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#if UNITY_IOS | |
using UnityEditor.Callbacks; | |
using UnityEditor; | |
using System.IO; | |
using UnityEditor.iOS.Xcode; | |
using System; | |
using UnityEngine; | |
public class PostProcessXCodeMissingIconFix | |
{ |
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#if UNITY_IOS | |
using UnityEditor.Callbacks; | |
using UnityEditor; | |
using UnityEditor.iOS.Xcode; | |
using System.IO; | |
public class PostProcessXCodeComplianceFix | |
{ | |
[PostProcessBuild] | |
public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject) |
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using NUnit.Framework; | |
using UnityEditor; | |
public class BuildTests | |
{ | |
[Test] | |
public void TestAndroidKeystoreBeforeBuild() | |
{ | |
Assert.IsNotNullOrEmpty(PlayerSettings.keystorePass, "Key Store Password"); |
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using UnityEngine; | |
[CreateAssetMenu(fileName = "Settings", menuName = "Game/Settings")] | |
public class GameSettings : ScriptableObject | |
{ | |
} | |
[CreateAssetMenu(fileName = "Controls", menuName = "Game/Controls")] | |
public class GameControls : ScriptableObject |
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using UnityEngine; | |
using UnityEngine.UI; | |
public class ManifestInfoText : MonoBehaviour | |
{ | |
[System.Serializable] | |
public class UnityCloudBuildManifestData | |
{ | |
public string scmCommitId; |