OMEGA CLAUDE?
Good question. I heard about Omega Claude here and had to see for myself... https://x.com/Kyrannio/status/1770474817873133678?s=20
OMEGA CLAUDE?
Good question. I heard about Omega Claude here and had to see for myself... https://x.com/Kyrannio/status/1770474817873133678?s=20
use futures::stream::Stream; | |
use futures::stream::{iter, Iter}; | |
use log::info; | |
use std::{ | |
collections::VecDeque, | |
fmt::Debug, | |
pin::{pin, Pin}, | |
task::{Context, Poll}, | |
}; |
import requestAnimationFrame from 'raf'; | |
export default class SpringFollow { | |
constructor(target, stiffness = 15, damping = 15) { | |
this.target = target; | |
this.stiffness = stiffness; | |
this.damping = damping; | |
this.velocity = this._initializeVelocity(target); | |
this.animationFrameId = null; | |
this.currentValues = this._clone(target); |
from sympy import * | |
a,b,c,d,x = [Quaternion(*[IndexedBase(s)[i] for i in range(4)]) for s in ['a','b','c','d','x']] | |
(a*x + b)/(c*x + d) |
const ram = require("random-access-memory"); | |
const hypertrie = require("hypertrie"); | |
const db = hypertrie(ram); | |
let xItems = ["little", "bits", "of", "info"].map( | |
item => ({ | |
type: "put", | |
key: "/x", | |
value: item | |
}) |
When using a stylus, Krita incorrectly and unpredictably switches between pen and eraser modes. Sometimes when I put the stylus pen tip down, it will switch to the eraser. Other times Krita is stuck in pen mode even when I use the eraser tip.
I've done some work to debug this problem and determined that Krita tablet tester log is inconsistent with xinput events.
I'm using a Wacom AES stylus called the Dell Active Pen (PN557W), which has a single tip and a button that switches the tip between PEN
and RUBBER
modes.
I hereby claim:
To claim this, I am signing this object:
// This function rotates the 8-dimensional vector v[8] by angle a in the plane swept through vectors fr[8] and to[8]. | |
// It was generated using Sage's CliffordAlgebra module and Sympy's code printing tools. | |
// Mathematically, the function makes a rotor from the outer product of normalized 1-vectors fr ^ to, then uses that to do a | |
// sandwich product with v. You can read about this here: https://en.wikipedia.org/wiki/Rotor_(mathematics) | |
float[8] rotate(float v[8], float fr[8], float to[8], float angle) { | |
float sin_th = sin(angle*2*PI); | |
float cos_th = cos(angle*2*PI); | |
<!doctype html> | |
<html> | |
<head> | |
<title>Resolution independent rendering of Bezier curves in WebGL</title> | |
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> | |
<script src="glMatrix-0.9.6.min.js"></script> | |
<script id="shader-vs" type="x-shader/x-vertex"> | |
attribute vec3 aVertexPosition; | |
attribute vec2 aBezierCoord; |