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@makoto-unity
Created December 31, 2017 13:44
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My Last Message
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityTechnologies;
using UnityTechnologies.Evangelist;
using UnityTechnologies.Japan;
public class MyLastCode : MonoBehaviour {
    // Use this for initialization
    IEnumerator Start () {
        IHaveTo.Say("GoodBye");
        int UNITY_PHILOSOPHY = DEMOCLITIZATION_GAME_DEV;
        Motivation motivation = IWas.Impressed( UNITY_PHILOSOPHY );
        IJoined.Unity( motivation );
        while(true) {
            ICan.Work( GREAT_WORKS, WITH_AWESOME_STAFF );
            if ( IsSomethingEvent() ) {
                Texture mask = Resources.Load("UnityMask.png"); // FIXIT: Don't use Resoruces anymore. :P
                MyFace.material.texture = mask;
            }
            ILoveTo.Evangelize( UNTIY, motivation );
            // However...
            if ( IWantTo.Make( "Game", BY_MY_SELF ) && 
                 IWantTo.Save( "PoorChildren", WITH_UNITY ) ) {
                Debug.Log("Lets's Go Next Stage!");
                break;
            }
        }
        TodayIs.MyLastDay();
        yield return new WaitUntil ("2018/1/1" );
        string myCompany = "onaca";
        ImGoingTo.Establish(myCompany);
        while(true) {
            ImGoingTo.Create("Game", VR_GAME, WITH_UNITY ); // FIXIT: Just Do It.
            ImGoingTo.Teach ("PoorChildren", UNITY, FOR_THEIR_SKILL);
        }
    }
    
    // Update is called once per frame
    void Update () {
        if ( YouWantTo.AccessToMe() ) {
            You.SendEmailTo( "[email protected]" );
        }
    }
    // Thank you for reading my last code. please review this code.
}
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