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Shader "Hidden/JumpFloodOutline"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "PreviewType" = "Plane" }
Cull Off ZWrite Off ZTest Always
using UnityEngine;
public class MeshBlit : MonoBehaviour
{
public RenderTexture rt;
public Mesh mesh;
public Material material;
public Vector3 meshPosition = new Vector3(0.5f, 0.5f, -1);
@HAliss
HAliss / CurveDissolve.shader
Last active June 7, 2022 17:26
Creates a monochromatic texture with color values from a given animation curve
Shader "Custom/CurveDissolve"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Noise("Noise", 2D) = "white" {}
_CurveTexture("Curve texture", 2D) = "white" {}
_Cutoff("Cutoff", Range(0,1)) = 0
_Glossiness ("Smoothness", Range(0,1)) = 0.5
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using System.IO;
using System.Reflection;
[InitializeOnLoad]
public static class ShowFileExtensions
{
@LotteMakesStuff
LotteMakesStuff / InspectorButtonsTest.cs
Last active March 16, 2026 12:52
Code running pack! two property drawing scripts that make it super easy to trigger code via buttons in the inspector, and get feedback! [TestButton] draws you little buttons that call a method on your MonoBehaviour, and [ProgressBar] give you a great way to show feedback from long running methods. These are *super* helpful for things like proced…
using UnityEngine;
using System.Collections;
public class InspectorButtonsTest : MonoBehaviour
{
[TestButton("Generate world", "DoProcGen", isActiveInEditor = false)]
[TestButton("Clear world", "ClearWorld", 2, isActiveInEditor = false)]
[ProgressBar(hideWhenZero = true, label = "procGenFeedback")]
public float procgenProgress = -1;
@jringrose
jringrose / SceneHistoryWidget.cs
Last active May 5, 2024 13:19
Drop this into an Editor folder in your project to add a history widget to your scene view. Supports going backwards and forwards through your recent scene history, as well as a dropdown of all recently edited scenes. Also supports the back/forwards buttons on your mouse! Doesn't support multi-scene editing very well, though.
/*
MIT License
Copyright (c) 2016 Jesse Ringrose
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@snlehton
snlehton / ResoScaler.cs
Created October 16, 2016 18:57
A simple Unity component to render the screen in lower resolution
using UnityEngine;
// Render the screen in lower resolution
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public class ResoScaler : MonoBehaviour
{
[Range(1, 8)]
public float scale = 1;
@phosphoer
phosphoer / SimpleGeo.cs
Last active February 20, 2026 18:10
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@Farfarer
Farfarer / Cable.cs
Created July 5, 2016 15:45
Catenary curves in Unity. Creates a catenary curve between two points with a given amount of slack. http://farfarer.com/temp/unity_cables.png
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
[System.Serializable]
public class CableCurve {
[SerializeField]
Vector3 m_start;