Last active
September 23, 2022 02:39
-
-
Save louismullie/9726991 to your computer and use it in GitHub Desktop.
OpenGL 3.0 SHA256
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#version 130 | |
#pragma optionNV(unroll all) | |
uint ROTLEFT(in uint a, in int b) { return (a << b) | (a >> (32-b)); } | |
uint ROTRIGHT(in uint a, in int b) { return (a >> b) | (a << (32-b)); } | |
uint CH(in uint x,in uint y,in uint z) { return (x & y) ^ (~x & z); } | |
uint MAJ(in uint x,in uint y,in uint z) { return (x & y) ^ (x & z) ^ (y & z); } | |
uint EP0(in uint x) { return ROTRIGHT(x,2) ^ ROTRIGHT(x,13) ^ ROTRIGHT(x,22); } | |
uint EP1(in uint x) { return ROTRIGHT(x,6) ^ ROTRIGHT(x,11) ^ ROTRIGHT(x,25); } | |
uint SIG0(in uint x) { return ROTRIGHT(x,7) ^ ROTRIGHT(x,18) ^ (x >> 3); } | |
uint SIG1(in uint x) { return ROTRIGHT(x,17) ^ ROTRIGHT(x,19) ^ (x >> 10); } | |
uint k[64] = uint[64]( | |
0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5,0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5, | |
0xd807aa98,0x12835b01,0x243185be,0x550c7dc3,0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174, | |
0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc,0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da, | |
0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7,0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967, | |
0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13,0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85, | |
0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3,0xd192e819,0xd6990624,0xf40e3585,0x106aa070, | |
0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5,0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3, | |
0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208,0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2 | |
); | |
uniform uint midstate[8]; | |
uniform uint text[16]; | |
void main() { | |
uint a,b,c,d,e,f,g,h,t1,t2,m[64]; | |
uint ee,eee,eeee; | |
int i; | |
a = midstate[0]; | |
b = midstate[1]; | |
c = midstate[2]; | |
d = midstate[3]; | |
e = midstate[4]; | |
f = midstate[5]; | |
g = midstate[6]; | |
h = midstate[7]; | |
for (i = 0; i < 16; i++) m[i] = text[i]; | |
for (; i < 64; i++) m[i] = SIG1(m[i-2]) + m[i-7] + SIG0(m[i-15]) + m[i-16]; | |
for (i = 0; i < 64; i++) { | |
t1 = h + EP1(e) + CH(e,f,g) + k[i] + m[i]; | |
t2 = EP0(a) + MAJ(a,b,c); | |
h = g; | |
g = f; | |
f = e; | |
e = d + t1; | |
d = c; | |
c = b; | |
b = a; | |
a = t1 + t2; | |
} | |
m[0] = midstate[0] + a; | |
m[1] = midstate[1] + b; | |
m[2] = midstate[2] + c; | |
m[3] = midstate[3] + d; | |
m[4] = midstate[4] + e; | |
m[5] = midstate[5] + f; | |
m[6] = midstate[6] + g; | |
m[7] = midstate[7] + h; | |
a = 0x6a09e667U; | |
b = 0xbb67ae85U; | |
c = 0x3c6ef372U; | |
d = 0xa54ff53aU; | |
e = 0x510e527fU; | |
f = 0x9b05688cU; | |
g = 0x1f83d9abU; | |
h = 0x5be0cd19U; | |
m[8] = 0x80000000U; | |
m[9] = 0x00U; | |
m[10] = 0x00U; | |
m[11] = 0x00U; | |
m[12] = 0x00U; | |
m[13] = 0x00U; | |
m[14] = 0x00U; | |
m[15] = 0x100U; | |
for (i = 16; i < 64; i++) m[i] = SIG1(m[i-2]) + m[i-7] + SIG0(m[i-15]) + m[i-16]; | |
for (i = 0; i < 57; i++) { | |
t1 = h + EP1(e) + CH(e,f,g) + k[i] + m[i]; | |
t2 = EP0(a) + MAJ(a,b,c); | |
h = g; | |
g = f; | |
f = e; | |
e = d + t1; | |
d = c; | |
c = b; | |
b = a; | |
a = t1 + t2; | |
} | |
eeee = d + h + EP1(e) + CH(e,f,g) + 0x78a5636fU + m[57]; | |
eee = c + g + EP1(eeee) + CH(eeee,e,f) + 0x84c87814U + m[58]; | |
ee = b + f + EP1(eee) + CH(eee,eeee,e) + 0x8cc70208U + m[59]; | |
h = a + e + EP1(ee) + CH(ee,eee,eeee) + 0x90befffaU + m[60]; | |
if (0x5be0cd19U + h == 0x00U) { | |
gl_FragColor=vec4(0.0,1.0,0.0,1.0); | |
} else { gl_FragColor=vec4(1.0,0.0,0.0,1.0); } | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment