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  | tool | |
| extends Node2D | |
| class_name SpriteTrail | |
| # Add a trail of copies of the parent's texture. | |
| # | |
| # Works as child of Sprite or AnimatedSprite. | |
| # The `_trail_copies` variable has information about the copies as dictionaries | |
| # in the following format: | |
| # { | 
  
    
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  | 'body atom-workspace atom-text-editor:not([mini])': | |
| # Move | |
| 'ctrl-alt-j': 'core:move-left' | |
| 'ctrl-alt-i': 'core:move-up' | |
| 'ctrl-alt-l': 'core:move-right' | |
| 'ctrl-alt-k': 'core:move-down' | |
| 'ctrl-alt-u': 'editor:move-to-beginning-of-word' | |
| 'ctrl-alt-o': 'editor:move-to-end-of-word' | 
  
    
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  | 'body atom-workspace atom-text-editor:not([mini])': | |
| # Move | |
| 'ctrl-alt-j': 'core:move-left' | |
| 'ctrl-alt-i': 'core:move-up' | |
| 'ctrl-alt-l': 'core:move-right' | |
| 'ctrl-alt-k': 'core:move-down' | |
| 'ctrl-alt-u': 'editor:move-to-beginning-of-word' | |
| 'ctrl-alt-o': 'editor:move-to-end-of-word' | 
  
    
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  | Bullet = {} | |
| Bullet.img = love.graphics.newImage("bullet.png") | |
| function Bullet:create() | |
| local bullet = {} | |
| bullet.w = Bullet.img:getWidth() | |
| bullet.h = Bullet.img:getHeight() | |
| bullet.x = Player.x | |
| bullet.y = Player.y | |
| bullet.ox = bullet.w / 2 | 
  
    
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  | Bullet = {} | |
| Bullet.img = love.graphics.newImage("bullet.png") | |
| function Bullet:create() | |
| local bullet = {} | |
| bullet.img = Bullet.img | |
| bullet.w = bullet.img:getWidth() | |
| bullet.h = bullet.img:getHeight() | |
| bullet.x = Player.x | |
| bullet.y = Player.y | 
  
    
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  | Bullet = {} | |
| Bullet.img = love.graphics.newImage("bullet.png") | |
| function Bullet:create() | |
| local bullet = {} | |
| bullet.img = Bullet.img | |
| bullet.w = bullet.img:getWidth() | |
| bullet.h = bullet.img:getHeight() | |
| bullet.x = Player.x | |
| bullet.y = Player.y | 
  
    
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  | function love.conf(t) | |
| t.version = "0.10.1" | |
| t.window.title = "Palco:dev()" | |
| t.window.width = 1000 | |
| t.window.height = 600 | |
| t.window.borderless = true | |
| t.window.fullscreen = false | |
| end | 
  
    
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  | function love.load() | |
| Player = {} | |
| Player.x = 0 | |
| Player.y = 0 | |
| Player.r = 20 | |
| Player.speed = 300 | |
| Player.xvel = Player.speed * math.cos(math.pi / 4) | |
| Player.yvel = Player.speed * math.sin(math.pi / 4) | |
| end | 
  
    
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  | function love.load() | |
| Player = {} | |
| Player.x = 0 | |
| Player.y = 0 | |
| Player.r = 20 | |
| Player.speed = 300 | |
| Auto = {} | |
| Auto.x = 0 | |
| Auto.y = 0 |