Home:
/:discord://-/- friends:
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discord://-/shop - message requests:
discord://-/message-requests - family centre:
discord://-/family-center
| #!/usr/bin/env -S deno run --allow-read --allow-write --allow-run | |
| // compeko - pack JavaScript into a self-extracting html+deflate | |
| // v2.0.0 | |
| // Copyright (c) 2022-2024 0b5vr | |
| // SPDX-License-Identifier: MIT | |
| // Usage: | |
| // - prepare a js code, which will be fed into `eval` |
| /* | |
| * John Conway's Game of Life. | |
| * | |
| * This is written for POSIX, using Curses. Resizing of the terminal is not | |
| * supported. | |
| * | |
| * By convention in this program, x is the horizontal coordinate and y is | |
| * vertical. There correspond to the width and height respectively. | |
| * The current generation number is illustrated when show_generation is set. | |
| * |
| #!/bin/bash | |
| set -e | |
| CONTENTS=$(tesseract -c language_model_penalty_non_dict_word=0.8 --tessdata-dir /usr/local/share/tessdata/ "$1" stdout -l eng | xml esc) | |
| hex=$((cat <<EOF | |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> |
| //; "Super Keftendo" 256-byte SNES intro source code | |
| //; by Revenant | |
| //; http://www.pouet.net/prod.php?which=70163 | |
| //; This is an attempt at implementing the "Kefrens bars" effect on the SNES, using less than | |
| //; 256 bytes of ROM. The technique used here is to set up a 256-color line buffer using | |
| //; Mode 7, then rendering a few pixels directly to CGRAM every scanline and resetting the | |
| //; Y-scroll position to display the same buffer on every visible scanline as it is repeatedly | |
| //; rendered to. Some more information about specific size optimizations are detailed later. |
FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.
| /** | |
| 1. Install the Stylish(https://chrome.google.com/webstore/detail/stylish/fjnbnpbmkenffdnngjfgmeleoegfcffe?hl=en) extension for Chrome. | |
| 2. Open up extension options and paste the whole CSS mentioned below. | |
| 3. Specify the domain name to be `github.com`. | |
| 4. Add a title and save. | |
| */ | |
| .header { | |
| padding-top: 10px; | |
| padding-bottom: 10px; |
| in vec2 v_texcoord; // texture coords | |
| in vec3 v_normal; // normal | |
| in vec3 v_binormal; // binormal (for TBN basis calc) | |
| in vec3 v_pos; // pixel view space position | |
| out vec4 color; | |
| layout(std140) uniform Transforms | |
| { | |
| mat4x4 world_matrix; // object's world position |
When contributing to this repository, please first discuss the change you wish to make via issue, email, or any other method with the owners of this repository before making a change.
Please note we have a code of conduct, please follow it in all your interactions with the project.