Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.
Avoid being a link dump. Try to provide only valuable well tuned information.
Neural network links before starting with transformers.
using UnityEngine; | |
using UnityEditor; | |
using System; | |
using System.Collections.Generic; | |
using System.Threading.Tasks; | |
using UnityEngine.Networking; | |
using System.IO; | |
// Get an api key at https://www.pixellab.ai/pixellab-api | |
// Documentation for curl and example code: https://api.pixellab.ai/v1/docs |
@tool | |
extends Node | |
@export_storage var viewport_position: Vector2 | |
@export_storage var viewport_size: Vector2i | |
@export var main_screen_position_offset := Vector2(0, -18) | |
@export var main_screen_size_offset := Vector2i(0, -32) | |
func _enter_tree() -> void: |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Animations; | |
using UnityEngine.Playables; | |
using MEC; // Uses More Effective Coroutines from the Unity Asset Store | |
public class AnimationSystem { | |
PlayableGraph playableGraph; | |
readonly AnimationMixerPlayable topLevelMixer; |
/* Numerically solve for the time-dependent Schrodinger equation in 2D, | |
using the split operator method. To build and run, type: | |
rustc qm2d_split_op.rs | |
./qm2d_split_op | |
This will output a series of bmp images which show each frame of the | |
simulation. | |
References: |
I'm not going to be maintaining this document anymore. I'm leaving it as-is since much of the FAQ section is still accurate and has yet to be incorporated into other resources.
Use CanI.RootMy.TV to find an exploit for your TV.
using System; | |
using System.IO; | |
using JetBrains.Annotations; | |
using NUnit.Framework; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
/// <summary> | |
/// Unit tests that show how AssetDatabase operates. |
# Git LFS tracking file types | |
# IronSource | |
*.a filter=lfs diff=lfs merge=lfs -text | |
IS*Adapter filter=lfs diff=lfs merge=lfs -text | |
GoogleMobileAds filter=lfs diff=lfs merge=lfs -text | |
# Image | |
*.jpg filter=lfs diff=lfs merge=lfs -text | |
*.jpeg filter=lfs diff=lfs merge=lfs -text |
using UnityEditor; | |
using UnityEngine; | |
//NOTE: Editor-related scripts should be placed in an Editor folder | |
namespace Toolbox | |
{ | |
[CustomPropertyDrawer(typeof(BrushPrefab))] | |
public class BrushPrefabDrawer : PropertyDrawer | |
{ |
# Unity specific .gitattributes | |
* text=auto | |
*.cs diff=csharp text | |
*.cginc text | |
*.shader text | |
# Unity YAML | |
*.anim -text merge=unityyamlmerge diff |