brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "[email protected]"
<# | |
.SYNOPSIS | |
Converts files to the given encoding. | |
Matches the include pattern recursively under the given path. | |
.EXAMPLE | |
Convert-FileEncoding -Include *.js -Path scripts -Encoding UTF8 | |
#> | |
function Convert-FileEncoding([string]$Include, [string]$Path, [string]$Encoding='UTF8') { | |
$count = 0 |
brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "[email protected]"
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
// The MIT License (MIT) - https://gist.github.com/bcatcho/1926794b7fd6491159e7 | |
// Copyright (c) 2015 Brandon Catcho | |
using System; | |
// Place this file in any folder that is or is a descendant of a folder named "Scripts" | |
namespace CatchCo | |
{ | |
// Restrict to methods only | |
[AttributeUsage(AttributeTargets.Method)] | |
public class ExposeMethodInEditorAttribute : Attribute |
/* | |
* Copyright 2017 Ben D'Angelo | |
* | |
* MIT License | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy of this | |
* software and associated documentation files (the "Software"), to deal in the Software | |
* without restriction, including without limitation the rights to use, copy, modify, merge, | |
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | |
* to whom the Software is furnished to do so, subject to the following conditions: |
#ifndef NOISE_SIMPLEX_FUNC | |
#define NOISE_SIMPLEX_FUNC | |
/* | |
Description: | |
Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions. | |
a.k.a. simplified and optimized Perlin noise. | |
The functions have very good performance | |
and no dependencies on external data. |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Linq.Extensions; | |
using UnityEditor; | |
using UnityEngine; | |
namespace PachowStudios.BadTummyBunny.Editor | |
{ | |
[CustomPropertyDrawer(typeof(ScriptableObject), true)] |
ScriptableObject Icon | |
_Popup | |
_Help | |
Clipboard | |
SocialNetworks.UDNOpen | |
SocialNetworks.Tweet | |
SocialNetworks.FacebookShare | |
SocialNetworks.LinkedInShare | |
SocialNetworks.UDNLogo | |
animationvisibilitytoggleoff |