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3.15a: Expedition League (testing!)
# Hondana's Classy Filter! v3.15.0a AKA Flashy Filter!
# A fork of the popular Antnee's Classy Filter! by hondana
# Status: Untested
# URL: https://gist.github.com/martialboniou/021bc8d9e9250e00fd7b
# Dedicated Program: Loot Wizard v0.3 (unpublished)
# Sync Version: Antnee's Classy Filter! v3.0a (but 000e section AKA Rares;
# - no pure 75+ T1 gear like in the original version, but;
# - progressive optimistic rare filtering at every levels here.)
# + 2017-03-01 Skill Tree Information
# (https://www.pathofexile.com/forum/view-thread/1840246)
# + 2017-08-03 Passive Tree & Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/1930848)
# + 2017-12-08 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2036673)
# + 2018-02-28 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2093501)
# + 2018-05-30 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2150238)
# + 2018-08-29 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2201188)
# + 2018-12-05 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2255461)
# + 2019-03-06 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2333649)
# + 2019-06-05 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2513458)
# + 2019-09-04 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2627576)
# + 2019-12-11 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2687401)
# + 2020-03-11 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2784312)
# + 2020-06-17 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2873743)
# + 2020-09-16 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/2935826)
# + 2021-01-13 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/3009221)
# + 2021-04-14 Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/3079980)
# + 2021-07-XX Item Filter Information
# (https://www.pathofexile.com/forum/view-thread/3147480)
# Compatibility: Path of Exile v3.15.0 (unreleased)
# Source: https://www.pathofexile.com/forum/view-thread/1245785
## GOAL: Add fine-grained selective waste sorting to the Antnee's Classy Filter
## IMPORTANT NOTES: - recent changes & experimental workarounds have made the
# DETAILS section outdated; sorry for the inconvenience;
# PLEASE check the WIP section for the most recent changes.
## TODO: - the introduction of the new section 000e AKA Rares forced me to add
# Class filtering because of the lack of predence of rare Maps &
# rare Jewels (no DropLevel); also Jewelry/Quivers are impacted;
# IDEA: push Maps + Jewels first?
# - check the Map section (possible glitch @ mid-level);
# - update documentation to include recent & WIP changes;
# - detach documentation and add self-explanatory images;
# (- merge 2.4.5/2.4.6 75+ best rare if better/possible & 82+ crafting
# base by Antnee;)
# - put '#Misc - ~Craftable - High Level' in 000r & refactor?.
## FAQ: 1. Many items have a border (recipes, some currencies, RGB, best
# 5L+/6S gear, quality gems & flasks, q20+ gear, low level
# "movement speed" boots...). How not to confuse them with a map
# which has a border according to the GGG standard?
# => Easy! Maps are the only item with a white, blue or yellow border
# according to their rarity (the text being of the same default color
# if they have a level lesser than the itemlevel - 2, or otherwise,
# green with the 'Common Valuable Text'); other items with a border
# cannot be a map and, their border color can be:
# - purple/pink for the Regal/Chaos recipes (and its orb; used for
# recipes in the original version too);
# - darkblue for the quality gems (also used in the original version);
# - green with the 'Common Valuable Border' or Cartographer Border
# (or also, "~Enhancements" smartblocks used for some currencies);
# - cyan with the 'Lesser Valuable Border';
# - orange with the 'Crafting Base Border' (for 83+ best items);
# - red for Corrupted Items (Breach Rings & white sockets) or Vaal
# Fragments & orb;
# - grey for the Warbands' identified armours & renegade weapons.
# 2. Why is there a dark brown background for some items?
# This is the FYI Background (AKA "For Your Interest" Background); It
# helps to recognize:
# - the Utility Flasks amongst the other Flasks;
# - the Jewelry amongst the other gear (only below ilvl 60; after that,
# the Jewelry items belong to the Regal/Chaos Recipe family; Belts
# haven't the FYI Background below ilvl 83; after that, the FYI
# background appear for the Normal/Magic Jewelry only);
# - the Best 2x2 Normal Armour items (ie 4L helms, boots & gloves for
# alchemy crafting while leveling) amongst the rest of the gear.
## WIP: + [3.15] Expedition League (!Expedition League);
# - [3.13.0pre1] Ritual League (!Ritual League):
# - [NOTE] operator functionality for
# HasExplicitMod/HasEnchantment;
# - New Gems;
# - Harvest seeds have been removed;
# - [REFACTOR] Ritual Base Types as Challenges;
# - [REFACTOR] new Stackable currencies:
# - Orb of Unmaking;
# - Maven's Orb;
# - Ritual Splinter;
# - Ritual Vessel;
# - Crescent Splinter.
# - [REFACTOR] new Map Fragment:
# - The Maven's Writ;
# - Blood-filled Vessel.
# - [REFACTOR] new Misc Map Items: Maven's Invitation;
# - Rolling Magma gem instead of Magma Orb;
# - Samnite helmet instead of Samite;
# - [3.12.0] Rogue's Marker has 'Heist Item Border' now;
# - [3.12.0pre1] Heist League (!Heist tagged):
# - [TODO] new Divination Cards (except Brother's Stash)
# & Cluster Jewel improvements;
# - [TEMPORARY] Harvest items commented;
# - New Gems & AlternateQuality added;
# - Brother's Stash card added (sounds like an Exalted
# Orb);
# - Heist-specific Replica unique items;
# - New Stackable currencies:
# - Prime & Secondary Regrading Lenses;
# - Tempering & Tailoring Orbs
# - Rogue's Marker.
# - Thief's Trinket, Heist Target, Contract, Blueprint
# & Contract Quest Items added;
# - Rogue Equipment:
# - Heist Cloak;
# - Heist Brooch;
# - Heist Tool;
# - Heist Gear.
# - [TEMPORARY] '#Misc - ~Special - Experimented Gear'
# added ([TODO] should be filtered according to the
# level & RGB or RGB/4L cases managed).
# - [3.11.2] Seed tier filtering (a bit late!);
# - [3.11.0] Every 6L but Tabula Rasa has a 'Exalted Orb'-like alert
# sound;
# - [3.11.0] Stable;
# - [3.11.0-pre1] "Winged" prefix for scarabs (important for the
# challenges);
# - [3.11.0-pre0] Harvest League (!Harvest tagged):
# - [TEMPORARY] New currencies (w/ a blue textcolor
# based on Div cards);
# - [TODO] Update the Divination Cards;
# - [TODO] Improve the Cluster Jewel filtering
# (by using "EnchantmentPassiveNode").
# - [3.10.2] Remove class-specific gems filtering (hard to maintain;
# only useful during short races); newly introduced gems
# added; [IMPORTANT] change the alert sound of the Rarest
# currencies & higher rank items (maps...) so that only the
# 'Exalted Orb', 'Mirror of Kalandra' & 'Eternal Orb' sound
# unique (to restore the old sound replace "PlayAlertSound 3"
# by "PlayAlertSound 8" everywhere in the code);
# - [3.10.1d] 'Blessed Orb' downgraded to a SSF-version of an
# 'Orb of Augmentation'; the Convoking wands have a
# 'Lesser Valuable Border' now (but still appear bigger
# than the usual gear; b/c if you need them you must
# identify them quickly, otherwise forget them);
# - [3.10.1c] Influenced gear filtering improved; bugfix for
# the Shaper/Elder maps which didn't appear correctly
# (but as Influenced items);
# - [3.10.1] Simulacrum Splinters drop in stacks;
# - [3.10.0c] Some cosmetic improvements;
# - [3.10.0b] Influences from the Conqueror of the Atlas added
# (in #000e; should have been implemented in the versions
# of 3.9 & the Metamorph league);
# - [3.10.0a] Hotfix;
# - [3.10.0] Stable version;
# - [3.10.0-pre1] Delirium League (!Delirium tagged):
# - New gems;
# - New Stackable Currencies (Delirium Item Text added):
# - Simulacrum Splinter;
# - Delirium Orb.
# - New Map Fragments:
# - Simulacrum;
# - Metamorph Scarab (green effect added).
# - New Cluster Jewels (TEMPORARY: strong alert!).
# - [3.9.1/2] Update w/ better look for Catalysts, Ivory Watchstones
# & Samples;
# - [3.9.0] New Metamorph League to come (!Metamorph tag introduced):
# - Changes in Gems:
# - New 3.9.0 gems introduced;
# - Gems renamed:
# - Shrapnel Shot => Galvanic Arrow;
# - Ranged Attack Totem => Ballista Totem.
# - Awakened Support gems introduced.
# - Changes in Gear:
# - Basetypes renamed (for now, there's no specific
# selection for these ones so, Dagger smartblocks match
# Dagger & "Rune Daggers" as Staff smartblocks match
# both Stave & Warstaves):
# - Rune Dagger => Rune Daggers;
# - Warstaff => Warstaves.
# - Changes in Currencies:
# - Awakener's Orb introduced (considered as Exalted Orbs
# now);
# - new Exalted Orbs (unchanged for now as 'Exalted Orb'
# matches them all) & Catalysts introduced. Catalysts
# appear as a stack of 5 or more coins ([TODO] it may
# change to a rarer level if it's as valuable as an
# 'Orb of Fusing' or a 'Chaos Orb');
# - Sextant renamed (still called Cartographer's tools):
# - Master Cartographer's Sextant => Awakened Sextant;
# - Journeyman Cartographer's Sextant => Prime Sextant;
# - Apprentice Cartographer's Sextant => Simple Sextant.
# - New league-specific Items:
# - '~Enhancements - Currency - Metamorph' introduced;
# - Metamorph Sample & Atlas Region Upgrade Item introduced
# ([TODO] considered as Currencies for now, it may change
# after the launch of the league); they have the newly
# introduced 'Metamorph Item Text'; Ivory Watchstone is
# the only Atlas Region Upgrade Item;
# - New Quest Items called Watchstone;
# - New Map Fragments (they appear as any other fragments
# but also have a green Beam).
# - New Divination Cards.
## - [3.8.2] Golden, Silver & Opalescent Oils have a
# 'Greater Valuable Border' & a permanent beam now;
# 'Exalted Orb'-like sound alert & bigger font for the
# Golden ones;
# - [3.8.0] New league, Blight (!Blight tag introduced):
# - Warstaves added (no smartblock added so Warstaff & Stave
# are together for now);
# - New Base Types temporarily added in the section 002a as
# challenges; see 'Misc - ~Challenges - Blight League';
# - New & old Currencies:
# - Oil added as a new Stackable Currency;
# - Resonators have changed: 'Delve Stackable Currency'
# becomes 'Delve Stackable Socketable Currency';
# - Newly introduced Incubator & Scarabs don't change
# the filter.
# - Blighted Maps' case added, disabling the fine-grained
# filtering (like Unique Maps); Elder maps have a
# 'FYI Background' now;
# - New Gems introduced in Blight League;
# - [TODO] Deprecated Quest Rewards' Gems lists: changes
# for the Shadow are "Frost Blades" "Lightning Tendrils"
# "Wither" & "Flameblast";
# - Enhanced Orbs of Scouring/Alchemy have a tiny white Star
# icon now (Orb of Fusing has a larger one); should have
# been posted in 3.7.4.
# - [3.7.3f] Icons for Splinters, Fossils & Resonators have changed;
# - [3.7.3e] Icons added for Splinters, Blessings & Prophecies;
# Fine-grained filtering for Prophecies including beams &
# a 'Greater/Common Valuable Border' for the T1/T2 ones
# respectively;
# - [3.7.3d] Breach Rings & Talisman Rares reworked as Vaal Rares in
# 000e; they have a red beam now; the 82+ case has been
# removed as they are normally checked by the player in
# high maps;
# - [3.7.3] Miscellaneous changes:
# - Aspect Rares (Bestiary Mod) & Incursion Mod cases added
# to the Rares (000e) as they may drop from the Legion
# chests too (so their filtering must precede Regal/Chaos
# Recipes; these blocks don't include the item filtering
# according to the droplevel);
# - Vaal Rares' case added as they often drop from the Delve
# & Legion events; they may hide some OP mod especially
# beyond ilvl 40; MinimapIcon added because they can be
# easily missed and, the big fonts may be too much;
# - Additional MinimapIcons for Timeless Splinters & Fossils
# (even the low level Fossils as they may drop anywhere
# from Incubators);
# - "Offering to the Goddess" appears as the "Key" items
# (w/ a green beam) because it may drop at different
# locations (Legion monoliths, mines...);
# - the Orb or Horizons has a MinimapIcon & a permanent beam
# now;
# - Other updates:
# - Divination Cards updated;
# - Additional Gems sorted.
# - [3.7.0pre2] Changes for the Legion league to come:
# + [TEMPORARY] New Gems placeholders for Legion
# (NOTE: 'Summon Phantasm on Kill' renamed to
# 'Summon Phantasm'; Dash must be filtered AFTER
# Flame/Charged Dash; some Support gems available
# earlier may impact the section 000c, especially those
# from the new 'Breaking Some Eggs' rewards);
# + [TODO] 14 new Divination Cards;
# + [TEMPORARY] new Currencies (!Legion tag introduced):
# - Incubators: use the 'Common Valuable Text' color, a
# Small White Diamond Minimap symbol & a permanent
# White beam (TODO: check values during the league);
# - Timeless Emblems/Splinters: use the
# 'Uncommon Currency Text' color & the
# 'Greater Valuable Border' one.
# + [REFACTORING] q21+ Rare blocks removed from the
# Regal/Chaos recipes (83+ case maintained; the best
# q21+ Rares drop w/ the same sound as the 6S gear):
# - q21+ '~Craftable - High Level' Rares (AKA 83+) w/
# a Blue Hexagon and a permanent beam (tagged
# !High Level Quality 21+; Large Blue Hexagon for
# the drop-only ones);
# - q21 Rares w/ a Yellow Hexagon and a permanent beam
# (tagged !Quality 21+; [TODO] to optimize to filter
# the best first & remove others but, say, 20-28 &
# less than 53).
# + [FIX] Unique case for the !Betrayal Veiled Items;
# - [3.7.0pre1] see 3.7.0pre2 except Stable & 3.6 compatible;
# - [3.6.6] Synthesis content removed & Veiled items introduced in the
# section 000e (based on the work done for the Fractured rare
# items (Veiled Item Border introduced; Large Yellow Triangle
# Minimap Symbol added for drop-only ones & Normal Yellow
# Triangle one otherwise; permanent Yellow beam added);
# - [3.6.5] Minimaps & permanent White beams added for 5L+ items:
# - 6L: Large White Triangle (size code: 0);
# - 5L: Normal White Triangle (size code: 1).
# - [3.6.3d] improvements for Enchanted and Fractured items:
# - Enchanted Rares are managed in the section 000e before
# the first 83+ Regal Recipes' subsection;
# - [IMPORTANT] a new section (001b Enchanted Items) has been
# added for the other gear (Unique too for safety);
# - 'Misc - ~Special - Fractured Item - Rare/Unique'
# smartblocks added; the blocks for the Rare Fractured
# items, added in the section 000e, disable the
# '~Craftable - High Level' cases (also, no RGB/5L+/6S
# filtering required here); 'Fractured Item Border' added
# (same color as 'Greater Valuable Border' by default;
# so the Fractured Unique will look like Unique Maps).
# - [3.6.3] Divination Cards refreshed (section 000b); 3.6 Gems merged
# to the core;
# - [3.6.2] Mortal Hope restored as the most valuable piece of the
# Mortal set;
# - [3.6.1] transparency for belts used in Regal/Chaos Recipes
# (quite common; focus on looting the amulets & rings
# instead); 'Regal/Chaos Recipe Belt Background' introduced;
# - [3.6.0] New Gems placeholder for Synthesis (the Content Update
# already enumerates these gems as Quest Rewards, not
# Vendor Rewards; it should be updated during the first
# week of the Synthesis league); !Synthesis tag added;
# 'Flame Totem' is 'Holy Flame (Totem)' now; 'Detonate Mines'
# & 'Added Chaos Damage' aren't drop-only anymore (sold at the
# Act 6; displayed as any other non-quality gems now);
# [TODO] new Divination Cards;
# - [3.5.4] q30 items' case (Delve/Betrayal) become q21+ items' case
# to match Betrayal-crafted q21+ items when dropped
# (Rare items' case only for now);
# - [3.5.3] the new Gems for Path of Exile 3.5 included in the
# default filtering (ie. low level & per class); they
# were displayed as some special ones during the Betrayal
# league;
# - [3.5.2] some changes in the appearance of the highest Harbinger
# currencies & white-socketed corrupted items; improved
# Divination Cards filtering based on the five tiers by
# NeverSink (https://www.filterblade.xyz);
# - [3.5.1] the Regal/Chaos Recipe Body Armour is unidentified; neither
# transparency nor Regal/Chaos Recipe colors for any
# identifie Rare Body Armour anymore; Veiled mod case
# introduced in the previous patch removed;
# - [3.5.0d] the Veiled mod Rare Body Armour drops with no transparency
# in every case; new blocks tagged by !Betrayal in the
# section 000e for Regal/Chaos Recipe Body (no more
# 'Regal/Chaos Recipe Body Text' then); since Flashy Filter!
# version 3.5b; [HOTFIX] error in the section 000c for the
# new 3.5.0 gems;
# - [3.5.0c] fix Maps in the section 000g by changing DropLevel into
# MapTier; the DropLevel is obsolete and not updated anymore
# (it worked during the Delve league);
# - [3.5.0] Betrayal League:
# - [IMPORTANT][TEMPORARY] Scarab Map Fragments added in the
# section 000g (TODO: "Rusted", "Polished" & "Gilded"
# sub-filtering); tagged by !Betrayal;
# - [IMPORTANT] New "Veil" Mods added in the section 000h;
# 'Misc - ~Special - Betrayal Mod Items' introduced & a new
# border color named 'Betrayal Mod Border' added (by default
# as the green color of 'Common Valuable Border'); tagged by
# !Betrayal;
# - !Incursion restored;
# - [EXPERIMENTAL] Improvements in 4L armour filtering during
# the leveling phase (below 68) in the section 010f:
# - 'Misc - ~RGB - Common Items - Mid/High Level';
# - 'Misc - ~Quality - Perfect'.
# tagged by !EXPERIMENTAL#3 AKA Leveling 4L Non-Best Armour;
# - 'Obsolete - ~Gear - Exceptions for Linked Sockets'
# additional blocks to improve the 4L non-best armour
# filtering (the Rares are filtered but only the
# Magic/Normal Best ones; it may be useful to detect
# obsolete fully-linked gear below 68);
# - [TEMPORARY] New gems in the section 000c; tagged by
# !Betrayal.
# - [3.4.3d] Rework for Delve currencies (000a) & FYI background for
# the 4L Rare Armours:
# - the Fossils:
# - of high value (about 10c and more) appear w/ the
# 'Rarest Currency Text' (and sound & beam); the very
# expensive ones (60c and more) have a
# 'Greater Valuable Border' too;
# - as being worth of a few chaos (1-4c) appear w/ the
# 'Common Valuable Text';
# - of low value appear w/ the 'Fossil Currency Text'.
# - the Prime Resonators have a 'Greater Valuable Border';
# they have the sound & beam as an Exalted Orb; other
# noticeable changes:
# - the Powerful ones have a 'Common Valuable Text'
# (green by default);
# - the Primitive ones have a 'Lesser Valuable Border';
# this is a downgrade.
# - [EXPERIMENTAL] 4L Armours appears w/ a FYI background
# like w/ Normal/Magic ones (mainly useful between level
# 25 & 70):
# - 2x2 Armours except the Atlas ones (already having a
# FYI background) & the '~Craftable - High Level' (no
# need to filter 4L ones at this level);
# - Body Armours inferior to the level 65 (5L+ Body
# Armours/Tabula Rasa are the best to finish the
# leveling).
# These new blocks are tagged by '!EXPERIMENTAL#2' &
# [TODO] they should be refactored in the coming version
# (optimization).
# - [3.4.3] Various enhancements:
# - the Resonators have a 'Common Valuable Border' &
# the Prime ones have a 'Common Valuable Text';
# - [IMPORTANT] disable the '~Craftable - High Level' blocks
# by default except:
# - the Rare ones;
# - the 'Atlas Armour';
# - the RGB/Fully-Linked Magic/Normal 2x2 'Armour' (as
# the 4L gear filtering is maintained at high levels
# by default).
# The Magic Jewelries (which are grouped in the
# '~Craftable - Jewelry - Tier 1' smartblocks) are still
# enabled by default (useful for master-crafting);
# - the Vaal Orbs (and Remnants of Corruption) have the same
# sound as the Divination Cards (default sound is weak); the
# Cartographer's Sextants have the same too (no sound
# otherwise);
# - [EXPERIMENTAL] '~RGB - Large Items.in Maps' aren't visible
# by default; now, they can appear (w/ a cyan border) if the
# "Highlight items and objects" option is activated (Alt key
# by default); See the 'Part 0' in the 000r section.
# - [3.4.2] Highlight q30 items (including a beam for the best ones;
# and also, an emote: Triangle for the 82/83+ ones, Hexagon
# otherwise; those hexagon ones have a green/cyan
# 'Common/Lesser Valuable Border' like most RGBs in order to
# look different from the other Regal/Chaos recipes AND to
# point out their valuable status; the ones w/ the green
# 'Common Valuable Border' are the best basetype-wise);
# - [3.4] Patch notes:
# - !Delve tag added;
# - [IMPORTANT] "Incursion Item" & "Incursion Mod Items" smartblocks
# disabled; Incursion specific Vials are removed from the
# section 000a;
# + [DEMO] Rarest currencies (ie Exalted, Divine, Mirror, Albino Rhoa
# Feather, Fishing Rod & Mortal Hope) have a permanent white beam
# drop effect; they also have a white Diamond minimap icon (except
# the Mortal Hope fragment);
# + [IMPORTANT] MapTier is the same as the DropLevel so nothing changes
# in 000g AKA Map Device Items (we need an AreaLevel attached to the
# maps to improve the current filtering);
# - Resonators (Delve Socketable Currency) & Fossils introduced
# (TODO: a fine-grained selection may be required later);
# '~Enhancements - Currency - Delve' smartblock created;
# - Delve Mod Items introduced in the section 000h (the mods are
# "Subterranean", "of the Underground", "of Weaponcraft",
# "of Spellcraft" and/or "of Crafting"); 'Delve Mod Border'
# introduced (it looks like the obsolete but maintained
# 'Incursion Mod Border');
# - the "Key" filtering for the "Misc Map Items" class matches the
# "Timeworn Reliquary Key" in Delve (introduced in 2.6 Legacy;
# !Delve tag added to the smartblock in the section 000g);
# - Changes w/ Gems:
# - remove "Physical Projectile Attack Damage Support";
# - [TEMPORARY] the new 3.4.0 non-quality Gems have the same look as
# the non-quality Non Vendor Gems.
# - [3.3] Patch notes:
# - [HOTFIX] Incursion Item is a kind of Quest Item w/ a darkred
# 'Corrupted Item Border';
# - HasExplicitMod:
# - New Incursion Specific Mods: like Warbands Item, these items
# have a special border; here, it's 'Incursion Mod Border'
# (temporarily same as Corrupted Item Border); these blocks are
# tagged w/ '#!Incursion League' and are named
# '#Misc - ~Special - Incursion Mod Items';
# - Warbands Specific Mods: rename 'Potential Warbands' by
# 'Warbands Mod' everywhere (so no more Potential keyword) as
# the filter can select the identified items w/ a Brinerot,
# Mutewind, Redblade or any Renegades prefix;
# 'Warbands Item Border' has been renamed 'Warbands Mod Border';
# - GemLevel:
# - Level 2+ Empower, Enhance & Enlighten Gems have the same
# alert as the rarest currencies; they are filtered BEFORE the
# Quality Gems & the block has a '!GG Gems' tag;
# - the transparency of the Zero Quality Low Level Gems is disabled
# when those are 15+ (works for the Non Vendor Gems smartblocks
# per class; disabled by default);
# - hide non-quality Gems but the ones w/ a level higher
# than 18 in the '~Global Setting - High Level Character' case
# (disabled by default);
# - [IMPORTANT] StackSize: only the stacks of more than 4 Perandus
# Coins have a 'Lesser Valuable Border';
# - New items, currencies (ie Vials) & cards for Incursion League:
# - Incursion Item: '#Misc - ~Special - Incursion Item' smartblock
# added in the 000h section; these are some kind of Quest Items
# except their background & border being like the Vaal Orb or
# Remnant of Corruption (Corrupted Item Background/Border);
# for the rest, they are large w/ a green 'Common Valuable Text';
# the 'Incursion Item' block has a '#!Incursion League' tag;
# - Vial currencies: 'Vial of' basetypes added in the 000a section
# by introducing one block tagged by '#!Incursion League';
# they look like Vaal Orbs (w/ a 'Uncommon Currency Text');
# - [TODO] Major new Divination Cards will be added later.
# - [HOTFIX] Leaguestone blocks commented & put in the 010r section
# AKA Legacy;
# - [3.2.4] Fixes & silencer introduced:
# - [IMPORTANT] DisableDropSound added to non-private Gear smartblocks
# & Hide ones set as default (so no more sound if hidden); global
# optimization & a new section 010r AKA Legacy introduced for the
# obsolete loot (ex: Eternal Orb);
# - [IMPORTANT] Atlas Basetypes in the Best rares' smartblocks have a
# FYI background now; also in the high level case AKA
# '#Misc - ~Craftable - High Level - Atlas Armour - Rare';
# '#Misc - ~Challenges - Essence League' smartblocks are moved to
# the 000e section (Rares); [TODO] time to introduce a 'Drop-Only'
# background (AKA lesser FYI for Atlas/Essence & gems)?;
# - fix '#Gear - Armour - ~LL Fully Linked (SSF)' by adding a tilde;
# Normal/Magic smartblocks are in the 011r section; by activating
# these blocks, we need to enhance the Rare smartblocks are in the
# 000e section; [IMPORTANT] an additional block
# '#Misc - ~Quality - Remarkable - Fully Linked Early Gear (SSF)'
# was introduced in the 010f section to highlight both the
# Fully Linked AND Remarkable quality low level non-penalty armour
# items (disabled by default as
# '#Misc - ~Quality - Imperfect - Low Level');
# - '#Misc - ~Quality - Imperfect - Fully Linked Low Level (SSF)'
# introduced for the special case of Imperfect Quality 3L items
# when the Imperfect smartblocks are activated AND the user needs
# the same highlights for SSF as w/
# '#Misc - ~Quality - Imperfect - Fully Linked Low Level (SSF)' &
# '#Gear - Armour - ~LL Fully Linked (SSF)'
# (both tagged w/ !3L weapon case at low level &
# !non-penalty 3L armour case at low level);
# [TODO] regroup some blocks under a global smartblock for a more
# intuitive interface or refactor the Quality section (does it worth
# it if always disabled?);
# - [IMPORTANT] 'Misc - ~Quality - Imperfect' has been renamed
# 'Unused - ~Quality - Imperfect' & the comment header has been
# changed;
# - [EXPERIMENTAL] Alchemy shards have a 'Currency Text' instead of
# the default 'Low Currency Text' because they are the best of
# the very low currencies (may be grabbed in SSF) AND that, even if
# they aren't important enough; the brighter text color shouldn't
# bother b/c of the global transparency from 'Low Currency Border'
# (it's like the Blacksmith's Whetstone vs the Armourer's Scrap or
# Portal Scroll vs Scroll of Wisdom);
# - [HOTFIX] reset the Atlas droplevel threshold to include all the
# Atlas Basetypes (some droplevel 70 armour items were missing);
# refactoring to select gloves but the 'Slink' ones.
# - [NEW] (for the Flashback event): introducing the
# '#Gear - Armour - ~LL Fully Linked (SSF)' to highlight the low-level
# non-penalty 3L armour items; they have a 'Lesser Valuable Border'
# like the 3L weapons at low levels (see below); the tag
# 'non-penalty 3L armour case at low level' was introduced;
# these smartblocks may include low level 4L armour items if the
# '#Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal/Magic'
# is off;
# - [3.2.3b] Changes for the Flashback event:
# - remove the green border for the Simple & Reinforced Rope Net
# by default; the following table has been updated;
# - Magic & Normal '#Misc - ~Craftable - Atlas BaseTypes - Armour'
# items have a 'Lesser Valuable Border' instead of a
# 'Common Valuable Border' if they aren't RGB;
# - enlarge the armours in '#Misc - ~Challenges - Essence League' AKA
# the rare Atlas BaseTypes Armour items (the Jewelry case doesn't
# matter they are included into the Regal/Chaos Recipe;
# - set '#Jewelry - Magic/Normal' so it displays the amulets & rings
# for itemlevel < 13 in every case (instead of 8); thus, the
# Normal & Magic 'Coral Amulet' & 'Paua Ring' appear normally at
# low levels;
# - better highlights for 3L weapons at low levels:
# - disable the obsolete gear case for ilvl < 20;
# - use the 'Lesser Valuable Border' instead of the highlighted
# text for low-level Normal & Magic weapons; use the
# 'Normal/Magic Highlight' text colors for the best weapons;
# - use the 'Lesser Valuable Border' for the low level weapons in
# '#Misc - ~Quality - Remarkable - Early Small Weapons';
# - manage the low-level rare weapon case by using a
# 'Lesser Valuable Border';
# - add the tag '!3L weapon case at low level' for these changes.
# (TODO: boot, helm & glove and, maybe shield & body armour should
# have this kind of highlights; 4L low-level Rare armours
# shouldn't have the FYI/transparent FYI for the best & crap
# gears respectively, but instead, the same Cyan border.)
# - [3.2.3] the higher Steel nets have no 'Common Valuable Border'
# anymore but simply a large size compared to the Simple Steel nets;
# the Necromancy nets have a 'Greater Valuable Border' & a
# 'FYI Background' now. To summarize:
# - most nets have a 'Bestiary Net Currency Text'; the
# Simple Rope & Reinforced Rope nets have an optional
# 'Common Valuable Border' because they are important in early
# games; for this case, this smartblock has been added:
# '#~Enhancements - Currency - Bestiary - Low Level (SSF)'
# which is enabled by default;
# - the non-Simple Steel nets are larger;
# - the Strong Steel nets have a 'Common Valuable Text' as they
# can be used in maps even if they cannot be upgraded;
# - the Thaumaturgical nets have a 'Common Valuable Text' & a
# 'Common Valuable Border';
# - the Necromancy nets look like the Thaumaturgical nets but w/ a
# 'Greater Valuable Border' & a 'FYI Background'.
# (NOTE: the Thaumaturgical nets are drop-only; the Necromancy
# ones can be acquired from vendor by selling 3 Thaumaturgical
# nets.)
# In a table:
# -------------------------------------------------------------------
# | | Larger | Green Border | Green Txt | FYI + Great.B |
# ===================================================================
# | S&Rein. Rop | | (X) | | |
# | Rein. Steel | X | | | |
# | Strng Steel | X | | X | |
# | Thaumaturg. | X | X | X | |
# | Necromancy | X | | X | X |
# | Other | | | | |
# -------------------------------------------------------------------
# - [IMPORTANT] 6L non-unique items AND 6L unique items have the same
# sound as the Rarest currencies (Exalted Orb, Divine Orb...); the
# 'Divine Vessel' & 'Stacked Deck' have the same sound as the 5L
# non-unique items;
# - [3.2.1] the higher Bestiary nets have a 'Common Valuable Text' & the
# rarest ones also have 'Common Valuable Border' instead of the
# 'Bestiary Net Currency Border' to fit their value according to
# Einhar Frey;
# - [3.2+3.2.1] New additions:
# - 'Enhancements - Currency - Bestiary - Net/Orb' added for the nets
# & new orbs; 'Bestiary Orb Currency Text' added w/ a default
# Quest Items' like green text color;
# - [IMPORTANT] 'Bestiary Net Currency Text' added w/ the same cast as
# the 'Current Text'; 'Bestiary Net Currency Border' added w/ a
# violet color.
# - 'Misc - ~Craftable - Bisco's Collar' added by default;
# - [3.1] Shaped maps are included now (no thanks GGG for this nonsense);
# these maps have a FYI background;
# - [3.1] Divine Vessel has a larger font size;
# - The default Chance items are Kaom's Heart AND Skyforth;
# - [TEMPORARY] Chance for Skyforth enabled by default in 010f
# (2x2 Best Armour + RGB cases) & 000i (Chance items); Kaom's Heart
# temporarily disabled;
# - [3.1.0c] Quick changes:
# - Better 'Stygian Vise' highlights in Regal/Chaos recipes (larger font
# size);
# - Magic 'Abyss Jewel' has a 'Magic Highlight' textcolor (as expected;
# the rare one has a 'Common Valuable Text' during the Abyss League
# for a better highlight amongst the rare gear drops).
# - [3.1] New patch:
# - [TEMPORARY] '#Misc - ~Challenges - Abyss League - Elder Item' &
# '#Misc - ~Challenges - Abyss League - Shaper Item' added in 002a;
# - 'Misc - ~Craftable - War for the Atlas - Stygian Vise' added in 010f
# for Normal/Magic Stygian Vise belts
# ('Normal War for the Atlas Basetypes Text' &
# 'Magic War for the Atlas Basetypes Text' added);
# - [IMPORTANT] 'Misc - ~Challenges - Abyss League - Stygian Vise'
# added in 002a for the non-Recipe version of Rare Stygian Vise belts;
# for ilvl 60 and more, these are highlighted as a Regal/Chaos recipes
# except a 'War for the Atlas Case' for ilvl 83+ added in 000e for the
# Rare Stygian Vise belts (those ones have a greater font size; same as
# the Atlas belts for the case of the Regal recipes in top-tier maps);
# - 'Misc - ~Special - Abyss Jewel' added in 000h; they appear as most
# higher Common Valuable currencies (with the Quest Items' green
# textcolor and the same color for the border);
# - [TODO] New Gems added with a 'Gems Zero Quality Non Vendor Border'
# (red color; no information).
# - the early gems' alpha is higher (lower transparency; from 128 to 190
# (useful to visualize leveled early gems as dropped by strongboxes);
# - the Divine Vessel Map Fragments have a Greater Valuable Border
# (instead of Common Valuable Border);
# - the movement speed boots for race AKA early game magic and rare boots
# have a FYI background (ie magic boots @ ilvl 14 max AKA Merveil's level;
# rare boots before @ ilvl 29 max) except the Imperfect Quality magic ones
# (hidden by default);
# - [IMPORTANT] the family of the
# 'Misc - ~Craftable - Best 2x2 Armour for Crafting' gear includes the
# Magic 4L gear now (+ still the Normal 4L gear; the spamming of the
# 'Orb of Alteration' can be useful) and thus is renamed
# 'Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal/Magic';
# because of this refactoring, the whole section is renamed
# '010f - High Level Base for Crafting & Best 2x2 Armour / RGB / Quality';
# also 4L gear in "Obsolete - ~Gear - Exceptions for Linked Sockets" has
# a 'FYI "Obsolete" Background' (a more visible 'FYI "Junk" Background');
# - [TEMPORARY] T1 Maps have a FYI background for ilvl <= 70
# (useful for a better highlight before maps and early maps);
# T1 Unid Rare Maps have a FYI background too (useful for challenges at
# the beginning of a league);
# - [2.3.2] Stacked Deck currency added w/ the Div Card colors (late
# update);
# - 'The Calling' is removed from the 'Highest end Divination Cards' list
# but still has (a lower version of) the same alert sound;
# - [3.0] Gems' lists updated; new block 'Gems - Zero Quality - Support'
# for the low level (LL) zero quality support gems; special case added
# for the 'Arc' basetype not to match the Arcane Surge Support;
# - [TEMPORARY] '#Misc - ~Craftable - Kaom's Heart' added;
# - Alchemy Shard has a 'Lesser Valuable Border' (may be useful in the early
# game & SSF context);
# - [REFACTOR] the Shards appearance has changed by ensuring ensure every
# Shard hasn't the tiny font size anymore except the useless Transmutation
# one. Notice the following changes:
# - Exalted Shard, Ancient Shard, Harbinger's Shard & Annulment Shard
# are great and must be grabbed; they share the 'Common Valuable Text'
# seen on a Jeweller's Orb. Exalted Shard drops with a special sound
# (this one is still an uncommon currency; larger font size, with a
# 'Common Valuable Border' w/ '~Enhancements - Currency - Uncommon'
# activated; looking like a 'Gemcutter's Prism');
# - other Shards are considered as some low currencies:
# - Transmutation Shard doesn't worth a look so this one is tinier;
# - Engineer's Shard & Binding Shard are useful in SSF and share a
# 'Lesser Valuable Border';
# - Horizon Shard can be VERY useful in SSF and has a
# 'Common Valuable Border'.
# Other things haven't changed:
# - Mirror Shard is exceptional and has a special look like an
# Exalted Orb;
# - Regal/Chaos Shard: same background as the Regal/Chaos Orb;
# - Harbinger's/Horizon Shard: same background as the Cartographer
# tools.
# Notice that the new Orbs are filtered even if they don't drop (an
# Engineer's Orb can be dropped by the player's mistake):
# - Ancient Orb, Orb of Annulment & Harbinger's Orb are Uncommon
# currencies;
# - Orb of Binding, Engineer's Orb & Orb of Horizons are Mid Level
# currencies (even if the Engineer's Orb is not enhanced by the
# '~Enhancements - Currency - Mid Level' option).
# - [3.0] new Harbinger currencies (with the '#!Harbinger Challenge' tag):
# - Item ones (same color as Mid Level currencies as Orb of Fusing; some
# may have a Uncommon Currency Border/Background as Orb of Regret if
# they have a higher value):
# - Orb of Annulment (removes a random property from an item);
# - Orb of Binding (upgrades a normal item to a rare item with up to
# four linked sockets);
# - Ancient Orb (reforges a unique item as another of the same item
# class).
# - Strongbox ones (same color as Mid Level currencies):
# - Engineer's Orb (improves the quality of a strongbox).
# - Map ones (same color as Cartographer tools):
# - Orb of Horizons (reforges a map item as another of the same tier);
# - Harbinger's Orb (reforges a map item as another of a higher tier;
# same text color as the Master Cartographer tools);
# - Shards ([IMPORTANT] low level shards AKA Transmutation, Alteration &
# Alchemy are explicitly named in the Hide smartblocks not to discard
# the new ones):
# - Mirror Shard & Exalted Shard (same color as smaller Exalted Orb &
# Mirror of Kalandra w/ sound alert; Exalted with a 5L/6L sound &
# Mirror with the Rarest currencies' one);
# - Chaos Shard (same color as a small Chaos Orb);
# - Regal Shard (same color as a small Regal Orb);
# - Annulment Shard, Binding Shard & Ancient Shard (same color as a
# small Mid Level Currency);
# - Engineer's Shard (same color as a small Mid Level Currency);
# - Horizon Shard & Harbinger's Shard (same color as a small
# Cartographer tool).
# - [3.0] the new 'Divine Vessel' Map Fragment has a Common Valuable Text as
# the Prophecy's Key Map Fragments; it has sound too like the highest Maps;
# - [3.0] the new Item Classes (Piece & Pantheon Souls) are mentioned in the
# section '000i - Craftable items' (w/ the tag '#!Harbinger Challenge');
# - [3.0] Gems renamed (Summon Skeletons instead of Summon Skeletons,
# Burning Damage instead of Increased Burning Damage (already done),
# Elemental Damage with Attacks instead of Weapon Elemental Damage,
# Damage on Full Life instead of Melee Damage on Full Life &
# Swift Affliction instead of Rapid Decay); new low-level ones introduced;
# [TODO] Dark Pact, Storm Burst, Charged Dash, Ignite Proliferation,
# Deadly Ailments, Decay Support, Efficacy Support, Vile Toxins,
# Maim Support, Immolate Support & Unbound Ailments;
# [HOTFIX] Chance to Bleed, Lesser Poison, Brutality Support,
# Ruthless Support, Onslaught Support, Arcane Surge;
# [TEMPORARY] '!New (un)documented Gems' subsections added to split
# the new undocumented Gems (Dark Pact, Storm Burst, Charged Dash,
# Ignite Proliferation, Deadly Ailments, Decay Support, Efficacy Support,
# Vile Toxins, Maim Support, Immolate Support & Unbound Ailments; will be
# removed/merged in 3.0; these smartblocks have a '#!Harbinger Challenge'
# tag);
# - 'Utility Flasks' below ilvl 70 have a 'Lesser Valuable Border' because
# they can be useful (even non-quality ones!);
# - [IMPORTANT] 'Misc - ~Quality - Imperfect - Low Level' renamed by
# 'Misc - ~Quality - Remarkable - Early Gear' for the superior quality
# one *ONLY* (Races' case scenario); the other smartblocks stay the same;
# both these smartblocks are commented by default;
# - 'Misc - ~Quality - Remarkable - Early Small Weapons' added to highlight
# the superior quality small weapons *ONLY* at low level; those *MUST* be
# vendored to make whetstones (the best way to get Scrolls of Wisdom
# early);
# - '~Global Setting - Races' added (but disabled by default):
# - for better Currencies' highlight; low Currencies have a the same cast
# as Divination Cards (ie a 'Lesser Valuable Text' like -2/-5 lvl/ilvl
# Maps);
# - for bigger Quest Items;
# - to ensure the early gems are opaque.
# - [HOTFIX] Priority in #000e (Rares): it should be Quality, High Level,
# Non-Quality Recipes and the other Non-Recipes Rares;
# - [TESTING] add High Level + Quality;
# - the corrupted Essences (Insanity...) & the EN- gems have a
# 'Greater Valuable Border';
# - Mortal & Sacrifice Map Fragments' appearance improved in #000a (for
# the rarest currency-like ones AKA Mortal Hope & Sacrifice at Midnight) &
# #000g;
# - the 79+ Maps use the same pattern as the lower maps:
# - 'Common Valuable Text' (Quest Items' green color) for a droplevel/ilvl
# +2 to -2 range;
# - 'Lesser Valuable Text' (Divination Cards' lightblue color) for a
# droplevel/ilvl -2 to -5 range (low Currencies with the
# '~Global Setting - Races' activated have this text color too);
# - Default Text for Normal/Magic/Rare for lower droplevel/ilvl.
# - [EXPERIMENTAL] the Maps in the range -2 to -5 according to the itemlevel
# have the 'Lesser Valuable Text' (lightblue as the Divination Cards);
# - [HOTFIX] 'Thicket Bow' explicitly written except in 5S+ and RGB cases;
# 'Thicket' matched 'Thicket Map' in the previous versions (another
# example why the refactor with all the gear at the end of the file - ie
# 83+, 5S+ and Rares - should come soon);
# - [IMPORTANT] 'Misc - ~Craftable - High Level' smartblocks splitted:
# - RGB w/ Common Valuable Text for Normal and Magic RGB gear (NOTE: you
# *SHOULD* grab them for the Chromatic Orb's recipe);
# - Fully Linked w/ FYI Background for Fully Linked Normal and Magic gear
# (except the Large items which are in the #000d section as 6L gear);
# - Rare for Rare gear (including the RGB Rare case in the #000e section);
# - Magic for Magic gear (NOTE: you *MAY* grab them to identify for T1
# affixes);
# - Normal for Normal gear; hidden by default so the high end Normal
# gear appears in the RGB & Fully Linked cases only.
# Normal+Magic exists for the 'Atlas Armour' case and should not be
# hidden;
# '#Misc - ~Rare Jewelry - Tier 1' introduced for the High Level Rare
# Jewelry case in the #000e section (those are also for Regal Recipe
# and thus, they appear with a Regal Recipe cast but a different border:
# 'Greater Valuable Border' & 'Crafting Base Border' for the corrupted
# Talisman/Breach Ring & the other jewelries respectively);
# - 'New Atlas' globally renamed 'Atlas';
# - Transparency background added for Large RGB gear in the
# 'Misc - ~Craftable - High Level' smartblocks (reminder: these ones
# have also a Common Valuable Text) [TODO: write update];
# - Separate 2x2 Shields (AKA the "Spirit Shield", "Spiked Shield"
# & "Buckler Shield" basetypes) from other the shields in every RGB
# cases (as the Helm, Boot, Glove classes are separated from the Body
# Armour);
# - 'Misc - ~Craftable - High Level - Dagger (Spellcaster)' added for
# spellcasters who don't want to highlight other Melee high level
# weapons [TODO: write update];
# - 'Misc - ~Craftable - High Level' includes the Magic items too
# (Normal ones only in the original version);
# - Normal/Magic RGB 'Misc - ~Craftable - High Level' &
# 'Misc - ~Craftable - New Atlas BaseTypes - Armour' has a
# 'Common Valuable Text' as the rarity doesn't matter
# [TODO: write update];
# - Empower, Enlighten, Enhance & Portal gems with a greater size & a
# higher alert sound volume (less for Portal);
# - Sacrifice at Midnight's sample volume reduced (this is one of the
# greatest drop from a corrrupted boss/strongbox, not the rarest one);
# - Perandus Coin has a 'Lesser Valuable Border'; [TODO: write update]
# - Breach Ring has no 'Corrupted Item Background' anymore;
# [TODO: write update]
# - Leaguestone has a 'Common Valuable Border' except for the Normal one
# (Lesser Valuable Border); the Magic & Rare ones have a better
# highlight; [TODO: write update]
# - TODO:
# - 6S + 5L <Unique -> Common Valuable Border;
# - 6L <Unique -> Greater Valuable Border (Unique color; 6L unique
# ones have another border not to confuse them with the Unique Maps);
# - Utility Flask -> Lesser Valuable Border.
# (idea: merge Lesser VB w/ FYI Background? always for utility flasks
# except 13q+ & jewelry but belts beyond 68+.)
# - Improved Reliquary Key & other Legacy items appearance (Breachstone,
# Essence, Talisman, Breach Ring);
# - IMPORTANT: '6 Socket Normal/Magic/Rare Border' &
# '5/6 Link Normal/Magic/Rare Border' has the 'Lesser Valuable Border'
# color for now; 'Greater Valuable Border' (red/purple?) to be
# introduced; 'Common Valuable Border' will be used everywhere else;
# so, highlight Normal/Magic/Rare texts for important items; use
# 'Greater Valuable Border' for the 'Rarest Currency Background' too?
# [TODO: write update]
# - Body added to the '#Misc - ~Craftable - Best 2x2 Armour for Crafting'
# until ilvl 64;
# - Talismans have a Corrupted Item Border; they also have
# a larger size (except the Normal Talisman, obsolete since 2.6);
# - [FIXME] the Leaguestone has a Corrupted Item Background & a larger
# size; this Class shows with a Common Valuable Border;
# - The section 000g 'Maps & Map Fragments' is 'Map Device Items' now
# (It includes the Maps, the Map Fragments and the Misc Map Items
# like Breachstones & Reliquary Key);
# - Misc Map Items added;
# - Leaguestone Class added to the end of the Currency section (000a);
# - 'Lesser Valuable Border' (cyan color) introduced for the:
# - Smithing Tools of the '#~Enhancements - Currency - Low Level (SSF)'
# smartblock (Glassblower's Bauble added to the list; Smithing Tools
# renamed by Smithing & Flask Tools);
# - Chisel Hammers because of their cumbersomeness
# ('Chisel Hammer Border' is 'Cartographer Border' now as only the
# Cartographer tools use it);
# - RGB Rare Body Armour & the cumbersome rare gear used for the
# Regal/Chaos Non-Quality recipes (other RGB Rare gear for these
# recipes still have the 'Common Valuable Border';
# 'Rare Large Item Background' was replaced by
# 'Rare Non-RGB Body Background' which is only used by the Non-RGB
# Rare Body armours; other RGB Rare Large items (including the Body
# Armour class) have a 'Rare Background' restored now as they also
# have the 'Lesser Valuable Border');
# - RGB Normal/Magic Large Items in Maps (disabled by default;
# 'RGB Large Item Magic/Normal Border' were both removed);
# - Valuable Quality flasks (except Quicksilver ones at early levels);
# - Perfect gear (except magic "movement speed" boots at early levels).
# This sub-category is for the items you may grab for crafting/recipes
# but that have such a very low value they should be skipped most of
# the time when they don't drop near you in maps (some are cumbersome
# like Chisel Hammers, RGB Large Items, Perfect Quality gear or,
# Valuable Quality flasks; others are crap like Armourer's Scraps,
# for example);
# - the Master Cartographer's Sextant has the 'Common Valuable Text'
# now;
# - darkened 'FYI ("Junk") Background';
# - darkened 'Chisel Hammer Background' & 'Quality Item Background'
# (same darkgreen color);
# - blueish text colors for Magic Amulet+Ring/Jewelry to fit the
# 'FYI Background' brown color with a complementary hue (for
# aesthetic purposes);
# - '#~Enhancements - Currency - Low Level' becomes
# '#~Enhancements - Currency - Low Level (SSF)' (as a reminder; it
# should be enabled at early levels & for Solo Self Found AKA SSF;
# most users will disable this smartblock);
# - '6 Socket Rare/Magic/Normal Background' (used by the non-5L+ 6 Socket
# gear) put in the comment header;
# - '#~Rares - Hide Low Level Basetypes in Maps' is disabled by default;
# - 'Rare Body Background' was replaced by 'Rare Large Item Background';
# It's used for 60+ Body AND RGB Large rares (this background has
# transparency);
# - 'FYI Background' introduced (dark brown color) as a separator for:
# - Utility Flasks (vs the Life/Mana/Hybrid ones);
# - Amulets & Rings (vs the gear) except 60+ rare ones (AKA
# Regal/Chaos Recipes);
# - 83+ Jewelry (ie Amulets, Rings AND Belts; vs the gear);
# - Best 2x2 Normal Armour items (ie 4L helms, boots & gloves for
# alchemy crafting while leveling; vs non-fully linked Armour items).
# 'Best 2x2 Normal Armour Item Background' & 'Amulet+Ring Background'
# are obsolete now & 'Amulet+Ring "Junk" Background' was replaced by
# 'FYI "Junk" Background' for consistency;
# - 'Low Level Currency' Text used for enhanced Smithing tools;
# - Highlight 'Orb of Transmutation' when 'Orb of Augmentation' is
# enhanced with '#~Enhancements - Currency - Low Level (SSF)';
# - '#~Enhancements - Currency - Low Level (SSF)' enabled now;
# Armourer's Scraps added to the list for the testing phase;
# - 'Rare Text' darkened; copied to 'Regal/Chaos Recipe Body Text' with
# a different alpha channel; bugfix a Regal Recipe smartblock (wrong
# color: Rare Highlight instead of Rare Text);
# - hotfix: rare body background sets to rare background + half
# transparency;
# - VERY IMPORTANT (REVOLUTIONARY!):
# '#Misc - ~RGB - Rare Items - Common/Best' added to enforce the
# precedence of the RGB highlight (with the Common Valuable Border)
# in the case of the Rare gear;
# - second phase of the merge of rares 2.4.4 from the original version;
# rare background isn't grey anymore; same color as the best item
# background; use 'rare highlight' only as in the original version;
# 'rare text' is used for the non-best gear;
# - 'Best 2x2 Normal Armour Item Background' &
# 'Amulet+Ring Background' darkened (still brownish);
# - first phase of the merge of rares 2.4.4 from the original version;
# 000e renamed 'Rares' mixing Regal/Chaos Recipes & rares from 000h;
# 000h renamed 'Jewels, Talismans, Uniques, Misc';
# '~Rares - Hide Low Level Basetypes in Maps' smartblock introduced;
# - change '~Experimental - Currency' for low level currency and use the
# Antnee brighter color (boost it?!) for Orb of Augmentation
# (should be the case like Portal & Smithing tools);
# - '~Experimental - Low Currency' is enabled by default now;
# - restore the chisel background color (say, use the same color as
# 'Common Valuable Border' for palette compression) & remove the
# 'Common Value Border' reference for them; use 'Common Value Text'
# for Perfect AND Near-Perfect Chisel Hammers;
# - Regal/Chaos Quality Recipes includes every 1H weapons (3x1, 3x2 & claws)
# and shields, and not only the 1x3 (still detected for q17+ ie. 6
# whetstones max to reach perfection for the best recipes);
# - 'Advanced Settings - Low Currency - Scroll' refactored in
# '~Advanced Settings - Hide Scrolls' (disable by default)
# - '~Experimental - XXX' became '~Enhancements - XXX';
# - 'Section: Hide Low Level Currency - 0000' introduced;
# - 'Hide #Obsolete - ~Low Currency -
# Portal Scroll/Scroll of Wisdom/Shard/Smithing/Orb' added in the
# section 0000;
# - Regal/Chaos Quality Recipes changed: q15+ is q10+ now (1H weapons &
# shields are q15+ instead of q17+); so there's more recipes but the
# maximum Smithing tools (Armourer's Scraps & Blacksmith's Whetstones)
# is higher (from 25/26 to 50 but a Chaos Orb costs about 100 so
# the Regal/Chaos Quality Recipes is still a good deal).
## RECENT: - 'RGB Border (Early Game Normal)' is 'RGB Early Game Normal Border' now;
# 'RGB Border (Early Game Magic)' is 'RGB Early Game Normal Border' now;
# they both are the same color as the 'Common Valuable Border' by default;
# 'RGB Border (Large Item Normal/Magic)' was replaced by
# 'RGB Large Item Normal/Magic Border' (their color are the
# 'RGB Border (Early Game Normal/Magic)' ones respectively, as used in the
# original version);
# - IMPORTANT: Perfect 'Chisel Hammers' have a 'Common Valuable Text'
# (no need to display their rarity's color; thus, Normal & Magic ones are
# unified) & Near-Perfect 'Chisel Hammers' (ie q15+ Normal, q18+ Magic),
# a 'Common Valuable Border' (the default 'Chisel Hammer Border' color
# is lightgray like the 'Currency Text' as Chisel Hammers are a kind of
# currency; the previous color was too close to the
# 'Common Valuable Border' one);
# - VERY IMPORTANT (EXPERIMENTAL!; Armourer's Scraps added to the list
# because they are often used 4 times as many as
# Blacksmith's Whetstones for recipes; Scraps being used to add
# max quality to Chisel Hammers): the Blacksmith's Whetstone & the Orb
# of Augmentation may have a 'Common Valuable Border' as they are the
# more important low-level currencies to farm; the Orb of Transmutation
# has been skipped as they are very common and not used as often as the
# Blacksmith's Whetstone (Chisel Hammers & Regal/Chaos Quality Recipes
# for weapons) & the Orb of Augmentation (crafting of magic items &
# strongboxes with a missing second affix); the Orb of Fusing,
# Orb of Alchemy, Orb of Scouring, Orb of Chance & Chromatic Orb have a
# 'Common Valuable Border' as they are the more important mid-level
# currencies to farm (the Jeweller's Orb, the Orb of Alteration & below
# are often skipped by 85+ characters); Gemcutter's Prism, Blessed Orb,
# Orb of Regret, Labyrinth currencies & important Essences (Screaming &
# above) have a 'Common Valuable Border' too; Breach Blessings are added
# too; For the rest, other currencies (mid-level & above like the Vaal
# Orb, the Remnant of Corruption, the Cartographer tools...) have a
# special color or, a special sound w/ a larger text so they don't need
# this border (or enhanced highlights); from now, these additions are in
# the newly introduced '#~Experimental - Currency' smartblocks (disabled
# by default for Low Currency);
# - the 'Misc - ~Special - Potential Warbands (LLD) Items' have a unified
# grey border color named 'Potential Warbands Item Border'; as these items
# are identified, they can be recognize with their names; so there's
# no more confusion (Renegades weapons almost had the same border as the
# Regal Recipes items; Mutewind boots' border color was too close to the
# 'Common Valuable Border' one); this new convention yields into an
# important simplification;
# - Prophecy fragments AKA Key fragments (to access to the Pale Court) have
# 'Common Valuable Text' now (IMPORTANT: 'Map Fragments' code precede the
# 'Maps' one in the section 000g which was renamed by
# 'Maps & Fragments');
# - Change 'Imperfect - Low Level' so that only 10+ Imperfect Quality gear
# has the 'Quality Item Background' at early stage (4 or less items should
# be better in order to make scrap/whetstone to vendor for Scrolls of
# Wisdom);
# - merge official 2.51b:
# - two new major cards;
# - Atlas BaseTypes moved to 010f (For jewelries, from 001k; no more
# 'Jewelry (Atlas)'; 'Misc - ~Craftable - New Atlas BaseTypes - Jewelry'
# is used instead and, 'Misc - ~Craftable - New Atlas BaseTypes - Armour'
# for the other ones; 'Normal/Magic Atlas Basetypes Text' colors
# are the Normal/Magic Highlight ones except the amulets and rings
# where 'Amulet+Ring Magic Atlas Basetypes Text' is used for aesthetic
# purposes).
# - RGB case in Best 2x2 Armour for Crafting;
# - IMPORTANT: Change Obsolete Life/Mana Flask in order to show Hallowed ones
# until 66;
# - (EXPERIMENTAL) Regal/Chaos Recipe Body Text & Rare Body Background added
# to display "Body Armour" for Regal/Chaos recipes as special rare with
# transparency;
# - 'Quality Item Background' added for Normal/Magic Perfect Quality gear &
# flasks and also, early levels (for 10+ Imperfect Quality gear and
# ilvl < 30 "Movement Speed" Magic Boots; useful to make Scrolls of Wisdom
# in race & to isolate the Perfect Quality gear from the RGB "Junk"
# everytime or Perfect flasks from the q13 ones; the default color is the
# green cast as used with the Cartographer tools & Chisel Hammers; the
# Magic items got a greenish text color like the Magic Chisel Hammers and,
# 'Quality Item Magic Text' has been introduced for aesthetic purposes);
# - 'Life/Mana/Hybrid Flask Background' introduced with a Red/Blue/Pink cast
# respectively; 'Hybrid Flask Background' is a tad transparent;
# 'Life Flask (Quality/Upgrade) Magic Text' introduced for aesthetic
# purposes (violet is better than blue on red background);
# - Fix inconsistency in the Normal/Magic RGB Background;
# - Fix Hybrid Flask (Upgrades + Obsolete);
# - Greyish & darker 'Best 2x2 Normal Armour Item Background' for the
# 'Best 2x2 Armour for Crafting';
# - 'Amulet+Ring ("Junk") Background' added for the amulets & rings (except
# the Regal/Chaos Recipe rare ones & Tier 1 normal ones) with the same
# rosybrown color as the 'Best 2x2 Normal Armour Item Background'
# by default (useful when racing/leveling; the Normal/Magic 'Paua Ring' &
# 'Coral Amulet' BaseTypes have the 'Amulet+Ring "Junk" Background' except
# in the very early levels as these jewelries' implicits aren't wanted);
# 'Amulet+Ring Magic (ILVL > 68) Text' introduced for aesthetic purposes
# (the Magic blue text doesn't fit to the rosybrown color of the
# background; so (*IMPORTANT*) a saddlebrown color was given to the text of
# Magic amulets & rings);
# - 'Corrupted Item Border' added to the Breach rings in the
# 'Regal/Chaos Recipe Best Item' context;
# - Add 'Common Valuable Border' for Jewels (those items should ALWAYS be
# grabbed) & for 'Quicksilver Flask' at early stage (even the zero quality
# ones);
# - 'Siege Axe' & 64+ ilvl 'Crude Bow' (for +3 Fire Skill Gems bows for low
# Dexterity builds like SRS necromancers) added to the list of best items
# (for Obsolete, Best races, Regal/Chaos Recipes & Valuable 5L+/6S
# filtering);
# - Show Warbands items by default even if it may be annoying in the
# Identified Sextant mod ('Misc - Potential Warbands...' was changed
# & the initial state restored).
## PROS: - Fine-grained rare, recipes, quality & craftable items filtering;
# - Fine-grained mid currencies & -2/+2 dropped maps;
# - Few additional colors. Mainly:
# - green text like Quest Items for valuable currencies and Map (ie maps
# in the range of -2/+2 according to the area level);
# - same green border for higher quality gems, q13+ flasks & also, RGB &
# Perfect Quality gear (and, also the 5L+/6S ultimate non-unique items
# ie the 60+ best non-unique items plus exceptional Low Level items);
# - purple/pink/green colors for the most important collectable items
# for recipes to make Regal/Chaos/Cartographer currencies respectively.
# - Fix a long term error in the original Classy Filter where 'Obsolete - Gear'
# will disable the Specific Equipment Toggles if turned to Show;
# - Obsolete hidden gloves, boots & helmets don't appear as transparent items
# by default (useful for the Warmongers/Scout prophecies).
## CONS: - Steeper learning curve;
# - Additional colors break the original Classy Filter philosophy.
## BEST PRACTICES: By using the Loot Wizard 0.3 application (coming soon!):
# 1) Choose your starting class when racing or entering a new
# league by switching one of the 'Gems - Zero Quality - ~Non Vendor'
# lines so you can see the unavailable gems for your class with a
# reddish border;
# 2) If you need to tweak non-recommended Smartblocks, please
# deactivate the ~Global Setting smartblocks (see below the
# recommended settings in SUMMARY 6/6).
## SUMMARY:
## 1/5) Best Rare Gear by ItemLevel Easily Identifiable
# -----------------------------------------------
# Default Rare items have a Rare Background (grey by default); 5L/6L, 6S,
# Jewel, Talisman, Amulet, Ring, Belt, Quiver & Regal/Chaos Quality
# Recipe & best rare items aren't concerned (5L/6L & 6S best rare items
# appear with a Common Valuable Border; see SUMMARY 4/6); those Default
# Rare items are Gear with a DropLevel lesser than 60 but exceptional
# Gear in 000r for ilvl 69; for ilvl below 69, the DropLevel/ItemLevel
# rules are the same as in 'Obsolete - ~Gear' (in 001r/000r; except the
# default rare items AKA non-best rare items aren't hidden with a zero
# opacity background but simply shown with a Rare Background);
#
## 2/5) Flashy Regal/Chaos Recipes
# --------------------------
# Rare items for Regal/Chaos Recipes have a purple/pink cast respectively
# like in the official Classy Filter but, instead of using a single border
# color for each recipe, new rules were introduced:
# a) TEXT/BORDER/BACKGROUND cast:
# There are two cases:
# - the most important items are the Rare Jewelry; these items will have
# a purple/pink complete relooking (Regal Orb & Chaos Orb have the same
# color convention);
# - the secondary most important items are the Quality Best Rare items;
# those must be identified as their BaseType is the best; they are very
# rare & are used in the '+1 Orb' Quality Recipe; q15 2H rare weapons
# & rare armour pieces are concerned (plus q17+ 1H rare weapons
# & shields) in order to spend less than 27 Whetstones/Scraps to bring
# a set of 5 or 6 items to q20.
# b) TEXT/BORDER cast (neutral background):
# The ternary most important items are the Quality Non-Best Rare items;
# those should be identified as their BaseType is not the best but, they
# yield the best result in term of recipes as they can be used in the
# '+2 Orbs' Quality Unid Recipe; q15 2H rare weapons & rare armour pieces
# are concerned (plus q17+ 1H rare weapons & shields) in order to spend
# less than 27 Whetstones/Scraps to bring a set of 5 or 6 items to q20;
# c) BORDER cast only:
# The most common Regal/Chaos Recipe items are 75+/60+ rare items other
# than those shown in a) and b); as they drop regularly, the filter only
# selects Non-Best Compact rare items (so they have a Rare Background as
# explains in SUMMARY 1/6). Compact? because they aren't cumbersome in the
# character's inventory (good for maps); those are 1x3/2x3 1H/2H rare
# weapons, 2x2 rare armour pieces (*IMPORTANT*: non-best rare body armours
# are cumbersome, common & can be easily grabbed while farming so, they
# aren't in the list & haven't any BORDER cast). Non-best? those can be
# kept unidentified & can be then used efficiently in a '+1 Orb' Unid
# Recipe.
#
## 3/5) Flashy Currencies
# -----------------
# Some currencies have a different colors:
# - CHAOS ORBS: same pink color as the Chaos Recipe items;
# - REGAL ORBS: same purple* color as the Regal Recipe items;
# - CARTOGRAPHER TOOLS (Chisel, Sextant, Seal) share the same darkgreen
# color as the Chisel Hammers (the q12+ magic Non-Perfect Chisel Hammers
# having a greenish text for aesthetic purposes; instead of the default
# 'Magic "Junk" Text');
# - VAAL ORBS & REMNANT OF CORRUPTION (Essence league) share the same
# red color cast as the Corrupted items (SocketGroup W, Fragments of
# Sacrifice & Breach rings).
# (*Note: beware, the official Regal Border color is green.)
#
## 4/5) Common Valuable Tag for Common Items That Shouldn't Be Left
# -----------------------------------------------------------
# a) 'Common Valuable Text' is used to enhance the appearance of the
# regularly dropped items that are important with a green cast (like Quest
# Items):
# - Mid-level currencies (Regal Orb, Chaos Orb, Vaal Orb & Cartographer
# tools) have their own cast as shown in SUMMARY 3/6; higher ones like
# from Divine Orb or Exalted Orb don't need it; they are rare and so
# dropped with bigger size & brighter text color than the other currency
# (and also with sound); NOTE: (EXPERIMENTAL!) some of these mid-level
# currencies has a 'Common Valuable Border' too (see below);
# - Specific items (Coin);
# - Perfect Chisel Hammers (no distinction between Normal & Magic ones);
# - Labyrinth items (same as in the original Classy filter;
# (EXPERIMENTAL!) they also have a 'Common Valuable Border' as explained
# below);
# - Prophecy fragments (ie keys to access to the Pale Court);
# - -2/+2 maps (so we can quickly see if a Map is valuable enough during
# map runs; the border color still shows the rarity of the Map; actually,
# this is a filtering of -2/0 maps dropped by normal mobs & 0/+2 ones
# dropped by bosses so a -2 or -1 Map can be sometimes tagged valuable or
# not according to the rarity of the monster who drops the map as there's
# no MapLevel keyword).
# b) 'Common Valuable Border' is used too (instead of 'Common Valuable
# Text') for:
# - Superior Quality flasks (q13+ flasks ie about three flasks can make
# a Glassblower's Bauble if one is greater than 13);
# - Superior Quality gems (q12+ gems; the q17+ ones that are meant to
# be traded appear in a bigger size and with sound);
# - Perfect Quality gear (q20+ wearable items except 'Chisel Hammers');
# - RGB Mid/High Level & Small Items in Maps (Large Items in Maps being
# commented by default);
# - RGB case of non-Regal/Chaos Quality Recipe Rare gear (NEW!) ie
# it includes Best Rare gear (unused in other Regal/Chaos recipes)
# & Common Rare gear (AKA non-best rare items; armour parts &
# compact weapons being used in the Regal/Chaos "unid" recipes);
# - RGB case of the Best 2x2 Armour for Crafting;
# - every Jewels;
# - New Atlas Jewelry (see the section 001k);
# - New Atlas BaseTypes (for the lifetime of the Atlas leagues instead
# of Normal/Magic "Junk" Border);
# - Near-Perfect Chisel Hammers (ie q15+ Normal & q18+ Magic; they just
# require ONE whetstone to become Perfect; so, they should be grabbed
# before those Non-Perfect ones which require MORE whetstones);
# - Leaguestones (in the Legacy league);
# - (EXPERIMENTAL!) Important currencies:
# - Uncommon & Mid-level ones: Gemcutter's Prism, Blessed Orb,
# Regret Orb, Orb of Fusing, Orb of Alchemy, Orb of Scouring,
# Orb of Chance, Chromatic Orb (if "~Enhancements" smartblocks
# are activated);
# - Best Essences (ie. Screaming & above);
# - Splinter of Chayula (& Breach league specific Blessings too);
# - Labyrinth currencies;
# - (inactive by default) Low ones: Orb of Augmentation (more important
# than the Orb of Transmutation) & Blacksmith's Whetstone (a bit more
# important than the Armourer's Scrap); NOTE: Orb of Augmentation,
# Blacksmith's Whetstone, Armourer's Scrap & Portal Scroll have a
# brighter 'Currency Text' where other low level currencies have a
# 'Low Currency Text' (that's why there's no need for an additional
# 'Common Valuable Border'); in the original version,
# Orb of Augmentation has the default 'Low Currency Text' instead.
# - New ilvl < 60 Breach Ring (above those can be used in Regal/Chaos
# recipes, so they would appear with the Regal/Chaos recipes' colors
# but the border which is 'Corrupted Item Border');
# - Low Level magic & rare boots (to identify for movement speed; useful
# for speed racing; the other classes of Low Level gear has 'RGB Early
# Game Magic Border', 'RGB Magic Border', 'Magic "Junk" Border' or 'Rare
# Border' according to the extra property);
# - 'Quicksilver Flask' at early stage (below ilvl 37; even the zero
# quality ones; useful for races).
#
## 5/5) A One To One Hundred Level Filter
# ---------------------------------
# a) '~Global Setting - One to One Hundred' added and *ACTIVATED* by
# default to minimize the customization; at higher levels, you may need to:
# - hide Zero Quality Gems (as there's no ItemLevel for gems to
# automatically do it; see '~Global Setting - High Level Character');
# - hide all 'Gear' blocks (for 68 areas and below visited for some
# specific league quests or master missions) for normal/magic items
# (see '~Global Setting - High Level Character');
# - hide Quality Flasks (if you have enough currency to buy some
# Glassblower's Bauble currencies);
# - switch off Perfect Quality Misc (if you have enough currency to
# buy some Armourer's Scrap and Blacksmith's Whetstone currencies);
# - switch off some Mid Currency Highlights (for Orb of Alteration if
# you don't want to grab them all in higher tier map runs; it's good to
# keep Orb of Chance, Jeweller's Orb & Chromatic Orb highlighted);
# - (optionally) switch on special miscellaneous if you need them;
# say, uncomment 'Animate Weapon' if your build use this active gem.
# All these customizations are recommended. You also can:
# - (optionally) switch on Low Level Rare Items filtering;
# - (optionally & dangerous) hide Low Currency (Orb of Transmutation &
# Orb of Augmentation can be ignored during map runs, a Scroll of Wisdom
# can be skipped as its value is lower than the average currency earned
# during the time spent to grab it).
# b) '~Global Setting - High Level Character' added to force some
# recommended settings to be activated ie to hide:
# - Zero Quality Gems;
# - All Flasks but the Quality 13+ ones;
# - Non-rare Gear/Jewelry/Quiver* but the 83+ ones.
# These private smartblocks should be activated by the user while reaching
# level 60/70 with your current character (especially to get rid of the zero
# quality gems).
# You *MUST* disable the '~Global Setting - High Level Character' if you
# need to customize your own setting.
# *Note: 83+ Quiver aren't shown by default
## DETAILS:
# This is a compilation of the changes compared to the official Antnee's
# Classy Filter:
# - Different header comment content (since 1.76) to fit Loot Wizard 0.3+.
# - 0000 'Hide Low Level Currency' section introduced in 2.4.4m-1.
# - 000a Mortal Hope added to the rarest currency list [not mandatory];
# Sacrifice at Midnight added to the rarest currency list with Corrupted
# Item Background/Border (see 000f/000g; very useful in the Corrupted
# bosses/strongboxes case);
# Highlight additional rarest currency; q20 Chisel Hammers with 25+
# itemlevel (why? because even q20 corrupted ones are ok for the recipe
# so they must be placed before SocketGroup W in 000f; for other Chisel
# Hammers, see 001a);
# New Background/Border colors for:
# - Regal (purple*): same as Regal Recipe Best Background (000e);
# - Chaos (pink): same as Chaos Recipe Best Background (000e);
# - Cartographer (darkgreen): same as Chisel Hammer (001a; ie Chisel,
# Seal & Sextant);
# - Vaal (red): same as the new Corrupted Item (as used in 000f;
# 'Remnant of Corruption' in the Essence league as the same background
# & border colors).
# (*Note: the Regal Border color is green in the official version.)
# 'Common Valuable Text' introduced to highlight mid-level currencies &
# Uncommon currencies too;
# Prophecy Item Text is replaced by Common Valuable Text;
# Essence/Breach Currency Text added for the Essence/Breach Leagues
# respectively (Common Valuable Text color by default);
# Cartographer tools (Chisel, Seal & Sextant) are united;
# 'Remnant of Corruption' (Essence league) has a Corrupted Background
# & Border.
# - 000c Highlight 12+ Quality Gems w/ 'Common Valuable Border' & sound
# (higher size for 17+ ones);
# Highlight Non Vendor Zero Quality Gems per class (but Dying Exile &
# Enemy at the Gates ones; useful to highlight 'Increased Duration' dropped
# by a Scion when '#Gems - Zero Quality - Support' are hidden):
# - Gems Zero Quality Non Vendor Border introduced (light red);
# - Transparency* for Gems available at 'Breaking the Eggs'.
# Transparency added for Zero Quality Active Skill Gems obtained from
# 'Dying Exile' to 'Breaking the Eggs'.
# - 002a Challenges section added;
# '#Misc - ~Challenges - Breach League' introduced;
# '#Misc - ~Challenges - Essence League' introduced.
# - 000d 'Common Valuable Border' added to the 5L+ ultimate non-unique items ie the
# 60+ best non-unique items plus the 2x3/2x4 gear from the 000r (also done
# with 6S in 000f);
# 'Rare Background' added for 1-59 non-exceptional 5L/6L rare items (see
# 000r).
# - 000f Corrupted Item Background/Border for SocketGroup W;
# 'Common Valuable Border' added to the 6S ultimate non-unique items ie the
# 60+ best non-unique items plus the 2x3/2x4 gear from the 000r section
# (same as 5L+ in 000d);
# 'Rare Background' added for 1-59 non-exceptional 6S rare items (see
# 000r).
# - 000e 'Rare Background' added for 1-59 non-exceptional rare items used in
# Regal/Chaos recipes (see 000r);
# Better highlight for Chaos Recipe w/ brighter Border color;
# Regal/Chaos Recipe Best Item Text (60+ rings/amus must be visible; sound
# alert is not enough in the case of multiple drops; Belts are added to
# the list; they appear bigger than the usual; these ones *must* be grabbed
# in maps):
# - Regal Recipe amulet & rings: purple text;
# - Chaos Recipe amulet & rings: pink text.
# with:
# a) Regal/Chaos Recipe Border is still used but for random compact rare
# items (very different from the original setup; q15+ Gear has a background;
# these ones *can* be grabbed in maps)
# => BORDER = non-best rare compact items (gloves, boots, helms, compact
# 2H, 1H 1x3; no need armour; best rare items are previously filtered)
# b) Regal/Chaos Quality Recipe Background added for q15+ Gear (light purple
# & pinkish background respectively; these ones *should* be grabbed in maps)
# => BACKGROUND + BORDER = rare q15+ items (may include best items in the
# near future; no more than 25 Whetstones/Scraps maximum investment to get
# an additional Regal/Chaos orb);
# Regal/Chaos Recipe Border colors are flashier now;
# Gear from the 000r section added to the best rare items before non-best
# rare compact items because this last filter includes those
# less-than-droplevel-60 exceptional gear (see 000h for ilvl < 60);
# The best rare items have 'Highlight Rare' text & 'Best Item Background'
# (black background; useful to select sellable/good items to identify);
# 'Common Valuable Border' added to Low Level rare boots (to identify for
# movement speed);
# 'Rare Background' added for 1-59 non-exceptional rare items (see 000r).
# - 001a Highlight Chisel Hammers; Misc - ~Chisel Hammers and
# 'Chisel Hammer Background' introduced (q20 case added in 000a) for recipe
# hammers of 25+ itemlevel;
# 'Chisel Hammer Magic Text' has a text more green than the 'Magic "Junk"
# Text' for aesthetic purposes;
# - 010f Best 2x2 Armour for Crafting added before High Level Base for Crafting:
# - new Misc - ~Craftable - Best 2x2 Armour for Crafting - {STR/DEX/INT};
# - Best 2x2 Normal Armour Item Background introduced.
# (2x2 Armour for Crafting are normal items meant to be alchemized or
# essenced in the Essence League.)
# 'Common Valuable Border' added to the RGB case of the Best 2x2 Armour for
# Crafting;
# 'Misc - ~Crafting Items' renamed in 'Misc - ~Craftable - High Level';
# Gear from the 000r section added to the 'Misc - ~Craftable - High Level';
# fix RGB naming convention in the comment header;
# 'Misc - ~Quality - {Perfect|Imperfect}' modified smartblocks;
# Better Class lists for small 68+ Perfect Quality items;
# 'Imperfect' splitted in 'Imperfect - {Low Level|Mid Level}';
# *IMPORTANT*: 'Misc - ~Quality - Imperfect - Mid Level' is commented by
# default; these are Imperfect Quality gear dropping beyond Early Act Two
# Cruel & before maps (there's no need to craft Whetstones/Scraps with
# Imperfect Quality gear after Act Three Normal anyway);
# 'Common Valuable Border' added to 'Perfect Quality' &
# 'Imperfect Quality - Low Level' magic boots (to identify for movement
# speed);
# New 'Crafting Base Border' color (orange instead of red which used for
# Corrupted items' border and Vaal/'Remnant of Corruption' Orb background);
# 'Common Valuable Border' added to Low Level magic RGB boots (to identify
# for movement speed; 1-10 & 11-29 ilvl ranges in Low Level & Mid/High Level
# smartblocks respectively).
# - 000g 'Maps' section is called 'Maps & Fragments' now;
# 'Map Fragments' code precede the 'Map' one;
# Maps dropping in the range + or - two levels relatively to the item level
# appear with a 'Common Valuable Text'; the highest maps too (useful
# to skip -3 and lower maps);
# Corrupted Item Background/Border for Sacrifice Vaal Fragments
# (Corrupted bosses/strongboxes case; Sacrifice at Midnight in 000a);
# Atlas Fragments added;
# Prophecy fragments (ie keys for the Pale Court) have
# 'Common Valuable Text'.
# - 000h 'Potential Warbands (LLD) Items' is shown by default.
# (*IMPORTANT*: Gear from the 000r section must also be put before some
# non-best rare compact items' smartblocks in the 000e.)
# - 000i 'Chance items, chisel hammers' is renamed 'Craftable items';
# 'Misc - Chances Items' is renamed 'Misc - ~Craftable - Common Items';
# 'Misc - New Atlas BaseTypes' is renamed
# 'Misc - ~Craftable - New Atlas BaseTypes';
# New Atlas BaseTypes have Common Valuable Border (for the lifetime of the
# Atlas leagues instead of Normal/Magic "Junk" Border);
# 'Misc - Craftable - Tier 1/2' block examples added w/ Tier 1/2 Item
# Background introduced.
# - 001k Highlight Tier 1 Jewelry & Quiver;
# 'Misc - ~Craftable - Jewelry - Tier 1' introduced;
# 'Misc - ~Craftable - Quiver - Tier 1' introduced but commented by default;
# 'Crafting Base Border' added to 83+ Jewelry & Quiver;
# 'Jewelry (Atlas) - Normal/Magic' introduced to show the new Normal/Magic
# Atlas jewelry; use Common Valuable Border.
# - 011l Misc - Quality is renamed Misc - ~Quality (not to hide quality flasks
# when one needs flasks to be visible);
# 'Utility Flask Background' introduced (to visually isolate them from
# Life/Mana ones);
# 'Common Valuable Border' is used for q13+ flasks.
# - 001q 'Common Valuable Border' added to Low Level magic 4L boots (to identify
# for movement speed).
# - 000r New 'Hide 72+ Obsolete Gear & Exceptions for Highly Demanded Equipment'
# introduced; it becomes an expansion for the 011r section AKA 'Specific
# Equipment Toggles' & 001r section AKA 'Hide Obsolete Gear' (which is split
# now); the 72+ ItemLevel part in 001r is duplicated and adapted to hide
# magic gear & poorly linked normal gear; then Specific Items from 011r are
# shown here (so that they aren't hidden by the 001r smartblocks which hide
# the gear according to simple 59/60 droplevel rules depending on the
# itemlevel)
# => Here's a list of Highly Demanded Gear whose the droplevel is below 60
# (that wouldn't have been shown because of the 001r rules):
# - @24 & @47 : Copper Kris & Golden Kris for 80% increased Global Critical
# Strike Chance;
# - @56 : Thicket Bow for attack speed;
# - @59 : Reaver Sword & Imbued Wand for attack speed;
# - @59 : Fossilised Spirit Shield for spell damage.
# Note: if someone need more 1-59 exceptional items, he should add them in
# the 72+ Obsolete Gear smartblocks above.
# - 001r Fix a long term error in the Classy Filter! where switching to Show the
# 'Obsolete - Gear' smartblocks disable the selective filtering in 011r, so
# 'Obsolete - Gear' becomes 'Obsolete - ~Gear - Common Items' & the 001q
# smartblocks change their name;
# 72-77 Magic gear is hidden with opacity like Normal gear in 011r if
# Gear is in the Hide state (in the original Classy Filter, these items
# are hidden with transparency);
# '#Obsolete - ~Gear - High Level - {Normal Junk/Magic Gear}' introduced
# for 75+/78+ poorly socketed/linked Normal armour & small weapons and,
# also for 78+ Magic gear; these smartblocks hide with transparency (like
# the 72+ Magic gear is in the original filter).
# - 011r New Archer & Fencer smartblocks;
# Different Shield smartblocks;
# 'Common Valuable Border' added to Low Level magic boots (to identify for
# movement speed).
# - Special footer: modeline magic for Vim
# (http://vim.wikia.com/wiki/Modeline_magic).
# Instructions for use:
# Right-click this page, click "select all"
# Right click again, click "Copy"
# Open a new .txt document and paste the contents of this page into it
# USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
# Click File/Save As
# Select "All Files" from the dropdown menu at the bottom
# Enter "antnee.filter" as the filename
# Save in '%USERPROFILE%\Documents\My Games\Path of Exile'
# Section Overview
# 0000 Hide Obsolete Currency
# 000a Currency
# 000b Divination Cards
# 000c Gems
# 000d 5 and 6 links
# 000f Highlight based on number/color of sockets
# 000e Rares
# 001a Chisel Hammers
# 001b Enchanted Items
# 010f High Level Base for Crafting & Best 2x2 Armour / RGB / Quality
# 000g Map Device Items
# 000h Jewels, Talismans, Uniques, Misc
# 001h Animate Weapon
# 000i Show select white items (Add any base items to always be shown here)
# 001j ----SCALING ITEMLEVEL FILTER
# 001k ----Brighten early level jewelry, show non-rare jewelry
# 011l ----Utility / Quality flasks
# 001l ----Hide Obsolete Flasks
# 001m ----Brighten Normal Flask Upgrades for first 3 levels they're available
# 001n ----Brighten Magic Flask Upgrades for first 3 levels they're available
# 001q ----Exceptions to ItemLevel filtering for Linked Sockets
# 000r ----Hide 72+ Obsolete Gear & Exceptions for Highly Demanded Equipment
# 011q ----Exceptions for Highly Demanded Equipment
# 001r ----Hide Obsolete Gear
# 010r ----Legacy
# 011r ----Specific Equipment Toggles
# SmartBlocks: Use search/replace all to toggle sections of the script on/off
# Convention:
# https://github.com/ben-wallis/Filtration/wiki/Notes-for-Script-Creators
# Important Note: Comment line with a "~" are Advanced Settings in the Filtration
# program; they *MUST NOT* be switched from 'Show' to 'Hide' but the whole blocks
# must be commented (according to the 'Disable Block' convention if possible)
# Hide #~Global Setting - One to One Hundred
# #Hide #~Global Setting - High Level Character
# #Show #~Global Setting - Races
# Show #Misc - ~Challenges - Ritual League
# Show #Misc - ~Challenges - Heist League
# Show #Misc - ~Challenges - Blight League
# Show #Misc - ~Challenges - Breach League
# Show #Misc - ~Challenges - Essence League
# Show #Misc - ~Challenges - Abyss League - Elder Item
# Show #Misc - ~Challenges - Abyss League - Shaper Item
# Show #Gems - Zero Quality - Active Skill
# Show #Gems - Zero Quality - Support
# Show #Flasks - ~Quality
# Show #Flasks - Utility
# Hide #Flasks - Life/Mana ILVL > 68
# #Hide #~Rares - Hide Low Level Basetypes in Maps
# Show #Gear - Archer - Bows
# Show #Gear - Archer - Quivers
# Show #Gear - One Hand - Wands
# Show #Gear - One Hand - Axes
# Show #Gear - One Hand - Daggers
# Show #Gear - One Hand - Fencer - Swords
# Show #Gear - One Hand - Maces
# Show #Gear - One Hand - Claws
# Show #Gear - One Hand - Sceptres
# Show #Gear - Two Hand - Swords
# Show #Gear - Two Hand - Maces
# Show #Gear - Two Hand - Axes
# Show #Gear - Two Hand - Staves
# Show #Gear - Armour - ~LL Fully Linked (SSF)
# Show #Gear - Armour - Two-Toned Boots
# Show #Gear - Armour - STR
# Show #Gear - Armour - DEX
# Show #Gear - Armour - INT
# Show #Gear - Armour - STR/INT
# Show #Gear - Armour - STR/DEX
# Show #Gear - Armour - INT/DEX
# Show #Gear - Shield - STR
# Show #Gear - Shield - DEX
# Show #Gear - Shield - INT
# Show #Gear - Shield - STR/INT
# Show #Gear - Shield - STR/DEX
# Show #Gear - Shield - INT/DEX
# Show #Jewelry - Magic
# Show #Jewelry - Normal
# Show #Misc - ~Craftable - Common Items
# Show #Misc - ~Craftable - War for the Atlas - Stygian Vise
# Show #Misc - ~Craftable - Atlas BaseTypes - Armour
# Show #Misc - ~Craftable - Atlas BaseTypes - Jewelry
# Show #Misc - ~Craftable - High Level - Atlas Armour - RGB
# Show #Misc - ~Craftable - High Level - Atlas Armour - Fully Linked
# Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
# Show #Misc - ~Craftable - High Level - Atlas Armour - Normal+Magic
# #Show #Misc - ~Craftable - High Level - Melee - RGB
# #Show #Misc - ~Craftable - High Level - Melee - Fully Linked
# Show #Misc - ~Craftable - High Level - Melee - Rare
# #Show #Misc - ~Craftable - High Level - Melee - Magic
# #Show #Misc - ~Craftable - High Level - Melee - Normal
# #Show #Misc - ~Craftable - High Level - Bows - RGB
# Show #Misc - ~Craftable - High Level - Bows - Rare
# #Show #Misc - ~Craftable - High Level - Bows - Magic
# #Show #Misc - ~Craftable - High Level - Bows - Normal
# #Show #Misc - ~Craftable - High Level - Wands - RGB
# #Show #Misc - ~Craftable - High Level - Wands - Fully Linked
# Show #Misc - ~Craftable - High Level - Wands - Rare
# #Show #Misc - ~Craftable - High Level - Wands - Magic
# #Show #Misc - ~Craftable - High Level - Wands - Normal
# #Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - RGB
# #Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Fully Linked
# Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
# #Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Magic
# #Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Normal
# #Show #Misc - ~Craftable - High Level - Shield - RGB
# #Show #Misc - ~Craftable - High Level - Shield - Fully Linked
# Show #Misc - ~Craftable - High Level - Shield - Rare
# #Show #Misc - ~Craftable - High Level - Shield - Magic
# #Show #Misc - ~Craftable - High Level - Shield - Normal
# Show #Misc - ~Craftable - High Level - Armour - 2x2 - RGB
# Show #Misc - ~Craftable - High Level - Armour - 2x2 - Fully Linked
# Show #Misc - ~Craftable - High Level - Armour - 2x2 - Rare
# #Show #Misc - ~Craftable - High Level - Armour - 2x2 - Magic
# #Show #Misc - ~Craftable - High Level - Armour - 2x2 - Normal
# #Show #Misc - ~Craftable - High Level - Armour - Body - RGB
# Show #Misc - ~Craftable - High Level - Armour - Body - Rare
# #Show #Misc - ~Craftable - High Level - Armour - Body - Magic
# #Show #Misc - ~Craftable - High Level - Armour - Body - Normal
# Show #Misc - ~Craftable - Best 2x2 Armour for Crafting
# Show #Misc - ~Chisel Hammers
# Show #Misc - ~Quality - Perfect
# Show #Misc - ~Quality - Remarkable - Early Small Weapons
# #Show #Misc - ~Quality - Remarkable - Fully Linked Early Gear (SSF)
# #Show #Misc - ~Quality - Remarkable - Early Gear
# Show #Misc - ~RGB - Common Items - Low Level
# Show #Misc - ~RGB - Common Items - Mid/High Level
# Show #Misc - ~RGB - Common Items - Small Items in Maps
# #Show #Misc - ~RGB - Large Items in Maps
# Show #Misc - ~RGB - Rare Items - Best
# Show #Misc - ~RGB - Rare Items - Common
# Show #Misc - ~Rare Jewelry - Tier 1
# Show #Misc - ~Craftable - Jewelry - Tier 1 - Magic
# #Show #Misc - ~Craftable - Jewelry - Tier 1 - Normal
# #Show #Misc - ~Craftable - Quiver - Tier 1
# Show #Misc - ~Craftable - Bisco's Collar
# Show #Misc - ~Craftable - Kaom's Heart
# Show #Misc - ~Craftable - Skyforth
# Hide #Misc - ~Special - Low-Level Rare Items (high IIQ maps / MF cullers)
# #Show #Misc - ~Special - Animate Weapon
# Show #Misc - ~Special - Experimented Gear
# Show #Misc - ~Special - Replica
# Show #Misc - ~Special - Cluster Jewel
# Show #Misc - ~Special - Vaal Rares
# Show #Misc - ~Special - Aspect Rares
# Show #Misc - ~Special - Veiled Items
# Show #Misc - ~Special - Betrayal Mod Items
# Show #Misc - ~Special - Delve Mod Items
# Show #Misc - ~Special - Incursion Item
# Show #Misc - ~Special - Incursion Mod Items
# Show #Misc - ~Special - Warbands Mod Items
# Show #Misc - ~Special - Warbands Mod LLD Items
# Show #~Enhancements - Currency - Ritual
# Show #~Enhancements - Currency - Heist
# Show #~Enhancements - Currency - Harvest
# Show #~Enhancements - Currency - Delirium
# Show #~Enhancements - Currency - Metamorph
# Show #~Enhancements - Currency - Blight
# Show #~Enhancements - Currency - Legion - Incubator
# Show #~Enhancements - Currency - Legion - Timeless Emblem
# Show #~Enhancements - Currency - Legion - Timeless Splinter
# Show #~Enhancements - Currency - Delve - Resonator
# Show #~Enhancements - Currency - Delve - Fossil
# Show #~Enhancements - Currency - Uncommon
# Show #~Enhancements - Currency - Labyrinth
# Show #~Enhancements - Currency - Breach
# Show #~Enhancements - Currency - Essence
# Show #~Enhancements - Currency - Mid Level
# Show #~Enhancements - Currency - Low Level (SSF)
# Show #~Enhancements - Currency - Lesser Divination Card (SSF)
# Show #~Enhancements - Map - Red Maps without default colors
# Show #Obsolete - ~Gear - Exceptions for Linked Sockets
# Hide #Obsolete - ~Gear - Common Items
# Hide #Obsolete - ~Gear - High Level - Normal Junk
# Hide #Obsolete - ~Gear - High Level - Magic Gear
# Hide #Obsolete - Flasks
# #Hide #Obsolete - ~Low Currency - Portal Scroll
# #Hide #Obsolete - ~Low Currency - Scroll of Wisdom
# #Hide #Obsolete - ~Low Currency - Shard
# #Hide #Obsolete - ~Low Currency - Smithing
# #Hide #Obsolete - ~Low Currency - Orb
# #Show #Unused - ~Quality - Imperfect - Fully Linked Low Level (SSF)
# #Show #Unused - ~Quality - Imperfect - Low Level
# #Show #Unused - ~Quality - Imperfect - Mid Level
# SmartColors
# SetBorderColor 255 102 102 255 #Ritual Item Border
# SetTextColor 165 51 255 255 #Heist Item Text
# SetBorderColor 165 51 255 255 #Heist Item Border
# SetTextColor 0 200 254 255 #Harvest Item Text
# SetBorderColor 0 200 254 255 #Harvest Item Border
# SetTextColor 165 51 255 255 #Delirium Item Text
# SetTextColor 165 51 255 255 #Metamorph Item Text
# SetBorderColor 143 0 255 255 #Incubator Currency Border
# SetBorderColor 175 96 37 255 #Timeless Emblem Border
# SetBorderColor 175 96 37 255 #Timeless Splinter Border
# SetTextColor 170 158 130 #Resonator Currency Text
# SetBorderColor 20 220 20 255 #Resonator Currency Border
# SetTextColor 170 158 130 #Fossil Currency Text
# SetBorderColor 143 0 255 255 #Fossil Currency Border
# SetTextColor 0 186 254 255 #Lesser Valuable Text
# SetBorderColor 175 96 37 255 #Greater Valuable Border
# SetBorderColor 20 220 20 255 #Common Valuable Border
# SetBorderColor 0 255 255 255 #Lesser Valuable Border
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBackgroundColor 64 41 32 190 #FYI "Obsolete" Background
# SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
# SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
# SetTextColor 20 220 20 255 #Breach Currency Text
# SetTextColor 20 220 20 255 #Essence Currency Text
# SetBackgroundColor 0 0 0 0 #Hidden Flask Opacity
# SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
# SetBackgroundColor 50 50 50 254 #Tier 1 Item Background
# SetBackgroundColor 70 50 65 254 #Tier 2 Item Background
# SetBackgroundColor 0 0 0 254 #Best Item Background
# SetBorderColor 255 100 0 #Crafting Base Border
# SetTextColor 240 240 240 #Flask Upgrade Normal Text
# SetTextColor 125 175 255 #Flask Upgrade Magic Text
# SetTextColor 255 150 200 #Life Flask Quality Magic Text
# SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
# SetTextColor 230 120 190 #Life Flask Magic Text
# SetBackgroundColor 45 5 5 #Life Flask Background
# SetBackgroundColor 5 5 45 #Mana Flask Background
# SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
# SetTextColor 70 205 190 #Quality Item Magic Text
# SetTextColor 70 205 190 #Quality Item Magic Text
# SetBackgroundColor 8 48 20 254 #Quality Item Background
# SetBackgroundColor 8 48 20 254 #Quality Item Background
# SetTextColor 190 190 190 #Normal "Junk"
# SetTextColor 120 120 230 #Magic "Junk"
# SetTextColor 204 192 61 230 #Rare Text
# SetBackgroundColor 0 0 0 254 #Rare Background
# SetBackgroundColor 0 0 0 190 #Rare Non-RGB Body Background
# SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
# SetBorderColor 200 20 200 255 #Chaos Recipe Border
# SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
# SetBackgroundColor 70 20 50 224 #Chaos Recipe Belt Background
# SetTextColor 204 192 61 190 #Chaos Recipe Body Text
# SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
# SetBorderColor 156 107 214 255 #Regal Recipe Border
# SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
# SetBackgroundColor 52 33 46 224 #Regal Recipe Belt Background
# SetTextColor 204 192 61 190 #Regal Recipe Body Text
# SetBackgroundColor 90 0 20 254 #Corrupted Item Background
# SetBorderColor 180 0 40 255 #Corrupted Item Border
# SetTextColor 255 255 255 #Chisel Hammer Normal Text
# SetTextColor 70 205 190 #Chisel Hammer Magic Text
# SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
# SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
# SetBorderColor 20 220 20 255 #Cartographer Border
# SetTextColor 180 180 180 #Normal Jewelry ILVL > 68
# SetTextColor 120 120 230 #Magic Jewelry ILVL > 68
# SetTextColor 26 148 255 #Amulet+Ring Magic Atlas Basetypes Text
# SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
# SetTextColor 23 133 230 #Amulet+Ring Magic Text
# SetTextColor 15 135 120 #Gems Zero Quality
# SetTextColor 135 120 90 #Common Currency
# SetTextColor 210 190 170 255 #Uncommon Currency
# SetTextColor 240 200 150 255 #Rarest Currency
# SetTextColor 20 220 20 255 #Labyrinth Item Text
# SetTextColor 255 255 255 #Normal Atlas Basetypes Text
# SetTextColor 125 175 255 #Magic Atlas Basetypes Text
# SetTextColor 255 255 255 #Normal War for the Atlas Basetypes Text
# SetTextColor 125 175 255 #Magic War for the Atlas Basetypes Text
# SetTextColor 255 255 255 #Normal Highlight
# SetTextColor 125 175 255 #Magic Highlight
# SetTextColor 255 255 119 255 #Rare Highlight
# SetBorderColor 20 220 20 255 #RGB Normal Border
# SetBorderColor 20 220 20 255 #RGB Magic Border
# SetBorderColor 20 220 20 255 #RGB Early Game Normal Border
# SetBorderColor 20 220 20 255 #RGB Early Game Magic Border
# SetBackgroundColor 0 0 0 254 #6 Socket Normal Background
# SetBackgroundColor 0 20 40 254 #6 Socket Magic Background
# SetBackgroundColor 0 0 0 254 #6 Socket Rare Background
# SetBorderColor 0 255 255 255 #6 Socket Normal Border
# SetBorderColor 0 255 255 255 #6 Socket Magic Border
# SetBorderColor 0 255 255 255 #6 Socket Rare Border
# SetBorderColor 175 96 37 255 #Veiled Item Border
# SetBorderColor 20 220 20 255 #Betrayal Mod Border
# SetBorderColor 180 0 40 255 #Delve Mod Border
# SetTextColor 20 220 20 255 #Incursion Item Text
# SetBorderColor 180 0 40 255 #Incursion Mod Border
# SetBorderColor 160 160 160 #Warbands Mod Border
# Legacy (Obsolete)
# Smartblocks:
# #Show #~Enhancements - Currency - Bestiary
# SmartColors:
# SetTextColor 20 220 20 255 #Bestiary Orb Currency Text
# SetTextColor 170 158 130 #Bestiary Net Currency Text
# SetBorderColor 143 0 255 255 #Bestiary Net Currency Border
# Section: Hide Low Level Currency - 0000
#Hide #Obsolete - ~Low Currency - Orb
# BaseType "Orb of Augmentation"
# #NOTE: DANGEROUS! DON'T UNCOMMENT IF UNSURE
# #REMINDER: Not shown as a Low Currency (like Orb of Alteration
# # in the original version)
# SetTextColor 170 158 130 #Currency Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 0 0 0 254 #Currency Border
# DisableDropSound
#Hide #Obsolete - ~Low Currency - Orb
# BaseType "Orb of Transmutation"
# #NOTE: DANGEROUS! DON'T UNCOMMENT IF UNSURE
# SetTextColor 135 120 90 #Low Currency Text
# SetBorderColor 0 0 0 20 #Low Currency Border
# DisableDropSound
#Hide #Obsolete - ~Low Currency - Smithing
# Class Currency
# BaseType "Scrap" "Whetstone"
# #REMINDER: Not shown as a Low Currency
# SetTextColor 170 158 130 #Currency Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 0 0 0 254 #Currency Border
# DisableDropSound
#Hide #Obsolete - ~Low Currency - Shard
# Class Currency
# BaseType "Alchemy Shard"
# SetTextColor 170 158 130 #Currency Text
# SetBorderColor 0 0 0 20 #Low Currency Border
# SetFontSize 28
# DisableDropSound
#Hide #Obsolete - ~Low Currency - Shard
# Class Currency
# BaseType "Alteration Shard"
# SetTextColor 135 120 90 #Low Currency Text
# SetBorderColor 0 0 0 20 #Low Currency Border
# DisableDropSound
#Hide #Obsolete - ~Low Currency - Shard
# Class Currency
# BaseType "Transmutation Shard"
# SetTextColor 135 120 90 #Low Currency Text
# SetBorderColor 0 0 0 20 #Low Currency Border
# SetFontSize 28
# DisableDropSound
#Hide #Obsolete - ~Low Currency - Scroll of Wisdom
# BaseType "Scroll of Wisdom"
# SetTextColor 135 120 90 #Low Currency Text
# SetBorderColor 0 0 0 20 #Low Currency Border
# DisableDropSound
#Hide #Obsolete - ~Low Currency - Portal Scroll
# BaseType "Portal Scroll"
# #NOTE: Useful if a Portal Gem is equipped
# #REMINDER: Not shown as a Low Currency
# SetTextColor 170 158 130 #Currency Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 0 0 0 254 #Currency Border
# DisableDropSound
# Section: Currency - 000a
Show
Class Currency
BaseType "Exalted Orb" "Mirror of Kalandra"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Diamond
PlayAlertSound 8 300
Show
Class Currency
BaseType "Awakener" "Divine Orb" "Albino Rhoa Feather"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Diamond
PlayAlertSound 3 300
Show
BaseType "Fishing Rod"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Diamond
PlayAlertSound 3 300
Show
#!Expedition
#!Placeholder
Class Currency
BaseType "Enkindling Orb" "Instilling" "Coinage" "Scrap Metal" "Astragali" "Burial Medallion"
SetBorderColor 255 192 203
PlayEffect Red
Show
#!Expedition
#!Placeholder
Class Currency
BaseType "Broken Circle" "Black Scythe" "Order Artifact" "Sun Artifact"
SetBackgroundColor 255 192 203
PlayEffect Red
Show
#!Expedition
#!Placeholder
Class "Expedition"
SetTextColor 255 192 203
SetFontSize 42
PlayEffect Red
Show
Class Currency
#!Harbinger Challenge
BaseType "Ancient Orb" "Orb of Annulment"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 42
PlayEffect Brown
MinimapIcon 0 Brown Diamond
PlayAlertSound 3 300
Show
Class Currency
#!Harbinger Challenge
#NOTE: this orb has the same background as the Cartographer's tools
BaseType "Harbinger's Orb"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 37
PlayEffect Brown
MinimapIcon 0 Brown Star
PlayAlertSound 3 300
Show
Class "Map Fragment"
BaseType "Mortal Hope"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Star
PlayAlertSound 3 300
Show
Class "Map Fragment"
BaseType "Sacrifice at Midnight"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 42
PlayEffect Red Temp
MinimapIcon 0 Red Star
PlayAlertSound 3 300 #80
Show
Class Currency
BaseType "Prophecy"
Prophecy "Fated Connections" "Monstrous Treasure" "The Queen's Sacrifice" "Trash to Treasure"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 60 40 20 254 #Prophecy Item Border
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect Green
MinimapIcon 0 Green Square
PlayAlertSound 1 300 #80
Show
Class Currency
BaseType "Prophecy"
Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "The Feral Lord V" "The Jeweller's Touch" "The King's Path" "The Plaguemaw V" "The Unbreathing Queen V" "Twice Enchanted" "Unbearable Whispers V" "Vaal Winds" "Wind and Thunder"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 60 40 20 254 #Prophecy Item Border
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 39
MinimapIcon 1 Green Star
PlayAlertSound 1 300 #80
Show
Class Currency
BaseType "Prophecy"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 60 40 20 254 #Prophecy Item Border
SetBackgroundColor 0 0 0 254 #Prophecy Item Background
SetFontSize 37
MinimapIcon 2 Green Star
PlayAlertSound 1 300 #80
Show
Class Currency
BaseType "Silver Coin"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 60 40 20 254 #Prophecy Item Border
SetBackgroundColor 0 0 0 254 #Prophecy Item Background
SetFontSize 37
PlayAlertSound 1 300 #80
Show #~Enhancements - Currency - Ritual
#!Ritual
Class Currency
BaseType "Orb of Unmaking" "Maven's Orb" "Ritual Splinter" "Ritual Vessel" "Crescent Splinter"
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 255 102 102 255 #Ritual Item Border
SetFontSize 37
PlayEffect Blue Temp
MinimapIcon 1 Blue Star
Show #~Enhancements - Currency - Heist - Rogue's Marker
#!Heist
Class Currency
BaseType "Rogue's Marker"
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 165 51 255 255 #Heist Item Border
SetFontSize 37
MinimapIcon 2 Blue Star
Show #~Enhancements - Currency - Heist - Lens
#!Heist
Class Currency
BaseType "Prime Regrading Lens"
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayEffect Blue Temp
MinimapIcon 1 Blue Star
Show #~Enhancements - Currency - Heist - Lens
#!Heist
Class Currency
BaseType "Regrading Lens"
SetBorderColor 60 40 20 255 #Uncommon Currency Border
PlayEffect Blue Temp
MinimapIcon 2 Blue Star
Show #~Enhancements - Currency - Heist - Orb
#!Heist
Class Currency
BaseType "Tempering Orb" "Tailoring Orb"
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayEffect Blue Temp
MinimapIcon 1 Blue Star
Show #~Enhancements - Currency - Harvest - Orb
#!Harvest
Class Currency
BaseType "Infused Engineer's Orb"
SetTextColor 0 200 254 255 #Harvest Item Text
PlayEffect Blue temp
MinimapIcon 2 Blue Star
Show #~Enhancements - Currency - Harvest - Scroll
#!Harvest
Class Currency
BaseType "Time-light" "Fragmentation" "Deregulation" "Electroshock" "Haemocombustion" "Specularity"
SetTextColor 0 200 254 255 #Harvest Item Text
PlayEffect Blue temp
MinimapIcon 2 Blue Star
Show #~Enhancements - Currency - Harvest - Lens
#!Harvest
Class Currency
BaseType "Facetor's Lens"
SetTextColor 0 200 254 255 #Harvest Item Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 40
PlayEffect Blue
MinimapIcon 2 Blue Star
Show #~Enhancements - Currency - Delirium - Splinter
#!Delirium
Class Currency
StackSize > 4
BaseType "Simulacrum Splinter"
SetTextColor 165 51 255 255 #Delirium Item Text
SetFontSize 42
PlayEffect Blue
#!NOTE: considered as a stack of Map Fragments
MinimapIcon 0 Blue Circle
PlayAlertSound 1 300
Show #~Enhancements - Currency - Delirium - Splinter
#!Delirium
Class Currency
BaseType "Simulacrum Splinter"
SetTextColor 165 51 255 255 #Delirium Item Text
SetFontSize 39
PlayEffect Blue
#!NOTE: considered as a stack of Map Fragments
MinimapIcon 0 Blue Circle
Show #~Enhancements - Currency - Delirium - Orb
#!Delirium
Class Currency
BaseType "Delirium Orb"
SetTextColor 165 51 255 255 #Delirium Item Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect White
#!NOTE: considered as a rare currency
MinimapIcon 1 White Diamond
PlayAlertSound 1 300 #100
Show
#!Delirium
Class Currency
#NOTE: Essence of Delirium is filtered below (safeguard here!)
BaseType "Delirium Orb"
Show #~Enhancements - Currency - Metamorph - Sample
#!Metamorph
Class Metamorph
SetTextColor 165 51 255 255 #Metamorph Item Text
SetFontSize 40
PlayEffect Blue
MinimapIcon 0 Blue Star
PlayAlertSound 1 300 #100
Show #~Enhancements - Currency - Blight
#!Blight
Class "Stackable Currency"
BaseType "Clear Oil"
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
MinimapIcon 2 Green Star
Show #~Enhancements - Currency - Blight
#!Blight
Class "Stackable Currency"
BaseType "Golden Oil"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayAlertSound 3 300
PlayEffect Green
MinimapIcon 0 Green Star
Show #~Enhancements - Currency - Blight
#!Blight
Class "Stackable Currency"
BaseType "Silver Oil" "Opalescent Oil"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
PlayEffect Green
MinimapIcon 1 Green Star
Show #~Enhancements - Currency - Blight
#!Blight
Class "Stackable Currency"
BaseType "Oil"
#!Ultimatum: TODO: Tainted
#NOTE: Black Crimson Violet Indigo Azure Teal Verdant Amber Sepia
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
PlayEffect Green Temp
MinimapIcon 1 Green Star
Show #~Enhancements - Currency - Legion - Incubator
#!Legion
Class "Incubator"
#!Ultimatum: CHECK: Blighted, Morphing, Maddening
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 143 0 255 255 #Incubator Currency Border
#SetBorderColor 175 96 37 255 #Greater Valuable Border
#SetBorderColor 0 255 255 255 #Lesser Valuable Border
SetFontSize 42
PlayEffect White
MinimapIcon 2 White Diamond
Show #~Enhancements - Currency - Legion - Timeless Emblem
#!Legion
Class "Stackable Currency"
#NOTE: Emblem matches the Timeless Emblem stackable currencies
BaseType "Emblem"
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 175 96 37 255 #Timeless Emblem Border
SetFontSize 37
Show #~Enhancements - Currency - Legion - Timeless Splinter
#!Legion
Class "Stackable Currency"
#NOTE: here, Timeless matches the Timeless Splinter stackable currencies only
BaseType "Timeless"
#NOTE2: 'BaseType Splinter' matches when this block is placed AFTER the Delve part
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 175 96 37 255 #Timeless Splinter Border
SetFontSize 37
MinimapIcon 2 White Diamond
Show #~Enhancements - Currency - Delve - Resonator
#!Delve
Class "Delve Stackable Socketable Currency"
BaseType "Prime"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Diamond
PlayAlertSound 3 300
Show #~Enhancements - Currency - Delve - Resonator
#!Delve
Class "Delve Stackable Socketable Currency"
BaseType "Powerful"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Resonator Currency Border
SetFontSize 37
PlayEffect White
MinimapIcon 0 White Star
Show #~Enhancements - Currency - Delve - Resonator
#!Delve
Class "Delve Stackable Socketable Currency"
BaseType "Primitive"
SetTextColor 170 158 130 #Resonator Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
SetFontSize 37
PlayEffect White
MinimapIcon 2 White Star
Show #~Enhancements - Currency - Delve - Resonator
#!Delve
Class "Delve Stackable Socketable Currency"
#AKA Resonators
#BaseType "Alchemical" "Chaotic"
SetTextColor 170 158 130 #Resonator Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Resonator Currency Border
SetFontSize 37
PlayEffect White
MinimapIcon 1 White Star
Show #~Enhancements - Currency - Delve - Fossil
#!Delve
Class "Stackable Currency"
#!Fossil
BaseType "Hollow Fossil" "Bloodstained" "Fractured" "Faceted" "Glyphic" "Sanctified"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Diamond
PlayAlertSound 3 300
Show #~Enhancements - Currency - Delve - Fossil
#!Delve
Class "Stackable Currency"
#!Fossil
BaseType "Tangled" "Gilded" "Dense" "Enchanted" "Metallic" "Pristine" "Shuddering"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 143 0 255 255 #Fossil Currency Border
SetFontSize 37
PlayEffect White
MinimapIcon 0 White Star
Show #~Enhancements - Currency - Delve - Fossil
#!Delve
Class "Stackable Currency"
#!Fossil
BaseType "Bound" "Corroded" "Frigid" "Scorched" "Jagged" "Lucent" "Aberrant"
#NOTE: same text color as Resonator Currency Text
# for low-value Fossils
SetTextColor 170 158 130 #Fossil Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 143 0 255 255 #Fossil Currency Border
SetFontSize 37
PlayEffect White
MinimapIcon 2 White Star
Show #~Enhancements - Currency - Delve - Fossil
#!Delve
Class "Stackable Currency"
#!Fossil
BaseType "Fossil"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 143 0 255 255 #Fossil Currency Border
SetFontSize 37
PlayEffect White
MinimapIcon 1 White Star
#!Bestiary (Obsolete Section)
Show #~Enhancements - Currency - Essence
Class Currency
#Note: Delirium Orb MUST be filtered above
BaseType "Insanity" "Horror" "Delirium" "Hysteria"
SetTextColor 20 220 20 255 #Essence Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 37
PlayEffect Green
MinimapIcon 0 Green Star
Show #~Enhancements - Currency - Essence
Class Currency
BaseType "Deafening" "Shrieking" "Screaming"
SetTextColor 20 220 20 255 #Essence Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
Show
Class Currency
BaseType "Essence"
SetTextColor 20 220 20 255 #Essence Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
SetFontSize 37
Show #~Enhancements - Currency - Breach
Class Currency
BaseType "Blessing of Chayula"
SetTextColor 20 220 20 255 #Breach Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
PlayEffect Green
MinimapIcon 0 Green Diamond
PlayAlertSound 3 300
Show #~Enhancements - Currency - Breach
Class Currency
BaseType "Chayula"
SetTextColor 20 220 20 255 #Breach Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
PlayEffect Green
MinimapIcon 0 Green Star
Show #~Enhancements - Currency - Breach
Class Currency
BaseType "Blessing"
SetTextColor 20 220 20 255 #Breach Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
MinimapIcon 1 Green Star
Show
Class Currency
BaseType "Blessing"
SetTextColor 20 220 20 255 #Breach Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
SetFontSize 37
MinimapIcon 1 Green Star
Show
Class Currency
BaseType "Splinter of"
SetTextColor 20 220 20 255 #Breach Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
SetFontSize 37
MinimapIcon 2 Green Star
Show #~Enhancements - Currency - Labyrinth
Class Labyrinth
SetTextColor 20 220 20 255 #Labyrinth Item Text
SetBorderColor 0 0 0 255 #Labyrinth Item Border
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
Class Labyrinth
SetTextColor 20 220 20 255 #Labyrinth Item Text
SetBorderColor 0 0 0 255 #Labyrinth Item Border
SetBackgroundColor 0 0 0 254 #Labyrinth Item Background
SetFontSize 36
Show
Class Currency
#!Harbinger Challenge
BaseType "Mirror Shard"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 42
PlayEffect White
MinimapIcon 1 White Diamond
PlayAlertSound 3 300
Show #~Enhancements - Currency - Uncommon
Class Currency
#!Harbinger Challenge
BaseType "Exalted Shard"
StackSize < 2
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 20 220 20 255 #Common Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 40
PlayEffect White
MinimapIcon 1 White Diamond
PlayAlertSound 7 300
Show #~Enhancements - Currency - Uncommon
Class Currency
#!Harbinger Challenge
BaseType "Exalted Shard"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 20 220 20 255 #Common Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 42
PlayEffect White
MinimapIcon 1 White Diamond
PlayAlertSound 7 300
Show
Class Currency
#!Harbinger Challenge
BaseType "Exalted Shard"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetFontSize 37
PlayAlertSound 7 300
Show #~Enhancements - Currency - Uncommon
Class Currency
BaseType "Prism" "Regret"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayEffect Green Temp
MinimapIcon 1 Green Star
SetFontSize 37
Show #~Enhancements - Currency - Uncommon
Class Currency
BaseType "Prism" "Regret"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
Show
Class Currency
BaseType "Prism" "Regret" "Unshaping"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 60 40 20 255 #Uncommon Currency Border
SetFontSize 37
Show
Class Currency
BaseType "Regal Orb"
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
PlayEffect Blue Temp
MinimapIcon 1 Blue Star
SetFontSize 37
Show
Class Currency
BaseType "Chaos Orb"
#!Ultimatum: Veiled Chaos Orb
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
PlayEffect Yellow Temp
MinimapIcon 1 Yellow Star
SetFontSize 37
Show
Class Currency
BaseType "Vaal" "Remnant"
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
PlayEffect Red Temp
MinimapIcon 1 Red Star
SetFontSize 37
PlayAlertSound 1 300 #100
#!Incursion League (block restored for Betrayal)
Show
Class Currency
#!Incursion League
BaseType "Vial of"
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
Show #~Enhancements - Currency - Metamorph - Catalyst
#!Metamorph
Class Currency
BaseType "Tempering" "Fertile" "Prismatic"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
PlayEffect White
MinimapIcon 1 White Star
Show #~Enhancements - Currency - Metamorph - Catalyst
#!Metamorph
Class Currency
BaseType "Catalyst"
#!Ultimatum: TODO: Noxious, Accelerating, Unstable
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
PlayEffect White
MinimapIcon 2 White Star
Show
Class Currency
BaseType "Coin"
StackSize < 5
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 60 40 20 255 #Uncommon Currency Border
SetFontSize 37
Show
Class Currency
#!Stack of 5 or more coins
BaseType "Coin"
SetTextColor 190 170 150 255 #Uncommon Currency Text
SetBackgroundColor 0 0 0 254 #Uncommon Currency Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
SetFontSize 37
Show
#!Metamorph
Class Currency
BaseType "Awakened Sextant"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 20 220 20 255 #Cartographer Border
PlayEffect Green
MinimapIcon 0 Green Star
PlayAlertSound 1 300 #100
Show
#!Metamorph
Class Currency
BaseType "Sextant"
SetTextColor 170 158 130 #Currency Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 20 220 20 255 #Cartographer Border
PlayEffect Green Temp
MinimapIcon 1 Green Star
PlayAlertSound 1 300 #100
Show
Class Currency
BaseType "Cartographer"
SetTextColor 170 158 130 #Currency Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 20 220 20 255 #Cartographer Border
PlayEffect Green Temp
MinimapIcon 1 Green Star
Show #~Enhancements - Currency - Mid Level
Class Currency
BaseType "Orb of Fusing"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayEffect White Temp
MinimapIcon 1 White Star
Show #~Enhancements - Currency - Mid Level
Class Currency
BaseType "Orb of Alchemy" "Orb of Scouring"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayEffect White Temp
MinimapIcon 2 White Star
Show
Class Currency
BaseType "Orb of Fusing" "Orb of Alchemy" "Orb of Scouring"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
Show #~Enhancements - Currency - Mid Level
Class Currency
BaseType "Orb of Chance"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Class Currency
BaseType "Orb of Chance"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
Show
Class Currency
#!Harbinger Challenge
#NOTE: colors of the Jeweller's Orb w/ a Cartographer tools' background
# (say, as an Awakened Sextant)
BaseType "Harbinger's Shard"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 0 0 0 254 #Currency Border
PlayEffect Brown Temp
MinimapIcon 1 Brown Star
Show
Class Currency
#!Harbinger Challenge
#NOTE: same color as a Jeweller's Orb
BaseType "Annulment Shard" "Ancient Shard"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
PlayEffect Brown Temp
MinimapIcon 1 Brown Star
Show #~Enhancements - Currency - Mid Level
Class Currency
#!Harbinger Challenge
#NOTE: the Engineer's Orb is not that valuable!
BaseType "Orb of Binding"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Class Currency
#!Harbinger Challenge
BaseType "Orb of Binding" "Engineer's Orb"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
Show #~Enhancements - Currency - Mid Level
Class Currency
#!Harbinger Challenge
BaseType "Orb of Horizons"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayEffect Green
MinimapIcon 0 Green Star
PlayAlertSound 1 300 #100
Show
Class Currency
#!Harbinger Challenge
#NOTE: this orb has the same background as the Cartographer's tools
BaseType "Orb of Horizons"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 0 0 0 254 #Currency Border
PlayEffect Green
MinimapIcon 0 Green Star
PlayAlertSound 1 300 #100
Show
Class Currency
BaseType "Jeweller's Orb"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
Show #~Enhancements - Currency - Mid Level
Class Currency
BaseType "Chromatic Orb"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Class Currency
BaseType "Chromatic Orb"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
Show
Class Currency
BaseType "Orb of Alteration"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
#Show #~Global Setting - Races
# Class Currency
# BaseType "Orb of Transmutation" "Augmentation" "Blessed"
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 0 0 0 254 #Currency Border
Show
Class Currency
BaseType "Blessed"
SetTextColor 170 158 130 #Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
Show #~Enhancements - Currency - Low Level (SSF)
Class Currency
BaseType "Orb of Augmentation"
SetTextColor 170 158 130 #Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 20 220 20 255 #Common Valuable Border
#Show #~Global Setting - Races
# Class Currency
# #NOTE: Low Level Shards don't drop in Race Events yet
# BaseType "Alchemy Shard"
# SetTextColor 0 186 254 255 #Lesser Valuable Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 0 255 255 255 #Lesser Valuable Border
# SetFontSize 28
#Show #~Global Setting - Races
# Class Currency
# #NOTE: Low Level Shards don't drop in Race Events yet
# BaseType "Whetstone" "Scrap" "Portal" "Wisdom" "Alteration Shard"
# SetTextColor 0 186 254 255 #Lesser Valuable Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 0 0 0 254 #Currency Border
#Show #~Global Setting - Races
# Class Currency
# #NOTE: Low Level Shards don't drop in Race Events yet
# BaseType "Transmutation Shard"
# SetTextColor 0 186 254 255 #Lesser Valuable Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 0 0 0 254 #Currency Border
Show
Class Currency
BaseType "Stacked Deck"
#NOTE: has the Div Card colors
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Div Card Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
PlayEffect Blue Temp
MinimapIcon 1 Blue Square
PlayAlertSound 7 300
Show #~Enhancements - Currency - Low Level (SSF)
Class Currency
BaseType "Whetstone" "Scrap" "Bauble"
#NOTE: 'Low Currency Text' is used to differentiate the Smithing & Flask
# tools from the higher enhanced currencies
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #~Enhancements - Currency - Low Level (SSF)
Class Currency
BaseType "Orb of Transmutation"
#NOTE: If 'Orb of Augmentation' are valuable, Orb of Transmutation
# should be highlighted too
SetTextColor 170 158 130 #Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
Show
Class Currency
BaseType "Orb of Transmutation"
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 0 0 20 #Low Currency Border
Show
Class Currency
#!Harbinger Challenge
BaseType "Regal Shard"
SetTextColor 135 120 90 #Low Currency Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 0 0 0 20 #Low Currency Border
Show
Class Currency
#!Harbinger Challenge
BaseType "Chaos Shard"
SetTextColor 135 120 90 #Low Currency Text
SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
SetBorderColor 0 0 0 20 #Low Currency Border
Show #~Enhancements - Currency - Low Level (SSF)
Class Currency
#!Harbinger Challenge
BaseType "Horizon Shard"
SetTextColor 135 120 90 #Low Currency Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
#NOTE: the Orb of Horizons is very useful in SSF for Atlas' fast completion
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Class Currency
#!Harbinger Challenge
#NOTE: colors of the Scroll of Wisdom w/ a Cartographer tools' background
BaseType "Horizon Shard"
SetTextColor 135 120 90 #Low Currency Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 0 0 0 20 #Low Currency Border
Show
Class Currency
#!Harbinger Challenge
#NOTE: colors of the Blacksmith's Whetstone in SSF
BaseType "Binding Shard" "Engineer's Shard"
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
Class Currency
#!Harbinger Challenge
BaseType "Binding Shard" "Engineer's Shard"
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 0 0 20 #Low Currency Border
Show
Class Currency
#NOTE: same text color as Portal Scroll
BaseType "Alchemy Shard"
SetTextColor 170 158 130 #Currency Text
SetBorderColor 0 0 0 20 #Low Currency Border
Show
Class Currency
#NOTE: Crap! in every context but some races in the future
BaseType "Transmutation Shard"
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 0 0 20 #Low Currency Border
SetFontSize 28
Show
Class Currency
BaseType "Shard"
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 0 0 20 #Low Currency Border
Show
Class Currency
StackSize < 20
BaseType "Scroll of Wisdom"
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 0 0 20 #Low Currency Border
Show #~Enhancements - Currency - Low Level (SSF)
Class Currency
BaseType "Scroll of Wisdom"
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
Class Currency
BaseType "Scroll of Wisdom"
SetTextColor 135 120 90 #Low Currency Text
SetBorderColor 0 0 0 20 #Low Currency Border
Show
Class Currency
#NOTE: Orb of Augmentation, Armourer's Scrap, Blacksmith's Whetstone
# & Portal Scroll have this look (see 0000)
SetTextColor 170 158 130 #Currency Text
SetBackgroundColor 0 0 0 245 #Currency Background
SetBorderColor 0 0 0 254 #Currency Border
Show #Misc - ~Chisel Hammers
Quality = 20
Class Mace
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity < Rare
ItemLevel > 24
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
#!Leaguestone (Obsolete Section)
# Section: Divination Cards - 000b
Show
Class Card
#!Common Divination Cards
#NOTE: special case to avoid mismatches
BaseType "The Demoness" "The Wolf's Legacy" "The Wolf's Shadow" "The Master Artisan"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Div Card Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
SetFontSize 37
PlayAlertSound 1 300 #100
Show
Class Card
#!Greatest Valuable Divination Cards
BaseType "Brother's Stash"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect Blue
MinimapIcon 0 Blue Square
PlayAlertSound 8 300
Show
Class Card
#!Greater Valuable Divination Cards
BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Etched in Blood" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Nook's Crown" "Pride of the First Ones" "Seven Years Bad Luck" "Succor of the Sinless" "The Bargain" "The Cheater" "The Damned" "The Demon" "The Doctor" "The Dragon's Heart" "The Eye of Terror" "The Fiend" "The Immortal" "The Iron Bard" "The Nurse" "The Price of Loyalty" "The Progeny of Lunaris" "The Queen" "The Samurai's Eye" "The Spark and the Flame" "The Strategist" "Void of the Elements" "Wealth and Power"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect Blue Temp
MinimapIcon 0 Blue Square
PlayAlertSound 3 300
Show
Class Card
#!Good Divination Cards
BaseType "Akil's Prophecy" "Azyran's Reward" "Blessing of God" "Chaotic Disposition" "Council of Cats" "Divine Justice" "Pride Before the Fall" "Remembrance" "Squandered Prosperity" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Easy Stroll" "The Eldritch Decay" "The Enlightened" "The Escape" "The Fishmonger" "The Hoarder" "The Landing" "The Mayor" "The Polymath" "The Saint's Treasure" "The Sephirot" "The Soul" "The Undaunted" "The Valkyrie" "The Vast" "The Void" "The Wolven King's Bite" "The World Eater"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Div Card Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 42
PlayEffect Blue Temp
MinimapIcon 1 Blue Square
PlayAlertSound 3 300 #100
Show
Class Card
#!Decent Divination Cards
BaseType "A Dab of Ink" "Alone in the Darkness" "Arrogance of the Vaal" "Baited Expectations" "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Burning Blood" "Dark Dreams" "Dark Temptation" "Deathly Designs" "Dialla's Subjugation" "Earth Drinker" "Emperor of Purity" "Friendship" "Heterochromia" "Humility" "Lucky Deck" "Mawr Blaidd" "Perfection" "Rebirth" "The Artist" "The Avenger" "The Bones" "The Chosen" "The Craving" "The Dapper Prodigy" "The Dark Mage" "The Deceiver" "The Deep Ones" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Formless Sea" "The Gladiator" "The Hale Heart" "The Heroic Shot" "The Hunger" "The Jeweller's Boon" "The Journey" "The King's Heart" "The Last One Standing" "The Life Thief" "The Mad King" "The Master" "The Obscured" "The Offering" "The Old Man" "The One With All" "The Pack Leader" "The Pact" "The Porcupine" "The Price of Protection" "The Primordial" "The Professor" "The Risk" "The Rite of Elements" "The Sacrifice" "The Seeker" "The Side Quest" "The Skeleton" "The Throne" "The Tinkerer's Table" "The Traitor" "The Valley of Steel Boxes" "The Warlord" "The Wilted Rose" "The Wind" "The Wretched" "Time-Lost Relic" "Tranquillity" "Underground Forest" "Vanity" "Vile Power" "Volatile Power"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Div Card Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
PlayEffect Blue Temp
MinimapIcon 2 Blue Square
PlayAlertSound 1 300 #100
Show #~Enhancements - Currency - Lesser Divination Card (SSF)
Class Card
#!Lesser Currency Divination Cards in the SSF case
#NOTE: Special ones that appear like a common card but
# w/ a transparent 'Lesser Div Card Background' like
# any Lesser (Currency) Divination Card
BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Imperial Legacy" "Last Hope" "Loyalty" "Lucky Connections" "Monochrome" "More is Never Enough" "No Traces" "Sambodhi's Vow" "The Cacophony" "The Catalyst" "The Deal" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Master Artisan" "The Puzzle" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
#NOTE: 'The Lover' for Regal Recipes
#NOTE: 'Volatile Power' for Gemcutter's Prism (or a superior Vaal gem in SSF)
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 190 #Lesser Div Card Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
SetFontSize 37
PlayAlertSound 1 300 #100
Show
Class Card
#!Lesser Divination Cards
BaseType "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Death" "Destined to Crumble" "Dying Anguish" "Lantador's Lost Love" "Light and Truth" "Lingering Remnants" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "The Blazing Fire" "The Carrion Crow" "The Coming Storm" "The Conduit" "The Demoness" "The Fathomless Depths" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Metalsmith's Gift" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Twins" "The Warden" "The Watcher" "The Web" "The Witch" "Thunderous Skies" "Turn the Other Cheek"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 190 #Lesser Div Card Background
SetBorderColor 0 60 100 255 #Div Card Border
SetFontSize 34
Show
Class Card
#!Lesser Currency Divination Cards
BaseType "Her Mask" "Rain of Chaos" "The Flora's Gift" "The Gambler" "The Scholar"
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 190 #Lesser Div Card Background
SetBorderColor 0 60 100 255 #Div Card Border
SetFontSize 34
Show
Class Card
#!Common Divination Cards
SetTextColor 0 186 254 #Div Card Text
SetBackgroundColor 0 0 0 254 #Div Card Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
SetFontSize 37
PlayAlertSound 1 300 #100
# Section: Gems - 000c
Show
Class Gem
#!Heist
#New 3.12.0 Alternate Quality Gems
AlternateQuality True
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 42
PlayEffect Green
MinimapIcon 0 Green Raindrop
PlayAlertSound 3 300 #200
Show
Class Gem
#!GG Gems
BaseType "Empower" "Enhance" "Enlighten"
GemLevel > 1
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect Green
MinimapIcon 0 Green Raindrop
PlayAlertSound 3 300 #200
Show
Class Support
#!Metamorph
#New 3.9.0 Awakened Quality Gems
Quality > 11
BaseType "Awakened"
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 42
PlayEffect Green
MinimapIcon 0 Green Raindrop
PlayAlertSound 3 300 #200
Show
Class Support
#!Metamorph
#New 3.9.0 Awakened Quality Gems
Quality > 0
BaseType "Awakened"
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 0 50 160 #Quality Gem Border
SetFontSize 40
PlayEffect Green
MinimapIcon 0 Green Raindrop
PlayAlertSound 3 300 #200
Show
Class Support
#!Metamorph
#New 3.9.0 Awakened Gems
BaseType "Awakened"
SetTextColor 15 135 120 #Gems Zero Quality Text
#NOTE: they are displayed as zero quality non-vendor gems
SetBackgroundColor 0 30 20 254 #Gems Zero Quality Non Vendor Background
SetBorderColor 120 0 0 255 #Gems Zero Quality Non Vendor Border
SetFontSize 40
PlayEffect Green
MinimapIcon 0 Green Raindrop
PlayAlertSound 3 300 #200
Show
Class Gem
Quality > 16
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
PlayAlertSound 1 300 #200
Show
Class Gem
Quality > 11
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayAlertSound 1 300 #100
Show
Class Gem
Quality > 0
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 0 50 160 #Quality Gem Border
Show
Class Gem
BaseType "Vaal"
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 0 50 160 #Quality Gem Border
Show
Class Gem
BaseType "Empower" "Enhance" "Enlighten"
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 40
PlayEffect Green
MinimapIcon 1 Green Raindrop
PlayAlertSound 1 300 #200
Show
Class Gem
BaseType "Portal"
SetTextColor 27 162 155 #Quality Gem Text
SetBackgroundColor 0 30 20 254 #Quality Gem Background
SetBorderColor 0 50 160 #Quality Gem Border
SetFontSize 37
PlayAlertSound 1 300 #100
Show
#!Ultimatum + Ritual
Class Active
#New Gems Placeholder
BaseType "Corrupting Fever" "Exsanguinate" "Petrified Blood" "Reap" "Hydrosphere"
SetTextColor 15 135 120 #Gems Zero Quality Text
#NOTE: they are displayed as zero quality non-vendor gems
SetBackgroundColor 0 30 20 254 #Gems Zero Quality Non Vendor Background
SetBorderColor 120 0 0 255 #Gems Zero Quality Non Vendor Border
Show
#!Ritual
Class Support
#New Gems Placeholder
BaseType "Arrogance" "Bloodthirst" "Cruelty" "Lifetap" "Trinity"
SetTextColor 15 135 120 #Gems Zero Quality Text
#NOTE: they are displayed as zero quality non-vendor gems
SetBackgroundColor 0 30 20 254 #Gems Zero Quality Non Vendor Background
SetBorderColor 120 0 0 255 #Gems Zero Quality Non Vendor Border
#Hide #~Global Setting - High Level Character
# Class Gem
# GemLevel < 19
#Show #~Global Setting - Races
# Class Gem
# #NOTE: special case to avoid "Arc" mismatch in a race context
# BaseType "Arcane Surge"
# SetTextColor 15 135 120 #Gems Zero Quality Text
# SetBackgroundColor 0 0 0 254 #Gems Zero Quality Background
Show #Gems - Zero Quality - Support
Class Gem
#NOTE: special case to avoid "Arc" mismatch
BaseType "Arcane Surge"
GemLevel > 14
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 254 #Gems Zero Quality Background
Show #Gems - Zero Quality - Support
Class Gem
#NOTE: special case to avoid "Arc" mismatch
BaseType "Arcane Surge"
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 190 #Gems Zero Quality LL Background
#Show #~Global Setting - Races
# Class Gem
# SetTextColor 15 135 120 #Gems Zero Quality Text
# SetBackgroundColor 0 0 0 254 #Gems Zero Quality Background
Show #Gems - Zero Quality - Active Skill
Class Active
#NOTE: Dash must be filtered AFTER Charged/Flame Dash
BaseType "Charged Dash" "Flame Dash"
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 254 #Gems Zero Quality Background
Show #Gems - Zero Quality - Active Skill
Class Active
# Quest Rewards @ Breaking Some Eggs and before
BaseType "Glacial Hammer" "Viper Strike" "Heavy Strike" "Burning Arrow" "Double Strike" "Fireball" "Spectral Throw" "Blight" "Freezing Pulse" "Lightning Tendrils" "Rolling Magma" "Raise Zombie" "Ethereal Knives" "Explosive Trap" "Frost Blades" "Caustic Arrow" "Ice Shot" "Galvanic Arrow" "Split Arrow" "Cleave" "Molten Strike" "Galvanic Arrow" "Ground Slam" "Molten Strike" "Frostbolt" "Lightning Tendrils" "Smite" "Contagion" "Detonate Dead" "Frost Bomb" "Orb of Storms" "Summon Raging Spirit" "Bear Trap" "Riposte" "Bear Trap" "Puncture" "Siege Ballista" "Ancestral Protector" "Decoy Totem" "Vigilant Strike" "Decoy Totem" "Molten Shell" "Holy Flame" "Summon Holy Relic" "War Banner" "Purifying" "Dash" "Steelskin" "Blood and Sand" "Frostblink" "Perforate" "Kinetic Bolt" "Shrapnel" "Cobra Lash" "Stormblast Mine" "Flame Wall" "Splitting Steel"
GemLevel < 15
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 190 #Gems Zero Quality LL Background
Show #Gems - Zero Quality - Active Skill
Class Active
# Vendor Rewards
BaseType "Spark" "Dual Strike" "Animate Weapon" "Conversion Trap" "Devouring Totem" "Frost Wall" "Reckoning" "Rejuvenation Totem"
GemLevel < 15
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 190 #Gems Zero Quality LL Background
Show #Gems - Zero Quality - Active Skill
Class Active
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 254 #Gems Zero Quality Background
Show #Gems - Zero Quality - Support
Class Gem
#NOTE: The first six gems can be bought after the 'Enemy at the Gate' quest
# (Arcane Surge is processed earlier because of the "Arc" mismatch)
BaseType "Elemental Proliferation" "Poison" "Ruthless Support" "Pierce Support" "Chance to Bleed" "Onslaught Support" "Spell Cascade" "Summon Phantasm" "Volley Support" "Mirage Archer" "Ancestral Call" "Infused" "Swift Assembly" "Shield Crush"
GemLevel < 15
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 190 #Gems Zero Quality LL Background
Show #Gems - Zero Quality - Support
Class Gem
SetTextColor 15 135 120 #Gems Zero Quality Text
SetBackgroundColor 0 0 0 254 #Gems Zero Quality Background
# Section: Challenges - 002a
Show #Misc - ~Challenges - Expedition League
#!Expedition
Class Boot Glove Helm
BaseType Runic
PlayEffect White
Show #Misc - ~Challenges - Ritual League - Boot
#!Ritual
Class Boot
BaseType Basemetal Brimstone Nightwind Windbreak Darksteel Stormrider Dreamquest Cloudwhisper
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 102 102 255 #Ritual Item Border
PlayEffect Red
MinimapIcon 1 Red Triangle
Show #Misc - ~Challenges - Ritual League - Glove
#!Ritual
Class Glove
BaseType Nexus Taxing Gauche Leyline Gruelling Sinistral Southswing Aetherwind Debilitation
# - Helmet: Sorrow, Penitent, Blizzard, Archdemon, Atonement, "Imp Crown", "Gale Crown", "Demon Crown", "Winter Crown" (NOTE: Imp also matches "Imperial Eagle Helmet"; Crown also matches "Great Crown").
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 102 102 255 #Ritual Item Border
PlayEffect Red
MinimapIcon 1 Red Triangle
Show #Misc - ~Challenges - Ritual League - Helm
#!Ritual
Class Helm
BaseType Sorrow Penitent Blizzard Archdemon Atonement "Imp Crown" "Gale Crown" "Demon Crown" "Winter Crown"
#NOTE: Imp also matches "Imperial Eagle Helmet" & Crown also matches "Great Crown"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 102 102 255 #Ritual Item Border
PlayEffect Red
MinimapIcon 1 Red Triangle
Show #Misc - ~Challenges - Heist League - Trinket - Rare
#!Heist
Class Trinket
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
PlayEffect Red
MinimapIcon 0 Red Triangle
Show #Misc - ~Challenges - Heist League - Trinket - Magic
#!Heist
Class Trinket
#NOTE: Might not exist
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
PlayEffect Red
MinimapIcon 1 Red Triangle
Show #Misc - ~Challenges - Heist League - Trinket - Normal
#!Heist
Class Trinket
#NOTE: Temporary (probably doesn't exist)
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
PlayEffect Red Temp
MinimapIcon 2 Red Triangle
Show #Misc - ~Challenges - Heist League - Target
#!Heist
Class "Heist Target"
SetTextColor 165 51 255 255 #Heist Item Text
SetBorderColor 165 51 255 255 #Heist Item Border
SetFontSize 42
PlayEffect Blue
MinimapIcon 0 Blue Circle
Show #Misc - ~Challenges - Heist League - Blueprint
#!Heist
Class Blueprint
SetTextColor 165 51 255 255 #Heist Item Text
PlayEffect Blue
MinimapIcon 2 Blue Square
Show #Misc - ~Challenges - Heist League - Contract - Rare
#!Heist
Class Contract
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 165 51 255 255 #Heist Item Border
MinimapIcon 1 Blue Triangle
Show #Misc - ~Challenges - Heist League - Contract - Magic
#!Heist
Class Contract
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 165 51 255 255 #Heist Item Border
MinimapIcon 2 Blue Triangle
Show #Misc - ~Challenges - Heist League - Contract - Normal
#!Heist
Class Contract
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 165 51 255 255 #Heist Item Border
MinimapIcon 2 Blue Triangle
Show #Misc - ~Special - Experimented Gear - Dagger
#!Heist
Class Dagger
BaseType "Flickerflame" "Flashfire" "Infernal Blade" "Hollowpoint" "Pressurised" "Pneumatic"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Dagger
#!Heist
Class Dagger
BaseType "Flickerflame" "Flashfire" "Infernal Blade" "Hollowpoint" "Pressurised" "Pneumatic"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Dagger
#!Heist
Class Dagger
BaseType "Flickerflame" "Flashfire" "Infernal Blade" "Hollowpoint" "Pressurised" "Pneumatic"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Claw
#!Heist
Class Claw
BaseType "Shadow" "Malign" "Void Fangs"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Claw
#!Heist
Class Claw
BaseType "Shadow" "Malign" "Void Fangs"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Claw
#!Heist
Class Claw
BaseType "Shadow" "Malign" "Void Fangs"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - One Hand Melee
#!Heist
Class "One Hand"
BaseType "Maltreatment" "Disapprobation" "Psychotic" "Fickle" "Capricious" "Anarchic" "Flare" "Crack" "Boom"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - One Hand Melee
#!Heist
Class "One Hand"
BaseType "Maltreatment" "Disapprobation" "Psychotic" "Fickle" "Capricious" "Anarchic" "Flare" "Crack" "Boom"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - One Hand Melee
#!Heist
Class "One Hand"
BaseType "Maltreatment" "Disapprobation" "Psychotic" "Fickle" "Capricious" "Anarchic" "Flare" "Crack" "Boom"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Sceptre
#!Heist
Class Sceptre
BaseType "Oscillating" "Stabilising" "Alternating"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Sceptre
#!Heist
Class Sceptre
BaseType "Oscillating" "Stabilising" "Alternating"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Sceptre
#!Heist
Class Sceptre
BaseType "Oscillating" "Stabilising" "Alternating"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Bow
#!Heist
Class Bow
BaseType "Hedron" "Foundry" "Solarine"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Bow
#!Heist
Class Bow
BaseType "Hedron" "Foundry" "Solarine"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Bow
#!Heist
Class Bow
BaseType "Hedron" "Foundry" "Solarine"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Warstaff
#!Heist
Class Warstaves
BaseType "Capacity" "Potentiality" "Eventuality"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Warstaff
#!Heist
Class Warstaves
BaseType "Capacity" "Potentiality" "Eventuality"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Warstaff
#!Heist
Class Warstaves
BaseType "Capacity" "Potentiality" "Eventuality"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Staff
#!Heist
Class Stave
BaseType "Transformer" "Reciprocation" "Battery Staff"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Staff
#!Heist
Class Stave
BaseType "Transformer" "Reciprocation" "Battery Staff"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Staff
#!Heist
Class Stave
BaseType "Transformer" "Reciprocation" "Battery Staff"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Two Hand Melee
#!Heist
Class "Two Hand"
BaseType "Prime" "Honed" "Apex" "Rebuking" "Blasting" "Banishing" "Blunt Force" "Crushing Force" "Impact Force"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Two Hand Melee
#!Heist
Class "Two Hand"
BaseType "Prime" "Honed" "Apex" "Rebuking" "Blasting" "Banishing" "Blunt Force" "Crushing Force" "Impact Force"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Two Hand Melee
#!Heist
Class "Two Hand"
BaseType "Prime" "Honed" "Apex" "Rebuking" "Blasting" "Banishing" "Blunt Force" "Crushing Force" "Impact Force"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
Show #Misc - ~Special - Experimented Gear - Shield
#!Heist
Class Shield
BaseType "Exhausting Spirit" "Subsuming Spirit" "Transfer-attuned" "Endothermic Buckler" "Polar Buckler" "Cold-attuned" "Exothermic Tower" "Magmatic Tower" "Heat-attuned"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Shield
#!Heist
Class Shield
BaseType "Exhausting Spirit" "Subsuming Spirit" "Transfer-attuned" "Endothermic Buckler" "Polar Buckler" "Cold-attuned" "Exothermic Tower" "Magmatic Tower" "Heat-attuned"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Shield
#!Heist
Class Shield
BaseType "Exhausting Spirit" "Subsuming Spirit" "Transfer-attuned" "Endothermic Buckler" "Polar Buckler" "Cold-attuned" "Exothermic Tower" "Magmatic Tower" "Heat-attuned"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Jewelry
#!Heist
BaseType "Micro-Distillery" "Mechalarm" "Astrolabe Amulet" "Simplex Amulet" "Cogwork Ring" "Geodesic Ring"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Jewelry
#!Heist
BaseType "Micro-Distillery" "Mechalarm" "Astrolabe Amulet" "Simplex Amulet" "Cogwork Ring" "Geodesic Ring"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Special - Experimented Gear - Jewelry
#!Heist
BaseType "Micro-Distillery" "Mechalarm" "Astrolabe Amulet" "Simplex Amulet" "Cogwork Ring" "Geodesic Ring"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Challenges - Heist League - Tool - Rare
#!Heist
Class "Heist Tool"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Tool - Magic
#!Heist
Class "Heist Tool"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Tool - Normal
#!Heist
Class "Heist Tool"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Gear - Rare
#!Heist
Class "Heist Gear"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Gear - Magic
#!Heist
Class "Heist Gear"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Gear - Normal
#!Heist
Class "Heist Gear"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Brooch - Rare
#!Heist
Class "Heist Brooch"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Brooch - Magic
#!Heist
Class "Heist Brooch"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Brooch - Normal
#!Heist
Class "Heist Brooch"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Cloak - Rare
#!Heist
Class "Heist Cloak"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Cloak - Magic
#!Heist
Class "Heist Cloak"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Heist League - Cloak - Normal
#!Heist
Class "Heist Cloak"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 165 51 255 255 #Heist Item Border
Show #Misc - ~Challenges - Blight League - Ring
#NOTE: Temporary
#!Blight
Class Ring
BaseType "Vermillion" "Cerulean"
Rarity Rare
SetFontSize 42
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Challenges - Blight League - Ring
#NOTE: Temporary
#!Blight
Class Ring
BaseType "Vermillion" "Cerulean"
Rarity Magic
SetFontSize 42
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Challenges - Blight League - Ring
#NOTE: Temporary
#!Blight
Class Ring
BaseType "Vermillion" "Cerulean"
Rarity Normal
SetFontSize 42
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Challenges - Blight League - Wand
#NOTE: Temporary
#!Blight
Class Wand
BaseType "Convoking"
Rarity Rare
SetFontSize 42
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Challenges - Blight League - Wand
#NOTE: Temporary
#!Blight
Class Wand
BaseType "Convoking"
Rarity Magic
SetFontSize 42
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Challenges - Blight League - Wand
#NOTE: Temporary
#!Blight
Class Wand
BaseType "Convoking"
Rarity Normal
SetFontSize 42
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Challenges - Abyss League - Elder Item
#NOTE: Temporary
ElderItem True
Rarity <= Rare
SetFontSize 42
SetBorderColor 0 220 220 255
Show #Misc - ~Challenges - Abyss League - Shaper Item
#NOTE: Temporary
ShaperItem True
Rarity <= Rare
SetFontSize 42
SetBorderColor 135 0 220 255
Show #Misc - ~Challenges - Abyss League - Stygian Vise
#NOTE: Temporary
#War for the Atlas Case for non-recipe rare belts
Class Belt
BaseType "Stygian Vise"
Rarity Rare
ItemLevel < 60
SetFontSize 42
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
# Section: 5 and 6 links - 000d
Show #Misc - ~Craftable - Kaom's Heart
#NOTE: the 6L version isn't craftable b/c of their value
LinkedSockets = 5
Class Body
BaseType "Glorious Plate"
Rarity Normal
SetTextColor 0 0 0 #Revert Normal "Junk"
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 6
Class Bow
BaseType "Thicket" "Crude"
Rarity Normal
SetBackgroundColor 20 20 20 254 #6 Link Normal Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 255 255 255 #Normal Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Normal
SetBackgroundColor 20 20 20 254 #6 Link Normal Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 255 255 255 #Normal Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
DropLevel > 59
Rarity Normal
SetBackgroundColor 20 20 20 254 #6 Link Normal Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 255 255 255 #Normal Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
Rarity Normal
SetBackgroundColor 20 20 20 254 #6 Link Normal Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 190 190 190 #Normal "Junk"
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
Class Bow
BaseType "Thicket" "Crude"
Rarity Magic
SetBackgroundColor 0 20 40 254 #6 Link Magic Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 125 175 255 #Magic Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Magic
SetBackgroundColor 0 20 40 254 #6 Link Magic Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 125 175 255 #Magic Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
DropLevel > 59
Rarity Magic
SetBackgroundColor 0 20 40 254 #6 Link Magic Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 125 175 255 #Magic Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
Rarity Magic
SetBackgroundColor 0 20 40 254 #6 Link Magic Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 120 120 230 #Magic "Junk"
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
SetBackgroundColor 30 30 0 254 #6 Link Rare Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 255 255 119 255 #Rare Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
SetBackgroundColor 30 30 0 254 #6 Link Rare Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 255 255 119 255 #Rare Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
DropLevel > 59
Rarity Rare
SetBackgroundColor 30 30 0 254 #6 Link Rare Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 255 255 119 255 #Rare Highlight
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 6
Rarity Rare
SetBackgroundColor 30 30 0 254 #6 Link Rare Background
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetTextColor 204 192 61 230 #Rare Text
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
SocketGroup WWWWWW
Replica False
Class Body
BaseType "Simple Robe"
Rarity Unique
SetTextColor 175 96 37 #Unique Text
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 3 300
Show
LinkedSockets = 6
Rarity Unique
Replica False
BaseType "Occultist's Vestment"
SetTextColor 175 96 37 #Unique Text
SetBorderColor 0 0 0 #Unique Border
SetBackgroundColor 0 0 0 #Unique Background
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 3 300
Show
LinkedSockets = 6
Rarity Unique
Replica False
SetBackgroundColor 30 10 0 254 #6 Link Unique Background
SetBorderColor 255 120 80 #6 Link Unique Border
SetTextColor 200 100 40 #6 Link Unique Text
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 8 300
Show
LinkedSockets = 5
Class Bow
BaseType "Thicket" "Crude"
Rarity Normal
SetBackgroundColor 20 20 20 254 #5 Link Normal Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 255 255 255 #Normal Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Normal
SetBackgroundColor 20 20 20 254 #5 Link Normal Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 255 255 255 #Normal Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
DropLevel > 59
Rarity Normal
SetBackgroundColor 20 20 20 254 #5 Link Normal Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 255 255 255 #Normal Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Rarity Normal
SetBackgroundColor 20 20 20 254 #5 Link Normal Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 190 190 190 #Normal "Junk"
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Class Bow
BaseType "Thicket" "Crude"
Rarity Magic
SetBackgroundColor 0 20 40 254 #5 Link Magic Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 125 175 255 #Magic Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Magic
SetBackgroundColor 0 20 40 254 #5 Link Magic Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 125 175 255 #Magic Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
DropLevel > 59
Rarity Magic
SetBackgroundColor 0 20 40 254 #5 Link Magic Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 125 175 255 #Magic Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Rarity Magic
SetBackgroundColor 0 20 40 254 #5 Link Magic Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 120 120 230 #Magic "Junk"
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
SetBackgroundColor 0 0 0 254 #5 Link Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 255 255 119 255 #Rare Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
SetBackgroundColor 0 0 0 254 #5 Link Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 255 255 119 255 #Rare Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
DropLevel > 59
Rarity Rare
SetBackgroundColor 0 0 0 254 #5 Link Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 255 255 119 255 #Rare Highlight
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Rarity Rare
SetBackgroundColor 0 0 0 254 #5 Link Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetTextColor 204 192 61 230 #Rare Text
SetFontSize 36
PlayEffect White
MinimapIcon 1 White Triangle
PlayAlertSound 7 300
Show
LinkedSockets = 5
Rarity Unique
Replica False
BaseType "Occultist's Vestment"
SetTextColor 175 96 37 #Unique Text
SetBorderColor 0 0 0 #Unique Border
SetBackgroundColor 0 0 0 #Unique Background
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 3 300
Show
LinkedSockets = 5
Rarity Unique
Replica False
SetBackgroundColor 0 0 0 254 #5 Link Unique Background
SetBorderColor 0 0 0 254 #5 Link Unique Border
SetTextColor 200 100 40 #5 Link Unique Text
PlayEffect White
MinimapIcon 1 White Triangle
SetFontSize 36
# Section: 6 socket items, and items with white sockets - 000f
Show
Sockets = 6
SocketGroup W
Rarity Normal
#See the next block
SetTextColor 255 255 255 #White Socket Normal Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayAlertSound 5 300
Show
SocketGroup W
Rarity Normal
#Low/Mid Level Normal basetypes are always unused except the 6S ones
ItemLevel < 50
SetTextColor 255 255 255 #White Socket Normal Text
SetBorderColor 180 0 40 255 #Corrupted Item Border
Show
Sockets = 6
SocketGroup W
Rarity Magic
SetTextColor 125 175 255 #White Socket Magic Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayAlertSound 5 300
Show
SocketGroup W
Rarity Magic
SetTextColor 125 175 255 #White Socket Magic Text
SetBorderColor 180 0 40 255 #Corrupted Item Border
Show
Sockets = 6
SocketGroup W
Rarity Rare
SetTextColor 255 255 119 #White Socket Rare Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayAlertSound 5 300
Show
SocketGroup W
Rarity Rare
SetTextColor 255 255 119 #White Socket Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
Show
Sockets = 6
Class Bow
BaseType "Thicket" "Crude"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 0 0 0 254 #6 Socket Normal Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 0 0 0 254 #6 Socket Normal Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
DropLevel > 59
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 0 0 0 254 #6 Socket Normal Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 0 0 0 254 #6 Socket Normal Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
Class Bow
BaseType "Thicket" "Crude"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 0 20 40 254 #6 Socket Magic Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 0 20 40 254 #6 Socket Magic Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
DropLevel > 59
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 0 20 40 254 #6 Socket Magic Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 0 20 40 254 #6 Socket Magic Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #6 Socket Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #6 Socket Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
DropLevel > 59
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #6 Socket Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
Show
Sockets = 6
Rarity Rare
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #6 Socket Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 36
PlayAlertSound 5 300
# Section: Rares - 000e
#SPECIAL CASES: - Conqueror of the Atlas
# - Enchanted Rare gear (dropped in the Azurite mine & Syndicate
# safehouse);
# - Veiled Items (Rare case only; see 000h for the Unique case);
# - Incursion Mod Items (Rare case only; see 000h for the Magic case);
# - Aspect Rares (Bestiary)
# - Vaal Rares (may hide some OP mod especially beyond ilvl 40)
# - q21+ Rares (not suitable for Regal/Chaos recipes; 82/83+ case).
#PRECEDENCE RULES: - Quality Recipes;
# - RGB Rare gear if enabled;
# - Non-Quality Recipes;
# - Best Rare gear;
# - Common Rare gear but level < 50 @ 75+ if
# '~Rares - Hide Low Level Basetypes in Maps' is enabled
# (except low level compact weapons for fast unid
# non-quality recipes).
#!Conquerors of the Atlas
Show
#!Metamorph
#!Delirium
HasInfluence Crusader Hunter Redeemer Warlord
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show
#!Metamorph
#!Delirium
HasInfluence Shaper Elder
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield Quiver Ring Amulet Belt
#!Any but Maps (Shaper/Elder-Influenced Maps below in #000g)
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show
#!Metamorph
#!Delirium
HasInfluence Crusader Hunter Redeemer Warlord
#NOTE: TEMPORARY
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show
#!Metamorph
#!Delirium
HasInfluence Shaper Elder
#NOTE: TEMPORARY
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield Quiver Ring Amulet Belt
#!Any but Maps (Shaper/Elder-Influenced Maps below in #000g)
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show
#!Metamorph
#!Delirium
HasInfluence Crusader Hunter Redeemer Warlord
#NOTE: TEMPORARY
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show
#!Metamorph
#!Delirium
HasInfluence Shaper Elder
#NOTE: TEMPORARY
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield Quiver Ring Amulet Belt
#!Any but Maps (Shaper/Elder-Influenced Maps below in #000g)
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
#!Veiled Items
#NOTE: this disables the '~Craftable - High Level' following cases
# but it's the most efficient way (& it doesn't include a RGB filtering)
#REMINDER: 5L/6S Rares are filtered in the section 000d
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
#Drop-only Atlas case (Rare)
DropLevel > 70
Class Helm
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
#Drop-only Atlas case (Rare)
DropLevel > 69
Class Boot
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
#!Enchanted Rares
Show
#!Delve
#!Betrayal
Identified True
DropLevel > 59
Class Helm Boot Glove
AnyEnchantment True
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
Show
#!Delve
#!Betrayal
Identified True
Class Helm Boot Glove
AnyEnchantment True
Rarity Rare
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
#!Veiled Items
#NOTE: this disables the '~Craftable - High Level' following cases
# but it's the most efficient way (& it doesn't include a RGB filtering)
#REMINDER: 5L/6S Rares are filtered in the section 000d
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
#Drop-only Atlas case (Rare)
DropLevel > 70
Class Helm
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
#Drop-only Atlas case (Rare)
DropLevel > 69
Class Boot
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
#Drop-only Atlas case (Rare)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
Class Belt Ring Amulet Quiver
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
#!NON-OPTIMAL
BaseType "Kris" "Thicket Bow" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 60
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 59
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 57
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 53
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 54
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 41
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 44
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 36
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 39
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 31
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 34
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 26
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 29
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 21
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 24
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 14
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 19
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 11
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 14
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
DropLevel < 6
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 9
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
Show #Misc - ~Special - Veiled Item - Rare
Identified True
#!Betrayal
HasExplicitMod "Veil"
Rarity Rare
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 175 96 37 255 #Veiled Item Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Triangle
#!Incursion Mod Items
#NOTE: this disables the '~Craftable - High Level' following cases
# & doesn't filter the items according to their droplevel
# but it's the most efficient way (& it also doesn't include a RGB filtering)
Show #Misc - ~Special - Incursion Mod Items - Rares
Identified True
#!Incursion League
Rarity Rare
HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Xopec's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Incursion Mod Border
SetFontSize 42
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
#!Aspect
#NOTE: this doesn't filter the items according to their droplevel
Show #Misc - ~Special - Aspect Rares
Identified True
#!Bestiary
HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Yellow
MinimapIcon 0 Yellow Triangle
#!Vaal
Show #Misc - ~Special - Vaal Rares
Corrupted True
#Drop-only Atlas case (Rare)
DropLevel > 70
Class Helm
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 0 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
#Drop-only Atlas case (Rare)
DropLevel > 69
Class Boot
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 0 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
#Drop-only Atlas case (Rare)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 0 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
Class Amulet
BaseType "Talisman"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
PlayEffect Red
MinimapIcon 0 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
Class Ring
BaseType "Breach Ring"
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
PlayEffect Red
MinimapIcon 0 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
Class Belt Ring Amulet Quiver
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 0 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
Class Belt Ring Amulet Quiver
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 0 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
#!NON-OPTIMAL
BaseType "Kris" "Thicket Bow" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 0 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 60
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 59
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 57
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 53
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 54
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 41
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 44
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 36
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 39
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 31
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 34
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 26
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 29
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 21
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 24
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 14
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 19
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 11
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 14
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
DropLevel < 6
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 9
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 1 Red Triangle
Show #Misc - ~Special - Vaal Rares
Corrupted True
Rarity Rare
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
MinimapIcon 0 Red Triangle
#!High Level Quality 21+
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
Quality > 20
DropLevel > 70
Class Helm
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Blue
MinimapIcon 0 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
Quality > 20
DropLevel > 69
Class Boot
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Blue
MinimapIcon 0 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
Quality > 20
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
PlayEffect Blue
MinimapIcon 0 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
Quality > 20
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
Quality > 20
DropLevel > 59
Class Dagger
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Melee - Rare
Quality > 20
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Melee - Rare
Quality > 20
Class "One Hand Axe"
BaseType "Siege"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Melee - Rare
Quality > 20
DropLevel > 59
Class Dagger Claw
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Melee - Rare
Quality > 20
DropLevel > 59
Class Two Stave Warstaves
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Melee - Rare
Quality > 20
DropLevel > 59
Class One Dagger Claw Sceptre
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Bows - Rare
#CRUDE BOW AKA +3 BOW CRAFTING FOR WITCHES
Quality > 20
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Bows - Rare
Quality > 20
DropLevel > 59
Class Bow
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Wands - Rare
Quality > 20
Class Wand
BaseType "Imbued"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Wands - Rare
Quality > 20
DropLevel > 59
Class Wand
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Shield - Rare
Quality > 20
Class Shield
BaseType "Fossilised"
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Shield - Rare
Quality > 20
DropLevel > 59
Class Shield
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Armour - 2x2 - Rare
Quality > 20
DropLevel > 59
Class Helm Boot Glove
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
Show #Misc - ~Craftable - High Level - Armour - Body - Rare
Quality > 20
DropLevel > 59
Class Body
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
PlayEffect Blue
MinimapIcon 1 Blue Hexagon
PlayAlertSound 5 300
#!Quality 21+
Show
Quality > 20
#Drop-only Atlas case (Rare)
DropLevel > 70
Class Helm
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 0 Yellow Hexagon
PlayAlertSound 5 300
Show
Quality > 20
#Drop-only Atlas case (Rare)
DropLevel > 69
Class Boot
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 0 Yellow Hexagon
PlayAlertSound 5 300
Show
Quality > 20
#Drop-only Atlas case (Rare)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 0 Yellow Hexagon
PlayAlertSound 5 300
Show
Quality > 20
Class Belt Ring Amulet Quiver
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
PlayAlertSound 5 300
Show
Quality > 20
#!NON-OPTIMAL
BaseType "Kris" "Thicket Bow" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
PlayAlertSound 5 300
Show
Quality > 20
DropLevel < 60
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 59
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 57
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 53
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 54
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 41
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 44
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 36
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 39
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 31
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 34
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 26
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 29
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 21
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 24
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 14
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 19
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 11
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 14
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
DropLevel < 6
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 9
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
Show
Quality > 20
Rarity Rare
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
SetFontSize 37
PlayEffect Yellow
MinimapIcon 1 Yellow Hexagon
PlayAlertSound 5 300
#!High Level Quality in Regal Recipe
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
#Quality > 14
Quality > 9
DropLevel > 70
Class Helm
Rarity Rare
ItemLevel > 83
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
#Quality > 14
Quality > 9
DropLevel > 69
Class Boot
Rarity Rare
ItemLevel > 83
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
#Quality > 14
Quality > 9
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
ItemLevel > 83
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
#Quality > 16
Quality > 14
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
#Quality > 16
Quality > 14
DropLevel > 59
Class Dagger
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
#Quality > 14
Quality > 9
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
#Quality > 16
Quality > 14
Class "One Hand Axe"
BaseType "Siege"
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
#Quality > 16
Quality > 14
DropLevel > 59
Class Dagger Claw
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
#Quality > 14
Quality > 9
DropLevel > 59
Class Two Stave Warstaves
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
#Quality > 16
Quality > 14
DropLevel > 59
Class One Dagger Claw Sceptre
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Bows - Rare
#CRUDE BOW AKA +3 BOW CRAFTING FOR WITCHES
#Quality > 14
Quality > 9
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Bows - Rare
#Quality > 14
Quality > 9
DropLevel > 59
Class Bow
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Wands - Rare
#Quality > 16
Quality > 14
Class Wand
BaseType "Imbued"
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Wands - Rare
#Quality > 16
Quality > 14
DropLevel > 59
Class Wand
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Shield - Rare
#Quality > 16
Quality > 14
Class Shield
BaseType "Fossilised"
Rarity Rare
ItemLevel > 83
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Shield - Rare
#Quality > 16
Quality > 14
DropLevel > 59
Class Shield
Rarity Rare
ItemLevel > 83
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - 2x2 - Rare
#Quality > 14
Quality > 9
DropLevel > 59
Class Helm Boot Glove
Rarity Rare
ItemLevel > 83
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - Body - Rare
#Quality > 14
Quality > 9
DropLevel > 59
Class Body
Rarity Rare
ItemLevel > 83
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
#!Jewelry+Quality in Regal Recipe
Show #Misc - ~Rare Jewelry - Tier 1
Class Belt
#War for the Atlas Case
BaseType "Stygian Vise"
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 224 #Regal Recipe Belt Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
Show #Misc - ~Rare Jewelry - Tier 1
#Atlas Case
DropLevel > 77
Class Belt
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 224 #Regal Recipe Belt Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
Show #Misc - ~Rare Jewelry - Tier 1
#Atlas Case
DropLevel > 73
Class Ring Amulet
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
Show #Misc - ~Rare Jewelry - Tier 1
Class Ring Amulet
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Rare Jewelry - Tier 1
Class Belt
Rarity Rare
ItemLevel > 82
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 224 #Regal Recipe Belt Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show
Class Belt
#War for the Atlas Case
BaseType "Stygian Vise"
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 224 #Regal Recipe Belt Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
SetFontSize 42
Show
Class Ring Amulet
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
SetFontSize 37
Show
Class Belt
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 224 #Regal Recipe Belt Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
SetFontSize 37
Show
#Quality > 14
Quality > 9
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show
#Quality > 14
Quality > 9
Class Bow
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show
#Quality > 14
Quality > 9
DropLevel < 60
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 0 0 0 254 #Regal Recipe Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show
#Quality > 14
Quality > 9
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show
#Quality > 16
Quality > 14
#!NON-OPTIMAL
BaseType "Kris" "Imbued" "Fossilised" "Siege Axe"
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show
#Quality > 16
Quality > 14
DropLevel < 60
Class One Wand Dagger Sceptre Claw Shield
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 0 0 0 254 #Regal Recipe Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show
#Quality > 16
Quality > 14
Class One Wand Dagger Sceptre Claw Shield
Rarity Rare
ItemLevel > 74
SetTextColor 182 140 255 255 #Regal Recipe Best Item Text
SetBackgroundColor 52 33 46 254 #Regal Recipe Best Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
#!Jewelry+Quality in Chaos Recipe
Show
Class Belt
#War for the Atlas Case
BaseType "Stygian Vise"
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 70 20 50 224 #Chaos Recipe Belt Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
SetFontSize 42
Show
Class Ring Amulet
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
SetFontSize 37
Show
Class Belt
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 70 20 50 224 #Chaos Recipe Belt Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
SetFontSize 37
Show
#Quality > 14
Quality > 9
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 14
Quality > 9
Class Bow
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 14
Quality > 9
DropLevel < 60
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves
Rarity Rare
ItemLevel > 69
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 0 0 0 254 #Chaos Recipe Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 14
Quality > 9
DropLevel < 59
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves
Rarity Rare
ItemLevel > 64
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 0 0 0 254 #Chaos Recipe Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 14
Quality > 9
DropLevel < 57
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 0 0 0 254 #Chaos Recipe Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 14
Quality > 9
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 16
Quality > 14
#!NON-OPTIMAL
BaseType "Kris" "Imbued" "Fossilised" "Siege Axe"
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 16
Quality > 14
DropLevel < 60
Class One Wand Dagger Sceptre Claw Shield
Rarity Rare
ItemLevel > 69
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 0 0 0 254 #Chaos Recipe Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 16
Quality > 14
DropLevel < 59
Class One Wand Dagger Sceptre Claw Shield
Rarity Rare
ItemLevel > 64
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 0 0 0 254 #Chaos Recipe Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 16
Quality > 14
DropLevel < 57
Class One Wand Dagger Sceptre Claw Shield
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 0 0 0 254 #Chaos Recipe Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
#Quality > 16
Quality > 14
Class One Wand Dagger Sceptre Claw Shield
Rarity Rare
ItemLevel > 59
SetTextColor 212 33 147 255 #Chaos Recipe Best Item Text
SetBackgroundColor 70 20 50 254 #Chaos Recipe Best Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
#!High Level
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
SocketGroup RGB
#Drop-only Atlas case (Rare)
DropLevel > 70
Class Helm
Rarity Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
SocketGroup RGB
#Drop-only Atlas case (Rare)
DropLevel > 69
Class Boot
Rarity Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
SocketGroup RGB
#Drop-only Atlas case (Rare)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
DropLevel > 70
Class Helm
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
DropLevel > 69
Class Boot
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Rare
#Drop-only Atlas case (Rare)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
SocketGroup RGB
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
SocketGroup RGB
DropLevel > 59
Class Dagger
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Rare
DropLevel > 59
Class Dagger
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
SocketGroup RGB
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
SocketGroup RGB
Class "One Hand Axe"
BaseType "Siege"
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
Class "One Hand Axe"
BaseType "Siege"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
SocketGroup RGB
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
SocketGroup RGB
DropLevel > 59
Class Dagger Claw
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
DropLevel > 59
Class Dagger Claw
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
SocketGroup RGB
DropLevel > 59
Class One Two Dagger Claw Stave Warstaves Sceptre
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Melee - Rare
DropLevel > 59
Class One Two Dagger Claw Stave Warstaves Sceptre
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Bows - Rare
SocketGroup RGB
Class Bow
#CRUDE BOW AKA +3 BOW CRAFTING FOR WITCHES
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Bows - Rare
Class Bow
#CRUDE BOW AKA +3 BOW CRAFTING FOR WITCHES
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Bows - Rare
SocketGroup RGB
DropLevel > 59
Class Bow
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Bows - Rare
DropLevel > 59
Class Bow
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Wands - Rare
SocketGroup RGB
Class Wand
BaseType "Imbued"
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Wands - Rare
Class Wand
BaseType "Imbued"
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Wands - Rare
SocketGroup RGB
DropLevel > 59
Class Wand
Rarity Rare
ItemLevel > 82
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Wands - Rare
DropLevel > 59
Class Wand
Rarity Rare
ItemLevel > 82
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Shield - Rare
SocketGroup RGB
Class Shield
BaseType "Fossilised"
Rarity Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Shield - Rare
Class Shield
BaseType "Fossilised"
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Shield - Rare
SocketGroup RGB
Height = 2
Width = 2
DropLevel > 59
Class Shield
#ie. included 'BaseType "Spirit Shield" "Spiked Shield" "Buckler Shield"'
Rarity Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Shield - Rare
Height = 2
Width = 2
DropLevel > 59
Class Shield
#ie. included 'BaseType "Spirit Shield" "Spiked Shield" "Buckler Shield"'
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Shield - Rare
SocketGroup RGB
DropLevel > 59
Class Shield
Rarity Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Shield - Rare
DropLevel > 59
Class Shield
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - 2x2 - Rare
SocketGroup RGB
Height = 2
Width = 2
DropLevel > 59
Class Helm Boot Glove
Rarity Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - 2x2 - Rare
Height = 2
Width = 2
DropLevel > 59
Class Helm Boot Glove
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - Body - Rare
SocketGroup RGB
DropLevel > 59
Class Body
Rarity Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - Body - Rare
DropLevel > 59
Class Body
Rarity Rare
ItemLevel > 83
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 255 100 0 #Crafting Base Border
#!Rares per Itemlevel
#!!Regal Recipe
Show #Misc - ~RGB - Rare Items - Best
# ensure this truncated smartblock appears before the following regal recipes
# !! VERY IMPORTANT !!
SocketGroup RGB
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 74
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
# ensure this truncated smartblock appears before the following regal recipes
# !! VERY IMPORTANT !!
SocketGroup RGB
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 74
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
# ensure this truncated smartblock appears before the following regal recipes
# !! VERY IMPORTANT !!
SocketGroup RGB
Class Wand
BaseType "Imbued"
Rarity Rare
ItemLevel > 74
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
# ensure this truncated smartblock appears before the following regal recipes
# !! VERY IMPORTANT !!
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 74
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
Show
# ensure this truncated smartblock appears before the following regal recipes
# !! VERY IMPORTANT !!
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 74
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
Show
# ensure this truncated smartblock appears before the following regal recipes
# !! VERY IMPORTANT !!
Class Wand
BaseType "Imbued"
Rarity Rare
ItemLevel > 74
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
Class Bow
BaseType "Grove" "Short"
Rarity Rare
ItemLevel > 74
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Class Bow
BaseType "Grove" "Short"
Rarity Rare
ItemLevel > 74
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
#!NON-OPTIMAL
BaseType "Corroded Blade" "Gnarled Branch"
Rarity Rare
ItemLevel > 74
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!NON-OPTIMAL
BaseType "Corroded Blade" "Gnarled Branch"
Rarity Rare
ItemLevel > 74
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
Height = 3
Width = 1
DropLevel < 60
Rarity Rare
ItemLevel > 74
#NOTE: works if '~Rares - Hide Low Level Basetypes in Maps' is activated
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Height = 3
Width = 1
DropLevel < 60
Rarity Rare
ItemLevel > 74
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
SocketGroup RGB
DropLevel < 60
#Regal Recipes Non-Best Small RGB 4-Linked 2x2 Armour
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 74
#NOTE: works if '~Rares - Hide Low Level Basetypes in Maps' is activated
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
#Regal Recipes Non-Best Small RGB Items' extended case (2x2 instead of 2x2 Armour)
Height = 2
Width = 2
DropLevel < 60
Rarity Rare
ItemLevel > 74
#NOTE: works if '~Rares - Hide Low Level Basetypes in Maps' is activated
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
#NOTE: Larger items appear in the RGB case
DropLevel < 60
Class Bow "Two" Stave Warstaves "One" Sceptre Shield
Rarity Rare
ItemLevel > 74
#NOTE: works if '~Rares - Hide Low Level Basetypes in Maps' is activated
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
DropLevel < 60
Class "Body"
Rarity Rare
ItemLevel > 74
#NOTE: works if '~Rares - Hide Low Level Basetypes in Maps' is activated
SetTextColor 204 192 61 190 #Regal Recipe Body Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
#Hide #~Rares - Hide Low Level Basetypes in Maps
# DropLevel < 50
# #BEWARE: no Quivers here as they are low level; RGBs are kept
# Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Claw Sceptre Shield
# Rarity Rare
# ItemLevel > 74
# SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
# DisableDropSound
Show
DropLevel < 60
Class "Body"
Rarity Rare
ItemLevel > 74
SetTextColor 204 192 61 190 #Regal Recipe Body Text
SetBackgroundColor 0 0 0 190 #Rare Non-RGB Body Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show
#!EXPERIMENTAL#2
DropLevel < 60
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 74
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
Show
DropLevel < 60
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 74
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 156 107 214 255 #Regal Recipe Border
#!!Chaos Recipe
Show #Misc - ~RGB - Rare Items - Best
# ensure this truncated smartblock appears before the following chaos recipes
# !! VERY IMPORTANT !!
SocketGroup RGB
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
# ensure this truncated smartblock appears before the following chaos recipes
# !! VERY IMPORTANT !!
SocketGroup RGB
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
# ensure this truncated smartblock appears before the following chaos recipes
# !! VERY IMPORTANT !!
SocketGroup RGB
Class Wand
BaseType "Imbued"
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
# ensure this truncated smartblock appears before the following chaos recipes
# !! VERY IMPORTANT !!
Class Bow
BaseType "Thicket" "Crude"
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
Show
# ensure this truncated smartblock appears before the following chaos recipes
# !! VERY IMPORTANT !!
Class Dagger
BaseType "Kris"
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
Show
# ensure this truncated smartblock appears before the following chaos recipes
# !! VERY IMPORTANT !!
Class Wand
BaseType "Imbued"
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
Class Bow
BaseType "Grove" "Short"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Class Bow
BaseType "Grove" "Short"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
#!NON-OPTIMAL
BaseType "Corroded Blade" "Gnarled Branch"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!NON-OPTIMAL
BaseType "Corroded Blade" "Gnarled Branch"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
Height = 3
Width = 1
DropLevel < 60
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Height = 3
Width = 1
DropLevel < 60
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
Height = 3
Width = 1
DropLevel < 59
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Height = 3
Width = 1
DropLevel < 59
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
Height = 3
Width = 1
DropLevel < 57
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Height = 3
Width = 1
DropLevel < 57
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
DropLevel < 60
Class "Body"
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 190 #Chaos Recipe Body Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 60
Class "Body"
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 190 #Chaos Recipe Body Text
SetBackgroundColor 0 0 0 190 #Rare Non-RGB Body Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
SocketGroup RGB
DropLevel < 60
#Chaos Recipes Non-Best Small RGB 4-Linked 2x2 Armour
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
#Chaos Recipes Non-Best Small RGB Items' extended case (2x2 instead of 2x2 Armour)
Height = 2
Width = 2
DropLevel < 60
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 60
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
DropLevel < 60
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
DropLevel < 59
Class "Body"
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 190 #Chaos Recipe Body Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 59
Class "Body"
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 190 #Chaos Recipe Body Text
SetBackgroundColor 0 0 0 190 #Rare Non-RGB Body Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
SocketGroup RGB
#Chaos Recipes Non-Best Small RGB 4-Linked 2x2 Armour
DropLevel < 59
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
#Chaos Recipes Non-Best Small RGB Items' extended case (2x2 instead of 2x2 Armour)
Height = 2
Width = 2
DropLevel < 59
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 59
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
DropLevel < 59
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
SocketGroup RGB
DropLevel < 57
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 59
ItemLevel < 65
SetTextColor 204 192 61 190 #Chaos Recipe Body Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
DropLevel < 57
Class "Body"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 190 #Chaos Recipe Body Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 57
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 59
ItemLevel < 65
SetTextColor 204 192 61 190 #Chaos Recipe Body Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
DropLevel < 57
Class "Body"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 190 #Chaos Recipe Body Text
SetBackgroundColor 0 0 0 190 #Rare Non-RGB Body Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
SocketGroup RGB
#Chaos Recipes Non-Best Small RGB 4-Linked 2x2 Armour
DropLevel < 57
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
#Chaos Recipes Non-Best Small RGB Items' extended case (2x2 instead of 2x2 Armour)
DropLevel < 57
Height = 2
Width = 2
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 57
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
Show
DropLevel < 57
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 200 20 200 255 #Chaos Recipe Border
#!!Other Rares
Show #Misc - ~RGB - Rare Items - Best
# ensure that this smartblock appears before some regal/chaos recipe too
# !! VERY IMPORTANT !! non-best rare compact items case
SocketGroup RGB
#!NON-OPTIMAL
BaseType "Kris" "Thicket" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Rare
# If boots in less than ilvl 30, add the Common Valuable Border case too
# !! Not the case now !!
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
# ensure that this smartblock appears before some regal/chaos recipe too
# !! VERY IMPORTANT !! non-best rare compact items case
#!NON-OPTIMAL
BaseType "Kris" "Thicket Bow" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Rare
# If boots in less than ilvl 30, add the Common Valuable Border case too
# !! Not the case now !!
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
Show
Class Ring Amulet
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
Class Belt Quiver
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
DropLevel < 60
#NOTE: Larger items appear in the RGB case
Class Bow "Two" Stave Warstaves "One" Sceptre Shield
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 60
Class Bow "Two" Stave Warstaves "One" Claw Sceptre Shield
Rarity Rare
ItemLevel > 69
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
DropLevel < 59
#NOTE: Larger items appear in the RGB case
Class Bow "Two" Stave Warstaves "One" Sceptre Shield
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 59
Class Bow "Two" Stave Warstaves "One" Claw Sceptre Shield
Rarity Rare
ItemLevel > 64
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
DropLevel < 57
#NOTE: Larger items appear in the RGB case
Class Bow "Two" Stave Warstaves "One" Sceptre Shield
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 57
Class Bow "Two" Stave Warstaves "One" Claw Sceptre Shield
Rarity Rare
ItemLevel > 59
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 53
SocketGroup RGB
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 54
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 53
SocketGroup RGB
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 54
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
DropLevel < 53
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 54
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 53
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 54
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
#!EXPERIMENTAL#2
DropLevel < 53
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 54
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 53
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 54
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 41
SocketGroup RGB
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 44
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 41
SocketGroup RGB
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 44
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
DropLevel < 41
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 44
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 41
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 44
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
#!EXPERIMENTAL#2
DropLevel < 41
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 44
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 41
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 44
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 36
SocketGroup RGB
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 39
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 36
SocketGroup RGB
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 39
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
DropLevel < 36
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 39
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 36
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 39
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
#!EXPERIMENTAL#2
DropLevel < 36
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 39
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 36
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 39
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 31
SocketGroup RGB
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 34
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 31
SocketGroup RGB
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 34
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
DropLevel < 31
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 34
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 31
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 34
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
#!EXPERIMENTAL#2
DropLevel < 31
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 34
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 31
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 34
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
SocketGroup RGB
DropLevel < 26
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 29
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
SocketGroup RGB
DropLevel < 26
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 29
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
SocketGroup RGB
DropLevel < 26
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 29
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 26
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 29
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
#!EXPERIMENTAL#2
DropLevel < 26
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 29
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 26
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 29
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 21
#!Movement Speed boots for race
Class Boot
Rarity Rare
ItemLevel < 30
ItemLevel > 24
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
#!EXPERIMENTAL#2
DropLevel < 21
SocketGroup RGB
LinkedSockets = 4
Class "Helm" "Boot" "Glove" "Body"
Rarity Rare
ItemLevel > 24
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
DropLevel < 21
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 24
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
#!EXPERIMENTAL#2
DropLevel < 21
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 24
ItemLevel < 65
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
#!EXPERIMENTAL#2
DropLevel < 21
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 24
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 21
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 24
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 14
#!Movement Speed boots for race
Class Boot
Rarity Rare
ItemLevel < 30
ItemLevel > 19
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
DropLevel < 14
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 19
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
DropLevel < 14
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 19
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 11
#!Movement Speed boots for race
Class Boot
Rarity Rare
ItemLevel < 30
ItemLevel > 14
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
DropLevel < 11
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 14
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Rare
DropLevel < 11
#!non-penalty 3L armour case at low level
LinkedSockets > 2
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 14
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 11
#!3L weapon case at low level
LinkedSockets > 2
Class Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre
Rarity Rare
ItemLevel > 14
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 11
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 14
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
Show
DropLevel < 6
#!Movement Speed boots for race
Class Boot
Rarity Rare
ItemLevel < 30
ItemLevel > 9
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Common
DropLevel < 6
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 9
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Rare
DropLevel < 6
#!non-penalty 3L armour case at low level
LinkedSockets > 2
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 9
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 6
#!3L weapon case at low level
LinkedSockets > 2
Class Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre
Rarity Rare
ItemLevel > 9
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
DropLevel < 6
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
ItemLevel > 9
SetTextColor 204 192 61 230 #Rare Text
SetBackgroundColor 0 0 0 254 #Rare Background
SetBorderColor 0 0 0 #Rare Border
#!NOTE: RGB+4L/4L 24 < ilvl < 30 boots (for MS mod) skipped
Show
#!Movement Speed boots for race
Class Boot
Rarity Rare
ItemLevel < 30
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Challenges - Essence League
SocketGroup RGB
#Drop-only Atlas case (Rare)
DropLevel > 70
Class Helm
Rarity Rare
ItemLevel > 59
#Regal/Chaos Recipes Best Small Items' case
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Challenges - Essence League
SocketGroup RGB
#Drop-only Atlas case (Rare)
DropLevel > 69
Class Boot
Rarity Rare
ItemLevel > 59
#Regal/Chaos Recipes Best Small Items' case
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Challenges - Essence League
SocketGroup RGB
#Drop-only Atlas case (Rare)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
ItemLevel > 59
#Regal/Chaos Recipes Best Small Items' case
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
SocketGroup RGB
#Regal/Chaos Recipes Best Small Items' case
Height = 3
Width = 1
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
#!EXPERIMENTAL#2
SocketGroup RGB
#Regal/Chaos Recipes Best Small RGB 4-Linked 2x2 Armour
LinkedSockets = 4
Class "Helm" "Boot" "Glove"
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
SocketGroup RGB
#Regal/Chaos Recipes Best Small RGB Items' extended case (2x2, not 2x2 Armour)
Height = 2
Width = 2
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
#!EXPERIMENTAL#2
SocketGroup RGB
#Regal/Chaos Recipes Best Large RGB 4-Linked Armour (ie Body Armour)
LinkedSockets = 4
Class "Body"
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~RGB - Rare Items - Best
SocketGroup RGB
#Regal/Chaos Recipes Best Large RGB Items' case
Class "Body" Bow "Two" Stave Warstaves "One" Sceptre Shield
Rarity Rare
ItemLevel > 59
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~RGB - Rare Items - Best
#!EXPERIMENTAL#2
SocketGroup RGB
LinkedSockets = 4
Class "Helm" "Boot" "Glove" "Body"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Rare Items - Best
SocketGroup RGB
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Rare
ItemLevel < 20
#!non-penalty 3L armour case at low level (best ones)
LinkedSockets > 2
Class "Helm" "Boot" "Glove"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show
ItemLevel < 20
#!3L weapon case at low level (best ones)
LinkedSockets > 2
Class Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Challenges - Essence League
DropLevel > 70
#Drop-only Atlas case (Rare)
Class Helm
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~Challenges - Essence League
DropLevel > 69
#Drop-only Atlas case (Rare)
Class Boot
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show #Misc - ~Challenges - Essence League
#Drop-only Atlas case (Rare)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Rare
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
#!EXPERIMENTAL#2
LinkedSockets = 4
Rarity Rare
Class "Body"
ItemLevel < 65
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
#!EXPERIMENTAL#2
LinkedSockets = 4
Rarity Rare
Class "Helm" "Boot" "Glove"
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Rare Border
Show
Rarity Rare
Class "Helm" "Boot" "Glove" "Body" Bow "Two" Stave Warstaves "One" Wand Claw Dagger Sceptre Shield
SetTextColor 255 255 119 255 #Rare Highlight
SetBackgroundColor 0 0 0 254 #Best Item Background
SetBorderColor 0 0 0 #Rare Border
# Section: Chisel Hammers - 001a
Show #Misc - ~Chisel Hammers
Quality > 14
Class Mace
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Normal
ItemLevel > 24
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Chisel Hammers
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Normal
ItemLevel > 24
SetTextColor 255 255 255 #Chisel Hammer Normal Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Chisel Hammers
Quality > 17
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Magic
ItemLevel > 24
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Chisel Hammers
Quality > 11
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Magic
ItemLevel > 24
SetTextColor 70 205 190 #Chisel Hammer Magic Text
SetBackgroundColor 8 48 20 254 #Chisel Hammer Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
# Section: Enchanted Items - 001b
Show
#!Delve
#!Betrayal
Identified True
DropLevel > 59
Class Helm Boot Glove
AnyEnchantment True
#!NOTE: for safety, unsure these ones might drop
Rarity Unique
SetTextColor 175 96 37 #Unique Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 42
Show
#!Delve
#!Betrayal
Identified True
DropLevel > 59
Class Helm Boot Glove
AnyEnchantment True
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
Show
#!Delve
#!Betrayal
Identified True
Class Helm Boot Glove
AnyEnchantment True
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
Show
#!Delve
#!Betrayal
Identified True
DropLevel > 59
Class Helm Boot Glove
AnyEnchantment True
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
Show
#!Delve
#!Betrayal
Identified True
Class Helm Boot Glove
AnyEnchantment True
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 42
# Section: High Level Base for Crafting & Best 2x2 Armour / RGB / Quality - 010f
Show #Misc - ~Craftable - Kaom's Heart
LinkedSockets = 4
BaseType "Glorious Plate"
Rarity Normal
SetTextColor 0 0 0 #Revert Normal "Junk"
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayAlertSound 12 300 #50
Show #Misc - ~Craftable - Skyforth
LinkedSockets = 4
BaseType "Sorcerer Boot"
Rarity Normal
SetTextColor 0 0 0 #Revert Normal "Junk"
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 20 220 20 255 #Common Valuable Border
PlayAlertSound 12 300 #50
#!High Level
Show #Misc - ~Craftable - High Level - Atlas Armour - RGB
SocketGroup RGB
DropLevel > 70
#Drop-only Atlas case (RGB)
Class Helm
Rarity < Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - RGB
SocketGroup RGB
DropLevel > 69
#Drop-only Atlas case (RGB)
Class Boot
Rarity < Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - RGB
SocketGroup RGB
#Drop-only Atlas case (RGB)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity < Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Fully Linked
LinkedSockets = 4
DropLevel > 70
#Drop-only Atlas case (Fully Linked)
Class Helm
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Fully Linked
LinkedSockets = 4
DropLevel > 69
#Drop-only Atlas case (Fully Linked)
Class Boot
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Fully Linked
LinkedSockets = 4
#Drop-only Atlas case (Fully Linked)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Fully Linked
LinkedSockets = 4
DropLevel > 70
#Drop-only Atlas case (Fully Linked)
Class Helm
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Fully Linked
LinkedSockets = 4
DropLevel > 69
#Drop-only Atlas case (Fully Linked)
Class Boot
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Fully Linked
LinkedSockets = 4
#Drop-only Atlas case (Fully Linked)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Normal+Magic
DropLevel > 70
#Drop-only Atlas case (Magic)
Class Helm
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Normal+Magic
DropLevel > 69
#Drop-only Atlas case (Magic)
Class Boot
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Normal+Magic
#Drop-only Atlas case (Magic)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Normal+Magic
DropLevel > 70
#Drop-only Atlas case (Normal)
Class Helm
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Normal+Magic
DropLevel > 69
#Drop-only Atlas case (Normal)
Class Boot
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
Show #Misc - ~Craftable - High Level - Atlas Armour - Normal+Magic
#Drop-only Atlas case (Normal)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBorderColor 255 100 0 #Crafting Base Border
SetFontSize 37
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - RGB
# SocketGroup RGB
# Class Dagger
# BaseType "Kris"
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Fully Linked
# LinkedSockets = 3
# Class Dagger
# BaseType "Kris"
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Fully Linked
# LinkedSockets = 3
# Class Dagger
# BaseType "Kris"
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Magic
# Class Dagger
# BaseType "Kris"
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Normal
# Class Dagger
# BaseType "Kris"
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - RGB
# SocketGroup RGB
# DropLevel > 59
# Class Dagger
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Fully Linked
# LinkedSockets = 3
# DropLevel > 59
# Class Dagger
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Fully Linked
# LinkedSockets = 3
# DropLevel > 59
# Class Dagger
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Magic
# DropLevel > 59
# Class Dagger
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Dagger (Spellcaster) - Normal
# DropLevel > 59
# Class Dagger
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - RGB
# SocketGroup RGB
# Class Dagger
# BaseType "Kris"
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - RGB
# SocketGroup RGB
# #!NON-OPTIMAL
# BaseType "Reaver Sword" "Siege Axe"
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - Fully Linked
# LinkedSockets = 3
# #!NON-OPTIMAL
# BaseType "Kris" "Siege Axe"
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - Fully Linked
# LinkedSockets = 3
# #!NON-OPTIMAL
# BaseType "Kris" "Siege Axe"
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - Magic
# #!NON-OPTIMAL
# BaseType "Kris" "Reaver Sword" "Siege Axe"
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - Normal
# #!NON-OPTIMAL
# BaseType "Kris" "Reaver Sword" "Siege Axe"
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - RGB
# SocketGroup RGB
# DropLevel > 59
# Class Dagger Claw
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - RGB
# SocketGroup RGB
# DropLevel > 59
# Class One Two Dagger Claw Stave Warstaves Sceptre
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - Fully Linked
# LinkedSockets = 3
# DropLevel > 59
# Class One Dagger Claw Sceptre
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - Fully Linked
# LinkedSockets = 3
# DropLevel > 59
# Class One Dagger Claw Sceptre
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - Magic
# DropLevel > 59
# Class One Two Dagger Claw Stave Warstaves Sceptre
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Melee - Normal
# DropLevel > 59
# Class One Two Dagger Claw Stave Warstaves Sceptre
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Bows - RGB
# SocketGroup RGB
# #CRUDE BOW AKA +3 BOW CRAFTING FOR WITCHES
# Class Bow
# BaseType "Thicket" "Crude"
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Bows - Magic
# #CRUDE BOW AKA +3 BOW CRAFTING FOR WITCHES
# Class Bow
# BaseType "Thicket" "Crude"
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Bows - Normal
# #CRUDE BOW AKA +3 BOW CRAFTING FOR WITCHES
# Class Bow
# BaseType "Thicket" "Crude"
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Bows - RGB
# SocketGroup RGB
# DropLevel > 59
# Class Bow
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Bows - Magic
# DropLevel > 59
# Class Bow
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Bows - Normal
# DropLevel > 59
# Class Bow
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - RGB
# SocketGroup RGB
# Class Wand
# BaseType "Imbued"
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - Fully Linked
# LinkedSockets = 3
# Class Wand
# BaseType "Imbued"
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - Fully Linked
# LinkedSockets = 3
# Class Wand
# BaseType "Imbued"
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - Magic
# Class Wand
# BaseType "Imbued"
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - Normal
# Class Wand
# BaseType "Imbued"
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - RGB
# SocketGroup RGB
# DropLevel > 59
# Class Wand
# Rarity < Rare
# ItemLevel > 82
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - Fully Linked
# LinkedSockets = 3
# DropLevel > 59
# Class Wand
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - Fully Linked
# LinkedSockets = 3
# DropLevel > 59
# Class Wand
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - Magic
# DropLevel > 59
# Class Wand
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Wands - Normal
# DropLevel > 59
# Class Wand
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - RGB
# SocketGroup RGB
# Class Shield
# BaseType "Fossilised"
# Rarity < Rare
# ItemLevel > 83
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - Fully Linked
# LinkedSockets = 3
# Class Shield
# BaseType "Fossilised"
# Rarity Magic
# ItemLevel > 83
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - Fully Linked
# LinkedSockets = 3
# Class Shield
# BaseType "Fossilised"
# Rarity Normal
# ItemLevel > 83
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - Magic
# Class Shield
# BaseType "Fossilised"
# Rarity Magic
# ItemLevel > 83
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - Kaom's Heart
SocketGroup RGB
Class Body
BaseType "Glorious Plate"
Rarity Normal
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 255 100 0 #Crafting Base Border
PlayAlertSound 12 300 #100
Show #Misc - ~Craftable - Skyforth
SocketGroup RGB
Class Boot
BaseType "Sorcerer"
Rarity Normal
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 255 100 0 #Crafting Base Border
PlayAlertSound 12 300 #100
Show #Misc - ~Craftable - Kaom's Heart
Class Body
BaseType "Glorious Plate"
Rarity Normal
ItemLevel > 83
SetTextColor 0 0 0 #Revert Normal "Junk"
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 255 100 0 #Crafting Base Border
PlayAlertSound 12 300 #100
Show #Misc - ~Craftable - Skyforth
Class Boot
BaseType "Sorcerer"
Rarity Normal
ItemLevel > 83
SetTextColor 0 0 0 #Revert Normal "Junk"
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 255 100 0 #Crafting Base Border
PlayAlertSound 12 100
#Show #Misc - ~Craftable - High Level - Shield - Normal
# Class Shield
# BaseType "Fossilised"
# Rarity Normal
# ItemLevel > 83
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - RGB
# SocketGroup RGB
# Height = 2
# Width = 2
# DropLevel > 59
# Class Shield
# #ie. included 'BaseType "Spirit Shield" "Spiked Shield" "Buckler Shield"'
# Rarity < Rare
# ItemLevel > 83
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - 2x2 - RGB
SocketGroup RGB
Height = 2
Width = 2
DropLevel > 59
Class Helm Boot Glove
Rarity < Rare
ItemLevel > 83
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - RGB
# SocketGroup RGB
# DropLevel > 59
# Class Shield
# Rarity < Rare
# ItemLevel > 83
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Armour - Body - RGB
# SocketGroup RGB
# DropLevel > 59
# Class Body
# Rarity < Rare
# ItemLevel > 83
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 190 #Greater Valuable Large RGB Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - Fully Linked
# LinkedSockets = 3
# DropLevel > 59
# Class Shield
# Rarity Magic
# ItemLevel > 83
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - Fully Linked
# LinkedSockets = 3
# DropLevel > 59
# Class Shield
# Rarity Normal
# ItemLevel > 83
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - 2x2 - Fully Linked
LinkedSockets = 4
DropLevel > 59
Class Helm Boot Glove
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - High Level - Armour - 2x2 - Fully Linked
LinkedSockets = 4
DropLevel > 59
Class Helm Boot Glove
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - Magic
# DropLevel > 59
# Class Shield
# Rarity Magic
# ItemLevel > 83
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Armour - 2x2 - Magic
# DropLevel > 59
# Class Helm Boot Glove
# Rarity Magic
# ItemLevel > 83
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Armour - Body - Magic
# DropLevel > 59
# Class Body
# Rarity Magic
# ItemLevel > 83
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Shield - Normal
# DropLevel > 59
# Class Shield
# Rarity Normal
# ItemLevel > 83
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Armour - 2x2 - Normal
# DropLevel > 59
# Class Helm Boot Glove
# Rarity Normal
# ItemLevel > 83
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - High Level - Armour - Body - Normal
# DropLevel > 59
# Class Body
# Rarity Normal
# ItemLevel > 83
# SetTextColor 255 255 255 #Normal Highlight
# SetBorderColor 255 100 0 #Crafting Base Border
#!Atlas+War for the Atlas
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Magic)
SocketGroup RGB
DropLevel > 70
Class Helm
Rarity Magic
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Magic)
SocketGroup RGB
DropLevel > 69
Class Boot
Rarity Magic
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Magic)
SocketGroup RGB
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Magic
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Normal)
SocketGroup RGB
DropLevel > 70
Class Helm
Rarity Normal
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Normal)
SocketGroup RGB
DropLevel > 69
Class Boot
Rarity Normal
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Normal)
SocketGroup RGB
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Normal
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Magic)
DropLevel > 70
Class Helm
Rarity Magic
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Magic)
DropLevel > 69
Class Boot
Rarity Magic
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Magic)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Magic
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Normal)
DropLevel > 70
Class Helm
Rarity Normal
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Normal)
DropLevel > 69
Class Boot
Rarity Normal
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Armour
#Drop-only Atlas case (Normal)
Class Glove
BaseType "Gripped" "Fingerless" "Spiked"
Rarity Normal
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Craftable - War for the Atlas - Stygian Vise
Class Belt
BaseType "Stygian Vise"
Rarity Magic
SetTextColor 125 175 255 #Magic War for the Atlas Basetypes Text
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Jewelry
DropLevel > 77
Class Belt
Rarity Magic
SetTextColor 125 175 255 #Magic Atlas Basetypes Text
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - War for the Atlas - Stygian Vise
Rarity Normal
Class Belt
BaseType "Stygian Vise"
SetTextColor 255 255 255 #Normal War for the Atlas Basetypes Text
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Jewelry
DropLevel > 77
Class Belt
Rarity Normal
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Jewelry
DropLevel > 73
Class Ring Amulet
Rarity Magic
SetTextColor 26 148 255 #Amulet+Ring Magic Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Atlas BaseTypes - Jewelry
DropLevel > 73
Class Ring Amulet
Rarity Normal
SetTextColor 255 255 255 #Normal Atlas Basetypes Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
#!Best 2x2 Armour for Crafting
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 20
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel > 24
ItemLevel < 30
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 20
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel > 24
ItemLevel < 30
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 20
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel > 24
ItemLevel < 30
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 20
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel > 24
ItemLevel < 30
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 25
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 35
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 25
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 35
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 25
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 35
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 25
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 35
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 30
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 40
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 30
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 40
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 30
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 40
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 30
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 40
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 35
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 45
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 35
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 45
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 35
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 45
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 35
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 45
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 40
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 55
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 40
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 55
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 40
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 55
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 40
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 55
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 52
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 60
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 52
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 60
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 52
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 60
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 52
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 60
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 56
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 65
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 56
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 65
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 56
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 65
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 56
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 65
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 58
Class "Helm" "Boot" "Glove"
#NOTE: no need 4L Body Armour beyond 65; a 5L+ one SHOULD be sought
Rarity Normal
ItemLevel < 70
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 58
Class "Helm" "Boot" "Glove"
#NOTE: no need 4L Body Armour beyond 65; a 5L+ one SHOULD be sought
Rarity Magic
ItemLevel < 70
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 58
Class "Helm" "Boot" "Glove"
#NOTE: no need 4L Body Armour beyond 65; a 5L+ one SHOULD be sought
Rarity Normal
ItemLevel < 70
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 58
Class "Helm" "Boot" "Glove"
#NOTE: no need 4L Body Armour beyond 65; a 5L+ one SHOULD be sought
Rarity Magic
ItemLevel < 70
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
DropLevel > 59
Class "Helm" "Boot" "Glove"
Rarity Normal
ItemLevel < 84
# or ItemLevel < 76 if there's too many normal items dropped in higher maps
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
DropLevel > 59
Class "Helm" "Boot" "Glove"
Rarity Magic
ItemLevel < 84
# or ItemLevel < 76 if there's too many normal items dropped in higher maps
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
DropLevel > 59
Class "Helm" "Boot" "Glove"
Rarity Normal
ItemLevel < 84
# or ItemLevel < 76 if there's too many normal items dropped in higher maps
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
DropLevel > 59
Class "Helm" "Boot" "Glove"
Rarity Magic
ItemLevel < 84
# or ItemLevel < 76 if there's too many normal items dropped in higher maps
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
#The higher ones only
DropLevel > 63
Class "Boot" "Glove"
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
#The higher ones only
DropLevel > 63
Class "Boot" "Glove"
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
#The higher ones only
DropLevel > 63
Class "Boot" "Glove"
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
#The higher ones only
DropLevel > 63
Class "Boot" "Glove"
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
SocketGroup RGB
#The higher ones only
DropLevel > 65
Class "Helm"
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
SocketGroup RGB
#The higher ones only
DropLevel > 65
Class "Helm"
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Normal
LinkedSockets = 4
#The higher ones only
DropLevel > 65
Class "Helm"
Rarity Normal
ItemLevel > 83
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - Best 2x2 Armour for Crafting - Magic
LinkedSockets = 4
#The higher ones only
DropLevel > 65
Class "Helm"
Rarity Magic
ItemLevel > 83
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
#!RGB
#NOTE: The 'Misc - ~RGB - Rare Items - Common/Best' cases were added in section 000e
Show #Misc - ~RGB - Common Items - Small Items in Maps
SocketGroup RGB
Height < 5
Width = 1
Rarity Normal
ItemLevel > 69
SetTextColor 255 255 255 #RGB Normal Text
SetBackgroundColor 0 0 0 254 #RGB Normal Background
SetBorderColor 20 220 20 255 #RGB Normal Border
Show #Misc - ~RGB - Common Items - Small Items in Maps
SocketGroup RGB
Height < 5
Width = 1
Rarity Magic
ItemLevel > 69
SetTextColor 125 175 255 #RGB Magic Text
SetBackgroundColor 0 15 25 254 #RGB Magic Background
SetBorderColor 20 220 20 255 #RGB Magic Border
Show #Misc - ~RGB - Common Items - Small Items in Maps
SocketGroup RGB
Height 2
Width 2
Rarity Normal
ItemLevel > 69
SetTextColor 255 255 255 #Normal Text
SetBackgroundColor 0 0 0 254 #RGB Normal Background
SetBorderColor 20 220 20 255 #RGB Normal Border
Show #Misc - ~RGB - Common Items - Small Items in Maps
SocketGroup RGB
Height 2
Width 2
Rarity Magic
ItemLevel > 69
SetTextColor 125 175 255 #RGB Magic Text
SetBackgroundColor 0 15 25 254 #RGB Magic Background
SetBorderColor 20 220 20 255 #RGB Magic Border
#Show #Misc - ~RGB - Large Items in Maps
# SocketGroup RGB
# Rarity Normal
# ItemLevel > 69
# SetTextColor 190 190 190 #Normal "Junk"
# SetBackgroundColor 0 0 0 254 #RGB Normal Background
# SetBorderColor 0 255 255 255 #Lesser Valuable Border
#Show #Misc - ~RGB - Large Items in Maps
# SocketGroup RGB
# Rarity Magic
# ItemLevel > 69
# SetTextColor 120 120 230 #Magic "Junk"
# SetBackgroundColor 0 15 25 254 #RGB Magic Background
# SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~RGB - Common Items - Low Level
SocketGroup RGB
ItemLevel < 11
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 0 0 0 254 #RGB Early Game Normal Background
SetBorderColor 20 220 20 255 #RGB Early Game Normal Border
Show #Misc - ~RGB - Common Items - Low Level
SocketGroup RGB
ItemLevel < 11
#!Movement Speed boots for race
Class Boot
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Common Items - Low Level
SocketGroup RGB
ItemLevel < 11
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 0 15 25 254 #RGB Early Game Magic Background
SetBorderColor 20 220 20 255 #RGB Early Game Magic Border
Show #Misc - ~RGB - Common Items - Mid/High Level
#!EXPERIMENTAL#3 AKA Leveling 4L Non-Best Armour
SocketGroup RGB
LinkedSockets = 4
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 70
SetTextColor 255 255 255 #RGB Normal Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #RGB Normal Border
Show #Misc - ~RGB - Common Items - Mid/High Level
SocketGroup RGB
Rarity Normal
ItemLevel < 70
SetTextColor 255 255 255 #RGB Normal Text
SetBackgroundColor 0 0 0 254 #RGB Normal Background
SetBorderColor 20 220 20 255 #RGB Normal Border
Show #Misc - ~RGB - Common Items - Mid/High Level
SocketGroup RGB
ItemLevel < 15
#!Movement Speed boots for race
Class Boot
Rarity Magic
SetTextColor 125 175 255 #RGB Magic Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~RGB - Common Items - Mid/High Level
#!EXPERIMENTAL#3 AKA Leveling 4L Non-Best Armour
SocketGroup RGB
LinkedSockets = 4
Class "Helm" "Boot" "Glove" "Body"
Rarity Magic
ItemLevel < 70
SetTextColor 125 175 255 #RGB Magic Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #RGB Magic Border
Show #Misc - ~RGB - Common Items - Mid/High Level
SocketGroup RGB
Rarity Magic
ItemLevel < 70
SetTextColor 125 175 255 #RGB Magic Text
SetBackgroundColor 0 15 25 254 #RGB Magic Background
SetBorderColor 20 220 20 255 #RGB Magic Border
Show #Misc - ~Quality - Perfect
#!EXPERIMENTAL#3 AKA Leveling 4L Non-Best Armour
Quality = 20
LinkedSockets = 4
Class "Helm" "Boot" "Glove" "Body"
Rarity Normal
ItemLevel < 68
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Quality - Perfect
Quality = 20
Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Warstaves Claw Shield
Rarity Normal
ItemLevel < 68
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Quality - Perfect
Quality = 20
Height < 4
Width = 1
Class One Two Wand Dagger Sceptre Stave Warstaves
Rarity Normal
ItemLevel > 67
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Quality - Perfect
Quality = 20
Height = 2
Width = 2
Class Helm Boot Glove Body One Claw Shield
Rarity Normal
ItemLevel > 67
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Quality - Remarkable - Early Small Weapons
ItemLevel < 13
LinkedSockets > 2
Quality > 9
Class One Wand Dagger Sceptre Claw
#QUALITY WEAPONS BETWEEN 10 & 19 => 4 WEAPONS YIELDS INTO 1 WHETSTONE
#(the best gear to vendor for Scrolls of Wisdom during races)
#IMPORTANT: 3L case
Rarity Normal
#!3L weapon case at low level
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Misc - ~Quality - Remarkable - Early Small Weapons
ItemLevel < 13
Quality > 9
Class One Wand Dagger Sceptre Claw
#QUALITY WEAPONS BETWEEN 10 & 19 => 4 WEAPONS YIELDS INTO 1 WHETSTONE
#(the best gear to vendor for Scrolls of Wisdom during races)
Rarity Normal
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 0 0 #Normal "Junk" Border
#Show #Misc - ~Quality - Remarkable - Fully Linked Early Gear (SSF)
# ItemLevel < 13
# LinkedSockets > 2
# Quality > 9
# Class Helm Boot Glove
# #QUALITY BETWEEN 10 & 19 => 4 ARMOURS/WEAPONS YIELDS INTO 1 SCRAP/WHETSTONE
# #(very good to vendor them for Scrolls of Wisdom during races)
# Rarity Normal
# #!non-penalty 3L armour case at low level
# SetBackgroundColor 8 48 20 254 #Quality Item Background
# SetBorderColor 0 255 255 255 #Lesser Valuable Border
#Show #Misc - ~Quality - Remarkable - Early Gear
# ItemLevel < 13
# Quality > 9
# Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Warstaves Claw Shield
# #QUALITY BETWEEN 10 & 19 => 4 ARMOURS/WEAPONS YIELDS INTO 1 SCRAP/WHETSTONE
# #(very good to vendor them for Scrolls of Wisdom during races)
# Rarity Normal
# SetBackgroundColor 8 48 20 254 #Quality Item Background
# SetBorderColor 0 0 0 #Normal "Junk" Border
#Show #Unused - ~Quality - Imperfect - Fully Linked Low Level (SSF)
# ItemLevel < 13
# LinkedSockets > 2
# Quality > 0
# Class One Wand Dagger Sceptre Claw Helm Boot Glove
# #!3L weapon case at low level
# #!non-penalty 3L armour case at low level
# Rarity Normal
# SetBorderColor 0 255 255 255 #Lesser Valuable Border
#Show #Unused - ~Quality - Imperfect - Low Level
# Quality > 0
# Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Warstaves Claw Shield
# Rarity Normal
# ItemLevel < 46
# SetBorderColor 0 0 0 #Normal "Junk" Border
#Show #Unused - ~Quality - Imperfect - Mid Level
# Quality > 0
# Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Warstaves Claw Shield
# Rarity Normal
# ItemLevel < 68
# SetBorderColor 0 0 0 #Normal "Junk" Border
#Show #Unused - ~Quality - Imperfect - Low Level
# ItemLevel < 15
# Quality > 0
# #!Movement Speed boots for race
# Class Boot
# Rarity Magic
# SetBackgroundColor 8 48 20 254 #Quality Item Background
# SetBorderColor 20 220 20 255 #Common Valuable Border
#Show #Unused - ~Quality - Imperfect - Fully Linked Low Level (SSF)
# ItemLevel < 13
# LinkedSockets > 2
# Quality > 0
# Class One Wand Dagger Sceptre Claw Helm Boot Glove
# #!3L weapon case at low level
# #!non-penalty 3L armour case at low level
# Rarity Magic
# SetBackgroundColor 8 48 20 254 #Quality Item Background
# SetBorderColor 0 255 255 255 #Lesser Valuable Border
#Show #Unused - ~Quality - Imperfect - Low Level
# ItemLevel < 13
# Quality > 0
# Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Warstaves Claw Shield
# Rarity Magic
# SetBackgroundColor 8 48 20 254 #Quality Item Background
# SetBorderColor 0 0 0 #Magic "Junk" Border
#Show #Unused - ~Quality - Imperfect - Low Level
# Quality > 0
# Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Warstaves Claw Shield
# Rarity Magic
# ItemLevel < 46
# SetBorderColor 0 0 0 #Magic "Junk" Border
#Show #Unused - ~Quality - Imperfect - Mid Level
# Quality > 0
# Class Helm Boot Glove Body One Two Bow Wand Dagger Sceptre Stave Warstaves Claw Shield
# Rarity Magic
# ItemLevel < 68
# SetBorderColor 0 0 0 #Magic "Junk" Border
# Section: Map Device Items - 000g
Show
Class "Misc Map"
#!Ritual
BaseType "Maven's Invitation"
SetBorderColor 255 102 102 255 #Ritual Item Border
SetFontSize 42
PlayAlertSound 3 300
Show
Class "Misc Map"
BaseType Breachstone
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
Show
Class "Misc Map"
#!Delve
#!Ultimatum: TODO: Vaal Reliquary
#NOTE: Timeworn Reliquary Key (introduced during the 2.6 Legacy league)
BaseType "Key"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 40
PlayAlertSound 3 300
Show
Class "Misc Map"
#!Ultimatum: TODO
BaseType "Chronicle of Atzoatl" "Inscribed Ultimatum"
PlayEffect White
SetFontSize 40
PlayAlertSound 3 300
Show
Class "Map Fragment"
#!Ritual
BaseType "The Maven's Writ" "Blood-filled Vessel"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 255 102 102 255 #Ritual Item Border
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
Class "Map Fragment"
#!Harvest
BaseType "Tribute to the Goddess" "Gift to the Goddess" "Dedication to the Goddess"
SetTextColor 20 220 20 255 #Common Valuable Text
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
Class "Map Fragment"
#!Delirium
BaseType "Simulacrum"
SetTextColor 20 220 20 255 #Common Valuable Text
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
Class "Map Fragment"
#!Metamorph
BaseType "of Enslavement" "of Eradication" "of Constriction" "of Purification" "of Shape" "of Knowledge" "of Terror" "of Emptiness"
SetTextColor 20 220 20 255 #Common Valuable Text
SetFontSize 40
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
Class "Map Fragment"
#!Harvest
#NOTE: the Scarabs were introduced during the Betrayal league
BaseType "Winged"
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 42
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
Class "Map Fragment"
#!Delirium
#NOTE: the Scarabs were introduced during the Betrayal league
BaseType "Metamorph Scarab"
SetTextColor 20 220 20 255 #Common Valuable Text
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
Class "Map Fragment"
#!Betrayal
BaseType "Scarab"
#TODO: "Rusted" "Polished" "Gilded"
SetTextColor 20 220 20 255 #Common Valuable Text
Show
Class "Map Fragment"
BaseType "Mortal"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 37
PlayAlertSound 3 300 #80
Show
Class "Map Fragment"
BaseType "Sacrifice"
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
Show
Class "Map Fragment"
#Atlas Fragments
BaseType "Fragment of the"
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetFontSize 42
Show
Class "Map Fragment"
#Prophecy Fragments
BaseType "Key"
SetTextColor 20 220 20 255 #Common Valuable Text
Show
Class "Map Fragment"
#!Harbinger Challenge
BaseType "Divine Vessel"
SetBorderColor 175 96 37 255 #Greater Valuable Border
#NOTE: Alert sound like the highest Maps
SetFontSize 42
PlayAlertSound 7 300
Show
Class "Map Fragment"
#!Ultimatum
BaseType "Sacred Blossom"
SetBorderColor 175 96 37 255 #Greater Valuable Border
#NOTE: Alert sound like the highest Maps
SetFontSize 42
PlayAlertSound 7 300
Show
Class Map
BaseType "Offering"
#NOTE: Offering to the Goddess (doesn't match 'Class "Labyrinth Map Item"')
SetTextColor 20 220 20 255 #Common Valuable Text
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
MapTier > 14
Class Map
Rarity Unique
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 45
PlayAlertSound 3 300 #200
Show
#!Blight
BlightedMap True
#Blighted T15+ Maps (AKA 82+) has a 'Common Valuable Text'
MapTier > 14
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 45
PlayEffect Green
MinimapIcon 0 Yellow Circle
PlayAlertSound 3 300 #200
Show
#!Blight
BlightedMap True
MapTier > 10
Rarity < Unique
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
PlayEffect Green
MinimapIcon 0 Yellow Circle
PlayAlertSound 7 300 #200
Show
#!Blight
BlightedMap True
MapTier > 5
Rarity < Unique
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
PlayEffect Green
MinimapIcon 0 Yellow Circle
PlayAlertSound 7 300 #200
Show
#!Blight
BlightedMap True
Rarity < Unique
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
PlayEffect Green
MinimapIcon 0 Yellow Circle
PlayAlertSound 7 300 #200
Show
ShapedMap True
#T15+ Shaped Maps (AKA 82+) has a 'Common Valuable Text'
MapTier > 14
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 45
PlayEffect Green
MinimapIcon 0 Green Circle
PlayAlertSound 3 300 #200
Show
ElderMap True
#NOTE: managed by the next block in the previous versions < 3.8.0
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 45
PlayEffect Green
MinimapIcon 0 Green Circle
PlayAlertSound 3 300 #200
Show
#T15+ Maps (AKA 82+) has a 'Common Valuable Text'
MapTier > 14
Class Map
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 45
PlayEffect Green
MinimapIcon 0 Green Circle
PlayAlertSound 3 300 #200
Show
MapTier > 10
Class Map
Rarity Unique
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
Show
MapTier > 5
Class Map
Rarity Unique
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
Class Map
Rarity Unique
#!83 Shaped
Show #~Enhancements - Map - Red Maps without default colors
ShapedMap True
MapTier < 15
MapTier > 10
ItemLevel > 83
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
Show
ShapedMap True
MapTier < 15
MapTier > 12
ItemLevel > 83
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
Show
ShapedMap True
MapTier < 11
ItemLevel > 83
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
Show
ShapedMap True
MapTier < 15
ItemLevel > 83
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
#!82 Shaped
Show #~Enhancements - Map - Red Maps without default colors
ShapedMap True
MapTier < 14
MapTier > 10
ItemLevel > 82
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
Show
ShapedMap True
MapTier < 14
MapTier > 11
ItemLevel > 82
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
Show
ShapedMap True
MapTier < 11
ItemLevel > 82
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
Show
ShapedMap True
MapTier < 14
ItemLevel > 82
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
#!81 Shaped
Show
ShapedMap True
MapTier < 13
MapTier > 10
ItemLevel > 81
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
Show
ShapedMap True
MapTier < 11
ItemLevel > 81
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
Show
ShapedMap True
MapTier < 13
ItemLevel > 81
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
#!80 Shaped
Show
ShapedMap True
MapTier < 12
MapTier > 10
ItemLevel > 80
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
Show
ShapedMap True
MapTier < 12
MapTier > 9
ItemLevel > 80
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
Show
ShapedMap True
MapTier < 11
ItemLevel > 80
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
Show
ShapedMap True
MapTier < 12
ItemLevel > 80
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
#!79 Shaped
Show
ShapedMap True
MapTier < 11
MapTier > 8
ItemLevel > 79
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
Show
ShapedMap True
MapTier < 11
ItemLevel > 79
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
#!78 Shaped
Show
ShapedMap True
MapTier < 10
MapTier > 7
ItemLevel > 78
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
Show
ShapedMap True
MapTier < 10
ItemLevel > 78
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
#!77 Shaped
Show
ShapedMap True
MapTier < 9
MapTier > 6
ItemLevel > 77
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
Show
ShapedMap True
MapTier < 9
ItemLevel > 77
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
#!76 Shaped
Show
ShapedMap True
MapTier < 8
ItemLevel > 76
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
#!75 Shaped
Show
ShapedMap True
MapTier < 7
ItemLevel > 75
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
#!Other Shaped: Common Valuable Text case
Show
ShapedMap True
MapTier < 11
Rarity < Unique
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 37
PlayEffect Green
MinimapIcon 0 Green Circle
Show
ShapedMap True
Rarity < Unique
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 48 31 24 254 #FYI Background
SetFontSize 39
PlayEffect Green
MinimapIcon 0 Green Circle
#!83
Show #~Enhancements - Map - Red Maps without default colors
MapTier < 15
MapTier > 10
Class Map
ItemLevel > 83
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
Show
MapTier < 15
MapTier > 12
Class Map
ItemLevel > 83
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
Show
MapTier < 6
Class Map
ItemLevel > 83
Show
MapTier < 11
Class Map
ItemLevel > 83
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 15
Class Map
ItemLevel > 83
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
#!82
Show #~Enhancements - Map - Red Maps without default colors
MapTier < 14
MapTier > 10
Class Map
ItemLevel > 82
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
Show
MapTier < 14
MapTier > 11
Class Map
ItemLevel > 82
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
Show
MapTier < 6
Class Map
ItemLevel > 82
Show
MapTier < 11
Class Map
ItemLevel > 82
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 14
Class Map
ItemLevel > 82
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
#!81
Show
MapTier < 13
MapTier > 10
Class Map
ItemLevel > 81
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
Show
MapTier < 6
Class Map
ItemLevel > 81
Show
MapTier < 11
Class Map
ItemLevel > 81
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 13
Class Map
ItemLevel > 81
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
#!80
Show
MapTier < 12
MapTier > 10
Class Map
ItemLevel > 80
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
Show
MapTier < 12
MapTier > 9
Class Map
ItemLevel > 80
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 6
Class Map
ItemLevel > 80
Show
MapTier < 11
Class Map
ItemLevel > 80
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 12
Class Map
ItemLevel > 80
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
#!79
Show
MapTier < 11
MapTier > 8
Class Map
ItemLevel > 79
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 6
Class Map
ItemLevel > 79
Show
MapTier < 11
Class Map
ItemLevel > 79
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
#!78
Show
MapTier < 10
MapTier > 7
Class Map
ItemLevel > 78
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 6
Class Map
ItemLevel > 78
Show
MapTier < 10
Class Map
ItemLevel > 78
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
#!77
Show
MapTier < 9
MapTier > 6
Class Map
ItemLevel > 77
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 6
Class Map
ItemLevel > 77
Show
MapTier < 9
Class Map
ItemLevel > 77
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
#!76
Show
MapTier < 8
MapTier > 5
Class Map
ItemLevel > 76
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 6
Class Map
ItemLevel > 76
Show
MapTier < 8
Class Map
ItemLevel > 76
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
#!75
Show
MapTier < 7
MapTier > 5
Class Map
ItemLevel > 75
SetTextColor 0 186 254 255 #Lesser Valuable Text
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 7
MapTier > 4
Class Map
ItemLevel > 75
SetTextColor 0 186 254 255 #Lesser Valuable Text
Show
MapTier < 6
Class Map
ItemLevel > 75
Show
MapTier < 7
Class Map
ItemLevel > 75
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
Show
MapTier < 6
MapTier > 3
Class Map
ItemLevel > 74
SetTextColor 0 186 254 255 #Lesser Valuable Text
Show
MapTier < 6
Class Map
ItemLevel > 74
Show
MapTier < 5
MapTier > 2
Class Map
ItemLevel > 73
SetTextColor 0 186 254 255 #Lesser Valuable Text
Show
MapTier < 5
Class Map
ItemLevel > 73
Show
MapTier < 4
MapTier > 1
Class Map
ItemLevel > 72
SetTextColor 0 186 254 255 #Lesser Valuable Text
Show
MapTier < 4
Class Map
ItemLevel > 72
Show
MapTier < 3
MapTier > 1
#PREVIOUS NOTE: DropLevel > 67 in theory but we keep the 68 & legacy 66 + 67
#with the default highlight whatever the itemlevel (see below)
Class Map
ItemLevel > 71
SetTextColor 0 186 254 255 #Lesser Valuable Text
Show
MapTier < 3
Class Map
ItemLevel > 71
Show
#!T1 Unid Rare Maps
Identified False
#PREVIOUS NOTE: 68 & legacy 66 + 67 unid rare maps shown with a FYI Background
MapTier < 2
Class Map
Rarity Rare
SetBackgroundColor 48 31 24 254 #FYI Background
Show
#!T1 Maps in ilvl <= 70
#PREVIOUS NOTE: 68 & legacy 66 + 67 shown with a FYI Background @ ilvl 70 max
MapTier < 2
Class Map
ItemLevel < 71
SetBackgroundColor 48 31 24 254 #FYI Background
Show
#!T1 Maps
#PREVIOUS NOTE: 68 & legacy 66 + 67 shown with the default highlight above ilvl 70
MapTier < 2
Class Map
#!Other: Common Valuable Text case
Show
MapTier < 6
Class Map
SetTextColor 20 220 20 255 #Common Valuable Text
PlayEffect Green
MinimapIcon 0 Green Circle
Show
MapTier < 11
Class Map
Rarity < Unique
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #Mid Level Map Background
SetFontSize 37
PlayEffect Green
MinimapIcon 0 Green Circle
Show
Class Map
Rarity < Unique
SetTextColor 20 220 20 255 #Common Valuable Text
SetBackgroundColor 0 0 0 254 #High Level Map Background
SetFontSize 39
PlayEffect Green
MinimapIcon 0 Green Circle
Show
Class Map "Map Fragment"
# Section: Jewels, Talismans, Uniques, Misc - 000h
Show #Misc - ~Special - Replica
#!Heist
Replica True
SetTextColor 175 96 37 #Unique Text
SetBorderColor 0 0 0 #Unique Border
SetBackgroundColor 0 0 0 #Unique Background
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 3 300
Show #Misc - ~Special - Cluster Jewel
#!Delirium
BaseType "Cluster Jewel"
Rarity Unique
SetTextColor 175 96 37 #Unique Text
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 39
PlayEffect Green
MinimapIcon 0 Green Triangle
PlayAlertSound 3 300
Show #Misc - ~Special - Cluster Jewel
#!Delirium
BaseType "Cluster Jewel"
Rarity >= Rare
SetTextColor 20 220 20 255 #Common Valuable Text
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 39
PlayEffect Green
MinimapIcon 0 Green Triangle
PlayAlertSound 3 300 #200
Show #Misc - ~Special - Cluster Jewel
#!Delirium
BaseType "Cluster Jewel"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 39
PlayEffect Green
MinimapIcon 1 Green Triangle
Show #Misc - ~Special - Cluster Jewel
#!Delirium
BaseType "Cluster Jewel"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 39
PlayEffect Green
MinimapIcon 0 Green Triangle
Show #Misc - ~Special - Abyss Jewel
Class "Abyss Jewel"
Rarity >= Rare
SetTextColor 20 220 20 255 #Common Valuable Text
#SetTextColor 255 255 119 255 #Rare Highlight
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 39
Show #Misc - ~Special - Abyss Jewel
Class "Abyss Jewel"
Rarity < Rare
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 20 220 20 255 #Common Valuable Border
SetFontSize 39
Show
#!TODO
Class Amulet
BaseType "Talisman"
Rarity Magic
SetTextColor 125 175 255 255
SetBackgroundColor 0 0 0 254
SetBorderColor 20 220 20 255 #Common Valuable Border
#SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
Show
#!TODO
Class Amulet
BaseType "Talisman"
Rarity Rare
SetTextColor 255 255 119 255
SetBackgroundColor 0 0 0 254
SetBorderColor 175 96 37 255 #Greater Valuable Border
#SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
Show
Class Jewel
Rarity Magic
SetTextColor 125 175 255 #Jewel Magic Text
SetBorderColor 20 220 20 255 #Common Valuable Border
Show
Class Jewel
Rarity Rare
SetTextColor 255 255 119 255 #Jewel Rare Text
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Misc - ~Challenges - Heist League - Contract - Quest Items
#!Heist
Class Quest
BaseType "Contract:"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 165 51 255 255 #Heist Item Border
SetFontSize 42
PlayEffect Green
MinimapIcon 0 Green Triangle
Show
#!Metamorph
#!Ritual
Class "Atlas Region Upgrade Item"
BaseType "Ivory Watchstone"
SetFontSize 42
PlayEffect Green
MinimapIcon 0 Green Triangle
PlayAlertSound 1 300
Show
#!Metamorph
#!Ritual
Class "Atlas Region Upgrade Item"
BaseType "Watchstone"
SetFontSize 40
PlayEffect Green
MinimapIcon 1 Green Triangle
PlayAlertSound 3 300 #200
#Show #~Global Setting - Races
# Class Quest
# SetFontSize 42
# PlayEffect Green
# MinimapIcon 0 Green Triangle
Show
Class Quest
SetFontSize 37
PlayEffect Green
MinimapIcon 0 Green Triangle
Show #Misc - ~Special - Veiled Item - Unique
Rarity Unique
Identified True
#!Betrayal
HasExplicitMod "Veil"
SetTextColor 175 96 37 #Unique Text
SetBorderColor 0 0 0 #Unique Border
SetBackgroundColor 0 0 0 #Unique Background
SetFontSize 37
PlayEffect Red
MinimapIcon 0 Red Triangle
Show
Rarity Unique
BaseType "Occultist's Vestment"
SetTextColor 175 96 37 #Unique Text
SetBorderColor 0 0 0 #Unique Border
SetBackgroundColor 0 0 0 #Unique Background
SetFontSize 42
PlayEffect White
MinimapIcon 0 White Triangle
PlayAlertSound 3 300
Show #Misc - ~Challenges - Heist League - Tool - Unique
#!Heist
Class "Heist Tool"
#NOTE: Might not exist
Rarity Unique
SetTextColor 175 96 37 #Unique Text
SetBorderColor 165 51 255 255 #Heist Item Border
SetBackgroundColor 0 0 0 #Unique Background
Show #Misc - ~Challenges - Heist League - Gear - Unique
#!Heist
Class "Heist Gear"
#NOTE: Might not exist
Rarity Unique
SetTextColor 175 96 37 #Unique Text
SetBorderColor 165 51 255 255 #Heist Item Border
SetBackgroundColor 0 0 0 #Unique Background
Show #Misc - ~Challenges - Heist League - Brooch - Unique
#!Heist
Class "Heist Brooch"
#NOTE: Might not exist
Rarity Unique
SetTextColor 175 96 37 #Unique Text
SetBorderColor 165 51 255 255 #Heist Item Border
SetBackgroundColor 0 0 0 #Unique Background
Show #Misc - ~Challenges - Heist League - Cloak - Unique
#!Heist
Class "Heist Cloak"
#NOTE: Might not exist
Rarity Unique
SetTextColor 175 96 37 #Unique Text
SetBorderColor 165 51 255 255 #Heist Item Border
SetBackgroundColor 0 0 0 #Unique Background
Show
Rarity Unique
SetTextColor 175 96 37 #Unique Text
SetBorderColor 0 0 0 #Unique Border
SetBackgroundColor 0 0 0 #Unique Background
Show #Misc - ~Special - Incursion Item
#!Incursion League
Class "Incursion Item"
SetTextColor 20 220 20 255 #Incursion Item Text
SetBackgroundColor 90 0 20 254 #Corrupted Item Background
SetBorderColor 180 0 40 255 #Corrupted Item Border
SetFontSize 37
Show #Misc - ~Special - Betrayal Mod Items
Identified True
#!Betrayal
#NOTE: these items doesn't drop as is
#NOTE2: the Veiled Items are filtered in the section Rares (000e)
HasExplicitMod "of the Veil" "of Janus' Veil" "of Hillock's Veil" "of Jorgin's Veil" "of Cameria's Veil" "of Aisling's Veil" "of Riker's Veil"
SetBorderColor 20 220 20 255 #Betrayal Mod Border
SetFontSize 37
Show #Misc - ~Special - Delve Mod Items
Identified True
#!Delve
HasExplicitMod "Subterranean" "of the Underground" "of Weaponcraft" "of Spellcraft" "of Crafting"
SetBorderColor 180 0 40 255 #Delve Mod Border
SetFontSize 37
Show #Misc - ~Special - Incursion Mod Items - Magic
Identified True
#!Incursion League
HasExplicitMod "Tacati's" "Citaqualotl's" "Matatl's" "Topotante's" "Xopec's" "Guatelitzi's" "of Tacati" "of Citaqualotl" "of Matatl" "of Puhuarte" "of Guatelitzi"
SetBorderColor 180 0 40 255 #Incursion Mod Border
SetFontSize 37
Show #Misc - ~Special - Warbands Mod Items - Redblade
Identified True
DropLevel > 58
Class Helm
HasExplicitMod "Redblade"
SetBorderColor 160 160 160 #Warbands Mod Border
SetFontSize 37
Show #Misc - ~Special - Warbands Mod Items - Mutewind
Identified True
DropLevel > 58
Class Boot
HasExplicitMod "Mutewind"
SetBorderColor 160 160 160 #Warbands Mod Border
SetFontSize 37
Show #Misc - ~Special - Warbands Mod Items - Brinerot
Identified True
DropLevel > 58
Class Glove
HasExplicitMod "Brinerot"
SetBorderColor 160 160 160 #Warbands Mod Border
SetFontSize 37
Show #Misc - ~Special - Warbands Mod Items - Renegades
Identified True
DropLevel > 58
Class Claw Dagger Wand One Two Bow Stave Warstaves Sceptre
HasExplicitMod "Betrayer's" "Deceiver's" "Turncoat's"
SetBorderColor 160 160 160 #Warbands Mod Border
SetFontSize 37
Show #Misc - ~Special - Warbands Mod LLD Items - Redblade
Identified True
DropLevel > 15
DropLevel < 29
Class Helm
HasExplicitMod "Redblade"
ItemLevel < 38
SetBorderColor 160 160 160 #Warbands Mod Border
SetFontSize 37
Show #Misc - ~Special - Warbands Mod LLD Items - Mutewind
Identified True
DropLevel > 15
DropLevel < 29
Class Boot
HasExplicitMod "Mutewind"
ItemLevel < 38
SetBorderColor 160 160 160 #Warbands Mod Border
SetFontSize 37
Show #Misc - ~Special - Warbands Mod LLD Items - Brinerot
Identified True
DropLevel > 15
DropLevel < 29
Class Glove
HasExplicitMod "Brinerot"
ItemLevel < 38
SetBorderColor 160 160 160 #Warbands Mod Border
SetFontSize 37
# Section: Optional: Animate Weapon - 001h
#Disabled Block Start
# Animate Weapon
#Show #Misc - ~Special - Animate Weapon
# Class Sword Axe Dagger Claw Mace Stave Warstaves Sceptre
# Rarity Normal
# SetTextColor 190 190 190 #Animate Weapon Text
# SetBorderColor 0 0 0 #Animate Weapon Border
# SetBackgroundColor 192 128 128 #Animate Weapon Background
#Disabled Block End
#Disabled Block Start
#Show
# Identified True
# Class Sword Axe Dagger Claw Mace Stave Warstaves Sceptre
# Rarity Magic
# SetTextColor 190 190 190 #Animate Weapon Text
# SetBorderColor 0 0 0 #Animate Weapon Border
# SetBackgroundColor 192 128 128 #Animate Weapon Background
#Disabled Block End
# Section: Craftable items - 000i
# To show various items (for chancing, vendor recipes, or whatever), add them to the following blocks. One space between each item and use quotation marks as shown.
Show #Misc - ~Craftable - Common Items
#!Ultimatum: TEMPORARY
Class Body
BaseType "Grasping Mail"
PlayEffect White
Show #Misc - ~Craftable - Common Items
#!Ultimatum: TEMPORARY
Class Boot
BaseType "Blessed"
PlayEffect White
Show #Misc - ~Craftable - Common Items
#!Ultimatum: TEMPORARY
Class Glove
BaseType "Apothecary's"
PlayEffect White
Show #Misc - ~Craftable - Common Items
#!Ultimatum: TEMPORARY
Class Ring
BaseType "Iolite"
PlayEffect White
Show #Misc - ~Craftable - Common Items
#!Ultimatum: TEMPORARY
Class Amulet
BaseType "Seaglass"
PlayEffect White
Show #Misc - ~Craftable - Common Items
#!Ultimatum: TEMPORARY
Class Quiver
BaseType "Artillery"
Show #Misc - ~Craftable - Common Items
Class Body
BaseType "Sacrificial"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Misc - ~Craftable - Bisco's Collar
Class Amulet
BaseType "Gold"
Rarity Normal
ItemLevel > 29
SetTextColor 0 0 0 #Revert Normal "Junk"
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
PlayAlertSound 12 300 #50
Show #Misc - ~Craftable - Kaom's Heart
Class Body
BaseType "Glorious Plate"
Rarity Normal
SetTextColor 0 0 0 #Revert Normal "Junk"
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
PlayAlertSound 12 300 #50
Show #Misc - ~Craftable - Skyforth
Class Boot
BaseType "Sorcerer"
Rarity Normal
SetTextColor 0 0 0 #Revert Normal "Junk"
SetBackgroundColor 190 190 190 #Revert Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
PlayAlertSound 12 300 #50
Show
#!Harbinger Challenge
Class Piece
Show
#!Harbinger Challenge
Class "Pantheon Soul"
##!These blocks are here as an example: a legacy of the original Classy Filter!
#Disabled Block Start
# Misc - Craftable - Chance - Skyforth
#Show
# Class Boot
# BaseType "Sorcerer"
# Rarity Normal
# SetTextColor 190 190 190 #Normal "Junk"
# SetBorderColor 0 0 0 #Normal "Junk" Border
# SetFontSize 36
# PlayAlertSound 3 300
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Chance - Tier 2
#Show
# Class Amulet
# BaseType "Agate" "Lapis" "Amber"
# Rarity Normal
# SetTextColor 190 190 190 #Normal "Junk"
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 0 0 0 #Normal "Junk" Border
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Chance - Tier 2
#Show
# #!NON-OPTIMAL
# BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Leather Belt" "Desert Brigandine"
# Rarity Normal
# SetTextColor 190 190 190 #Normal "Junk"
# SetBorderColor 0 0 0 #Normal "Junk" Border
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Tier 1 - Gear - 84
#Show
# ItemLevel > 83
# #!NON-OPTIMAL
# BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Vaal Regalia" "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Triumphant Lamellar" "Carnal Armour" "Assassin's Grab" "Zodiac Leather" "Sambar Sceptre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff"
# SetBackgroundColor 50 50 50 254 #Tier 1 Item Background
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Tier 1 - Gear - 83
#Show
# ItemLevel > 82
# #!NON-OPTIMAL
# BaseType "Vaal Axe" "Reave Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Gemini Claw"
# SetBackgroundColor 50 50 50 254 #Tier 1 Item Background
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Tier 1 - Staff
#Show
# ItemLevel > 83
# DropLevel = 64
# BaseType "Staff" "Warstaves"
# SetBackgroundColor 50 50 50 254 #Tier 1 Item Background
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Tier 2 - Gear - 80
#Show
# ItemLevel > 79
# #!NON-OPTIMAL
# BaseType "Hubris Circlet" "Eternal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Vaal Regalia" "Saintly Chainmail" "Carnal Armour" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
# SetBackgroundColor 70 50 65 254 #Tier 2 Item Background
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Tier 2 - Gear - 79
#Show
# ItemLevel > 78
# #!NON-OPTIMAL
# BaseType "Sambar Spectre" "Titanium Spirit Shield" "Fossilised Spirit Shield" "Copper Kris" "Golden Kris" "Platinum Kris" "Eclipse Staff"
# SetBackgroundColor 70 50 65 254 #Tier 2 Item Background
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Tier 2 - Gear - 77
#Show
# ItemLevel > 76
# #!NON-OPTIMAL
# BaseType "Vaal Axe" "Reaver Sword" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Imbued Wand" "Harbinger Bow" "Thicket Bow" "Ambusher" "Gemini Claw"
# SetBackgroundColor 70 50 65 254 #Tier 2 Item Background
#Disabled Block End
#Disabled Block Start
# Misc - Craftable - Tier 2 - Staff
#Show
# ItemLevel > 78
# DropLevel = 64
# BaseType "Staff" "Warstaves"
# SetBackgroundColor 70 50 65 254 #Tier 2 Item Background
#Disabled Block End
# Section: SCALING ITEMLEVEL FILTER - 001j
# Section: Jewelry - 001k
Show
#!TODO
#Note: Obsolete since 2.6
Corrupted True
Class Amulet
BaseType "Talisman"
#NOTE: only Normal left
SetTextColor 255 255 255 255
SetBackgroundColor 0 0 0 254
SetBorderColor 180 0 40 255 #Corrupted Item Border
#Show #Misc - ~Craftable - Jewelry - Tier 1 - Normal
# Class Ring Amulet Belt
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 255 100 0 #Crafting Base Border
Show #Misc - ~Craftable - Jewelry - Tier 1 - Magic
Class Ring Amulet Belt
Rarity Magic
ItemLevel > 82
SetTextColor 125 175 255 #Magic Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - Quiver - Tier 1
# Class Quiver
# Rarity Normal
# ItemLevel > 82
# SetTextColor 255 255 255 #Normal Highlight
# SetBackgroundColor 50 50 50 254 #Tier 1 Item Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Show #Misc - ~Craftable - Quiver - Tier 1
# Class Quiver
# Rarity Magic
# ItemLevel > 82
# SetTextColor 125 175 255 #Magic Highlight
# SetBackgroundColor 50 50 50 254 #Tier 1 Item Background
# SetBorderColor 255 100 0 #Crafting Base Border
#Hide #~Global Setting - High Level Character
# Class Ring
# BaseType "Paua"
# Rarity Normal
# SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
# SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class Amulet
# BaseType "Coral"
# Rarity Normal
# SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
# SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class Ring Amulet
# Rarity Normal
# SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
# SetBackgroundColor 48 31 24 254 #FYI Background
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class Belt
# Rarity Normal
# SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class Ring
# BaseType "Paua"
# Rarity Magic
# SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
# SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class Amulet
# BaseType "Coral"
# Rarity Magic
# SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
# SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class Ring Amulet
# Rarity Magic
# SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
# SetBackgroundColor 48 31 24 254 #FYI Background
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class Belt
# Rarity Magic
# SetTextColor 120 120 230 #Magic Jewelry ILVL > 68 Text
# DisableDropSound
Show #Jewelry - Normal
ItemLevel < 13
Class Ring Amulet
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Jewelry - Normal
ItemLevel < 8
Class Belt
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
Show #Jewelry - Magic
ItemLevel < 13
Class Ring Amulet
Rarity Magic
SetTextColor 23 133 230 #Amulet+Ring Magic Text
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Jewelry - Magic
ItemLevel < 8
Class Belt
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
Show #Jewelry - Magic
Class Ring
BaseType "Paua"
Rarity Magic
ItemLevel < 69
SetTextColor 23 133 230 #Amulet+Ring Magic Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
Show #Jewelry - Magic
Class Amulet
BaseType "Coral"
Rarity Magic
ItemLevel < 69
SetTextColor 23 133 230 #Amulet+Ring Magic Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
Show #Jewelry - Magic
Class Ring Amulet
Rarity Magic
ItemLevel < 69
SetTextColor 23 133 230 #Amulet+Ring Magic Text
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Jewelry - Magic
Class Belt
Rarity Magic
ItemLevel < 69
Show #Jewelry - Magic
Class Ring
BaseType "Paua"
Rarity Normal
ItemLevel < 69
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
Show #Jewelry - Magic
Class Amulet
BaseType "Coral"
Rarity Normal
ItemLevel < 69
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
Show #Jewelry - Normal
Class Ring Amulet
Rarity Normal
ItemLevel < 69
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Jewelry - Normal
Class Belt
Rarity Normal
ItemLevel < 69
Hide #~Global Setting - One to One Hundred
Class Ring
BaseType "Paua"
Rarity Normal
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
DisableDropSound
Hide #~Global Setting - One to One Hundred
Class Amulet
BaseType "Coral"
Rarity Normal
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
DisableDropSound
Hide #~Global Setting - One to One Hundred
Class Ring Amulet
Rarity Normal
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
SetBackgroundColor 48 31 24 254 #FYI Background
DisableDropSound
Hide #~Global Setting - One to One Hundred
Class Belt
Rarity Normal
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
DisableDropSound
Show #Jewelry - Normal
Class Ring
BaseType "Paua"
Rarity Normal
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
Show #Jewelry - Normal
Class Amulet
BaseType "Coral"
Rarity Normal
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
Show #Jewelry - Normal
Class Ring Amulet
Rarity Normal
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Jewelry - Normal
Class Belt
Rarity Normal
ItemLevel > 68
SetTextColor 180 180 180 #Normal Jewelry ILVL > 68 Text
Hide #~Global Setting - One to One Hundred
Class Ring
BaseType "Paua"
Rarity Magic
ItemLevel > 68
SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
DisableDropSound
Hide #~Global Setting - One to One Hundred
Class Amulet
BaseType "Coral"
Rarity Magic
ItemLevel > 68
SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
DisableDropSound
Hide #~Global Setting - One to One Hundred
Class Ring Amulet
Rarity Magic
ItemLevel > 68
SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
SetBackgroundColor 48 31 24 254 #FYI Background
DisableDropSound
Hide #~Global Setting - One to One Hundred
Class Belt
Rarity Magic
ItemLevel > 68
SetTextColor 120 120 230 #Magic Jewelry ILVL > 68 Text
DisableDropSound
Show #Jewelry - Magic
Class Ring
BaseType "Paua"
Rarity Magic
ItemLevel > 68
SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
Show #Jewelry - Magic
Class Amulet
BaseType "Coral"
Rarity Magic
ItemLevel > 68
SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
SetBackgroundColor 64 41 32 128 #FYI "Junk" Background
Show #Jewelry - Magic
Class Ring Amulet
Rarity Magic
ItemLevel > 68
SetTextColor 21 118 204 #Amulet+Ring Magic ILVL > 68 Text
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Jewelry - Magic
Class Belt
Rarity Magic
ItemLevel > 68
SetTextColor 120 120 230 #Magic Jewelry ILVL > 68 Text
#Hide #~Global Setting - High Level Character
# Class Quiver
# Rarity Normal
# SetTextColor 190 190 190 #Normal "Junk"
# SetBorderColor 0 0 0 #Normal "Junk" Border
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class Quiver
# Rarity Magic
# SetTextColor 120 120 230 #Magic "Junk"
# SetBorderColor 0 0 0 #Magic "Junk" Border
# DisableDropSound
Hide #~Global Setting - One to One Hundred
Class Quiver
Rarity Normal
ItemLevel > 68
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Archer - Quivers
Class Quiver
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Hide #~Global Setting - One to One Hundred
Class Quiver
Rarity Magic
ItemLevel > 68
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Archer - Quivers
Class Quiver
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
# Section: Quality / Utility Flasks - 011l
Show #Flasks - ~Quality
Quality = 20
Class "Utility Flasks"
Rarity Normal
ItemLevel > 69
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Utility Flasks"
Rarity Normal
ItemLevel > 69
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
Class "Utility Flasks"
Rarity Magic
ItemLevel > 69
SetTextColor 70 205 190 #Quality Item Magic Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Utility Flasks"
Rarity Magic
ItemLevel > 69
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
#Hide #~Global Setting - High Level Character
# Class "Utility Flasks"
# Rarity Normal
# ItemLevel > 69
# SetTextColor 190 190 190 #Normal "Junk"
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 0 0 0 #Utility Flask Border
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Class "Utility Flasks"
# Rarity Magic
# ItemLevel > 69
# SetTextColor 120 120 230 #Magic "Junk"
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 0 0 0 #Utility Flask Border
# DisableDropSound
Show #Flasks - ~Quality
Quality > 0
Class "Utility Flasks"
Rarity Normal
ItemLevel > 69
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Utility Flask Border
Show #Flasks - ~Quality
Quality > 0
Class "Utility Flasks"
Rarity Magic
ItemLevel > 69
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Utility Flask Border
Show #Flasks - ~Quality
Quality = 20
Class "Utility Flasks"
Rarity Magic
SetTextColor 70 205 190 #Quality Item Magic Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
Class "Utility Flasks"
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Utility Flasks"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
#Hide #~Global Setting - High Level Character
# Class "Utility Flasks"
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 0 0 0 #Utility Flask Border
# DisableDropSound
Show #Flasks - ~Quality
Quality > 0
Class "Utility Flasks"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
#Hide #~Global Setting - High Level Character
# Class "Life Flask" "Mana Flask" "Hybrid Flask"
# SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
# SetFontSize 34
# DisableDropSound
Show #Flasks - ~Quality
Quality = 20
DropLevel < 66
Class "Life Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
DropLevel < 66
Class "Life Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 45 5 5 #Life Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
DropLevel < 66
Class "Mana Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
DropLevel < 66
Class "Mana Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 5 5 45 #Mana Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
DropLevel < 66
Class "Hybrid Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
DropLevel < 66
Class "Hybrid Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
Class "Life Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Life Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
Class "Mana Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Mana Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
Class "Hybrid Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Hybrid Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
DropLevel < 66
Class "Life Flask"
Rarity Magic
SetTextColor 70 205 190 #Quality Item Magic Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
DropLevel < 66
Class "Life Flask"
Rarity Magic
SetTextColor 255 150 200 #Life Flask Quality Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
DropLevel < 66
Class "Mana Flask"
Rarity Magic
SetTextColor 70 205 190 #Quality Item Magic Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
DropLevel < 66
Class "Mana Flask"
Rarity Magic
SetTextColor 150 150 255 #Quality Flask Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
DropLevel < 66
Class "Hybrid Flask"
Rarity Magic
SetTextColor 70 205 190 #Quality Item Magic Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
DropLevel < 66
Class "Hybrid Flask"
Rarity Magic
SetTextColor 150 150 255 #Quality Flask Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
Class "Life Flask"
Rarity Magic
SetTextColor 70 205 190 #Quality Item Magic Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Life Flask"
Rarity Magic
SetTextColor 255 150 200 #Life Flask Quality Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
Class "Mana Flask"
Rarity Magic
SetTextColor 70 205 190 #Quality Item Magic Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Mana Flask"
Rarity Magic
SetTextColor 150 150 255 #Quality Flask Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality = 20
Class "Hybrid Flask"
Rarity Magic
SetTextColor 70 205 190 #Quality Item Magic Text
SetBackgroundColor 8 48 20 254 #Quality Item Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 12
Class "Hybrid Flask"
Rarity Magic
SetTextColor 150 150 255 #Quality Flask Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Flasks - ~Quality
Quality > 0
DropLevel < 66
Class "Life Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks - ~Quality
Quality > 0
DropLevel < 66
Class "Mana Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks - ~Quality
Quality > 0
DropLevel < 66
Class "Hybrid Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Normal Flask
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks - ~Quality
Quality > 0
DropLevel < 66
Class "Life Flask"
Rarity Magic
SetTextColor 255 150 200 #Life Flask Quality Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks - ~Quality
Quality > 0
DropLevel < 66
Class "Mana Flask"
Rarity Magic
SetTextColor 150 150 255 #Quality Flask Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks - ~Quality
Quality > 0
DropLevel < 66
Class "Hybrid Flask"
Rarity Magic
SetTextColor 150 150 255 #Quality Flask Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks - ~Quality
Quality > 0
Class "Life Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks - ~Quality
Quality > 0
Class "Mana Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks - ~Quality
Quality > 0
Class "Hybrid Flask"
Rarity Normal
SetTextColor 225 225 225 #Quality Flask Normal Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks - ~Quality
Quality > 0
Class "Life Flask"
Rarity Magic
SetTextColor 255 150 200 #Life Flask Quality Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks - ~Quality
Quality > 0
Class "Mana Flask"
Rarity Magic
SetTextColor 150 150 255 #Quality Flask Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks - ~Quality
Quality > 0
Class "Hybrid Flask"
Rarity Magic
SetTextColor 150 150 255 #Quality Flask Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Hide #~Global Setting - One to One Hundred
Class "Utility Flasks"
Rarity Normal
ItemLevel > 69
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Utility Flask Border
DisableDropSound
Show #Flasks - Utility
Class "Utility Flasks"
Rarity Normal
ItemLevel > 69
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Utility Flask Border
Hide #~Global Setting - One to One Hundred
Class "Utility Flasks"
Rarity Magic
ItemLevel > 69
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Utility Flask Border
DisableDropSound
Show #Flasks - Utility
Class "Utility Flasks"
Rarity Magic
ItemLevel > 69
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 0 0 #Utility Flask Border
Show #Flasks - Utility
BaseType "Quicksilver Flask"
ItemLevel < 37
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Flasks - Utility
Class "Utility Flasks"
SetBackgroundColor 48 31 24 254 #FYI Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
# Section: Hide Obsolete Flasks - 001l
Hide #Obsolete - Flasks
DropLevel < 7
Class "Life Flask" "Mana Flask"
ItemLevel > 12
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 13
Class "Life Flask" "Mana Flask"
ItemLevel > 18
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 19
Class "Life Flask" "Mana Flask"
ItemLevel > 24
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 25
Class "Life Flask" "Mana Flask"
ItemLevel > 30
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 37
Class "Life Flask" "Mana Flask"
ItemLevel > 45
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 59
#HIDE HALLOWED LIFE/MANA FLASK LATER
Class "Life Flask" "Mana Flask"
ItemLevel > 65
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 11
Class "Hybrid Flask"
ItemLevel > 20
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 21
Class "Hybrid Flask"
ItemLevel > 30
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 31
Class "Hybrid Flask"
ItemLevel > 40
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 41
#MAY BE KEPT
Class "Hybrid Flask"
ItemLevel > 50
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
DropLevel < 51
#MAY BE KEPT
Class "Hybrid Flask"
ItemLevel > 60
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - Flasks
Class Flask
ItemLevel > 79
SetBackgroundColor 0 0 0 0 #Obsolete Flask Opacity
SetFontSize 34
DisableDropSound
# Section: Normal Flask Upgrades - 001m
Show #Flasks
Class "Life Flask"
BaseType "Medium"
Rarity Normal
ItemLevel < 7
ItemLevel > 2
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Medium"
Rarity Normal
ItemLevel < 7
ItemLevel > 2
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Medium"
Rarity Normal
ItemLevel < 24
ItemLevel > 19
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Large"
Rarity Normal
ItemLevel < 10
ItemLevel > 4
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Large"
Rarity Normal
ItemLevel < 10
ItemLevel > 4
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Large"
Rarity Normal
ItemLevel < 34
ItemLevel > 29
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Greater"
Rarity Normal
ItemLevel < 16
ItemLevel > 11
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Greater"
Rarity Normal
ItemLevel < 16
ItemLevel > 11
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Grand"
Rarity Normal
ItemLevel < 22
ItemLevel > 17
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Grand"
Rarity Normal
ItemLevel < 22
ItemLevel > 17
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Giant"
Rarity Normal
ItemLevel < 28
ItemLevel > 23
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Giant"
Rarity Normal
ItemLevel < 28
ItemLevel > 23
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Colossal"
Rarity Normal
ItemLevel < 34
ItemLevel > 29
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Colossal"
Rarity Normal
ItemLevel < 34
ItemLevel > 29
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Colossal"
Rarity Normal
ItemLevel < 44
ItemLevel > 39
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Sacred"
Rarity Normal
ItemLevel < 40
ItemLevel > 35
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Sacred"
Rarity Normal
ItemLevel < 40
ItemLevel > 35
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Sacred"
Rarity Normal
ItemLevel < 54
ItemLevel > 49
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Hallowed"
Rarity Normal
ItemLevel < 46
ItemLevel > 41
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Hallowed"
Rarity Normal
ItemLevel < 46
ItemLevel > 41
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Hallowed"
Rarity Normal
ItemLevel < 64
ItemLevel > 59
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Sanctified"
Rarity Normal
ItemLevel < 52
ItemLevel > 47
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Sanctified"
Rarity Normal
ItemLevel < 52
ItemLevel > 47
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Divine"
Rarity Normal
ItemLevel < 63
ItemLevel > 59
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Divine"
Rarity Normal
ItemLevel < 63
ItemLevel > 59
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Eternal"
Rarity Normal
ItemLevel < 68
ItemLevel > 64
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Eternal"
Rarity Normal
ItemLevel < 68
ItemLevel > 64
SetTextColor 240 240 240 #Flask Upgrade Normal Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Hide #Flasks - Life/Mana ILVL > 68
Class "Life Flask"
Rarity Magic
ItemLevel > 68
ItemLevel < 80
SetTextColor 230 120 190 #Life Flask Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
DisableDropSound
Hide #Flasks - Life/Mana ILVL > 68
Class "Mana Flask"
Rarity Magic
ItemLevel > 68
ItemLevel < 80
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 5 5 45 #Mana Flask Background
DisableDropSound
Hide #Flasks - Life/Mana ILVL > 68
Class "Hybrid Flask"
Rarity Magic
ItemLevel > 68
ItemLevel < 80
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
DisableDropSound
Hide #Flasks - Life/Mana ILVL > 68
Class "Life Flask"
Rarity Normal
ItemLevel > 68
ItemLevel < 80
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 45 5 5 #Life Flask Background
DisableDropSound
Hide #Flasks - Life/Mana ILVL > 68
Class "Mana Flask"
Rarity Normal
ItemLevel > 68
ItemLevel < 80
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 5 5 45 #Mana Flask Background
DisableDropSound
Hide #Flasks - Life/Mana ILVL > 68
Class "Hybrid Flask"
Rarity Normal
ItemLevel > 68
ItemLevel < 80
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
DisableDropSound
# Section: Magic flask upgrades - 001n
Show #Flasks - Utility
Class "Utility"
Rarity Magic
ItemLevel < 16
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 48 31 24 254 #FYI Background
Show #Flasks
Class "Life Flask"
BaseType "Medium"
Rarity Magic
ItemLevel < 7
ItemLevel > 2
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Medium"
Rarity Magic
ItemLevel < 7
ItemLevel > 2
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Medium"
Rarity Magic
ItemLevel < 24
ItemLevel > 19
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Large"
Rarity Magic
ItemLevel < 10
ItemLevel > 4
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Large"
Rarity Magic
ItemLevel < 10
ItemLevel > 4
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Large"
Rarity Magic
ItemLevel < 34
ItemLevel > 29
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Greater"
Rarity Magic
ItemLevel < 16
ItemLevel > 11
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Greater"
Rarity Magic
ItemLevel < 16
ItemLevel > 11
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Grand"
Rarity Magic
ItemLevel < 22
ItemLevel > 17
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Grand"
Rarity Magic
ItemLevel < 22
ItemLevel > 17
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Giant"
Rarity Magic
ItemLevel < 28
ItemLevel > 23
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Giant"
Rarity Magic
ItemLevel < 28
ItemLevel > 23
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Colossal"
Rarity Magic
ItemLevel < 34
ItemLevel > 29
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Colossal"
Rarity Magic
ItemLevel < 34
ItemLevel > 29
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Colossal"
Rarity Magic
ItemLevel < 44
ItemLevel > 39
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Sacred"
Rarity Magic
ItemLevel < 40
ItemLevel > 35
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Sacred"
Rarity Magic
ItemLevel < 40
ItemLevel > 35
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Sacred"
Rarity Magic
ItemLevel < 54
ItemLevel > 49
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Hallowed"
Rarity Magic
ItemLevel < 46
ItemLevel > 41
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Hallowed"
Rarity Magic
ItemLevel < 46
ItemLevel > 41
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Hybrid Flask"
BaseType "Hallowed"
Rarity Magic
ItemLevel < 64
ItemLevel > 59
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Sanctified"
Rarity Magic
ItemLevel < 52
ItemLevel > 47
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Sanctified"
Rarity Magic
ItemLevel < 52
ItemLevel > 47
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Divine"
Rarity Magic
ItemLevel < 64
ItemLevel > 59
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Divine"
Rarity Magic
ItemLevel < 64
ItemLevel > 59
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
Class "Life Flask"
BaseType "Eternal"
Rarity Magic
ItemLevel < 69
ItemLevel > 64
SetTextColor 255 175 190 #Life Flask Upgrade Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
Class "Mana Flask"
BaseType "Eternal"
Rarity Magic
ItemLevel < 69
ItemLevel > 64
SetTextColor 125 175 255 #Flask Upgrade Magic Text
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
DropLevel < 66
Class "Life Flask"
Rarity Magic
SetTextColor 230 120 190 #Life Flask Magic Text
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
DropLevel < 66
Class "Life Flask"
SetBackgroundColor 45 5 5 #Life Flask Background
Show #Flasks
DropLevel < 66
Class "Mana Flask"
SetBackgroundColor 5 5 45 #Mana Flask Background
Show #Flasks
DropLevel < 66
Class "Hybrid Flask"
SetBackgroundColor 60 15 60 190 #Hybrid Flask Background
# Section: Exceptions to ItemLevel filtering for Linked Sockets - 001q
Show #Obsolete - ~Gear - Exceptions for Linked Sockets
#!Additional block for 3.5.0
LinkedSockets = 4
DropLevel > 48
Class Body
ItemLevel < 65
ItemLevel > 59
SetBackgroundColor 64 41 32 190 #FYI "Obsolete" Background
Show #Obsolete - ~Gear - Exceptions for Linked Sockets
#!Additional block for 3.5.0
LinkedSockets = 4
DropLevel > 48
#NOTE: no need 4L Body Armour beyond 65; a 5L+ one SHOULD be sought
Class Helm Boot Glove
ItemLevel < 70
ItemLevel > 59
SetBackgroundColor 64 41 32 190 #FYI "Obsolete" Background
Show #Obsolete - ~Gear - Exceptions for Linked Sockets
#!Additional block for 3.5.0
LinkedSockets = 4
DropLevel > 37
Class Helm Boot Body Glove
ItemLevel < 60
ItemLevel > 49
SetBackgroundColor 64 41 32 190 #FYI "Obsolete" Background
Show #Obsolete - ~Gear - Exceptions for Linked Sockets
LinkedSockets = 4
DropLevel > 27
Class Helm Boot Body Glove
ItemLevel < 50
ItemLevel > 39
SetBackgroundColor 64 41 32 190 #FYI "Obsolete" Background
Show #Obsolete - ~Gear - Exceptions for Linked Sockets
LinkedSockets = 4
DropLevel > 15
Class Helm Boot Body Glove
ItemLevel < 40
ItemLevel > 29
SetBackgroundColor 64 41 32 190 #FYI "Obsolete" Background
Show #Obsolete - ~Gear - Exceptions for Linked Sockets
LinkedSockets = 4
ItemLevel < 30
Class Helm Boot Body Glove
SetBackgroundColor 64 41 32 190 #FYI "Obsolete" Background
# Section: Hide 72+ Obsolete Gear & Exceptions for Highly Demanded Equipment - 000r
# Part 0 : one can see RGB Large Items when Highlight items and objects is activated
Hide
SocketGroup RGB
#!EXPERIMENTAL
Rarity Magic
ItemLevel > 69
SetTextColor 120 120 230 #Magic "Junk"
SetBackgroundColor 0 15 25 254 #RGB Magic Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
DisableDropSound
Hide
SocketGroup RGB
#!EXPERIMENTAL
Rarity Normal
ItemLevel > 69
SetTextColor 190 190 190 #Normal "Junk"
SetBackgroundColor 0 0 0 254 #RGB Normal Background
SetBorderColor 0 255 255 255 #Lesser Valuable Border
DisableDropSound
# Part 1 : 001r expanded - Hide 72+ Obsolete Gear
Hide #Obsolete - ~Gear - High Level - Magic Gear
#!NON-OPTIMAL
BaseType "Kris" "Thicket" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Magic
ItemLevel > 77
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
#!NON-OPTIMAL
BaseType "Kris" "Thicket" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Magic
ItemLevel > 71
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - High Level - Normal Junk
Sockets < 3
#!NON-OPTIMAL
BaseType "Kris" "Imbued" "Fossilised" "Siege Axe"
Rarity Normal
ItemLevel > 73
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
DisableDropSound
Hide #Obsolete - ~Gear - High Level - Normal Junk
LinkedSockets < 3
#!NON-OPTIMAL
BaseType "Kris" "Imbued" "Fossilised" "Siege Axe"
Rarity Normal
ItemLevel > 77
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
DisableDropSound
Hide #~Global Setting - One to One Hundred
#!NON-OPTIMAL
BaseType "Kris" "Thicket" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Normal
ItemLevel > 67
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Hide #~Global Setting - One to One Hundred
#!NON-OPTIMAL
BaseType "Kris" "Thicket" "Reaver Sword" "Imbued" "Fossilised" "Crude Bow" "Siege Axe"
Rarity Magic
ItemLevel > 67
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
# Part 2 : 011r expanded - Very Specific Equipment Toggles
# AKA Exceptions for Highly Demanded Equipment
Show #Gear - One Hand - Daggers
Class Dagger
BaseType "Kris"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Daggers
Class Dagger
BaseType "Kris"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Archer - Bows
Class Bow
#+3 BOW CRAFTING FOR WITCHES
BaseType "Crude"
Rarity Normal
ItemLevel > 63
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Archer - Bows
Class Bow
#+3 BOW CRAFTING FOR WITCHES
BaseType "Crude"
Rarity Magic
ItemLevel > 63
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Archer - Bows
Class Bow
BaseType "Thicket"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Archer - Bows
Class Bow
BaseType "Thicket"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Swords
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Swords
Class "Two Hand Sword"
BaseType "Reaver"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Axes
Class "One Hand Axe"
BaseType "Siege"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Axes
Class "One Hand Axe"
BaseType "Siege"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Wands
Class Wand
BaseType "Imbued"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Wands
Class Wand
BaseType "Imbued"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Shield - INT
Class Shield
BaseType "Fossilised"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Shield - INT
Class Shield
BaseType "Fossilised"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
# Section: Master itemlevel filter control - 001r
# If too many items are appearing for your taste, bring the DropLevel closer to the ItemLevel. Do not Exceed! Do not alter ItemLevels!
Hide #Obsolete - ~Gear - Common Items
Sockets < 3
DropLevel < 6
ItemLevel > 9
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
Sockets < 3
DropLevel < 11
ItemLevel > 14
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
Sockets < 3
DropLevel < 14
ItemLevel > 19
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 21
ItemLevel > 24
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 26
ItemLevel > 29
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 31
ItemLevel > 34
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 36
ItemLevel > 39
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 41
ItemLevel > 44
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 47
ItemLevel > 49
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 53
ItemLevel > 54
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 57
ItemLevel > 59
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
DropLevel < 59
ItemLevel > 64
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - Common Items
#Exceptional 1-59 gear is filtered in 000r
DropLevel < 60
ItemLevel > 69
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
# Note: these smartblocks must be duplicated & adapted at the beginning
# of 000r for the 1-59 exceptional gear (AKA 72+ ItemLevel part)
Hide #Obsolete - ~Gear - High Level - Magic Gear
Rarity Magic
ItemLevel > 77
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
SetFontSize 34
DisableDropSound
#Note: this block has a different alpha in the original classy filter
Hide #Obsolete - ~Gear - Common Items
Rarity Magic
ItemLevel > 71
#Opacity is required to match the opacity in 011r
#if Gear is switched to Hide
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 0 0 #Magic "Junk" Border
SetFontSize 34
DisableDropSound
Hide #Obsolete - ~Gear - High Level - Normal Junk
Sockets < 3
Class Shield "One Hand" Dagger Claw Wand Sceptre Helm Glove Boot
Rarity Normal
ItemLevel > 73
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
DisableDropSound
Hide #Obsolete - ~Gear - High Level - Normal Junk
LinkedSockets < 3
Class Shield "One Hand" Dagger Claw Wand Sceptre
Rarity Normal
ItemLevel > 77
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
DisableDropSound
Hide #Obsolete - ~Gear - High Level - Normal Junk
LinkedSockets < 4
Class Helm Glove Boot Body
Rarity Normal
ItemLevel > 77
SetBackgroundColor 0 0 0 0 #Hidden Obsolete Gear Opacity
DisableDropSound
# Section: Legacy - 010r
Show
Class Currency
BaseType "Eternal Orb"
SetTextColor 240 200 150 255 #Rarest Currency Text
SetBorderColor 175 96 37 255 #Greater Valuable Border
SetBackgroundColor 0 0 0 254 #Rarest Currency Background
#!NEVER DROP THOSE PRECIOUS ORBS
SetFontSize 100
PlayAlertSound 8 300
#Show #~Enhancements - Currency - Bestiary - Net
# Class Currency
# BaseType "Necromancy Net"
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 48 31 24 254 #FYI Background
# SetBorderColor 175 96 37 255 #Greater Valuable Border
# SetFontSize 37
#Show #~Enhancements - Currency - Bestiary - Net
# Class Currency
# BaseType "Thaumaturgical Net"
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 20 220 20 255 #Common Valuable Border
# SetFontSize 37
#Show #~Enhancements - Currency - Bestiary - Net
# Class Currency
# BaseType "Strong Steel"
# SetTextColor 20 220 20 255 #Common Valuable Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 143 0 255 255 #Bestiary Net Currency Border
# SetFontSize 37
#Show #~Enhancements - Currency - Bestiary - Net
# Class Currency
# BaseType "Reinforced Steel"
# SetTextColor 170 158 130 #Bestiary Net Currency Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 143 0 255 255 #Bestiary Net Currency Border
# SetFontSize 37
#Show #~Enhancements - Currency - Bestiary - Low Level (SSF)
# Class Currency
# BaseType "Reinforced Rope" "Simple Rope"
# SetTextColor 170 158 130 #Bestiary Net Currency Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 20 220 20 255 #Common Valuable Border
#Show #~Enhancements - Currency - Bestiary - Net
# Class Currency
# BaseType "Steel Net" "Iron Net" "Rope Net"
# SetTextColor 170 158 130 #Bestiary Net Currency Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 143 0 255 255 #Bestiary Net Currency Border
#Show #~Enhancements - Currency - Bestiary - Orb
# Class Currency
# BaseType "Imprinted Bestiary"
# SetTextColor 20 220 20 255 #Bestiary Orb Currency Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 175 96 37 255 #Greater Valuable Border
# SetFontSize 37
#Show #~Enhancements - Currency - Bestiary - Orb
# Class Currency
# BaseType "Bestiary"
# SetTextColor 20 220 20 255 #Bestiary Orb Currency Text
# SetBackgroundColor 0 0 0 245 #Currency Background
# SetBorderColor 20 220 20 255 #Common Valuable Border
# SetFontSize 37
#Show
# Class Leaguestone
# Rarity Normal
# SetBorderColor 0 255 255 255 #Lesser Valuable Border
# SetFontSize 36
#Show
# Class Leaguestone
# Rarity Magic
# SetTextColor 125 175 255 #Magic Highlight
# SetBorderColor 20 220 20 255 #Common Valuable Border
# SetFontSize 36
#Show
# Class Leaguestone
# Rarity Rare
# SetTextColor 255 255 119 255 #Rare Highlight
# SetBorderColor 20 220 20 255 #Common Valuable Border
# SetFontSize 36
#Show
# #Unique
# Class Leaguestone
# SetBorderColor 20 220 20 255 #Common Valuable Border
# SetFontSize 36
# Section: Specific Equipment Toggles - 011r
#Hide #~Global Setting - High Level Character
# Rarity Normal
# SetTextColor 190 190 190 #Normal "Junk"
# SetBorderColor 0 0 0 #Normal "Junk" Border
# DisableDropSound
#Hide #~Global Setting - High Level Character
# Rarity Magic
# SetTextColor 120 120 230 #Magic "Junk"
# SetBorderColor 0 0 0 #Magic "Junk" Border
# DisableDropSound
#!Weapon
Hide #~Global Setting - One to One Hundred
Rarity Normal
ItemLevel > 67
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Hide #~Global Setting - One to One Hundred
Rarity Magic
ItemLevel > 67
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Archer - Bows
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Bow
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Archer - Bows
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Bow
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Archer - Bows
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Bow
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Archer - Bows
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Bow
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Archer - Bows
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Bow
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Archer - Bows
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Bow
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Archer - Bows
Class Bow
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Archer - Bows
Class Bow
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Staves
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Stave Warstaves
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Staves
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Stave Warstaves
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Staves
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Stave Warstaves
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Staves
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Stave Warstaves
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Staves
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Stave Warstaves
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Staves
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Stave Warstaves
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Staves
Class Stave Warstaves
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Staves
Class Stave Warstaves
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Wands
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Wand
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Wands
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Wand
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Wands
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Wand
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Wands
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Wand
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Wands
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Wand
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Wands
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Wand
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Wands
Class Wand
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Wands
Class Wand
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Axes
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class "Two Hand Axe"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Axes
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class "Two Hand Axe"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Axes
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class "Two Hand Axe"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Axes
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class "Two Hand Axe"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Axes
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class "Two Hand Axe"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Axes
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class "Two Hand Axe"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Axes
Class "Two Hand Axe"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Axes
Class "Two Hand Axe"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Axes
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Axe
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Axes
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Axe
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Axes
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Axe
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Axes
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Axe
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Axes
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Axe
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Axes
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Axe
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Axes
Class Axe
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Axes
Class Axe
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Daggers
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Dagger
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Daggers
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Dagger
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Daggers
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Dagger
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Daggers
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Dagger
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Daggers
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Dagger
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Daggers
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Dagger
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Daggers
Class Dagger
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Daggers
Class Dagger
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Swords
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class "Two Hand Sword"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Swords
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class "Two Hand Sword"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Swords
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class "Two Hand Sword"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Swords
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class "Two Hand Sword"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Swords
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class "Two Hand Sword"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Swords
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class "Two Hand Sword"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Swords
Class "Two Hand Sword"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Swords
Class "Two Hand Sword"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Fencer - Swords
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Sword
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Fencer - Swords
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Sword
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Fencer - Swords
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Sword
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Fencer - Swords
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Sword
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Fencer - Swords
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Sword
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Fencer - Swords
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Sword
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Fencer - Swords
Class Sword
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Fencer - Swords
Class Sword
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - Two Hand - Maces
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class "Two Hand Mace"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Maces
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class "Two Hand Mace"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Maces
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class "Two Hand Mace"
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Maces
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class "Two Hand Mace"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Maces
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class "Two Hand Mace"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Maces
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class "Two Hand Mace"
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Two Hand - Maces
Class "Two Hand Mace"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Two Hand - Maces
Class "Two Hand Mace"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Maces
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Mace
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Maces
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Mace
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Maces
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Mace
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Maces
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Mace
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Maces
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Mace
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Maces
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Mace
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Maces
Class Mace
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Maces
Class Mace
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Claws
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Claw
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Claws
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Claw
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Claws
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Claw
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Claws
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Claw
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Claws
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Claw
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Claws
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Claw
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Claws
Class Claw
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Claws
Class Claw
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show #Gear - One Hand - Sceptres
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Sceptre
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Sceptres
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Sceptre
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Sceptres
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Sceptre
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Sceptres
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Sceptre
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Sceptres
#!3L weapon case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Sceptre
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Sceptres
#!3L weapon case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
Class Sceptre
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - One Hand - Sceptres
Class Sceptre
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - One Hand - Sceptres
Class Sceptre
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
#!Armour
Show #Gear - Armour - Two-Toned Boots
Class Boot
BaseType "Two-Toned"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
Show #Gear - Armour - Two-Toned Boots
Class Boot
BaseType "Two-Toned"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
Show
ItemLevel < 15
#!Movement Speed boots for race
Class Boot
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 20 220 20 255 #Common Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Normal
#!non-penalty 3L armour case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Helm Boot Glove
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Normal
#!non-penalty 3L armour case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Helm Boot Glove
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Normal
#!non-penalty 3L armour case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
#NOTE: body armours & shields have penalty
Class Helm Boot Glove
Rarity Normal
SetTextColor 255 255 255 #Normal Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Magic
#!non-penalty 3L armour case at low level
LinkedSockets > 2
DropLevel < 6
ItemLevel < 20
ItemLevel > 9
Class Helm Boot Glove
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Magic
#!non-penalty 3L armour case at low level
LinkedSockets > 2
DropLevel < 11
ItemLevel < 20
ItemLevel > 14
Class Helm Boot Glove
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Armour - ~LL Fully Linked (SSF) - Magic
#!non-penalty 3L armour case at low level (best ones)
LinkedSockets > 2
ItemLevel < 20
#NOTE: body armours & shields have penalty
Class Helm Boot Glove
Rarity Magic
SetTextColor 125 175 255 #Magic Highlight
SetBorderColor 0 255 255 255 #Lesser Valuable Border
Show #Gear - Armour - STR
Rarity Normal
#!NON-OPTIMAL
BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samnite Helmet" "Spiked Glove"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Armour - STR
Rarity Magic
#!NON-OPTIMAL
BaseType "Plate" "Greave" "Burgonet" "Goliath" "Gladiator" "Antique" "Vaal Gauntlet" "Titan Gauntlet" "Steel Gauntlet" "Siege" "Reaver" "Iron Gauntlet" "Hat" "Cone" "Close" "Chestplate" "Bronze Gauntlet" "Barbute" "Ancient Gauntlet" "Samnite Helmet" "Spiked Glove"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Armour - DEX
Rarity Normal
#!NON-OPTIMAL
BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb" "Gripped"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Armour - DEX
Rarity Magic
#!NON-OPTIMAL
BaseType "Tricorne" "Sharkskin" "Pelt" "Hood" "Goathide" "Eelskin" "Stealth" "Slink" "Shagreen" "Rawhide" "Nubuck" "Deerskin" "Zodiac" "Wild" "Thief" "Sun" "Shabby" "Glorious" "Frontier" "Exquisite" "Destiny" "Cutthroat" "Coronal" "Cap" "Buckskin" "Strapped Leather" "Full Leather" "Assassin's Garb" "Gripped"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Armour - INT
Rarity Normal
#!NON-OPTIMAL
BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samnite" "Cage" "Arcanist" "Embroidered" "Bone Helmet"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Armour - INT
Rarity Magic
#!NON-OPTIMAL
BaseType "Circlet" "Robe" "Slipper" "Silk" "Vestment" "Regalia" "Conjurer" "Wool" "Velvet" "Sorcerer" "Scholar" "Satin" "Samnite" "Cage" "Arcanist" "Embroidered" "Bone Helmet"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Armour - STR/INT
Rarity Normal
#!NON-OPTIMAL
BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Armour - STR/INT
Rarity Magic
#!NON-OPTIMAL
BaseType "Chainmail" "Ringmail" "Glove" "Crusader" "Crown" "Zealot" "Chain" "Riveted" "Mesh" "Legion" "Hauberk" "Great" "Soldier Boot" "Coif" "Aventail" "Soldier Helmet"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Armour - STR/DEX
Rarity Normal
#!NON-OPTIMAL
BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Armour - STR/DEX
Rarity Magic
#!NON-OPTIMAL
BaseType "Gauntlet" "Brigandine" "Wyrmscale" "Dragonscale" "Scale" "Sallet" "Lamellar" "Helm" "Full" "Bascinet" "Steelscale" "Serpentscale" "Ironscale" "Hydrascale" "Bronzescale" "Leatherscale"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Armour - INT/DEX
Rarity Normal
#!NON-OPTIMAL
BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Armour - INT/DEX
Rarity Magic
#!NON-OPTIMAL
BaseType "Mask" "Boot" "Mitt" "Raiment" "Oiled" "Jacket" "Coat" "Armour" "Padded" "Waxed" "Sadist" "Lacquered"
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Shield - STR
Class Shield
BaseType "Tower"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Shield - STR
Class Shield
BaseType "Tower"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Shield - DEX
Class Shield
BaseType "Buckler"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Shield - DEX
Class Shield
BaseType "Buckler"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Shield - INT
Class Shield
BaseType "Spirit"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Shield - INT
Class Shield
BaseType "Spirit"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Shield - STR/INT
Class Shield
BaseType "Kite"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Shield - STR/INT
Class Shield
BaseType "Kite"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Shield - STR/DEX
Class Shield
BaseType "Round"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Shield - STR/DEX
Class Shield
BaseType "Round"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
Show #Gear - Shield - INT/DEX
Class Shield
BaseType "Spike"
Rarity Normal
SetTextColor 190 190 190 #Normal "Junk"
SetBorderColor 0 0 0 #Normal "Junk" Border
DisableDropSound
Show #Gear - Shield - INT/DEX
Class Shield
BaseType "Spike"
Rarity Magic
SetTextColor 120 120 230 #Magic "Junk"
SetBorderColor 0 0 0 #Magic "Junk" Border
DisableDropSound
# vim: set et ts=4 sw=4 ai:
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