Created
May 26, 2016 08:36
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Unity Animation sequencer
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Assertions; | |
[RequireComponent(typeof(Animator))] | |
public class AnimationSequencer : MonoBehaviour { | |
// Use this for initialization | |
private Animator myAnim; | |
float nowLimit; | |
float maxLength; | |
float minLength = 0.4f; | |
void Start () { | |
myAnim = GetComponent<Animator>(); | |
Assert.IsNotNull(myAnim); | |
//StartCoroutine(StopAnimation(0.5f)); | |
nowLimit = minLength; | |
AnimatorStateInfo currentState = myAnim.GetCurrentAnimatorStateInfo(0); | |
maxLength = currentState.length / 2.0f + minLength; | |
} | |
void Update() | |
{ | |
AnimatorStateInfo currentState = myAnim.GetCurrentAnimatorStateInfo(0); | |
if (currentState.length < Mathf.Infinity) | |
{ | |
float absSpeed = Mathf.Abs(myAnim.GetFloat("speed")); | |
float duration = currentState.normalizedTime * currentState.length * absSpeed / 2.0f; | |
print(duration); | |
if (myAnim.GetFloat("speed") > 0.0f) | |
{ | |
if (duration > nowLimit) | |
{ | |
if ( isPushing ) { | |
nowLimit += 1.0f; | |
if (nowLimit > maxLength) | |
{ | |
myAnim.SetFloat("speed", 0.0f); | |
nowLimit = maxLength; | |
} | |
} else { | |
myAnim.SetFloat("speed", 0.0f); | |
} | |
} | |
} | |
else | |
{ | |
if (duration < nowLimit) | |
{ | |
if ( isPushing ) { | |
nowLimit -= 1.0f; | |
if (nowLimit < minLength) | |
{ | |
myAnim.SetFloat("speed", 0.0f); | |
nowLimit = minLength; | |
} | |
} else { | |
myAnim.SetFloat("speed", 0.0f); | |
} | |
} | |
} | |
} | |
} | |
public void OnNextButton() | |
{ | |
if (myAnim.GetFloat("speed") > 0.0f) return; | |
if (nowLimit >= maxLength) | |
{ | |
nowLimit = maxLength; | |
} | |
else | |
{ | |
myAnim.SetFloat("speed", 8.0f); | |
nowLimit += 1.0f; | |
nowLimit = Mathf.Min(nowLimit, maxLength); | |
} | |
} | |
public void OnPrevButton() | |
{ | |
if (myAnim.GetFloat("speed") < 0.0f) return; | |
if (nowLimit <= 0.0f) | |
{ | |
nowLimit = 0.0f; | |
} | |
else | |
{ | |
myAnim.SetFloat("speed", -8.0f); | |
nowLimit -= 1.0f; | |
nowLimit = Mathf.Max(nowLimit, minLength); | |
} | |
} | |
private bool isPushing = false; | |
public void OnNextButtonPushStart() | |
{ | |
isPushing = true; | |
OnNextButton(); | |
} | |
public void OnNextButtonPushEnd() | |
{ | |
isPushing = false; | |
} | |
public void OnPrevButtonPushStart() | |
{ | |
isPushing = true; | |
OnPrevButton(); | |
} | |
public void OnPrevButtonPushEnd() | |
{ | |
isPushing = false; | |
} | |
} |
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