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using UnityEngine;
using UnityEditor;
/// <summary>
/// Hierarchy Window Group Header
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-group-header
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowGroupHeader
{
using System;
using System.IO;
using System.Runtime.CompilerServices;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Hierarchy Window Group Header
/// http://diegogiacomelli.com.br/unitytips-changing-the-style-of-the-hierarchy-window-group-header/
using UnityEditor;
using UnityEngine;
// <summary>
/// Hierarchy Window Layer Info
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-layer-info/
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowLayerInfo
{
@tconkling
tconkling / DynamicTrigger.cs
Last active April 6, 2025 20:49
Utility for managing Unity trigger collision enter/exit events for destroyable triggers
using System.Collections.Generic;
using UnityEngine;
namespace TheHunt.Util {
/// <summary>
/// Extend this abstract base class to receive enter/exit events
/// from dynamic triggers.
/// </summary>
public abstract class DynamicTriggerListener : MonoBehaviour {
using UnityEditor;
using UnityEngine;
/// <summary>
/// Hierarchy window game object icon.
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-gameobject-icon/
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowGameObjectIcon
{
using UnityEngine;
using UnityEditor;
/// <summary>
/// Scene preview data.
/// http://diegogiacomelli.com.br/unitytips-scene-preview-window
/// </summary>
public class ScenePreviewData
{
Texture2D _texture;
@inikitin
inikitin / .gitattributes
Last active November 19, 2025 15:56
.gitattributes for Unity with case-insensitive Git LFS extension filters
# Unity specific .gitattributes
* text=auto
*.cs diff=csharp text
*.cginc text
*.shader text
# Unity YAML
*.anim -text merge=unityyamlmerge diff
@arimger
arimger / BrushPrefabDrawer.cs
Last active January 31, 2022 11:04
Simple tool to create objects on a specific layer in Unity
using UnityEditor;
using UnityEngine;
//NOTE: Editor-related scripts should be placed in an Editor folder
namespace Toolbox
{
[CustomPropertyDrawer(typeof(BrushPrefab))]
public class BrushPrefabDrawer : PropertyDrawer
{
@olegmrzv
olegmrzv / .gitattributes
Last active September 17, 2023 11:32
Git LFS Attributes for Unity Game Engine
# Git LFS tracking file types
# IronSource
*.a filter=lfs diff=lfs merge=lfs -text
IS*Adapter filter=lfs diff=lfs merge=lfs -text
GoogleMobileAds filter=lfs diff=lfs merge=lfs -text
# Image
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
@SolidAlloy
SolidAlloy / AssetDatabaseTests.cs
Last active March 6, 2024 03:42
AssetDatabase unit tests that show the implications of Refresh() and SaveAssets()
using System;
using System.IO;
using JetBrains.Annotations;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
/// <summary>
/// Unit tests that show how AssetDatabase operates.