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Scriptable Object in Create Asset Menu
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using UnityEngine; | |
[CreateAssetMenu(fileName = "Settings", menuName = "Game/Settings")] | |
public class GameSettings : ScriptableObject | |
{ | |
} | |
[CreateAssetMenu(fileName = "Controls", menuName = "Game/Controls")] | |
public class GameControls : ScriptableObject | |
{ | |
} |
Author
mattiaswargren-zz
commented
Jul 7, 2016
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