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@gboudreau
gboudreau / AuthyToOtherAuthenticator.md
Last active May 12, 2025 11:23 — forked from Ingramz/AuthyToOtherAuthenticator.md
Export TOTP tokens from Authy

Exporting your 2FA tokens from Authy to transfer them into another 2FA application

IMPORTANT - Update regarding deprecation of Authy desktop apps

Past August 2024, Authy stopped supported the desktop version of their apps:
See Authy is shutting down its desktop app | The 2FA app Authy will only be available on Android and iOS starting in August for details.

And indeed, after a while, Authy changed something in their backend which now prevents the old desktop app from logging in. If you are already logged in, then you are in luck, and you can follow the instructions below to export your tokens.

If you are not logged in anymore, but can find a backup of the necessary files, then restore those files, and re-install Authy 2.2.3 following the instructions below, and it should work as expected.

@GuyCarver
GuyCarver / quick_text.fsx
Created September 23, 2016 03:21
F# version of QuickText.cs example for Continuous app
//
// Quick Text Example
//
// Enables you to text quickly by defining standard messages.
//
// 1. Add the ability to delete messages
// 2. Add the most recent message at the top
//
open System
@GuyCarver
GuyCarver / plotting.fsx
Created September 23, 2016 03:17
F# version of plotting.cs example for Continuous app
//
// Plotting Example
//
// Demonstrates the use of OxyPlot to plot functions.
//
open System
open System.Linq
open OxyPlot
@GuyCarver
GuyCarver / map.fsx
Last active September 23, 2016 07:41
F# version of map.cs example for Continuous app
//
// Map Example for Continuous
//
// Displays a point on a map
//
// Experiments:
// 1. Change the coordinate to your home
// 2. Add more pins
// 3. Change the map type to a satellite view
//
@sealgair
sealgair / music.lua
Last active August 20, 2016 02:53
pico 8 runtime music editing
--------------------------------
-- music
--[[ memory format:
0x3100 - song
each song is 4 bytes
the first bit of each byte is
a flag:
byte 1: loop start
byte 2: loop back
byte 3: stop
@RobinCPC
RobinCPC / gdb_in_vim.md
Last active December 12, 2023 20:08
How to use GDB in Vim

How to use ConqueGDB in Vim

Install ConqueGDB in Vim

Debug C/C++:

@dankrause
dankrause / smilebasic.lang
Last active December 13, 2017 14:31
GTKSourceView syntax highlighting for SmileBASIC
<?xml version="1.0" encoding="UTF-8"?>
<!-- Place this file in /usr/share/gtksourceview-3.0/language-specs/ -->
<language id="smilebasic" _name="SmileBASIC" version="2.0" _section="Sources">
<metadata>
<property name="mimetypes">text/x-smilebasic</property>
<property name="globs">*.sbas</property>
<property name="line-comment-start">'</property>
</metadata>
@henriquelalves
henriquelalves / fisheyeeffect
Last active August 14, 2021 09:45
Godot Shader for FishEye 2D effect
// Based on http://www.geeks3d.com/20140213/glsl-shader-library-fish-eye-and-dome-and-barrel-distortion-post-processing-filters/2/
float PI = 3.1415926535;
uniform float BarrelPower;
vec2 distort(vec2 p) {
if(p.x > 0.0){
float angle = p.y / p.x;
float theta = atan(angle);
@nikhan
nikhan / twitter.sh
Created January 1, 2016 04:45
twitter ffmpeg
ffmpeg -i test.mov -vcodec libx264 -vf 'scale=640:trunc(ow/a/2)*2' -acodec aac -vb 1024k -minrate 1024k -maxrate 1024k -bufsize 1024k -ar 44100 -strict experimental -r 30 out.mp4
@Smouking
Smouking / half.h
Created November 24, 2015 14:48
c++ half float
// half - IEEE 754-based half-precision floating point library.
//
// Copyright (c) 2012-2013 Christian Rau <[email protected]>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.