 , new List<int>() {560} }, { 567 , new List<int>() {565, 566, 568} }, { 1107 , new List<int>() {590} }, { 929 , new List<int>() {629} }, { 927 , new List<int>() {658} }, { 836 , new List<int>() {770, 836} }, { 1031 , new List<int>() {819} }, { 1112 , new List<int>() {965} }, { 974 , new List<int>() {974} }, { 1008 , new List<int>() {975} }, { 976 , new List<int>() {976} }, { 1016 , new List<int>() {1011, 1012, 1013, 1014, 1015, 1036, 1037} }, { 1020 , new List<int>() {1017} }, { 1119 , new List<int>() {1064, 1117} }, { 1075 , new List<int>() {1075} }, { 1095 , new List<int>() {1096} }, { 1128 , new List<int>() {1128} }, { 1129 , new List<int>() {1129} }, { 1135 , new List<int>() {1139} }, { 1230 , new List<int>() {1227, 1228, 1229} }, { 1257 , new List<int>() {1258, 1259, 1260, 1262, 1264, 1265} }, { 1322 , new List<int>() {1323} }, { 1386 , new List<int>() {1386, 1387, 1392} }, { 1389 , new List<int>() {1389, 1390} }, { 1392 , new List<int>() {1393} }, { 1417 , new List<int>() {1417} }, { 1440 , new List<int>() {1441, 1442} }, { 1443 , new List<int>() {1444, 1445} }, { 1494 , new List<int>() {1496} }