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using TM.Network; | |
public class GetWild | |
{ | |
// Start is called before the first frame update | |
void Start() | |
{ | |
//アスファルト タイヤを切りつけながら | |
while(GetAsphalt().Cut(tire)) | |
{ |
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function doPost(e) { | |
// トークンの確認 | |
var VERIFY_TOKEN = "XXXXXXXXXXXXXXXXXXXXXXXX"; // 1. トークン | |
if (VERIFY_TOKEN != e.parameter.token) { | |
throw new Error("invalid token."); | |
} | |
var googleCalenderId = "[email protected]"; // 2. GoogleカレンダーのID | |
var scheduleWords = '俺のスケジュール'; // 3. この後の数字が最大日数になる | |
var maxDay = 14; // 4. デフォルト最大日数 | |
var startHour = 11; // 5. 予定可能開始時間(この時間から〜) |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityTechnologies; | |
using UnityTechnologies.Evangelist; | |
using UnityTechnologies.Japan; | |
public class MyLastCode : MonoBehaviour { | |
// Use this for initialization |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
public class MaterialEditor { | |
// 使い方 | |
[MenuItem("MyTools/Rename Material")] |
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Assertions; | |
[RequireComponent(typeof(Animator))] | |
public class AnimationSequencer : MonoBehaviour { | |
// Use this for initialization | |
private Animator myAnim; | |
float nowLimit; |
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#pragma strict | |
function Start () { | |
} | |
var bulletObj : GameObject; | |
function Update () { | |
if (Input.GetButtonDown("Fire1")) { |
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# 簡易HMDを使ったVRハンズオンセミナー | |
#### ユニティちゃんCandy Rock Star をダウンロードしよう! | |
http://unity-chan.com | |
「ユニティちゃんライブステージ! -Candy Rock Star-」 | |
#### ヘッドトラッキングアセットを持ってくる | |
Unity5でうまく動くアセット |
使用するアセット https://www.assetstore.unity3d.com/#/content/9896
完成ゲーム「てんぷらん」 http://unity3d-jp.github.io/TEMPRUN/web%20player/
ドキュメントはこちら http://docs-jp.unity3d.com/
完成プロジェクトの置き場 https://github.com/makoto-unity/angry-chicken
このドキュメント https://gist.github.com/4586393/
ドキュメントはこちら http://docs-jp.unity3d.com/
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