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It may still be only a redirection link, but it will have a better web display of the list soon. And the list being on GitHub/GitHub pages improves load times.
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Debugging OpenGL issues in Minecraft mods using apitrace
Apitrace tutorial
Debugging OpenGL issues in Minecraft mods using apitrace
In the transition of Minecraft version 1.14 to 1.15, Mojang introduced some sweeping changes to the way rendering is performed; while the internal code still relies on GL1-era immediate-mode, block and entity renderer classes now provide their vertices to a specific RenderLayer* which are later rendered in ordered batches.
These changes broke a majority of Minecraft mods; in the process of porting a mod to 1.15, I had to frequently rely on a tool called “apitrace”, and I thought a quick how-to might come in handy for others struggling with similar problems. Apitrace allows capturing every OpenGL call an application makes, and later replaying these calls and inspecting the entire GL state machine at each rendering step.
Creates LiveData objects that observe a value in SharedPreferences while they have active listeners.
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A picasso circle image transformation. Optimized version of: https://gist.github.com/julianshen/5829333. Use shader.setLocalMatrix() method to draw circle bitmap not from source bitmap left-top. So, we no need to create square bitmap!
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This is a small script to bypass SafeConnect. SaveConnect is a small tool some universities use to manage you system. It installs their third party tool to monitor your usage and to check to see if you are running a virus scanner. The system is pretty flawed both in code and implementation. You can bypass it all together by running this.
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Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
Grab avatars for github users, use for: gource --user-image-dir .git/avatar/
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