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using UnityEngine;
using UnityEngine.UI;
public class score_manager : MonoBehaviour {
public Text txtScore;
private int myScore;
void Start () {
myScore = 0;
score_manager myScoreManager;
void Start() {
myScoreManager = GetComponent<score_manager>();
}
void OnCollisionEnter(Collision target) {
using UnityEngine;
using UnityEngine.UI;
public class NameTag : MonoBehaviour {
public string displayName;
public Text targetName;
private bool isDisplaying = false;
void Start() {
public class Button_ColorMe : MonoBehaviour {
public GameObject target;
public void ChangeYourColor () {
var targetMe = target.GetComponent<Renderer>();
targetMe.material.color = Color.green;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Button_LoadScene : MonoBehaviour {
public void LoadScene() {
SceneManager.LoadScene("unit2-2");
}
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Button_Groups : MonoBehaviour {
List<Rect> lstButtonItems = new List<Rect>();
List<Rect> lstButtonSkills = new List<Rect>();
<?php
define('DB_USER','username');
define('DB_PASSWORD','password');
define('DB_HOST','localhost');
define('DB_NAME','dbname');
$db_connect = @mysqli_connect(DB_HOST, DB_USER, DB_PASSWORD, DB_NAME) or die
('Could not connect to MYSQL '. mysqli_connect_error());
?>
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class TextFileHandler : MonoBehaviour {
public GameObject diaglogBox;
public Text dialogText;
public TextAsset textFile;
import math
def destroy(x1,y1,r1,x2,y2,r2):
dist = math.sqrt((x2 - x1)**2 + (y2 - y1)**2)
if(dist - (r1+r2) < 0):
print("True")
else:
print("False")
using UnityEngine;
public class StateMachine : MonoBehaviour {
public Transform player;
public Transform TargetObj;
private bool isPaused;
private Renderer myWeapon;
public enum PlayerState {