Using d3-brush to zoom to the brushed region. Double-click or double-tap to zoom out. Another approach is to use Focus + Context.
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June 16, 2020 16:28
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Brush & Zoom II
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license: gpl-3.0 | |
height: 600 |
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<svg width="960" height="600"></svg> | |
<script src="//d3js.org/d3.v4.min.js"></script> | |
<script> | |
var random = d3.randomNormal(0, 0.2), | |
sqrt3 = Math.sqrt(3), | |
points0 = d3.range(300).map(function() { return [random() + sqrt3, random() + 1, 0]; }), | |
points1 = d3.range(300).map(function() { return [random() - sqrt3, random() + 1, 1]; }), | |
points2 = d3.range(300).map(function() { return [random(), random() - 1, 2]; }), | |
points = d3.merge([points0, points1, points2]); | |
var svg = d3.select("svg"), | |
width = +svg.attr("width"), | |
height = +svg.attr("height"); | |
var k = height / width, | |
x0 = [-4.5, 4.5], | |
y0 = [-4.5 * k, 4.5 * k], | |
x = d3.scaleLinear().domain(x0).range([0, width]), | |
y = d3.scaleLinear().domain(y0).range([height, 0]), | |
z = d3.scaleOrdinal(d3.schemeCategory10); | |
var xAxis = d3.axisTop(x).ticks(12), | |
yAxis = d3.axisRight(y).ticks(12 * height / width); | |
var brush = d3.brush().on("end", brushended), | |
idleTimeout, | |
idleDelay = 350; | |
svg.selectAll("circle") | |
.data(points) | |
.enter().append("circle") | |
.attr("cx", function(d) { return x(d[0]); }) | |
.attr("cy", function(d) { return y(d[1]); }) | |
.attr("r", 2.5) | |
.attr("fill", function(d) { return z(d[2]); }); | |
svg.append("g") | |
.attr("class", "axis axis--x") | |
.attr("transform", "translate(0," + (height - 10) + ")") | |
.call(xAxis); | |
svg.append("g") | |
.attr("class", "axis axis--y") | |
.attr("transform", "translate(10,0)") | |
.call(yAxis); | |
svg.selectAll(".domain") | |
.style("display", "none"); | |
svg.append("g") | |
.attr("class", "brush") | |
.call(brush); | |
function brushended() { | |
var s = d3.event.selection; | |
if (!s) { | |
if (!idleTimeout) return idleTimeout = setTimeout(idled, idleDelay); | |
x.domain(x0); | |
y.domain(y0); | |
} else { | |
x.domain([s[0][0], s[1][0]].map(x.invert, x)); | |
y.domain([s[1][1], s[0][1]].map(y.invert, y)); | |
svg.select(".brush").call(brush.move, null); | |
} | |
zoom(); | |
} | |
function idled() { | |
idleTimeout = null; | |
} | |
function zoom() { | |
var t = svg.transition().duration(750); | |
svg.select(".axis--x").transition(t).call(xAxis); | |
svg.select(".axis--y").transition(t).call(yAxis); | |
svg.selectAll("circle").transition(t) | |
.attr("cx", function(d) { return x(d[0]); }) | |
.attr("cy", function(d) { return y(d[1]); }); | |
} | |
</script> |
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Akshay, the reason for the timeout is to capture double click events. Mouse-up on the graph triggers a brush end. The first time this happens, we set the timer to clear
idleTimeout
, which tracks whether we've recently (at mostidleDelay
ms ago) clicked. The second time we mouse-up, one of two things can happen: either the timer has expired, in which caseidleTimeout
isnull
again and so we return without changing things; or the timer hasn't expired, in which caseidleTimeout
is notnull
and we continue on to setx.domain
andy.domain
.In other words the timer is there to make sure we've double clicked and not just single clicked.