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<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<title>Open Android Settings</title>
<meta name="viewport" content="width=device-width,initial-scale=1" />
<style>
body { font-family: sans-serif; padding: 1rem; }
button { font-size: 1rem; padding: .5rem 1rem; }
#message { margin-top: 1rem; color: #666; }
@Sellyme
Sellyme / [SH] Legendary Count.user.js
Last active March 15, 2026 03:10
Userscript to add legendary count to Steam Hunters profile headers
// ==UserScript==
// @name [SH] Legendary Count
// @description Shows legendary achievement count on user profiles.
// @version 0.3.2
// @changelog 0.3.2 - ensure the count is always injected even if this script runs late
// @changelog 0.3.1 - enable auto-updating
// @changelog 0.3 - Add link to list of achievements on text label
// @author Sellyme
// @match https://steamhunters.com/id/*
// @match https://steamhunters.com/profiles/*
@gretel
gretel / airtag_ha.sh
Last active March 7, 2026 23:51
Extract AirTag private keys from jailbroken iPad (palera1n rootless, iOS 15.x). Gives JSON files to be used with https://github.com/malmeloo/hass-findmy. Runs from Mac over SSH.
#!/bin/bash
# airtag_ha.sh — Extract AirTag private keys from jailbroken iPad (palera1n rootless, iOS 15.x)
# Gives JSON files to be used with https://github.com/malmeloo/hass-findmy. Runs from Mac over SSH.
#
# Usage: ./airtag_ha.sh <IPAD_IP> [--port PORT] [--user USER]
# ./airtag_ha.sh --local <HEX_KEY>
set -euo pipefail
DATA="./data"; RECS="$DATA/records"; NAMES="$DATA/names"; DEC="$DATA/decoded"
@Vanilluv
Vanilluv / ZeroOmega.json
Last active February 21, 2026 16:18 — forked from GamerNoTitle/ZeroOmega.json
ZeroOmega Sync
{
"+Burpsuite": {
"bypassList": [
{
"conditionType": "BypassCondition",
"pattern": "127.0.0.1"
},
{
"conditionType": "BypassCondition",
"pattern": "[::1]"
@HugoAlvidrez
HugoAlvidrez / chatbot.js
Created January 8, 2026 20:54
Proyecto chatbot en Javascript
class Chatbot {
constructor() {
this.rules = {
hola: () => "Hola, pideme lo que quieras :D",
adios: () => "Bye bye, espero hablemos de nuevo pronto <3",
ayuda: () =>
"Puedo responder a saludos, despedidas y mostrar ayuda básica"
};
}
@tydev-new
tydev-new / sys2_ch.4_reflection.js
Last active January 3, 2026 16:24
Agent Design Playground - Ch.4 Reflection (by sys2)
/**
* CHAPTER 4: REFLECTION (VANILLA JS)
*
* This pattern forces the agent to critique and refine its own output in a loop before showing the final answer to the user. It is used to catch hallucinations, logic errors, or safety violations that often occur in a "first draft" generation.
*
* The agent generates an initial output, explicitly critiques it
* to identify flaws (bugs, tone, edge cases), and then generates
* a refined version based on that self-correction.
*
* This improves robustness compared to a "zero-shot" generation.
function setup() {
createCanvas(400, 400);
}
function draw() {
background(232, 218, 239);
}
// organic is used to store the list of instances of Organic objects that we will create
var organics = [];
// The variable change stores the rate of rotation and the y coordinate for noise later
[
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQMQ==",
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQMg==",
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQMw==",
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQNA==",
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQNQ==",
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQNg==",
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQNw==",
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQOA==",
"REVWX0hPQU5HTE9ORy1WT1JURVgtQVBQOQ==",
@jordaniasaldanha95
jordaniasaldanha95 / app.js
Created January 2, 2026 18:45
Código de leitura de tela
if ('speechSynthesis' in window) {
let utterance = new SpeechSynthesisUtterance(texto);
utterance.lang = 'pt-BR';
utterance.rate = 1.2;
window.speechSynthesis.speak(utterance);
} else {
console.log("Web Speech API não suportada neste navegador.");
}
@ThatBobo
ThatBobo / simple-extension.js
Created January 2, 2026 17:06
This is a simple extension
class MyExtension {
getInfo() {
return {
id: "myExtension",
name: "My Extension",
blocks: [
{
opcode: "hello",
blockType: Scratch.BlockType.REPORTER,
text: "say hello"