Created
February 8, 2018 09:56
-
-
Save matdombrock/5500778315bf838b2a2ac81ce9d3eb07 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import numpy as np | |
import random | |
render_chars = {} | |
render_chars[99]="X" | |
render_chars[12]="^" | |
render_chars[11]="~" | |
render_chars[10]="o" | |
render_chars[9]="#" | |
render_chars[0]=" " | |
def CreateWorld(col,row): | |
shape = (row, col) | |
e = np.zeros(shape) | |
return e,shape | |
#draw | |
def RenderWorld(world,world_shape): | |
world_data = "" | |
for x in range(world_shape[0]): | |
line = "" | |
for y in range(world_shape[1]): | |
val =world[x][y] | |
#print(val) | |
line+=render_chars[val] | |
''' | |
if world[x][y]==12: | |
line += render_chars[12] | |
elif world[x][y]==11: | |
line += render_chars[11] | |
elif world[x][y]==10: | |
line += render_chars[10] | |
elif world[x][y]==9: | |
line += render_chars[9] | |
else: | |
line += " " | |
''' | |
world_data += line+"\n" | |
return world_data | |
def GenMountians(world,world_shape,density): | |
for i in range(density): | |
cursor = [0,0]#(x,y) | |
cursor[0] = random.randint(0, world_shape[0]-1) | |
cursor[1] = random.randint(0, world_shape[1]-1) | |
choice = random.choice (["vert","horz"]) | |
#print(choice) | |
for ii in range(10): | |
if(choice == "vert"): | |
direction = 0 | |
opdir =1 | |
else: | |
direction = 1 | |
opdir = 0 | |
world[cursor[0]][cursor[1]] = 12 | |
if random.randint(0,1)>0: | |
cursor[direction]=cursor[direction]+1 | |
else: | |
cursor[opdir]=cursor[opdir]+1 | |
if cursor[direction]>=world_shape[direction]: | |
cursor[direction]=0 | |
if cursor[opdir]>=world_shape[opdir]: | |
cursor[opdir]=0 | |
return world | |
def GenRivers(world,world_shape,density): | |
for i in range(density): | |
cursor = [0,0]#(x,y) | |
while world[cursor[0]][cursor[1]]!=12: | |
cursor[0] = random.randint(0, world_shape[0]-1) | |
cursor[1] = random.randint(0, world_shape[1]-1) | |
choice = random.choice (["vert","horz"]) | |
#print(choice) | |
for ii in range(10): | |
if(choice == "vert"): | |
direction = 0 | |
opdir =1 | |
else: | |
direction = 1 | |
opdir = 0 | |
world[cursor[0]][cursor[1]] = 11 | |
if random.randint(0,1)>0: | |
cursor[direction]=cursor[direction]+1 | |
else: | |
cursor[opdir]=cursor[opdir]+1 | |
if cursor[direction]>=world_shape[direction]: | |
cursor[direction]=0 | |
if cursor[opdir]>=world_shape[opdir]: | |
cursor[opdir]=0 | |
return world | |
def GenCaves(world,world_shape,density): | |
for i in range(density): | |
cursor = [0,0]#(x,y) | |
cursor[0] = random.randint(0, world_shape[0]-1) | |
cursor[1] = random.randint(0, world_shape[1]-1) | |
world[cursor[0]][cursor[1]] = 10 | |
return world | |
def GenVillages(world,world_shape,density): | |
for i in range(density): | |
cursor = [0,0]#(x,y) | |
cursor[0] = random.randint(0, world_shape[0]-1) | |
cursor[1] = random.randint(0, world_shape[1]-1) | |
world[cursor[0]][cursor[1]] = 9 | |
return world | |
def DebugP(text): | |
print(text) | |
world, world_shape = CreateWorld(32,16) | |
world[0][0] = 12 | |
world = GenMountians(world,world_shape,5) | |
world = GenRivers(world,world_shape,5) | |
world = GenCaves(world,world_shape,5) | |
world = GenVillages(world,world_shape,5) | |
render = RenderWorld(world,world_shape) | |
print(render) | |
cursor = [0,0]#(x,y) | |
def Check(): | |
while True: | |
x = input(">") | |
y = input(">") | |
#print(render_chars[world[int(x)][int(y)]]) | |
cache = world[int(x)][int(y)] | |
world[int(x)][int(y)]=99 | |
render = RenderWorld(world,world_shape) | |
print(render) | |
world[int(x)][int(y)]=cache | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment