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LÖVE 04 - Videoaula em: https://youtu.be/nUzuNJpYx6Y
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Bullet = {} | |
Bullet.img = love.graphics.newImage("bullet.png") | |
function Bullet:create() | |
local bullet = {} | |
bullet.img = Bullet.img | |
bullet.w = bullet.img:getWidth() | |
bullet.h = bullet.img:getHeight() | |
bullet.x = Player.x | |
bullet.y = Player.y | |
bullet.ox = bullet.w / 2 | |
bullet.oy = bullet.h / 2 | |
bullet.sx = 1 | |
bullet.sy = 1 | |
bullet.r = 0 | |
bullet.speed = 1000 | |
bullet.life = 3 | |
return bullet | |
end | |
function Bullet:update(dt) | |
for i, b in ipairs(Player.bullets) do | |
b.x = b.x + b.speed * dt | |
b.life = b.life - dt | |
if b.life <= 0 then | |
table.remove(Player.bullets, i) | |
end | |
end | |
end | |
function Bullet:draw() | |
for i, b in ipairs(Player.bullets) do | |
love.graphics.draw(b.img, b.x, b.y, b.r, b.sx, b.sy, b.ox, b.oy) | |
end | |
end |
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function love.conf(t) | |
t.version = "0.10.1" | |
t.window.title = "Palco:dev()" | |
t.window.width = 1000 | |
t.window.height = 600 | |
t.window.borderless = false | |
t.window.fullscreen = false | |
end |
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require("player") | |
require("bullet") | |
Width = love.graphics.getWidth() | |
Height = love.graphics.getHeight() | |
function love.load() | |
-- Define cor de fundo | |
love.graphics.setBackgroundColor(5, 70, 110) | |
-- Carrega Player | |
Player:load() | |
end | |
function love.update(dt) | |
-- Atualiza Player | |
Player:update(dt) | |
-- Atualiza bullets | |
Bullet:update(dt) | |
end | |
function love.draw() | |
-- Desenha bullets | |
Bullet:draw() | |
-- Desenha Player | |
Player:draw() | |
-- Variáveis de controles | |
love.graphics.print("Bullets: "..#Player.bullets) | |
end |
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Player = {} | |
function Player:load() | |
-- Define "objeto" Player | |
self.img = love.graphics.newImage("player.png") | |
self.w = self.img:getWidth() | |
self.h = self.img:getHeight() | |
self.x = Width / 2 | |
self.y = Height / 2 | |
self.ox = self.w / 2 | |
self.oy = self.h / 2 | |
self.sx = 1 | |
self.sy = 1 | |
self.r = 0 | |
self.speed = 300 | |
self.xvel = self.speed * math.cos(math.pi / 4) | |
self.yvel = self.speed * math.sin(math.pi / 4) | |
self.bullets = {} | |
self.cd = 0.2 | |
self.canfire = 0 | |
end | |
function Player:update(dt) | |
-- Recebe e computa controles | |
if love.keyboard.isDown("w") and love.keyboard.isDown("a") then | |
self.y = self.y - self.yvel * dt | |
self.x = self.x - self.xvel * dt | |
elseif love.keyboard.isDown("a") and love.keyboard.isDown("s") then | |
self.y = self.y + self.yvel * dt | |
self.x = self.x - self.xvel * dt | |
elseif love.keyboard.isDown("s") and love.keyboard.isDown("d") then | |
self.y = self.y + self.yvel * dt | |
self.x = self.x + self.xvel * dt | |
elseif love.keyboard.isDown("d") and love.keyboard.isDown("w") then | |
self.y = self.y - self.yvel * dt | |
self.x = self.x + self.xvel * dt | |
elseif love.keyboard.isDown("w") then | |
self.y = self.y - self.speed * dt | |
elseif love.keyboard.isDown("a") then | |
self.x = self.x - self.speed * dt | |
elseif love.keyboard.isDown("s") then | |
self.y = self.y + self.speed * dt | |
elseif love.keyboard.isDown("d") then | |
self.x = self.x + self.speed * dt | |
end | |
-- Impede que o Player saia da tela | |
if self.y < self.h / 2 then | |
self.y = self.h / 2 | |
end | |
if self.x < self.w / 2 then | |
self.x = self.w / 2 | |
end | |
if self.y > Height - self.h / 2 then | |
self.y = Height - self.h / 2 | |
end | |
if self.x > Width - self.w / 2 then | |
self.x = Width - self.w / 2 | |
end | |
-- Atira caso clique com o botão esquerdo do mouse e esteja no cooldown | |
self.canfire = self.canfire - dt | |
if love.mouse.isDown(1) and self.canfire <= 0 then | |
self.canfire = self.cd | |
self:fire() | |
end | |
end | |
function Player:draw() | |
love.graphics.draw(self.img, self.x, self.y, self.r, self.sx, self.sy, self.ox, self.oy) | |
end | |
function Player:fire() | |
table.insert(self.bullets, Bullet:create()) | |
end |
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