Created
December 31, 2017 13:44
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My Last Message
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityTechnologies; | |
using UnityTechnologies.Evangelist; | |
using UnityTechnologies.Japan; | |
public class MyLastCode : MonoBehaviour { | |
// Use this for initialization | |
IEnumerator Start () { | |
IHaveTo.Say("GoodBye"); | |
int UNITY_PHILOSOPHY = DEMOCLITIZATION_GAME_DEV; | |
Motivation motivation = IWas.Impressed( UNITY_PHILOSOPHY ); | |
IJoined.Unity( motivation ); | |
while(true) { | |
ICan.Work( GREAT_WORKS, WITH_AWESOME_STAFF ); | |
if ( IsSomethingEvent() ) { | |
Texture mask = Resources.Load("UnityMask.png"); // FIXIT: Don't use Resoruces anymore. :P | |
MyFace.material.texture = mask; | |
} | |
ILoveTo.Evangelize( UNTIY, motivation ); | |
// However... | |
if ( IWantTo.Make( "Game", BY_MY_SELF ) && | |
IWantTo.Save( "PoorChildren", WITH_UNITY ) ) { | |
Debug.Log("Lets's Go Next Stage!"); | |
break; | |
} | |
} | |
TodayIs.MyLastDay(); | |
yield return new WaitUntil ("2018/1/1" ); | |
string myCompany = "onaca"; | |
ImGoingTo.Establish(myCompany); | |
while(true) { | |
ImGoingTo.Create("Game", VR_GAME, WITH_UNITY ); // FIXIT: Just Do It. | |
ImGoingTo.Teach ("PoorChildren", UNITY, FOR_THEIR_SKILL); | |
} | |
} | |
// Update is called once per frame | |
void Update () { | |
if ( YouWantTo.AccessToMe() ) { | |
You.SendEmailTo( "[email protected]" ); | |
} | |
} | |
// Thank you for reading my last code. please review this code. | |
} |
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